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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
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czwarty: We don't want regional pricing, "fair" or not. Internet has no oceans, we want one release date, one price and no regional versions. You fight for DRM-free, fight for these values as well.
Exactly.

GOG is just showing their greed now. It seems clear that principles mean nothing for them in order to make some extra cash.
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czwarty: We don't want regional pricing, "fair" or not. Internet has no oceans, we want one release date, one price and no regional versions. You fight for DRM-free, fight for these values as well.
This. Exactly this.

One world. One Price. One Version. Many languages. No DRM.

This is what all consumers should wish for (and demand, with our wallets), as long as we're talking about digital distribution. This. Is. Perfect.

Well done sir. (or madam).
Post edited February 25, 2014 by OldFatGuy
I'm very glad that this explanation came out sooner rather than later, however it's important to note that it should have come out along with the announcement due to the nature of the announcement, the state of the video game industry and people's understandably cynical reaction to it, and GOG's place within and stance in respect to the video game industry. No one likes to hear something important that can have a meaningful impact on them in piecemeal, especially when that meaningful impact can be extremely negative. In the future please do not release statements that can legitimately be considered to have a large, negative impact without detailed explanation occurring in the same statement.

With all of that said, I'm not the only one standing by GOG through this while recognising that regional pricing is a very serious problem even though it has yet to impact me in the United States. GOG's rationale behind all of this is in line with what we've thought to be the case and was made explicit in this detailed explanation. Thank you for laying things out as clearly as you have and please continue to do what you can, building clout until the leverage is had to influence things as a number of commentors have indicated. We don't expect GOG to single-handedly rescue video gaming from the cesspit it currently occupies, but we appreciate the sort of trail-blazing or trail-clearing (different concepts) that GOG seems to be single-handedly promoting.

As a side note, now that Sacred: Gold and Sacred 3 are in the GOG catalogue will there be an attempt to acquire Sacred 2? For my part, my girlfriend and I have it on the PS3 but LAN play is a serious lagfest (other games like Dead Island, oddly enough, are not) and we'd be thrilled to enjoy it together in a lag-free state.
Post edited February 25, 2014 by TheBitterness
I'm from Australia and we do tend to get shafted by regional pricing. 1 USD equals about 1.10 AUD, our sales tax is 10% and yet for AAA titles we tend to pay $80-90 while the same game sells for $50 in the US.

And yet I don't mind GOG.com compromising on regional pricing to grow their business and grab a larger market share because it will give them a louder voice in fighting against DRM. Paying more for games is irritating on an intellectual level, but they are luxuries for entertainment purposes and (given I get 20+ hours of relaxation out of each game) reasonably cost efficient even with regional pricing.

DRM on the other hand decreases the actual enjoyment I get from gaming. For example, I have been playing a bit of Heroes of Might and Magic 6 lately and the always online requirement has kicked me from mid-battle to the title screen multiple times because there was a slight problem with Ubisoft's servers. This is not fun.

Any game retailer that is actively working to convince companies like Ubisoft that their draconian DRM is unnecessary has my support. That GOG has low prices and communicates well with their customers is a bonus. So yeah, I'll be buying TW3 from here when it comes out (actually got the second one retail because it came packaged with a mouse and mine had just broken down) because the game will be worth it; CD Projekt Red deserve (based on past performance) whatever price they choose for the game; and GOG's core values are something I believe in and they have good reasons for the regional pricing.
When its cheaper on steam, something is very very very wrong indeed.
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czwarty: We don't want regional pricing, "fair" or not. Internet has no oceans, we want one release date, one price and no regional versions. You fight for DRM-free, fight for these values as well.
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xyzzy007: Exactly.

GOG is just showing their greed now. It seems clear that principles mean nothing for them in order to make some extra cash.
What's worse, instead of actually stating anything about their value, they present us as idiots who just don't understand their plans. They are shifting the blame for their mistake on us, saying we just didn't understand why they did that.
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czwarty: We don't want regional pricing, "fair" or not. Internet has no oceans, we want one release date, one price and no regional versions. You fight for DRM-free, fight for these values as well.
"Internet has no oceans"

In that case the basing price on exchange rate is no good either - the exchange rate is what banks and countries pay for goods and currency amongst themselves and is not necessarily reflective of true purchasing power of people buying goods. In other words, the exchange assumes oceans and that what you are buying is a traded good across said oceans. :) Effectively with flat pricing, you are coming to America and buying a game. That works out well for some countries with good exchange rates to purchasing power ratio, but poor for countries with the opposite.

A flat-price with country-by-country variations determined by purchasing power would be the most fair way of all, but because of the difficulties in estimating purchasing power, a fair regional pricing scheme would be the next best thing.
Post edited February 25, 2014 by crazy_dave
high rated
Apparently you (GOG) are not going to change your mind about this stuff, which is sad already, but I at least hope we will be able to choose which currency we prefer to pay with (at least for classic games). There should be a way to change it whenever you want to. I also hope publishers won't force you to restrict cross-regional gifting or force censored versions upon us though I fear this will be the case like on any other online shop I know of.

This announcement actually doesn't explain much, it just declares loud and clear:
MONEY

Now don't get me wrong, this business is all about money but I had the false impression it wasn't an issue as severe as it is and considering how many replies you've got in several threads by now you should've just named it.
As I said you should at least make it easy to switch the prefered currency, this way people will still be able to pay however they want for the same product. Furthermore I hope you won't have to restrict users or gifts to certain regions when buying. This is a legit concern and since people travel a lot (real travel, not speaking about VPN) it should remain allowed to buy from different regions also. When you are able to do it with a retail copy (and the whole reasoning is about the stupid retail market) you shall not be restricted doing it with a digital copy.
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Ichwillnichtmehr: I guess it's a "You screw over me, I screw over you" situation.
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_Bruce_: Sure, so isn't that the same as just pirating the game?
Not quite
Most pirates arent after monetary gains.
They are after the goods in most cases and arent intrested to take the risk of selling pirated copys.
You do have a few exceptions were piracy is rampant and pirates are getting monetary gains but its usally restricted to poorer contrys.
Asia is a big market for pirate copys and fake stuff for example.
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Garran: Okay, maybe I've missed something, but along with the...

"For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD."

...I didn't see anything to the effect of requiring someone to buy things using their own local currency. Has that been stated anywhere else?

If it hasn't then this change will at worst make no difference (because you can just keep paying in US $), and at best may reduce the amount you pay considerably if currency exchange fees and whatnot work out more favorably in your own currency (or for that matter, some other one).
Local currency would be a dream come true to me, but that's utopia...

I use paypal to convert my local currency to dollars so it adds to my ballance so i can use it to buy from gog

This means now i have to convert my local currency to euros, because makes no sense to convert to dollars since at the end of transaction they will convert the price to euros anyway... probably will tax me double conversion rates or something, might pay unnecessary taxes...

This will certainly increase my cost since, no way around it.

1EUR is 1,96 LEV
1USD is 1,42 LEV

As you can see it was certainly cheaper for me till now to buy in dollars... would be even cheaper with local currency but that's not gonna ever happen probably...
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Trilarion: and at least one of the two parts of this transaction must trust the other part that everything will be alright. A matter of trust.
Yes, but if it comes into this, trading gifts for cheaper prices, it kills the point of regional prices
I'm one of those who wants more, newer games on GOG. It's kind of upsetting for me to see so many AAA, indie, and now even classic games coming exclusively to Steam. GOG, you've done an impressive job till now, so I'm also counting on this gamble paying off. I'm hoping all this is part of plans already in the works, and it's scary not knowing the things you already know about where this will lead, but I do want this to lead to more, bigger games onboard. Now that you've made this concession, I hope you'll press all the companies that've turned you down, companies like Take Two and Zenimax that already have DOSBox games that are technically DRM-free, so that can't be their excuse anymore. So all I have left to say is...

Go get 'em.
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RS1978: But I really miss a word about the threating of regional restrictions and the connected censorship for many games.
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Lemon_Curry: So does this mean that can we look forward to regional locking?
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RS1978: Will I get as an German customer a) a completely uncensored version and b) have the option to choose between German and English language?
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DukeNukemForever: It's not just about that newer games are more expansive for many of us now or that we can pay in our own currency in the future, the move has and very likely will have a much bigger influence on the website. What about restricted gifting, regional logouts (not available in your country), censorship, restricted bonus stuff or language files?
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goglier: There is one big concern left for me:
As a German, I am frequently affected by censorship, since my beloved government deems us grown-ups too immature to handle a few more red pixels (and a couple of other things) on our screens.
What are your plans regarding this?
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PaterAlf: Besides that I'm quite disappointed with the letter. No word about our worries that it might come to regional restrictions and censored versions for certain countries and no word about how they will handle gifting and what they will do in case that users hide their real location (will they ban the accounts?).
This. I would like to see this addressed. What about regional censorship/lockouts? Does GOG intend to allow such games in its catalog?
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czwarty: We don't want regional pricing, "fair" or not. Internet has no oceans, we want one release date, one price and no regional versions. You fight for DRM-free, fight for these values as well.
I don't want regional pricing, "fair" or not.

Naev.
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RaikonLance: I for my part don't see it the way you do. Of course you can show a lot on Kickstarter, but as far as I know, there have been cases of fraud on Kickstarter where announced projects were never planned to be released (most infamously Kobe Red, but not all Scams are as obvious).
Then surely you understand why the practice of Day One DLC and Pre-Ordering Games has gotten so much flak lately, especially here: are you willing to take a chance on this game actually being good and being released in a state that isn't unstable and riddled with bugs?

We've learned this time and time again with so many games that were surrounded by huge amounts of pre-release hype, a pre-order feeding frenzy and DLC of questionable value (especially Day One DLC), with the result being games that were either unplayable due to bugs, mediocre design, or riddled with elements that smacked of marketing over gameplay: Duke Nukem Forever, Dark Souls, Mass Effect 3, and Aliens: Colonial Marines being the examples that come to mind here.

How many people are going to be burned by this before they'll learn? If you go in, and gleefully rush to buy this despite the regional pricing, and the Day One DLC, only to find that the game is a profound disappointment and/or buggy mess...what then?

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RaikonLance: And yes, I am pretty sure people make pre-order DLC for unethical reasons, but I can't be hard on people who use it as a means to reward consumer trust. Also, there are some games I happily pre-ordered (for example Devil Survivor Overclocked for 3DS) just because I knew from past experience the developers make good games. It isn't just new companies that make DLC.
Do you really trust the developers that much, that they'll give you the product you've been looking for (and/or deserve as a legitimate customer paying full price)? Again, how many times have people been burned by a developer who was once held in high esteem? We had BioWare and Dragon Age 2, Blizzard and Diablo III, and Gearbox and Aliens: Colonial Marines.

I know people are tired of TB, but his two videos on pre-orders and pre-order bonuses are especially relevant here:

http://www.youtube.com/watch?v=mf5Uj4XIT1Y
http://www.youtube.com/watch?v=ytPjClyQGo8
Post edited February 25, 2014 by rampancy