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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
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turbosnake: You should also fight against pre order (exclusiv) DLCs. This is for me more disappointing as DRM, maybe even as always-online DRM or regional prices, because the game is incomplete for everyone else.
Fantastic point!

Day 1 dlcs and preorder exclusive content, that's the new fad today and many of us don't like it.

Say we lure big pub's with theirs AAA's what do we do about the above?
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turbosnake: You should also fight against pre order (exclusiv) DLCs. This is for me more disappointing as DRM, maybe even as always-online DRM or regional prices, because the game ist incomplete for everyone else.
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stg83: I agree with this, DLC is a plague and this fetish that game developers have with it is becoming a bane for this industry.
Yep. I already refused to buy several games because these games required over $30 worth of DLC to complete.
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Darkalex6: It's quite sad to listen to it now . *Sigh*
Indeed… and that was no more than 8 months ago.
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saberwolfxm: What I would like to know is if this was done out of necessity? Is the finacial situation so dire that the need to give up one of thier principal's to survive? I know that gog won't be able to survive indefinitely on just old games and indies, at some point everyone that wants them has them and a younger generation may not want them. I just don't know if this done because they had to or it was just an entirely business decision. Does anyone know if gog discloses how much profit they make ?
FOR 2012: 46.3M PLN revenue / 8.2M PLN net profit

Source: http://www.youtube.com/watch?v=b6P3yOTR2Vc#t=25m31s

Marcin Iwiński (27:11)

This is a very profitable business...
Post edited February 25, 2014 by Lemon_Curry
GOG in 2064?

That would be a very lovely thing :)
To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was.

I can understand and will not be upset if minor adjustments need to be made.

You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

Also understood, we do tend to make a fuss. ;)

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled.

Loving the classics this one worries me, this indicates that classic titles are 'drying up'. Does GOG see being able to maintain one or two release of classics per week for some time yet? How long?

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

This makes perfect sense, sales mean money (for you and rights holders) and money means 'clout' in any business.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it.

Please NEVER forget this statement. We won't!
My main (If you'll pardon MY French) bitch with this whole move is that completely and totally throws out one of GOG's main core values. As the video that's been posted about a million times lately shows GOG lumped DRM and Regional Pricing together as the two main things that suck about this industry.
Those of us who have been very loyal to GOG have had our faith in your convictions severely shaken!

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

Because the devs/publishers and the true evil of retail distributors such as Walmart demand it to keep their
stockholders and higher ups 'fat and happy', understood.

Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us.<snip>Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

I consider VAT as unfair and misused as US Income taxes, but it is out of your control so I get this point.

Getting back to those 3 new upcoming games coming up.

I have no interest in brand new games, nor have the box to run them on, so I will just butt out here.

So, what is going to happen with classic games then?

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD.

To me this seems more 'fair' for some and worse for others, it would better if at least based on exchange rates that are updated on a timely basis.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma.

I sincerely wish you luck in your 'quest', if these things don't come to pass someday soon the result will be far worse than public humiliation, it will be the loss of customers! :(
Post edited February 25, 2014 by donsanderson
high rated
We don't want regional pricing, "fair" or not. Internet has no oceans, we want one release date, one price and no regional versions. You fight for DRM-free, fight for these values as well.
high rated
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CMOT70: Sounds like the ol' corporate "baffle em with bullshit" tactic is alive and well.

There's an easy way to beat all of this. And everyone can do it. All early and day one releases rely on price inflation whether it's regional or otherwise. All industries do it, skin the early adopter. But our luxury is that we all have enough games sitting on our shelves, virtual or real, to wait at least 12 months on any new game. What they have for us is a luxury item only, what we have for them- money, is an essential. Deny the publisher their early price gouging profits and in 12 months it's dropped to the real price (maybe still regional, maybe not). And if the publisher (or even the developer) goes down because they banked on that early profiteering...so be it, they know the dirty game they play. Live by the sword, die by the sword. There will always be someone willing to make and publish new games.

But you can't wait 12 months can you? You have to have it now even if you're not playing it now, right? Lots on here use that old "if you don't like it then don't buy it, vote with your wallets" line. What i'm saying is buy it if you want it, just not now- later. It will send the same message and hurt them almost as much.
My thoughts exactly. Maybe you do remember that picture, showing almost all members of the Steam group "Boykott MW 2" playing... MW 2?

This is exactly why we have regional pricing as a standard nowadays, why rip-off Day 1 DLC is common, why even expensive AAA titles often come with game breaking bugs and no patches adressing those bugs ever and why DRM is rampant since a couple of years (Steam+GFWL+SocialClub anyone? Or maybe Steam and UPlay hindering each other simultaneously when trying to start a game?).

And this is exactly why this whole story makes me a bit concerned and more than a bit wary. Because big companies have the tendency to get what they can get (it is, so to say, in their genes) and they often loose their inhibitions at some point when this goal can be reached by screwing customers over. They simply learned over time that we, the customers, are a bunch of morons which will let pass just everything if the product is shiny enough.

This is why €A could become the abomination it is today and this is why Steam is going downhill for quite some time now. (This is also true for many other businesses and companies, the game industry just shows this in a more condensed and observable way.)

And when GOG vigorously propagates a "No regional pricing!" policy for five years and THEN all of a sudden finds "good reasons" to retreat from this policy, claiming that this is only for "the good of the customer", even when many people feel screwed over and can explain, WHY they feel this way... then I see the next big change for the worse just around the next corner. Because I have seen this happen too often over the years (and not only in the gaming industry). First one little thing gets changed for the worse... people accept it... then the next thing changes, then another thing. And all of a sudden your oh so customer-friendly company does a lot of things that don´t feel so friendly anymore. Because we allowed them to become like this with our very own stupidity.
I get that paying more sucks, and that for some regions something fishy may be happening in the exchange rates, but there are some pretty valid points as to why a business simply can't always contort into doing just any jolly thing the customer base thinks is cool. And it's a little sad in its own way that it's not valid character testimony that not too long ago they went off and got sewed trying to give everybody what they want which just isn't possible, and in this case not even legal at times.

We can fight hard burn the house down for raised pricing, but we really don't prove anything beyond making outsiders think gamers are the temperamental types they already do, or that DRM-free is the token cause for vindictive hot heads. And once the house is in ashes nobody on the outside is going care about any of this regional pricing stuff that only we seem unable to digest.They will only remember "GOG was that DRM-Free place. Yeah like that was a good idea." At which point we will all be shopping for Steam keys at whatever random site hasn't rubbed us the wrong way that week.

So, sure. Lets go buy games elsewhere with regional pricing from people that aren't any more principled or virtuous than GOG, and make sure that DRM "shit" sticks. But hey, we will at least gotten our revenge, or stuck to our principles, or whatever it is we are looking for.

I will say that if the Witcher 3 was to be one of the 3 case studies needed then they should have just said "Look, here it is like you knew it would be, but just like last time it will have regional pricing because of that whole getting sued thing" and forgot about the other two. The line up causing all of this just isn't worth the trouble.

I am interested in new, drm-free games. As long as we keep heading in that direction I'm willing to hang out.
If this means more DRM-free games and more publishers, then i don't mind.






Yeah, my english sucks.
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saberwolfxm: So it was just a business decision. I'm a little conficted on this. On one hand I want the games they can get by agreeing to regional pricing. On the other I want fairness. I think the ship has sailed on regional pricing and they aren't going to backtrack. I just hope they don't decide to give up more of thier principals for another game.......
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Ichwillnichtmehr: After this, we can't be sure.

After all: "It's just business!"
That reminded me of a scene from Pirates of the Caribbean right before they destroyed the ship:-)
Okay, maybe I've missed something, but along with the...

"For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD."

...I didn't see anything to the effect of requiring someone to buy things using their own local currency. Has that been stated anywhere else?

If it hasn't then this change will at worst make no difference (because you can just keep paying in US $), and at best may reduce the amount you pay considerably if currency exchange fees and whatnot work out more favorably in your own currency (or for that matter, some other one).
Post edited February 25, 2014 by Garran
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awalterj: Just one thing: The € as a currency is, for a lack of better word, doomed [...] so it's probably just a matter of time until the € is history. Good riddance, too.

My keyboard doesn't even have a key for €, I had to copy paste it...
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InfraSuperman: Yeah. Pretty much. The Euro was a kind of moronic idea from the start, sadly. There are only extremely minor benefits that come from its existence, but it brings a whole slew of problems with it. I don't think anybody is really happy about how it turned out.

By the way, in order to do the symbol, you can also hold ALT and then type 0128 on the numpad.
I thought the combination for € was "Alt and F4"...
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Darkalex6: It's quite sad to listen to it now . *Sigh*
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Lemon_Curry: Indeed… and that was no more than 8 months ago.
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saberwolfxm: What I would like to know is if this was done out of necessity? Is the finacial situation so dire that the need to give up one of thier principal's to survive? I know that gog won't be able to survive indefinitely on just old games and indies, at some point everyone that wants them has them and a younger generation may not want them. I just don't know if this done because they had to or it was just an entirely business decision. Does anyone know if gog discloses how much profit they make ?
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Lemon_Curry: FOR 2012: 46.3M PLN revenue / 8.2M PLN net profit

Source: http://www.youtube.com/watch?v=b6P3yOTR2Vc#t=25m31s

Marcin Iwiński (27:11)

This is a very profitable business...
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Lemon_Curry:
thanks for the info. Was wondering about that:-)
Well, looks like I owe Phc7006 a beer.
http://www.gog.com/forum/general/announcement_big_preorders_launch_day_releases_coming/post3462

So, not only will it be applied for these three new titles, it will also be applied to the entire catalogue. Fantastic. That's just grand. Well, if the deafening negative feedback could not change your mind, I highly doubt anything will. I'll be curious to see how region locking of gift codes is implemented.

Will I keep buying on GOG? Yes. As distasteful as I find all this, I do still value GOG's efforts towards games in general, and I do still prefer to shop here as opposed to Steam or Amazon. Also, I just passed 100 games, so sunken costs and all that rot. Do I like this? No, absolutely not. But as there appears to be no way to change your minds, I guess I'll just have to live with it. Don't worry, American politicians have so broken my cynicism this can't even hold a candle in comparison.

Attached: Nostalgia.
Attachments:
gog2p.jpg (315 Kb)
Post edited February 25, 2014 by Melhelix
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GOG.com: Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) ...
In Australia we are screwed big time on steam.
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GOG.com: So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD.
Seeing as how some time I pay a little more then $6.49 AUD and $10.99 AUD (using PayPal) I'd be more then happy to have a set price like that.