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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
I appreciate the info. Regional pricing is sad as flat prices were part of GOG's charm, but I understand better why you are making the choices you are. Thank you for listening.
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Somethingfake: "So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them?"

Yes. Yes I can. If they didn't charge us out of the arse and then screw us over with DRM after paying the 60 to 70 dollars, we'd buy their games more.
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Ichwillnichtmehr: But then, they couldn't screw us over, and that seems to be half the fun ;)
You know, if flat pricing on US prices is making them lose money, why not flat price it on Australia or something? *grin*

I don't get why some games on here need to be expensive anyways.

Publisher A and B make a game each, let's call them game A and game B. Let's presume they spend the same amount of money for it.

Game A costs 40€, Game B costs 40$ (resemblance to real products is of course purely coincidental [/sarcasm]

If Game B gets sold two times as much as Game A, Publisher A argues that he would have lost money if he sold the game for 40$, because that would lowered their income by 25% and made them non-competitive.

Am I the only one who sees the flaw in this logic?
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Caladus: ... I'm hoping I can still gift my international friends games in the near future.
Hmm, instead of gifting them a GOG game, send them money via paypal and they buy their GOG game themselves. A a temporary shortcut.
Anyway, you said that you'd talk to us and you did, so thanks for that I guess.

It's a shame that the amazing games that totally were going to justify this decision to the community were all games that everyone already knew were coming here, and assumed were going to come here without regional pricing. I mean, GOG is CD Project RED's damn sister company. Were we supposed to gasp in astonished awe that they were going to let one of their games appear on GOG? Larian's brining their newest game to GOG? WHAT A SHOCKING DEVELOPMENT!

Come to think of it, Larian's the company that did that "imperial upgrade" bullshit, so I guess it's not really surprising that they pull this kind of stunt.
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saberwolfxm: What I would like to know is if this was done out of necessity? Is the finacial situation so dire that the need to give up one of thier principal's to survive? I know that gog won't be able to survive indefinitely on just old games and indies, at some point everyone that wants them has them and a younger generation may not want them. I just don't know if this done because they had to or it was just an entirely business decision. Does anyone know if gog discloses how much profit they make ?
There was a post about this in Announcement thread, and it looks like GOG.com is doing pretty good financily.

And I remember the "Winter Sale"-anouncement, were they proudly stated that sales increased each year.
What the fuck- why should pricing on a luxury item take income into consideration? That's poor rationale for flat pricing. As far as I know, flat pricing on a digital good makes sense because you're offering the same good for everyone, in the same way etc, i.e. there's no tangible reason for paying more than someone else. But I suspect something like this can't be made to go away by bitching at GOG; as per my understanding, changes in national laws or regulations regarding digital goods would be more effective.
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_Bruce_: A lot of people are talking about getting someone else to buy it ang gift. I have a question to these people - is this a type of piracy? What if gifting to another region was against the terms and conditions? Presumably the price is set to make the game viable, if you don't want to pay that price and get the game anyway, does paying a lesser price make the act fundamentally different to paying no price?

I am not sure about this argument, interested in people's opinion.
If it's against the TOS then the gifting transaction is just null and void. If it isn't it's perfectly legal and fully okay. So it depends how GOG will handle it. I guess they'll come up with a solution in the next days.
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_Bruce_: A lot of people are talking about getting someone else to buy it ang gift. I have a question to these people - is this a type of piracy? What if gifting to another region was against the terms and conditions? Presumably the price is set to make the game viable, if you don't want to pay that price and get the game anyway, does paying a lesser price make the act fundamentally different to paying no price?

I am not sure about this argument, interested in people's opinion.
Piracy? By no means it is.
It is, however, a rather obvious way of circumventing the regional price policy so this might be a major concern for pubs, How (or if at all) this issue will be addressed remains to be seen.
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Ichwillnichtmehr: I guess it's a "You screw over me, I screw over you" situation.
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_Bruce_: Sure, so isn't that the same as just pirating the game?
If you gifted the game (before all this) to someone who couldn't afford it, is that pirating?
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cmdr_flashheart: changes in national laws or regulations regarding digital goods would be more effective.
I've talked about this before but a nation can't fix this. When you are puchasing as an individual over the internet from an international company your government has basically no power to do anything.
It's like a choice from the Witcher - flat price for all or a gamble with region pricing? :)

with flat price everyone pays the same but the game influx will be limited/stalled
with region pricing some will be screwed but the game influx will be potentially increased

i guess dollar using countries won't see any difference from that, it's just the rest of the world that will get to pay more, right?

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
GOG, just keep the price on classics the same for everyone. If it's USD 5.99, don't convert it to other currencies yourselves, as the people not paying in USD always get screwed. Let the bank do it when we pay. If the AUD goes up and you are still charging me AUD 6.49 for a game that costs USD 5.99, then I'm still paying more.

Why change something that isn't broken?

Concentrate on getting OLD games. There are literally thousands that you do not sell that are much better than most new rubbish.

I won't buy from you again as long as you have regional pricing on any game. Full stop.
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_Bruce_: Sure, so isn't that the same as just pirating the game?
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Ichwillnichtmehr: If you gifted the game (before all this) to someone who couldn't afford it, is that pirating?
This clearly isn't because you paid the same price they would have paid. Regional pricing changes that.
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Ichwillnichtmehr: But then, they couldn't screw us over, and that seems to be half the fun ;)
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RaikonLance: You know, if flat pricing on US prices is making them lose money, why not flat price it on Australia or something? *grin*

I don't get why some games on here need to be expensive anyways.

Publisher A and B make a game each, let's call them game A and game B. Let's presume they spend the same amount of money for it.

Game A costs 40€, Game B costs 40$ (resemblance to real products is of course purely coincidental [/sarcasm]

If Game B gets sold two times as much as Game A, Publisher A argues that he would have lost money if he sold the game for 40$, because that would lowered their income by 25% and made them non-competitive.

Am I the only one who sees the flaw in this logic?
Since people continue to do this, I'm afraid you are the only one xD
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StingingVelvet: Probably? Not sure what average wages are everywhere.

A lot of the higher prices are because of VAT, import taxes and whatever else upping the cost of physical versions. Retailers refuse to be undercut by Steam, which if you were a retailer I am sure you would understand. So I don't think shit like $80 Australian prices is bad or good regional pricing, it just is what it is. Not our fault most game companies are based in the US.
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blotunga: And yet Larian is in the EU. The are just a greedy bunch milking the customers.
I'm a backer and I 've posted this in the comments:

I backed you because of two things:

1) I wanted the game (let's be honest here) and I wanted it to be playable natively on my Operating System.
2) You wouldn't be pushed around by publishers demanding such nonsense as DRM and regional pricing. It seemed you caved in to the latter at least. Being pushed by your retail publishers eh? In that case, that would make point 2 partially invalid, now wouldn't it or are you in fact more like the knight from Divinity 2 which had a nasty character chained to it's back? Hmm?