It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
"So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them?"

Yes. Yes I can. If they didn't charge us out of the arse and then screw us over with DRM after paying the 60 to 70 dollars, we'd buy their games more.

And saying "Don't like it? Wait, there will be a sale!" isn't a good answer. It doesn't change the fact you're bowing to obnoxious greedy publishers that are too god damned short sighted to realise DRM *doesn't* work. You're encouraging them to continue doing something that is unfair, unjustified and flat out *wrong*.
Post edited February 25, 2014 by Somethingfake
avatar
Caladus: I'm hoping I can still gift my international friends games in the near future.
This has me worried more than the pricing does. I can choose not to buy something if the regional pricing annoys me, but this is one of the very few places I can buy a game for friends in other countries without getting hit with region-locking. Will gift keys be blocked from working internationally, will I have to specify the country I'm buying for and pay in their currency? How is this going to still work if everything is going to regional pricing?
avatar
tapeworm00: On the other hand, it's good that this move from GOG has sparked this discussion, because not only is it a discussion worth having, it's also one that has been shadowing the videogame market for years, without much success in garnering attention. For example, piracy is lobbed back and forth as a concept, as if it was purely a moral subject and had no material underpinnings, but a discussion like this can highlight the fact that it's not the same to be a pirate in Sweden than to be one in Brazil; regional pricing, which in my perspective is deeply related to this, could have paved the way forward in terms of how to sell these commodities more fairly in the international context, but is instead an instance of how exploitative publishers and videogame companies can be. It's evident that stores can only do so much, but in this case GOG itself could be a forum from where the discussion on how to regulate this kind of practice could spring forth to other places.
Ironically, ignoring the "base level" of piracy (poor students, residents of extremely poor countries, people who just flat-out don't want to pay for anything if they can help it), nothing probably promotes piracy as much as the various media industries' attempts to control every aspect of the market. DRM, regional pricing, regional censorship, regional availability, regional release dates. As the world grows smaller and smaller and people on the opposite side of the planet become people we communicate with on a daily basis, we see more and more the ways we are being treated differently. If a popular game is released in the US first, and in Europe a week later, a lot of the people in Europe who might otherwise have bought it on release have already downloaded a pirated copy, because the internet is aglow with user reviews and gameplay videos, making it seem totally unfair to them that they are not allowed to play the game when all their "neighbors" are. Basically, whenever someone feels they are being treated unfairly by a media publisher, they are much more likely to have no qualms about pirating that publisher's products.
At a conversion of 5.99 USD to 4.49 EUR I have no objections, accounting for bank fees it probably doesn't in reality end up more expensive. But 1 USD = 1 EUR... it's insulting. And who it really hurts the most is Eastern Europeans. Our average salaries are at best half of those in Western Europe, and we pay the same price. OK, I can swallow that, I don't expect to get it cheaper. But when you are asking me to pay MORE than people in the US, you are asking me to pay more for the same good than people who make several times my wages... and that really angers me. And it's saddening to see this from an Eastern European company.
A lot of people are talking about getting someone else to buy it ang gift. I have a question to these people - is this a type of piracy? What if gifting to another region was against the terms and conditions? Presumably the price is set to make the game viable, if you don't want to pay that price and get the game anyway, does paying a lesser price make the act fundamentally different to paying no price?

I am not sure about this argument, interested in people's opinion.
avatar
Somethingfake: "So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them?"

Yes. Yes I can. If they didn't charge us out of the arse and then screw us over with DRM after paying the 60 to 70 dollars, we'd buy their games more.
But then, they couldn't screw us over, and that seems to be half the fun ;)
avatar
RaikonLance: I liked the part where you said Bye and still come back to defend your point.

They do make the rules for their own store. And they have proven that if you, the publisher, have money, they'll bend over and spread their asscheeks.
avatar
Zacron: I was never leaving. They make rules, but they are heavily negotiated. They don't decide that they can sell the Witcher 3 for 9.99 or 49.99 that is up to the publisher. End of story.
Uhm, if I have a store I can still decide what is sold there. It's a different matter entirely there. Because gog.com can say "we don't sell this game at all."
avatar
_Bruce_: A lot of people are talking about getting someone else to buy it ang gift. I have a question to these people - is this a type of piracy? What if gifting to another region was against the terms and conditions? Presumably the price is set to make the game viable, if you don't want to pay that price and get the game anyway, does paying a lesser price make the act fundamentally different to paying no price?

I am not sure about this argument, interested in people's opinion.
If gifting to another region is changed to be against the terms and conditions, that's 50% of my purchases at GoG effectively blocked. One of the main reasons I buy here is because it's an easy way to buy a gift for friends in other countries without having to worry about international mail delays.
Post edited February 25, 2014 by mthomason
What I would like to know is if this was done out of necessity? Is the finacial situation so dire that the need to give up one of thier principal's to survive? I know that gog won't be able to survive indefinitely on just old games and indies, at some point everyone that wants them has them and a younger generation may not want them. I just don't know if this done because they had to or it was just an entirely business decision. Does anyone know if gog discloses how much profit they make ?
avatar
Lemon_Curry: Marcin Iwiński (14:33)

And then there’s 1 world 1 price and making games available without restrictions so whether you are from Poland, Bangladesh or North Korea you can buy a game on GOG. No problem and it’s the same price.
avatar
Lemon_Curry: Followed by Guillaume Rambourg:

It’s quite funny – just one quick comment ’cause you know in those times of globalisation everybody says ’Yeah my company is global. I do business worldwide.’ And then I ask ’So what’s your price?’ ’Well we have regional prices.’ Okay, so that’s not really global to me.
avatar
Lemon_Curry: Source: http://www.youtube.com/watch?v=b6P3yOTR2Vc#t=14m33s
Thanks for this.
Thanks for the post. Pretty much what I figured already.
avatar
_Bruce_: A lot of people are talking about getting someone else to buy it ang gift. I have a question to these people - is this a type of piracy? What if gifting to another region was against the terms and conditions? Presumably the price is set to make the game viable, if you don't want to pay that price and get the game anyway, does paying a lesser price make the act fundamentally different to paying no price?

I am not sure about this argument, interested in people's opinion.
I guess it's a "You screw over me, I screw over you" situation.
avatar
Darkalex6: It was already confirmed by TET that regional locks may also take presence. Publishers have really retarded ideas when it comes to selling games word-wide, and GOG now takes a big bow towards those ideas. Besides for me its not the money, its that I have been supproting an idea that is now gone. Without any consulting.
avatar
Artoemius: Regional locks confirmed? Now this is becoming truly horror-worthy.
Region locks are DRM.It needs to check the region with connection and than not allow to play.I'm worried here.

I understand that regional pricing might be a compromise to get AA games but for AOW3,which wasn't that much in demend is not clear.I backed D:OS and wrote to them about the pricing and didn't get an answer from them.
I'm not backing any more of their kickstarters.

And I don't understand the witcher 3.

With the differences in price they are allowing people from Russia to make easy profits that might lead to region
locking and DRM.

At least we are all getting a lesson here on the thing that happen after you go back on your values.
avatar
_Bruce_: A lot of people are talking about getting someone else to buy it ang gift. I have a question to these people - is this a type of piracy? What if gifting to another region was against the terms and conditions? Presumably the price is set to make the game viable, if you don't want to pay that price and get the game anyway, does paying a lesser price make the act fundamentally different to paying no price?

I am not sure about this argument, interested in people's opinion.
avatar
Ichwillnichtmehr: I guess it's a "You screw over me, I screw over you" situation.
Sure, so isn't that the same as just pirating the game?
avatar
Wishbone: And why would the developer want people to buy the game before it is even released, I wonder? Why isn't release day soon enough? Could it possibly be because once the game is actually released, lots of user opinions will be made public? And if the game isn't actually very good, or doesn't live up to expectations in some way, might those possibly negative opinions persuade some people not to buy the game after all? No, much better to get their money before they have a chance to find out that the game is bad/buggy/horribly optimized/too different from its predecessors. And a great way to do that is to wave a piece of pre-order exclusive content at them, making them afraid that if they don't pre-order the game, they will miss out on a part of the full experience.
avatar
RaikonLance: I bolded a different part of my quote for you. If you think that the publisher in question would do something as low as you accuse him of, I agree with your opinion. But not every developer is an evil corporate executive with a twirly mustache. Look at the kickstarter backings. There you get bonus stuff if you pledge money to them before the game is even made. I've rarely heard of Kickstarter games being accused for what you just implied. It's basically the same. I would be careful about branding publishers as a whole, there are those shady, malicious people you think of, but not everyone is that.
That's all very well, but the post you replied to addressed pre-order DLC on GOG, not on Kickstarter. Here, it is a publisher thing, not a developer thing. Also, if you back a game on Kickstarter, I assume you have read the project description, read about the development team, know something of their background, etc. However, when a new game is released on GOG, you see just that, a game. You can see the name of the developer and publisher if you bother to look, but you might not care, and you are certainly not introduced to any of them in the same manner as you are on Kickstarter.

So, do I believe that some publishers are cynical enough to include pre-order DLC solely as a means to convince people to buy their game before they have a chance to judge it on its own merits? Yes, I absolutely believe that. I'm not saying that all pre-order DLC exists for that purpose, but all pre-order DLC has the same effect. As soon as you make content exclusive for pre-orders, some people will buy it who wouldn't have otherwise. And some of them will be sorely disappointed with their purchase once the game is finally released. I think it is an unethical way of conducting business, regardless of what the intention behind it is.