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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
Eloquent, precise, and apologetic. I know you guys are doing your best, and yeah, it's clear you're trying to make the best of a bad situation (publishers aren't going to give you an advantage over other digital OR retail sellers, obviously). Your decision to take 80% of what you wanted (worldwide releases, DRM-free) and fight the other battles later is pragmatic, and will grow the company (and its clout!) in the future.

Know that there are some who will never be convinced, no matter what you guys do. It's sad, but know that most of us DO support the site and are looking forward to a long, prosperous future.

Every day, we get closer to a DRM-free industry, and it's absolutely foolhardy for anyone to think you're going to drop that when everything shows that it's been the driving force of the company's growth.

If nothing else, know that most of us, American or no, are with you.
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OldFatGuy: It may seem as though I'm picking on my fellow Americans, and well, it's because I am. And here's why.

Let's pretend the world is shrunk down to one big building with everyone inside of it, and everyone inside this building pays the exact same price for everything. Then one day, they come along and partition off this building into rooms. And now there are 10 different rooms, and everyone in all 10 rooms pays the same price for everything.

Then one day they decide to start charging people in room number 7 and room number 4 higher prices than the people in the other rooms for everything. They give a reason for this change, and after they give the reason for it most people in rooms 7 and 4 begin to complain that it isn't fair.

Now, please, if you can, put yourself in room 4 or room 7 and tell me how you feel about someone from one of the other rooms chiming in and saying "HEY, what's the big deal, why all the bitching and moaning??? So what they're charging you more??? I still love them, and I still support them." How would you respond to those outside of your room in that case?? Any chance any of you can be honest enough to respond to that??

Because I would bet every dollar I now own and everyone I will own that each and every one of my fellow Americans, if they were in room 4 or 7, would respond quite negatively to folks from the other rooms telling them to stop bitching and moaning and how wonderful the house still is. Very differently indeed.

Do any of us, and I mean ANY of us, ever stop and try to think about some act or some change from the point of view of someone else?

It certainly appears not. And it's no damn wonder we have the worldwide reputation we do.

Because here's a hint, if you lived in one of those unaffected rooms in the example above (or in one of the unaffected countries in the real world example here), maybe instead of telling those affected to stop bitching and I'm still going to support the house/GOG it would be wiser to not say anything at all or try and put yourself in their shoes before you do.

J.H.F.C.
I'm from Sweden and I'm affected by regional pricing, but I don't complain as many others do.
Paying VAT is part of the law here in Sweden. Well I can't say VAT or regional pricing isn't a load of crap.

Approximately a year ago I bought some clothes from America. I paid for it with my credit card and I got my clothes a week later. But then, one or two months later I got a letter from the customs service here in Sweden. It was a VAT bill for the clothes I had bought. I didn't think of that they didn't include VAT in the price. If they had included VAT in the price aka used regional pricing, I wouldn't have recieved that extra bill.

But maybe this is what people who are against regional pricing wants. They want the chockbills from their customs service or whoever handles it in selected country.
Post edited February 25, 2014 by ELFswe
This makes me feel rather sad. First HumbleStore adds "HumblePricing" (i.e. 1$ = 1€ pricing), now GoG does something similar.

On the one hand I can understand - GoG wants to distribute major titles, and convincing major publishers to abstain from DRM is hard; convincing them to not use DRM AND not have "regional pricing" is doubly so, especially when considering the legal thicket surrounding it.

Still adding those first three titles just opens the window of opportunity for more regional pricing - publishers are unlikely to say "So, I just need to check this checkbox 'regional pricing' and I'll make 25% more money from certain countries? No, thanks, I'll ask for the same price everywhere."

Also it is fair that one gamer needs to pay 45$ and the next is supposed to cough up 60$+ for the exact same game? No.
You should be aware that this feeling of injustice is the soil software piracy needs to thrive.

I might have pre-ordered Ages of Wonders III on GoG, but I won't do so now.
I'll probably get from some other site or some other way - if the publisher thinks it is fair game to try to price-gouge me, then it is fair game for me to get the game as cheap as possible - even if it mean buying from "Honest Ivan-Wong's Legit-Bargain-Gamekey Site" or something like that.... :(
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TheEnigmaticT: Did you...read the letter? The pricing for classic games is going to likely be better for most everyone once it's implemented.

I understand that other stores have trained a basal ganglia to fire that "regional pricing = BAD", but we're trying to do something new here.
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Davane: No, you are not. You are trying to do something OLD.

This is exactly the kind of spin that makes people mistrust politicians and sales people. Just because you word it in a different way, doesn't actually make it any different.

Sorry, TET, but why don't you go back to doing what you are good at? Selling games - because trying to sell this dangerous policy is just damaging your credibility.

Honestly, the only respect GOG.com gets right now is that they finally said outright that they are ditching Worldwide Pricing. They should have done this upfront - sure people wouldn't have been happy about it, but it would give people the choice of whether or not they continue to support GOG.com and it's "core principles."

All this has done has damage the credibility of GOG.com, and it's commitment to customer services. For over five years, GOG.com has had a reputation for dealing with the community fairly and honestly. All that has been destroyed in one weekend, thanks to this failed stealth attempt to get rid of Worldwide Pricing.

IF GOG.com has any desire to save it's valuable reputation, then maybe a full discussion and poll about Regional Pricing should be put forward before this change goes ahead. Classify this is a failed experiment, and move on.

It is evident that much of the community, including myself, are extremely passionate about GOG.com and it's core principles of fighting to improve the industry for gamers. It is incredibly disheartening to see one of the foremost champions of change succumb to the pressure of industry's status quo.

Please, GOG.com, I implore you to rethink this dangerous policy. Listen to the community, who have been behind you for much of the fight, and don't give up now. Worldwide pricing is worth fighting for.
Couldn't agree more. Thanks for wording what's on my mind in a better way than I could do.
I will keep a close eye on these so called fair local prices for the old games. It would be a damn shame to lose GoG as the go-to supplier of Good old Games.

This whole development has been a major hit on GoG's credibility and I wish it could all be swept under the rug.
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sivartwoa: What will the new 'fair' regional pricing look like for Canadians?
Generally we only pay the exchange rate difference (ex. $1USD = $1.10CAD currently) though that tends to fluctuate a lot with the Canadian Dollar going up and down versus the American Dollar. Though our Dollar sometimes goes OVER the American Dollar in cases such as it being cheaper to buy exports from us or the States.
Post edited February 25, 2014 by Theta_Sigma
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Leroux: Where did you see that? Doesn't look that way to me. It's probably more about (a) competing with piracy in (b) markets the publishers care about, e.g. Russia and Poland get approximately fair prices, rest of Eastern Europe and Africa get the middle finger and have to pay more than the US and the same as richer Euro countries like Germany.
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Trilarion: Just roughly the order is Western Europe, UK, US, Eastern Europe, Russia which I would also see as the order of the average income... roughly and with exceptions of course. We would need more data for it to say more specifically.
Yeah, that's very "roughly" if it means excluding the rest of the world from the equation and treating entire continents as exceptions. ;)

This has nothing to do with average income, it's all about making the most profit while staying competitive in a few selected markets and basically ignoring all the others, since they are of little interest to the publishers. Russia doesn't get better prices because people have lower income but because it's bigger and perceived as a more important and profitable market than other East European countries with similar purchasing power.
Post edited February 25, 2014 by Leroux
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TH_BEl: Oh, btw:

http://www.youtube.com/watch?feature=player_detailpage&v=b6P3yOTR2Vc#t=1694

I'm still waiting for that sorry...
http://www.youtube.com/watch?v=9u0EL_u4nvw
:)
Post edited February 25, 2014 by Novotnus
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ELFswe: I'm from Sweden and I'm affected by regional pricing, but I don't complain as many others do.
Paying VAT is part of the law here in Sweden. Well I can't say VAT or regional pricing isn't a load of crap.

Approximately a year ago I bought some clothes from America. I paid for it with my credit card and I got my clothes a week later. But then, one or two months later I got a letter from the customs service here in Sweden. It was a VAT bill for the clothes I had bought. I didn't think of that they didn't include VAT into the price. If they had included VAT into the price aka used regional prices, I wouldn't have recieved that extra bill.

But maybe this is what people who are against regional pricing wants. They want the chockbills from their customs service or whoever handles it in selected country.
How are they supposed to know what customs is going to be? Or what the appropriate tax rate is for goods bought out of the area?

Plus, you wound up being charged what you were supposed to be charged, in this case, the amount their charging is far greater than what the VAT itself is.
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tapeworm00: ...You give me a cheaper Age of Wonders, I give you some other game you might want, whether it's one you can't personally afford or one that is also cheaper in my region.
I fear it won't be like this. Some regions will always or almost always stay higher in prices than other regions. I think that gifting was actually much easier with worldwide equal prices.
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RaikonLance: It is a bonus for preordering. The developers appreciate that you trust their project so much that you pay for it before you even have a physical copy. It's also to give the people a reason for an early buy, instead of waiting for a later sale. I always tend to buy games of my favorite developers the moment they come out and I feel appreciated if they do. Oh and if you say DLC is money-grabbing, please look up the funding campaign of the game "Skull Girls" to add a new character. It gives you a good figure as to how much money can be used on bonus content.
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Wishbone: And why would the developer want people to buy the game before it is even released, I wonder? Why isn't release day soon enough? Could it possibly be because once the game is actually released, lots of user opinions will be made public? And if the game isn't actually very good, or doesn't live up to expectations in some way, might those possibly negative opinions persuade some people not to buy the game after all? No, much better to get their money before they have a chance to find out that the game is bad/buggy/horribly optimized/too different from its predecessors. And a great way to do that is to wave a piece of pre-order exclusive content at them, making them afraid that if they don't pre-order the game, they will miss out on a part of the full experience.
I bolded a different part of my quote for you. If you think that the publisher in question would do something as low as you accuse him of, I agree with your opinion. But not every developer is an evil corporate executive with a twirly mustache. Look at the kickstarter backings. There you get bonus stuff if you pledge money to them before the game is even made. I've rarely heard of Kickstarter games being accused for what you just implied. It's basically the same. I would be careful about branding publishers as a whole, there are those shady, malicious people you think of, but not everyone is that.
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AquaticIdealist: Wow. Judging by many of the comments here, this letter that directly addresses their concerns just makes them even more pissed.
I can't speak for anybody else, but this letter doesn't really address any of this. Except now we know that they whored themselves out for games that aren't really that notable. 2 of the 3 were already going to be coming here either way, one of which was a KS project and the other was by CDPR and pretty much assured of being here.

The letter was condescending and didn't really shed any light on what was going on.

So yeah, we probably are more pissed now than we were. I fail to see anything in this that could reasonably be interpreted as good news.
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CMOT70: ...But you can't wait 12 months can you? You have to have it now even if you're not playing it now, right? Lots on here use that old "if you don't like it then don't buy it, vote with your wallets" line. What i'm saying is buy it if you want it, just not now- later. It will send the same message and hurt them almost as much.
I fear this is the only safe bet strategy although even waiting sometimes is hard. And maybe they just don't get the message and think the waiting is because of something else. To make it sure I rather also say why I wait. :)
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Zacron: They are doing the best they can, but they don't make the prices or the rules.

And I always love it when someone says they are leaving, then sticks around anyways. You are trying to be an extremist and it is not going to do anything other than cause drama. Well here you go, you got attention. Are you happy now?
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RaikonLance: I liked the part where you said Bye and still come back to defend your point.

They do make the rules for their own store. And they have proven that if you, the publisher, have money, they'll bend over and spread their asscheeks.
I was never leaving. They make rules, but they are heavily negotiated. They don't decide that they can sell the Witcher 3 for 9.99 or 49.99 that is up to the publisher. End of story.
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Faalagorn: I'm not sure if anyone asked already or not, since the thread is now 27 posts long, but lest be honest - with regional pricing, what prevents me from getting the game gifted from any of my Russian "friends" rather than buying it myself for often over 200% the price?. ...
Hmmm, maybe not everyone has a Russian "friend" and at least one of the two parts of this transaction must trust the other part that everything will be alright. A matter of trust.