It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
high rated
avatar
OldFatGuy: It may seem as though I'm picking on my fellow Americans, and well, it's because I am. And here's why.

Let's pretend the world is shrunk down to one big building with everyone inside of it, and everyone inside this building pays the exact same price for everything. Then one day, they come along and partition off this building into rooms. And now there are 10 different rooms, and everyone in all 10 rooms pays the same price for everything.

Then one day they decide to start charging people in room number 7 and room number 4 higher prices than the people in the other rooms for everything. They give a reason for this change, and after they give the reason for it most people in rooms 7 and 4 begin to complain that it isn't fair.

Now, please, if you can, put yourself in room 4 or room 7 and tell me how you feel about someone from one of the other rooms chiming in and saying "HEY, what's the big deal, why all the bitching and moaning??? So what they're charging you more??? I still love them, and I still support them." How would you respond to those outside of your room in that case?? Any chance any of you can be honest enough to respond to that??

Because I would bet every dollar I now own and everyone I will own that each and every one of my fellow Americans, if they were in room 4 or 7, would respond quite negatively to folks from the other rooms telling them to stop bitching and moaning and how wonderful the house still is. Very differently indeed.

Do any of us, and I mean ANY of us, ever stop and try to think about some act or some change from the point of view of someone else?

It certainly appears not. And it's no damn wonder we have the worldwide reputation we do.

Because here's a hint, if you lived in one of those unaffected rooms in the example above (or in one of the unaffected countries in the real world example here), maybe instead of telling those affected to stop bitching and I'm still going to support the house/GOG it would be wiser to not say anything at all or try and put yourself in their shoes before you do.

J.H.F.C.
avatar
AquaticIdealist: Sadly, people have pointed out that 'flat price' isn't exactly fair either. Simply because when you compare standards of living (and the amount of money these games cost compared to a person's income) the people in rooms 4 and 7 still end up paying more proportionally. $6 is below minimum wage in practically every state now (at least legally), but for people in Romania that's 19.70 leu. Romanian users, please confirm how much stuff you could have bought with that 19.70, and according to google that's more than 10% of their monthly minimum wage.

When you compare that chart GOG is stating for its idealized goal (for classic games):

(Based on GOG's stated ideal goals):
Initial asking price: 5.99 USD
4.49 Euro equals 6.17 US Dollar
199 Russian Ruble equals 5.569 US Dollar
6.49 Australian Dollar equals 5.85 US Dollar

It still can't be called 'fair' in the strictest sense, because for Russian minimum wage the above price is still over 6X their hourly minimum wage.

Either way, consumers are screwed. GOG has offered several other perks even though it's introduced this policy. if GOG claims to be for flat pricing, then the idealized chart has merit. Of course, it's idealized, so the actual pricing may vary. Let's hope for everyone's sake that some aspects can remain the way they are...
On the other hand, it's good that this move from GOG has sparked this discussion, because not only is it a discussion worth having, it's also one that has been shadowing the videogame market for years, without much success in garnering attention. For example, piracy is lobbed back and forth as a concept, as if it was purely a moral subject and had no material underpinnings, but a discussion like this can highlight the fact that it's not the same to be a pirate in Sweden than to be one in Brazil; regional pricing, which in my perspective is deeply related to this, could have paved the way forward in terms of how to sell these commodities more fairly in the international context, but is instead an instance of how exploitative publishers and videogame companies can be. It's evident that stores can only do so much, but in this case GOG itself could be a forum from where the discussion on how to regulate this kind of practice could spring forth to other places.
Since people usually complains (with totally right, don´t get me wrong) when somebody screw something, I think we should be more constructive and give good words and encourage when people do something right.

I totally understand people aren´t still fine with this, and with the letter...but even living in a Eurozone country, with one of the major crisis (together Greece) I´m really fine with this letter.

You don´t usually see Gabe Newell explain what´s planning for the future (Half life 3 cough), and even if we go euros...9.99$= 7.49 euros is TOTALLY right for me (since It would cost the same or even more, with paypal taxes)

So, even not interesting in the newer AAA games (I still stick with my oldie pc, one that could eve move a gog game without its customized configurations) I will wait for more releases, since thanks to Gog:

Finally could play DK2 <3

Same with Lands of Lore 3.

Ritual it´s still aliving and bring a UNCENSORED copy of Sin+Wages of Sin.

I still have hope that Atari, getting some money from Blood1+Blood 2 finally could release the source code, and heck..we could finally have some great games totally rare nowdays (Hellfire Diablo for example, Hexen 2 with Portal Praevus,etc)

And about region content-censore...well, I just hope we won´t see anything like that (even South Park its censoring ALL videos for ALL EUROPE thanks to Germany Goverment u_u) but since we only have region price, but same download link...I think we could rest about that (or I just hope, Gog will be transparent and put a "censored-restricted" advertisment)

I´m sorry if people are still angry about that or even flee the boat, but I think I will stay for a long long time here.
avatar
Ogg: DRM are also a reality on other platform. So if I follow your logic, DRM free won't last long on GOG. :(
avatar
CruzVix: I don't know if will occurs, but before GOG was only DRM and in these years of GOG the others platforms open his markets to retro-games and indy games.
I never thought I would play games of the past again. It's become reality with GOG.
The Indy games was a great successfully to because of DRM-Free.

If GOG say that must adapt with the market, I think that is for the best to GOG survive.
I will hope for the best.
I admire your optimism. Gog has sure helped the gaming industry realize that old school games were still profitable. But they sure have failed to change their view on both DRM free distribution and fair/flat prices. Overall, that's a more of a failure than a success to me.
Heh, let's see what the future brings... but it seems troublesome, indeed...

I would really like to know how were these games "selected" for the regional-price update...

Like others said, based on their background, I still don't understand what factors called for the need of regional-priceing for these specific titles... Would like to know more about this, at least maybe the "bad taste" left in my mouth would go away easier...
avatar
Niggles: No if you check media etc DRM free is the bigger of the two and GOG has always been associated with DRM free.
avatar
Mr_GeO: So, the all story about Capcom and Take2 that they were saying here was just for crap and giggles, right?

http://www.youtube.com/watch?v=b6P3yOTR2Vc&amp;t=1194
Like I said before, flat price was a valor, but was more associated to "Gog´s new season" Back in time only were "Drmfree+your computer will move it+low prices".
What will the new 'fair' regional pricing look like for Canadians?
avatar
Sanjuro: "Remember: No Russian."

On a serious note, yes it might be the publisher's demand that GOG does that, but for now it's too early to deem it inevitable. Let's wait and see, shall we?
I think I saw enough. And I'm not particularly optimistic, especially after the lacklustre reveal that those 3 "big" games ended up being games we already knew were coming anyway.
avatar
tapeworm00: As with most things social, it depends on how close the GOG community really is. It might spark envy, but considering how many giveaways we have all the time, and how friendly people around here usually are, it might be the case that the community grows even closer, in the sense that a 'gift economy' has better chances at developing this way. You give me a cheaper Age of Wonders, I give you some other game you might want, whether it's one you can't personally afford or one that is also cheaper in my region.
Yeah, until they block cross-region gifting because the publishers demand it. And even if they don't, it's just adding hoops to jump through for some of the community. I'm sorry, but I can't help but think that the community will necessarily be negatively affected by this, no matter what.
high rated
Oh dear... all you have done is made me realise the situation is worse than I'd assumed. I thought the regional pricing was for new games only.

I'm not happy about the idea of the entire catalogue switching to regional pricing, fair or not.
avatar
tapeworm00: On the other hand, it's good that this move from GOG has sparked this discussion, because not only is it a discussion worth having, it's also one that has been shadowing the videogame market for years, without much success in garnering attention. For example, piracy is lobbed back and forth as a concept, as if it was purely a moral subject and had no material underpinnings, but a discussion like this can highlight the fact that it's not the same to be a pirate in Sweden than to be one in Brazil; regional pricing, which in my perspective is deeply related to this, could have paved the way forward in terms of how to sell these commodities more fairly in the international context, but is instead an instance of how exploitative publishers and videogame companies can be. It's evident that stores can only do so much, but in this case GOG itself could be a forum from where the discussion on how to regulate this kind of practice could spring forth to other places.
On a related note I know that Australia often leads the world at piracy rates of TV shows. We also have very bad regional pricing and availability. While I cannot prove the two are linked, I can't fathom any reasonable person not seeing a connection.
Oh, btw:

http://www.youtube.com/watch?feature=player_detailpage&amp;v=b6P3yOTR2Vc#t=1694

I'm still waiting for that sorry...
avatar
OneFiercePuppy: ...the real problem - is this: economists are full of shit.
Really? I usually find what economists say insightful and appreciate it. Sure the real thing is always much more complicated but compared to a hundred or two hundred years before we know so much more about economics.

So what will happen with the regional pricing

Sure:
- the average price will increase because prices are better adapted to purchase power
- the number of sales will increase in low priced regions (compared to today) and decrease in high priced regions (just shift of equilibrium, very simple)
- piracy will increase in high priced regions and decrease in low priced regions (again shift of equilibrium)

Less sure:
- growing price intransparency, confusion, one doesn't know what a good price is anymore, maybe customers holding off a bit
- less competition of sellers in each market due to ability to react locally to competitors (not forced to act globally anymore), maybe emergence of quasi-monopolistic structures
How funny, gog sold us. Thats the truth. They betrayed their promises and us, the customers. Nothing more, nothing less. And they will pay the price, because if they are just another ordinary digital distribution channel no one cares anymore about gog. And what should I say: DLCs, 1 World == 1 Price, it's just a question of time when DRM is the next thing we talk about. And as others mentioned: they lie to us right into the face with their regional pricing model. The currency thing is just the starter, thats absolutely sure, because there wouldn't be any other reason to do this. So spare your silver tongue, gog, we aren't dumb, thanks.
avatar
OldFatGuy: And it's even more interesting how well you can justify your own selfishness on this topic.
avatar
OneFiercePuppy: See? It's not even selfishness. But you'll have none of that, will you? You're normally pretty reasonable. What's got you in such a tizzy?

Stop trying to simplify this with building analogies. Stop trying to define the world in terms that don't fit it. Allow this to be just a little bit bigger than that one complaint and you won't have to get so defensive every time someone disagrees with you on this.
It's not about people disagreeing with me, in case you haven't noticed there are plenty of other people disagreeing with me, on this and many other things.

But in this particular case it is an apt analogy, but it happens to be one that makes you uncomfortable, because you don't much like being called out on your selfishness. I will say with utmost confidence that if this change had resulted in you paying more than anyone else on earth for the same games here at GOG that your reaction would be completely different.

Now go ahead, and tell me I'm wrong, and tell me that no, if the announced change would have resulted in you paying $14.99 instead of $9.99 and $7.99 instead of $5.99 for classic games and $54.99 instead of $39.99 for new ones that your reaction would be the exact same.

So, would you be okay with such a change?
Post edited February 25, 2014 by OldFatGuy
avatar
tronchaviones: You failed to explain WHY you will change price of classics depending on our country. Too mucho words and no real reasons just make things worse.

Do you remember the good old times when you were proudly different? 'GOG.com "Regional Rip-off - Why Can't Gaming be Fair?" Trailer' www.youtube.com/watch?v=DzIYJ15CMbk
Lo han dicho ya; los publicadores pueden exigir un cambio de precio al re-negociar los contratos de copyright.

Pero dado que Gog son los que han estado vendiendo sus juegos por tanto tiempo, son los que trataran de que solo se pase a la moneda de cada país, no a que se infle el precio (porque no los va a comprar ni cristo)