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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
Gog. I don't think your explanation is going over to well. You might want get some heavy hitters on here fast. Age of wonders and witcher 3 are all well and good but as of this moment there isn't any benefit from having to pay more. You might want to find some that are universally wanted. Otherwise you may have a riot on your hands.........well, more of a riot:-)
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TheEnigmaticT: Did you...read the letter? The pricing for classic games is going to likely be better for most everyone once it's implemented.

I understand that other stores have trained a basal ganglia to fire that "regional pricing = BAD", but we're trying to do something new here.
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Davane: No, you are not. You are trying to do something OLD.

This is exactly the kind of spin that makes people mistrust politicians and sales people. Just because you word it in a different way, doesn't actually make it any different.

Sorry, TET, but why don't you go back to doing what you are good at? Selling games - because trying to sell this dangerous policy is just damaging your credibility.

Honestly, the only respect GOG.com gets right now is that they finally said outright that they are ditching Worldwide Pricing. They should have done this upfront - sure people wouldn't have been happy about it, but it would give people the choice of whether or not they continue to support GOG.com and it's "core principles."

All this has done has damage the credibility of GOG.com, and it's commitment to customer services. For over five years, GOG.com has had a reputation for dealing with the community fairly and honestly. All that has been destroyed in one weekend, thanks to this failed stealth attempt to get rid of Worldwide Pricing.

IF GOG.com has any desire to save it's valuable reputation, then maybe a full discussion and poll about Regional Pricing should be put forward before this change goes ahead. Classify this is a failed experiment, and move on.

It is evident that much of the community, including myself, are extremely passionate about GOG.com and it's core principles of fighting to improve the industry for gamers. It is incredibly disheartening to see one of the foremost champions of change succumb to the pressure of industry's status quo.

Please, GOG.com, I implore you to rethink this dangerous policy. Listen to the community, who have been behind you for much of the fight, and don't give up now. Worldwide pricing is worth fighting for.
Signed.

Please GOG.com, pretend it was a failed(but good intentioned) experiment, and we will pretend to believe you :)
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OneFiercePuppy: Of course we do. And we come up with a different choice than you would make, which you then hand-wave away, dismissively telling us our opinions are clearly wrong and we shouldn't have them.

It's interesting how intolerant you are about this topic.
And it's even more interesting how well you can justify your own selfishness on this topic.
This is defiantly better then before, but I'd still like to know a few things. Will regional priced games be labeled and as for the classics. Just leave it at US that way it stays fair.
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RaikonLance: It is a bonus for preordering. The developers appreciate that you trust their project so much that you pay for it before you even have a physical copy. It's also to give the people a reason for an early buy, instead of waiting for a later sale. I always tend to buy games of my favorite developers the moment they come out and I feel appreciated if they do. Oh and if you say DLC is money-grabbing, please look up the funding campaign of the game "Skull Girls" to add a new character. It gives you a good figure as to how much money can be used on bonus content.
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_Bruce_: The last time I preordered was Neverwinter Nights ($100 - standard edition) and as a 'Bonus' my Linux client didn't come out till 6 months later and wasn't stable until 6 months after that.

I no longer trust *any* developer/publisher enough to preorder.
NWN was 100$ at your place? Wow, I feel sorry for you already. And I'm sorry to hear that and it's completely legitimate you feel that way. Still, if other people do trust the developers enough, would you say that isn't worth anything?
Anyways, this topic isn't about DLC anyways. If you feel like discussing the matter, send me a private message.
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Trilarion: and also roughly correlated with average earnings in these regions
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Leroux: Where did you see that? Doesn't look that way to me. It's probably more about (a) competing with piracy in (b) markets the publishers care about, e.g. Russia and Poland get approximately fair prices, rest of Eastern Europe and Africa get the middle finger and have to pay more than the US and the same as richer Euro countries like Germany.
Just roughly the order is Western Europe, UK, US, Eastern Europe, Russia which I would also see as the order of the average income... roughly and with exceptions of course. We would need more data for it to say more specifically.
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awalterj: Just one thing: The € as a currency is, for a lack of better word, doomed [...] so it's probably just a matter of time until the € is history. Good riddance, too.

My keyboard doesn't even have a key for €, I had to copy paste it...
Yeah. Pretty much. The Euro was a kind of moronic idea from the start, sadly. There are only extremely minor benefits that come from its existence, but it brings a whole slew of problems with it. I don't think anybody is really happy about how it turned out.

By the way, in order to do the € symbol, you can also hold ALT and then type 0128 on the numpad.
Post edited February 25, 2014 by InfraSuperman
I'm not sure if anyone asked already or not, since the thread is now 27 posts long, but lest be honest - with regional pricing, what prevents me from getting the game gifted from any of my Russian "friends" rather than buying it myself for often over 200% the price? It is already happening with Steam which only adds additional layer of annoyance and insecurity (as you have a "friend" to trust with your "gifts").

Also, I will also say what has already been said - changing flat pricing from USD worldwide to local currency is often NOT helpful. With things like PayPal and other internet wallets, with people often dealing in other-than-local currency it's just inconvenience. Not to mention prices are in EUR in Poland. And also, even with minor changes, people will try to cheat the system. If you insist on benefits of local currencies, why not just make then an option?
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Ichwillnichtmehr: While I don't consider the flat price system "absolutely" fair, using a system that is even more unfair is not a step in the right direction if you want to make the gaming business more fair.

But I guess making it more fair, is not one of GOG.com's core values anymore.
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RaikonLance: There isn't absolute fairness anyways because you have contradicting viewpoints. But this is too complex for me to discuss here.

In the end you are right though. And it saddens me that they do this to the classic games as well. They just believe they can make a fair price. And they have caved in before, and to me, they will again.
Agreed.

There is a spectrum: "fair<---------------->unfair", and GOG.com have taken a step in the wrong direction.
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OneFiercePuppy: Of course we do. And we come up with a different choice than you would make, which you then hand-wave away, dismissively telling us our opinions are clearly wrong and we shouldn't have them.

It's interesting how intolerant you are about this topic.
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OldFatGuy: And it's even more interesting how well you can justify your own selfishness on this topic.
See? It's not even selfishness. But you'll have none of that, will you? You're normally pretty reasonable. What's got you in such a tizzy?

Stop trying to simplify this with building analogies. Stop trying to define the world in terms that don't fit it. Allow this to be just a little bit bigger than that one complaint and you won't have to get so defensive every time someone disagrees with you on this.
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Ichwillnichtmehr: http://www.youtube.com/watch?v=nRdfYwvGTos
http://www.youtube.com/watch?v=b6P3yOTR2Vc&amp;t=1194
http://www.youtube.com/watch?v=b6P3yOTR2Vc&amp;t=1812
http://www.youtube.com/watch?v=dvaNgCTncLk&amp;t=59

"Don’t worry, no matter how new we’re getting, GOG.com will always stick to our three core values: No DRM, Fair Pricing, and Love for our GOG-ers." (my emphasis)
- http://www.gog.com/news/bigger_fresher_newer_see_whats_new_on_gogcom/2012/03
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Niggles: Notice "Fair Pricing" not Flat pricing. 'Fair" could be perceived in any number of ways correct?
http://prntscr.com/2vvnde
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mqstout: So this addresses (slightly) regional pricing.

What are you going to say to address the screwing-of-customers by the offering of preorder DLC?

No, it's not a bonus for preordering. It's a PUNISHMENT against those who did/do not for whatever reason.
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RaikonLance: It is a bonus for preordering. The developers appreciate that you trust their project so much that you pay for it before you even have a physical copy. It's also to give the people a reason for an early buy, instead of waiting for a later sale. I always tend to buy games of my favorite developers the moment they come out and I feel appreciated if they do. Oh and if you say DLC is money-grabbing, please look up the funding campaign of the game "Skull Girls" to add a new character. It gives you a good figure as to how much money can be used on bonus content.
And why would the developer want people to buy the game before it is even released, I wonder? Why isn't release day soon enough? Could it possibly be because once the game is actually released, lots of user opinions will be made public? And if the game isn't actually very good, or doesn't live up to expectations in some way, might those possibly negative opinions persuade some people not to buy the game after all? No, much better to get their money before they have a chance to find out that the game is bad/buggy/horribly optimized/too different from its predecessors. And a great way to do that is to wave a piece of pre-order exclusive content at them, making them afraid that if they don't pre-order the game, they will miss out on a part of the full experience.
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Tonight I am going to hit the sack with a feeling of sadness and the realization that nothing can be fair within a capitalist system... ;-)
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OneFiercePuppy: Given the stuff StingingVelvet has posted over the years, he's aware of what price discrimination is. His point is pretty clear - different nations are wholly different markets and to equitably distribute goods to inequal markets you need to adjust prices to compensate (to indicate real value). That first sentence you quoted should fairly well indicate the real problem here - "theoretical market" isn't real, "perfect information" is impossible, "perfect substitutes" aren't available, and "no transaction costs" isn't an attainable paradigm. Also, nations keep coming up with laws, which troubles the market re: arbitrage.

The point I'm trying to make - the real problem - is this: economists are full of shit.
*clap*clap*clap*
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tapeworm00: As with most things social, it depends on how close the GOG community really is. It might spark envy, but considering how many giveaways we have all the time, and how friendly people around here usually are, it might be the case that the community grows even closer, in the sense that a 'gift economy' has better chances at developing this way. You give me a cheaper Age of Wonders, I give you some other game you might want, whether it's one you can't personally afford or one that is also cheaper in my region.
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Grargar: At least until giftcodes become regionally restricted and you start seeing giveaways with rules like "No Europeans allowed."
"Remember: No Russian."

On a serious note, yes it might be the publisher's demand that GOG does that, but for now it's too early to deem it inevitable. Let's wait and see, shall we?