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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
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Trilarion: Just playing devil's advocate. :)
GOG knows we need those. :-)
The discussion could get very,,, interesting.
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StingingVelvet: Nope. Me paying more than Russia is good.

I'm not going to do days of research into average household incomes and such, but basically people who make more should pay more. The problem is retailer agreements force shitty digital prices a lot of the time, but as many have said we can't really do anything about that until disc releases are dead for all systems, which will take a while.
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minogusti: That practice is a Monopolistic technique, and it transfers consumer's marginal benefits to producer's benefits. So I'm pretty sure it's not a good thing for us, consumers.

http://en.wikipedia.org/wiki/Price_discrimination
Given the stuff StingingVelvet has posted over the years, he's aware of what price discrimination is. His point is pretty clear - different nations are wholly different markets and to equitably distribute goods to inequal markets you need to adjust prices to compensate (to indicate real value). That first sentence you quoted should fairly well indicate the real problem here - "theoretical market" isn't real, "perfect information" is impossible, "perfect substitutes" aren't available, and "no transaction costs" isn't an attainable paradigm. Also, nations keep coming up with laws, which troubles the market re: arbitrage.

The point I'm trying to make - the real problem - is this: economists are full of shit.
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GOG.com: In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway
Ok, I will wait a few years then. Having to much games anyways...

Honestly, I understand, that publishers want to maximize their profit and you have to deal with them somehow. Regional pricing for digital goods might be the lesser evil compared to DRM but it's evil nonetheless. Whats even more important is, that you where putting much emphasis on your fair pricing policy in the past. Now i can't believe you, that you will stick to your DRM promises in the future (luckily my games are all downloaded and backed up). Trust is earned hard and lost quickly.
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Lemon_Curry: Marcin Iwiński (14:33)

And then there’s 1 world 1 price and making games available without restrictions so whether you are from Poland, Bangladesh or North Korea you can buy a game on GOG. No problem and it’s the same price.
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Lemon_Curry: Followed by Guillaume Rambourg:

It’s quite funny – just one quick comment ’cause you know in those times of globalisation everybody says ’Yeah my company is global. I do business worldwide.’ And then I ask ’So what’s your price?’ ’Well we have regional prices.’ Okay, so that’s not really global to me.
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Lemon_Curry: Source: http://www.youtube.com/watch?v=b6P3yOTR2Vc#t=14m33s
It's quite sad to listen to it now . *Sigh*
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RaikonLance: ... I think a flat price is fair. If you go into a Wal-Mart with a business suit, they don't tell you to pay more just because you earn more than the other people shopping there.
It's difficult to compare physical sales with internet sales. In the real world everyone can buy anything for the same price but close to your home prices will be adjusted to the average purchase power. In the internet you cannot buy anything for the same price as someone else but the price you get is set according to where you are from, so in a way could be also tied to purchase power. I would say that internet regional pricing takes a bit more choice away but maybe that is just my personal feeling.
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OldFatGuy: It may seem as though I'm picking on my fellow Americans, and well, it's because I am. And here's why.

Let's pretend the world is shrunk down to one big building with everyone inside of it, and everyone inside this building pays the exact same price for everything. Then one day, they come along and partition off this building into rooms. And now there are 10 different rooms, and everyone in all 10 rooms pays the same price for everything.

Then one day they decide to start charging people in room number 7 and room number 4 higher prices than the people in the other rooms for everything. They give a reason for this change, and after they give the reason for it most people in rooms 7 and 4 begin to complain that it isn't fair.

Now, please, if you can, put yourself in room 4 or room 7 and tell me how you feel about someone from one of the other rooms chiming in and saying "HEY, what's the big deal, why all the bitching and moaning??? So what they're charging you more??? I still love them, and I still support them." How would you respond to those outside of your room in that case?? Any chance any of you can be honest enough to respond to that??

Because I would bet every dollar I now own and everyone I will own that each and every one of my fellow Americans, if they were in room 4 or 7, would respond quite negatively to folks from the other rooms telling them to stop bitching and moaning and how wonderful the house still is. Very differently indeed.

Do any of us, and I mean ANY of us, ever stop and try to think about some act or some change from the point of view of someone else?

It certainly appears not. And it's no damn wonder we have the worldwide reputation we do.

Because here's a hint, if you lived in one of those unaffected rooms in the example above (or in one of the unaffected countries in the real world example here), maybe instead of telling those affected to stop bitching and I'm still going to support the house/GOG it would be wiser to not say anything at all or try and put yourself in their shoes before you do.

J.H.F.C.
Sadly, people have pointed out that 'flat price' isn't exactly fair either. Simply because when you compare standards of living (and the amount of money these games cost compared to a person's income) the people in rooms 4 and 7 still end up paying more proportionally. $6 is below minimum wage in practically every state now (at least legally), but for people in Romania that's 19.70 leu. Romanian users, please confirm how much stuff you could have bought with that 19.70, and according to google that's more than 10% of their monthly minimum wage.

When you compare that chart GOG is stating for its idealized goal (for classic games):

(Based on GOG's stated ideal goals):
Initial asking price: 5.99 USD
4.49 Euro equals 6.17 US Dollar
199 Russian Ruble equals 5.569 US Dollar
6.49 Australian Dollar equals 5.85 US Dollar

It still can't be called 'fair' in the strictest sense, because for Russian minimum wage the above price is still over 6X their hourly minimum wage.

Either way, consumers are screwed. GOG has offered several other perks even though it's introduced this policy. if GOG claims to be for flat pricing, then the idealized chart has merit. Of course, it's idealized, so the actual pricing may vary. Let's hope for everyone's sake that some aspects can remain the way they are...
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RaikonLance: I think a flat price is fair. If you go into a Wal-Mart with a business suit, they don't tell you to pay more just because you earn more than the other people shopping there.
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Ichwillnichtmehr: While I don't consider the flat price system "absolutely" fair, using a system that is even more unfair is not a step in the right direction if you want to make the gaming business more fair.

But I guess making it more fair, is not one of GOG.com's core values anymore.
There isn't absolute fairness anyways because you have contradicting viewpoints. But this is too complex for me to discuss here.

In the end you are right though. And it saddens me that they do this to the classic games as well. They just believe they can make a fair price. And they have caved in before, and to me, they will again.
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GreatEmerald: If anything, this change has the potential to ignite a lot of regional hostility in the forums, which is never a good thing.
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Wishbone: Indeed. Looking at other posters and knowing they are getting the same games much cheaper than you are does not inspire feelings of brotherhood and comradeship. The GOG community is very much that, a community. In a very real sense (or virtual sense), we are in fact neighbors shopping in the same store, but getting treated differently.
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Ichwillnichtmehr: Please note that these number are just made up to illustrate a point, I have no idea what the actual numbers are (probably much worse)
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Wishbone: Oh, I know, but they do illustrate the point very well.
As with most things social, it depends on how close the GOG community really is. It might spark envy, but considering how many giveaways we have all the time, and how friendly people around here usually are, it might be the case that the community grows even closer, in the sense that a 'gift economy' has better chances at developing this way. You give me a cheaper Age of Wonders, I give you some other game you might want, whether it's one you can't personally afford or one that is also cheaper in my region.
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RaikonLance: Oh and if you say DLC is money-grabbing, please look up the funding campaign of the game "Skull Girls" to add a new character. It gives you a good figure as to how much money can be used on bonus content.
So, you can do something which is clearly WRONG, as long as there's someone else doing this to the bigger extend?
Since when someone else being massive @sshole to other people is a justification for me to being oridinary @sshole to other people?
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Lemon_Curry: Marcin Iwiński (14:33)

And then there’s 1 world 1 price and making games available without restrictions so whether you are from Poland, Bangladesh or North Korea you can buy a game on GOG. No problem and it’s the same price.
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Lemon_Curry: Followed by Guillaume Rambourg:

It’s quite funny – just one quick comment ’cause you know in those times of globalisation everybody says ’Yeah my company is global. I do business worldwide.’ And then I ask ’So what’s your price?’ ’Well we have regional prices.’ Okay, so that’s not really global to me.
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Lemon_Curry: Source: http://www.youtube.com/watch?v=b6P3yOTR2Vc#t=14m33s
Even though it hurts me to read this, it needs to be repeated.
high rated
Sounds like the ol' corporate "baffle em with bullshit" tactic is alive and well.

There's an easy way to beat all of this. And everyone can do it. All early and day one releases rely on price inflation whether it's regional or otherwise. All industries do it, skin the early adopter. But our luxury is that we all have enough games sitting on our shelves, virtual or real, to wait at least 12 months on any new game. What they have for us is a luxury item only, what we have for them- money, is an essential. Deny the publisher their early price gouging profits and in 12 months it's dropped to the real price (maybe still regional, maybe not). And if the publisher (or even the developer) goes down because they banked on that early profiteering...so be it, they know the dirty game they play. Live by the sword, die by the sword. There will always be someone willing to make and publish new games.

But you can't wait 12 months can you? You have to have it now even if you're not playing it now, right? Lots on here use that old "if you don't like it then don't buy it, vote with your wallets" line. What i'm saying is buy it if you want it, just not now- later. It will send the same message and hurt them almost as much.
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StingingVelvet: Well your country is too cool then. You need to downgrade.
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GreatEmerald: You might want to check your facts. Eastern European countries have no such benefits that you think they get. If anything, we're getting screwed the most here (still have to pay fees and the price itself is higher). Also, you might have heard that Ukraine at the moment is having a lot of problems due to certain influential people being a bit too closely related to Russia. So please do not use sweeping generalisations if you don't really know what you're talking about.

If anything, this change has the potential to ignite a lot of regional hostility in the forums, which is never a good thing.
It was a joke, obviously.
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OldFatGuy: It may seem as though I'm picking on my fellow Americans, and well, it's because I am. And here's why.

Do any of us, and I mean ANY of us Americans, ever stop and try to think about some act or some change from the point of view of someone else?
Of course we do. And we come up with a different choice than you would make, which you then hand-wave away, dismissively telling us our opinions are clearly wrong and we shouldn't have them.

It's interesting how intolerant you are about this topic.
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Amaror: What am i getting this right?
Even CD Project Red, the developer that always talks about how you have to treat your customers right, wants his game to rip his customers of to get more money?
CDPR, i am dissapointed!
Yep, you're getting it right. CD Project Red must be one of this greedy company that forces gog to abandon flat prices. Gog are the godd guys. And these big companies are really the bad guys. Of course, gog has no link with these greedy big companies and must do as they please. :heavily_loaded_sarcam:
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tapeworm00: As with most things social, it depends on how close the GOG community really is. It might spark envy, but considering how many giveaways we have all the time, and how friendly people around here usually are, it might be the case that the community grows even closer, in the sense that a 'gift economy' has better chances at developing this way. You give me a cheaper Age of Wonders, I give you some other game you might want, whether it's one you can't personally afford or one that is also cheaper in my region.
At least until giftcodes become regionally restricted and you start seeing giveaways with rules like "No Europeans allowed."