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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
Thank you for the very thorough and full explanation regarding your current business model. I support you GOG as long as you don't force me to log into your website to play my games. You might want to split the website into GOG Classics and GOG Modern in the future, so that you are not left at a disadvantage with your competitors. In the end, if I don't like the price of a new game, I can always wait for a sale or choose not to buy it.
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GOG.com: We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.
I... I can't believe You used this argument. My "area of expertise" is in adventure games mostly, and I really have a strong feeling that if we rallied a bunch of AdventureGamers regulars and compiled a list of worthy but less mainstream, forgotten titles, with Your 'ever so rapid' release schedule You'd have enough for quite a while. Wonder how it is in other genres.

Of course I have no clue about the legalities, and if it's true that anything not connected with a major publisher can't be "legally untangled" anymore, that's terrible... but somehow Night Dive untangled System Shock 2, got in touch with Harlan Ellison for I Have No Mouth, heck, some of the regulars here helped dig up Heretic Kingdoms.

If You truly believe this part of Your "mission" ends once Doom, Grim Fandango and Age of Empires (ie. the "big boys" You've listed) are signed... I'm at a loss for words.
Post edited February 25, 2014 by MoP
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It may seem as though I'm picking on my fellow Americans, and well, it's because I am. And here's why.

Let's pretend the world is shrunk down to one big building with everyone inside of it, and everyone inside this building pays the exact same price for everything. Then one day, they come along and partition off this building into rooms. And now there are 10 different rooms, and everyone in all 10 rooms pays the same price for everything.

Then one day they decide to start charging people in room number 7 and room number 4 higher prices than the people in the other rooms for everything. They give a reason for this change, and after they give the reason for it most people in rooms 7 and 4 begin to complain that it isn't fair.

Now, please, if you can, put yourself in room 4 or room 7 and tell me how you feel about someone from one of the other rooms chiming in and saying "HEY, what's the big deal, why all the bitching and moaning??? So what they're charging you more??? I still love them, and I still support them." How would you respond to those outside of your room in that case?? Any chance any of you can be honest enough to respond to that??

Because I would bet every dollar I now own and everyone I will own that each and every one of my fellow Americans, if they were in room 4 or 7, would respond quite negatively to folks from the other rooms telling them to stop bitching and moaning and how wonderful the house still is. Very differently indeed.

Do any of us, and I mean ANY of us Americans, ever stop and try to think about some act or some change from the point of view of someone else?

It certainly appears not. And it's no damn wonder we have the worldwide reputation we do.

Because here's a hint, if you lived in one of those unaffected rooms in the example above (or in one of the unaffected countries in the real world example here), maybe instead of telling those affected to stop bitching and I'm still going to support the house/GOG it would be wiser to not say anything at all or try and put yourself in their shoes before you do.

J.H.F.C.
Post edited February 25, 2014 by OldFatGuy
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CruzVix: I don't know much to say, but GOG must evolve with the game industry.
Regional pricing is a reality in others platforms.
The big ones must have confidence to make investment in new market.
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Ogg: DRM are also a reality on other platform. So if I follow your logic, DRM free won't last long on GOG. :(
I don't know if will occurs, but before GOG was only DRM and in these years of GOG the others platforms open his markets to retro-games and indy games.
I never thought I would play games of the past again. It's become reality with GOG.
The Indy games was a great successfully to because of DRM-Free.

If GOG say that must adapt with the market, I think that is for the best to GOG survive.
I will hope for the best.
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RaikonLance: It is a bonus for preordering. The developers appreciate that you trust their project so much that you pay for it before you even have a physical copy. It's also to give the people a reason for an early buy, instead of waiting for a later sale. I always tend to buy games of my favorite developers the moment they come out and I feel appreciated if they do. Oh and if you say DLC is money-grabbing, please look up the funding campaign of the game "Skull Girls" to add a new character. It gives you a good figure as to how much money can be used on bonus content.
The last time I preordered was Neverwinter Nights ($100 - standard edition) and as a 'Bonus' my Linux client didn't come out till 6 months later and wasn't stable until 6 months after that.

I no longer trust *any* developer/publisher enough to preorder.
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CruzVix: ... The big ones must have confidence to make investment in new market. ...
But the big ones also fear DRM free. Should GOG scrap it?

Just playing devil's advocate. :)
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GOG.com: [...] I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. [...]
Spinning it as an asset, suggesting people will even ask for regional pricing should you not have implemented it by day X, seems delusional in the face of your customer base being vocal right here about disliking your decision to introduce this pricing mechanic in the first place.

And apparently you know well this is not quite "One World, fair price" anymore, as you have already yanked what you seemed to believe in for so long from your motto catalog.

You state this comes "by gamers, for gamers", and I (really) wish I could believe it over the profit-worship noise that drowns it out for me at the moment. I think it's clearly visible though by the disappointment voiced in these threads: your customers want you to succeed, just in a way they don't feel forked over.
Since $5.99 games will only become ca. $0.18 more expensive for my currency (CHF) when compared to the new price in € and $9.99 games only $0.30 more expensive, I have no substantial reason to be unhappy. I don't buy any games priced above $9.99 anyway (anywhere). So no complaints from me.

Just one thing: The € as a currency is, for a lack of better word, doomed. The only functional economy using that currency is Germany* and that's it, it's no big secret. They can't carry all the others in the Eurozone, so it's probably just a matter of time until the € is history. Good riddance, too.
So why not just keep GOG prices in USD. The USD will most likely be around long after the € is a goner, regardless of what the FED reserve is doing to the $ (yes, the € is that much of a lost cause)

My keyboard doesn't even have a key for €, I had to copy paste it...


*and Austria
Post edited February 25, 2014 by awalterj
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Wishbone: Beautiful summing up of the absolute worst part of this policy.
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AquaticIdealist: For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD.

According to a random currency converter on Google:

(Based on GOG's stated ideal goals):
Initial asking price: 5.99 USD
4.49 Euro equals 6.17 US Dollar
199 Russian Ruble equals 5.569 US Dollar
6.49 Australian Dollar equals 5.85 US Dollar

So it screws some people over comparatively.

i am curious about how 1USD to 1EUR compares in terms of standard of living. I spent about a year in China on business and sure enough one gets screwed over in retail there as well, but it certainly looks like those in Russia and Australia would be getting a bad deal regardless.

In the end, all of these folks are out to get your money. Sadly, the only way for there to be 'fair pricing' is for certain purchases to be cheaper to fit other nation's standard of living, but few companies would truly agree with that.

Looking back at the idealized chart, the comparisons are decently close to flat price, but as we know the idealized situation does not work out more often that not.
I agree, since regional prices almost universally mean increased prices.

If they sold AoW3 for $40 in USA, $40 in Germany, and $10 in Romania, that would be different.
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Trilarion: and also roughly correlated with average earnings in these regions
Where did you see that? Doesn't look that way to me. It's probably more about (a) competing with piracy in (b) markets the publishers care about, e.g. Russia and Poland get approximately fair prices, rest of Eastern Europe and Africa get the middle finger and have to pay more than the US and the same as richer Euro countries like Germany.
Post edited February 25, 2014 by Leroux
What am i getting this right?
Even CD Project Red, the developer that always talks about how you have to treat your customers right, wants his game to rip his customers of to get more money?
CDPR, i am dissapointed!
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zeffyr: As it was said before, you'll be still charged in $.
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Cavalary: Did you read the letter? Soon enough you won't be charged in USD anymore, but in USD, EUR, GBP, RUB or AUD, depending on where you are located.
That doesnt matter, because I'd be charged the suppoused EUR equivalent of a $$ price (eg. 4.49EUR or 7.49EUR for classics).

...and the suppoused equivalent in reality is not fixed. The currencies fluctuate.

Personally, I'd prefer to either pay in $ or in PLN, as the EUR price atm puts me in a ~ 3% disadvantage over the US one, which might not be a big difference, but it is still there, for whose existence I see no real reason.
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Marcin Iwiński (14:33)

And then there’s 1 world 1 price and making games available without restrictions so whether you are from Poland, Bangladesh or North Korea you can buy a game on GOG. No problem and it’s the same price.
Followed by Guillaume Rambourg:

It’s quite funny – just one quick comment ’cause you know in those times of globalisation everybody says ’Yeah my company is global. I do business worldwide.’ And then I ask ’So what’s your price?’ ’Well we have regional prices.’ Okay, so that’s not really global to me.
Source: http://www.youtube.com/watch?v=b6P3yOTR2Vc#t=14m33s
Post edited February 25, 2014 by Lemon_Curry
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CruzVix: ... The big ones must have confidence to make investment in new market. ...
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Trilarion: But the big ones also fear DRM free. Should GOG scrap it?

Just playing devil's advocate. :)
Yes. The others platforms have his way of business that use DRM, make then fear DRM-Free.
But I think that both markets have his advantages of business.

I don't think that GOG must abandon his idea of DRM-free, but GOG must think with care to survive. It's mean to adapt with the market. It's a natural strategy.
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tajemniczybeton: >Third, we will switch to fair local pricing for classic games, as I mentioned above.
kurwa 2

Time to check what classics I'm still missing and buy them.
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TheEnigmaticT: Did you...read the letter? The pricing for classic games is going to likely be better for most everyone once it's implemented.

I understand that other stores have trained a basal ganglia to fire that "regional pricing = BAD", but we're trying to do something new here.
No, you are not. You are trying to do something OLD.

This is exactly the kind of spin that makes people mistrust politicians and sales people. Just because you word it in a different way, doesn't actually make it any different.

Sorry, TET, but why don't you go back to doing what you are good at? Selling games - because trying to sell this dangerous policy is just damaging your credibility.

Honestly, the only respect GOG.com gets right now is that they finally said outright that they are ditching Worldwide Pricing. They should have done this upfront - sure people wouldn't have been happy about it, but it would give people the choice of whether or not they continue to support GOG.com and it's "core principles."

All this has done has damage the credibility of GOG.com, and it's commitment to customer services. For over five years, GOG.com has had a reputation for dealing with the community fairly and honestly. All that has been destroyed in one weekend, thanks to this failed stealth attempt to get rid of Worldwide Pricing.

IF GOG.com has any desire to save it's valuable reputation, then maybe a full discussion and poll about Regional Pricing should be put forward before this change goes ahead. Classify this is a failed experiment, and move on.

It is evident that much of the community, including myself, are extremely passionate about GOG.com and it's core principles of fighting to improve the industry for gamers. It is incredibly disheartening to see one of the foremost champions of change succumb to the pressure of industry's status quo.

Please, GOG.com, I implore you to rethink this dangerous policy. Listen to the community, who have been behind you for much of the fight, and don't give up now. Worldwide pricing is worth fighting for.