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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
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SirPrimalform: No, I was not suggesting $5.99 would become €5.99. I was objecting to $5.99=€4.49 on principle because it is regional pricing even if by a negligible amount.

I have seen GOG's recent news post though so that changes things a bit.
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hedwards: If it's genuinely about convenience, I'd like to see them let people choose to pay the USD price and then they'll know just how important that is. Personally, for a dime, I might not be willing to look into it, but for larger sums, it might well be worthwhile. Plus, you only need to do that every few months.
That's a point I've made earlier on. If the 'fair local pricing' is about convenience then there should be no problem in allowing people to pick between all of those price points. If they allowed that then my reservations would be gone. Looking at their new announcement the wording is slightly ambiguous, but it's certainly a massive improvement. I just want to know whether people will be given the choice between currencies or price points.
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hedwards: If it's genuinely about convenience, I'd like to see them let people choose to pay the USD price and then they'll know just how important that is. Personally, for a dime, I might not be willing to look into it, but for larger sums, it might well be worthwhile. Plus, you only need to do that every few months.
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SirPrimalform: That's a point I've made earlier on. If the 'fair local pricing' is about convenience then there should be no problem in allowing people to pick between all of those price points. If they allowed that then my reservations would be gone. Looking at their new announcement the wording is slightly ambiguous, but it's certainly a massive improvement. I just want to know whether people will be given the choice between currencies or price points.
I doubt at this point there's any new points to be made. I'm going to have to think about this aspect, I don't like it, but I do at least understand the business aspect of it and at least they opted to keep the amount small.

Personally, I don't see any reason why they can't just advertise in USD and have the euro or whatever price floating.
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hedwards: Why should I have to pay more because other people pirate? These are the same games, they're distributed digitally, there's absolutely no reason why people in some regions should be paying less than in others.
....
I agree with you on that, I don't like regional pricing either, if that wasn't clear.

But what you're arguing is a moot point- it's not like GOG will offer Russian prices to the US customers, if you get your way. What will happen, instead, is that everyone pays the same for no reason, just like everyone pays differently right now, for no reason.

Ideally, publishers set their hearts on one fucking price, convert it to the respective currencies of different countries, and sell like that. But I think that's not likely while retail stores still have a product to sell.

Or at the very least, retail stores are their excuse for this uncompetitive behavior. But whatever, man- I think it's a good idea to just pay a price one thinks is reasonable enough.
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hedwards: Why should I have to pay more because other people pirate? These are the same games, they're distributed digitally, there's absolutely no reason why people in some regions should be paying less than in others.
....
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cmdr_flashheart: I agree with you on that, I don't like regional pricing either, if that wasn't clear.

But what you're arguing is a moot point- it's not like GOG will offer Russian prices to the US customers, if you get your way. What will happen, instead, is that everyone pays the same for no reason, just like everyone pays differently right now, for no reason.

Ideally, publishers set their hearts on one fucking price, convert it to the respective currencies of different countries, and sell like that. But I think that's not likely while retail stores still have a product to sell.

Or at the very least, retail stores are their excuse for this uncompetitive behavior. But whatever, man- I think it's a good idea to just pay a price one thinks is reasonable enough.
The Russian price is the price that it should be sold at everywhere, that's roughly where the market wants the price to be. It's just obscene amounts of copyright enforcement in the US that keeps the prices from falling to the actual market value.
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hedwards:
Maybe, maybe not- the fact that people still buy the games, instead of waiting to buy at low prices or not buying at all also plays a part, and not just how much access they have for piracy.
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Ichwillnichtmehr: When I go to the Almost Human website, it shows $14.99.

Can you show me where it says €13.99/£11.99 on their website?
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JMich: Even worse, it doesn't say there are different prices. Links 3 and 5 here use regional pricing. And it is the publisher who decides the price, so Almost Human has regional pricing, even if not at their store.
I admit I didn't know that.

That they don't have a notice for regional pricing on Steam, is a shitty move.

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Ichwillnichtmehr: If you buy items with regional pricing, yes.

If you buy items with flat pricing, no.
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JMich: So if I buy Age of Wonders 3 on GOG, I support regional pricing. If I buy Master of Magic on GOG, I don't support regional pricing. Gotcha, GOG has nothing to do with regional pricing, it's the specific items that have to do with it.
If a publisher sets regional prices, they support the regional pricing model.

If a store has regional prices, they support the regional pricing model.

If a customer buys games with regional prices, they support the regional pricing model.

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Ichwillnichtmehr: Paypal and Amazon payments convert currencies.

When Amazon sells digital products with regional pricing, then I include them.
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JMich: Amazon Payments doesn't convert currencies. It charges in $ (at least when I used them).

And all 3 Amazon sites mentioned do sell digital products with regional pricing. Example, Might and Magic X in , [url=http://www.amazon.co.uk/gp/product/B00ESNX96M/ref=s9_aas_bw_g367_i1?pf_rd_m=A3P5ROKL5A1OLE&pf_rd_s=center-6&pf_rd_r=125QPQ07Q13KY303NKNN&pf_rd_t=101&pf_rd_p=469427847&pf_rd_i=2683270031]UK and DE. So if you wish to pick and choose items to say that a store has or has not regional pricing, GOG has regional pricing for some items, and it doesn't for others. So it's the same as Humble Store and Amazon.

So, does buying from GOG mean I support regional pricing or not?
That is what all this was about.

People did not want GOG.com to sell games with regional prices, and support the regional pricing model.
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SirPrimalform: Looking at their new announcement the wording is slightly ambiguous, but it's certainly a massive improvement. I just want to know whether people will be given the choice between currencies or price points.
To quote the other announcement (bolding added):

In order to fix this, we'll offer the option of paying in the local currency or the equivalent in USD. This way, how you pay is always your choice.
I don't see any ambiguity here.
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Ichwillnichtmehr: If a publisher sets regional prices, they support the regional pricing model.
If a store has regional prices, they support the regional pricing model.
If a customer buys games with regional prices, they support the regional pricing model.
If a store has regional priced games and non-regional priced ones, and the customer buys only the non-regional priced games, does he or does he not support regional pricing? To make it clearer, if I buy Master of Magic on GOG, do I or do I not support regional pricing? I buy from a store that uses regional pricing, but not games with regional pricing.

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Ichwillnichtmehr: That is what all this was about.
People did not want GOG.com to sell games with regional prices, and support the regional pricing model.
Your wording here says that if a store sells games with regional prices (like The Witcher 2, back in 2011), buying from said store means supporting regional pricing. So buying anything from Amazon means supporting regional pricing, buying anything from Humble Store (and also Humble Bundle, since it's part of Humble) means supporting regional pricing, buying from Almost Human means supporting regional pricing and so on.

Or could it be that buying regionally priced games is supporting (or ignoring) regional prices, and buying games without regional prices means not supporting (or again, ignoring) regional prices?
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SirPrimalform: Looking at their new announcement the wording is slightly ambiguous, but it's certainly a massive improvement. I just want to know whether people will be given the choice between currencies or price points.
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Pidgeot: To quote the other announcement (bolding added):

In order to fix this, we'll offer the option of paying in the local currency or the equivalent in USD. This way, how you pay is always your choice.
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Pidgeot: I don't see any ambiguity here.
You don't need to quote it to me, I read the whole thing.

What I hope it means: "You can choose to pay €4.49 or $5.99"

What it sounds like it means: "You can choose to pay €4.49 in EUR or USD (which would be $6.22 at the moment)"

Maybe it obviously means the second and my perception of ambiguity is just wishful thinking.
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Ichwillnichtmehr: If a publisher sets regional prices, they support the regional pricing model.
If a store has regional prices, they support the regional pricing model.
If a customer buys games with regional prices, they support the regional pricing model.
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JMich: If a store has regional priced games and non-regional priced ones, and the customer buys only the non-regional priced games, does he or does he not support regional pricing? To make it clearer, if I buy Master of Magic on GOG, do I or do I not support regional pricing? I buy from a store that uses regional pricing, but not games with regional pricing.

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Ichwillnichtmehr: That is what all this was about.
People did not want GOG.com to sell games with regional prices, and support the regional pricing model.
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JMich: Your wording here says that if a store sells games with regional prices (like The Witcher 2, back in 2011), buying from said store means supporting regional pricing. So buying anything from Amazon means supporting regional pricing, buying anything from Humble Store (and also Humble Bundle, since it's part of Humble) means supporting regional pricing, buying from Almost Human means supporting regional pricing and so on.

Or could it be that buying regionally priced games is supporting (or ignoring) regional prices, and buying games without regional prices means not supporting (or again, ignoring) regional prices?
I think I missed the point your question, sorry about that.

If you don't buy regional priced games, even though the store has regional priced games on offer, I don't think that you, personally, are supporting the regional pricing model, even though the store is.

You may even support flat prices by voting with your wallet in this case, once the store sees that you won't buy regional priced games from them, but only flat priced games.
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skeletonbow: Ah, that's kind of shitty if that's the case. I never used the feature either figuring it was probably weird in some way. I've got 25Mbps broadband so I can reinstall a huge game in a timeframe reasonable for me with it downloading itself again anyway. Of course I'd prefer backups that don't require some online service over that, and with GOG.com I have that for some games at least. ;)
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Matruchus: You do know you can just copy the game folder from steam and paste it in the new client on another computer and just verify the game cache. You dont need to use steam backup.
Yep, that's exactly what I said I do.
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TheEnigmaticT: ...
Thank you for taking the time to write your thoughtful and reasonable reply; some might call it blunt or even brusque in places, but in a context like this I'm glad of such plain speaking (and I want to make it clear, to avoid the misconstruction that it always a risk when one is writing rather than speaking, that I do not intend that to be sarcastic or a backhanded compliment). Please accept my apologies for taking so long to respond in turn - I've been rather busy of late and wanted to wait for a chance to take the time to give this the response it deserved (which was going to be neither complete agreement with nor outright dismissal of it).

But GOG's latest announcement seems to make such another long reply from me unnecessary. :-) Thank you for listening.
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Fakum12: Since it looks like we can't get around differential priced new games please do it in a way the "old" GOG would have done it:

http://www.gog.com/wishlist/site/full_disclosure_more_transparency
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melkathi: Transparency too is based on trust.
Didn't they say half a year ago that they would never do regional pricing? What will stop them from selling out more "believes" with transparency? They pretty transparently sold out this time...
Yeah, they said that. That's why I don't believe very much what they say here and now.
But if they disclose said information it would be a step to re-build that lost trust.
And I'm convinced that this transparency is the only thing we "old-timers" might get as a compromise.
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Pidgeot: To quote the other announcement (bolding added):

I don't see any ambiguity here.
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SirPrimalform: You don't need to quote it to me, I read the whole thing.

What I hope it means: "You can choose to pay €4.49 or $5.99"

What it sounds like it means: "You can choose to pay €4.49 in EUR or USD (which would be $6.22 at the moment)"

Maybe it obviously means the second and my perception of ambiguity is just wishful thinking.
I was wondering the same thing, but they already answered to that question in a previous message in this very forum. It will be, indeed, 4.49€ or 5.99$.
Post edited March 13, 2014 by Shendue
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SirPrimalform: You don't need to quote it to me, I read the whole thing.

What I hope it means: "You can choose to pay €4.49 or $5.99"

What it sounds like it means: "You can choose to pay €4.49 in EUR or USD (which would be $6.22 at the moment)"

Maybe it obviously means the second and my perception of ambiguity is just wishful thinking.
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Shendue: I was wondering the same thing, but they already answered to that question in a previous message in this very forum. It will be, indeed, 4.49€ or 5.99$.
It is the first since all game prices are based in dollars.