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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
I dunno,
4.49 EUR and 7.49 EUR seems ok if nothing terrible happens in the future so that the price of euros would go haywire, but i hope this is enough with the region shit. I hope i won't see the day of region locked and region censored games here. Look at the region crap over at movies with making some films almost completely unavailable for the whole continents what actually forces people to pirate them if they ever want to see them.

The progress and bright future is in unity, not separation and "regions" bullshit.

I like gog.com so i can deal with this new region pricing crap because if you really want to keep it steady at the mentioned prices, it might be sorta ok. If you ever try to apply more of the separation region garbage though, then i'm sorry to say that i will download my gog library and then i, as the classics say, "screw you guys, imma going höme"
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Ichwillnichtmehr: You are stretching it with flat =/= fair, when it was meant as "1 price for everyone worldwide"

Consider:

Game costs $10, that is 1% income for USA
Game costs $10, that is 1% income for Germany
Game costs $10, that is 5% income for Romania

This is flat, but isn't fair.

Now the game still costs $10 for USA, but $15 for Germany and Romania.

This isn't flat, and it is even more unfair.
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Wishbone: Beautiful summing up of the absolute worst part of this policy.
Please note that these number are just made up to illustrate a point, I have no idea what the actual numbers are (probably much worse)
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Dreadz: Read it again. GOG IS using the 1USD=1EUR nonsense.
Read it again. GOG allows publishers/developers to price their newer games this way, just the way they do elsewhere and so they are willing to publish their games on GOG. For the classics where GOG set the $6 and $10 standard ages ago and they still have a lot of say they go for fair pricing.
My opinion on the matter is morphing, and uncertain at best.

From the looks of it, changing the classics to specific currencies sounds like a pre-emptive move on GOG's part to assuage region-price hungry publishers while at the same time not deviating TOO far from their current pricing scheme. We'll see how everything plays out though.

Frustrating to see some supposedly trusted developers switching to the whole self-hating regional overcharge.

Hopefully, these releases provide enough statistical support to draw newer big names. In the most understating way of looking at things, it seems like GOG is taking a very risky gamble.

What distresses me though, is the focus on the bigger budget titles, with a drop of appreciation for the extremely small budget ones. Classic releases seem to hold fairly strong, but what about some of the little releases? Somewhere I read that Nethergate was rejected, as were the Avernum remakes. I know about The Quest being rejected. There was the case of The Cat Lady being initially rejected.
How many more little games slip through the cracks in favor of bigger gambles like this?

I don't know, and we'll really be able to pinpoint exactly what parts of GOG's resources are committed to what.
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groze: I think Niggles was talking about public perception. Obviously, I'm just a single individual and my perception of things around me barely qualifies as certainty, let alone truth, but I'm under the impression GOG is widely known for its DRM-free stance way more than its flat pricing (I'm saying flat instead of fair, note that, because "fair" and flat are definitely not the same -- flat pricing means people in Russia and other countries have to pay more for digital goods, just because that's how conversion works, and flat pricing doesn't take into account minimum wages and prices in different regions. Sure, €1 is not $1, I too think that's freaking stupid, but the same price for a product everywhere is hardly "fair", as well, depending on which meaning of fair you're using). GOG always talked about worldwide flat pricing, yes, but it was the DRM-free message that always came first, concerning the overall perception people and the media have of GOG.

With that sad, this is no apology and I'm not trying to tell you you're "wrong" for being angry, it's just an opinion, it's worth is relative.
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blotunga: Flat pricing doesn't take indeed into account minimum wages, but minimum wage is in my country $200/month!! And $62 for a game is just outrageous if you consider that.
You are absolutely right. I didn't mean to say regional pricing is fair -- it isn't! --, I just wanted to state flat prices everywhere aren't fair, either. I got carried away, and I apologize for that, the intent of my post was just to state I think GOG is more widely and immediately associated with DRM-free than with worldwide flat pricing.

Again, by any means does that mean the GOG community shouldn't feel betrayed and apprehensive. I can understand the reasons that lead people to feel that way, even though I don't feel that intensely and passionate about it.
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StingingVelvet: ... Genuine question, do you really think they're sitting in their offices rubbing their hands together and menacingly saying "charge those Euros higher, because we CAN! MWAHAHAHAHAHAHA."
Basically that's the idea with regional pricing. And it's not restricted to a particular region but to all regions. Charge the highest amount you can. It's to maximize profit. Nice effect are purely side effects.
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Ichwillnichtmehr: You are stretching it with flat =/= fair, when it was meant as "1 price for everyone worldwide"

Consider:

Game costs $10, that is 1% income for USA
Game costs $10, that is 1% income for Germany
Game costs $10, that is 5% income for Romania

This is flat, but isn't fair.

Now the game still costs $10 for USA, but $15 for Germany and Romania.

This isn't flat, and it is even more unfair.
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Wishbone: Beautiful summing up of the absolute worst part of this policy.
I think a flat price is fair. If you go into a Wal-Mart with a business suit, they don't tell you to pay more just because you earn more than the other people shopping there.
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CruzVix: I don't know much to say, but GOG must evolve with the game industry.
Regional pricing is a reality in others platforms.
The big ones must have confidence to make investment in new market.
DRM are also a reality on other platform. So if I follow your logic, DRM free won't last long on GOG. :(
So this addresses (slightly) regional pricing.

What are you going to say to address the screwing-of-customers by the offering of preorder DLC?

No, it's not a bonus for preordering. It's a PUNISHMENT against those who did/do not for whatever reason.
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GreatEmerald: If anything, this change has the potential to ignite a lot of regional hostility in the forums, which is never a good thing.
Indeed. Looking at other posters and knowing they are getting the same games much cheaper than you are does not inspire feelings of brotherhood and comradeship. The GOG community is very much that, a community. In a very real sense (or virtual sense), we are in fact neighbors shopping in the same store, but getting treated differently.
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Ichwillnichtmehr: Please note that these number are just made up to illustrate a point, I have no idea what the actual numbers are (probably much worse)
Oh, I know, but they do illustrate the point very well.
Post edited February 25, 2014 by Wishbone
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Wishbone: Beautiful summing up of the absolute worst part of this policy.
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RaikonLance: I think a flat price is fair. If you go into a Wal-Mart with a business suit, they don't tell you to pay more just because you earn more than the other people shopping there.
While I don't consider the flat price system "absolutely" fair, using a system that is even more unfair is not a step in the right direction if you want to make the gaming business more fair.

But I guess making it more fair, is not one of GOG.com's core values anymore.
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mqstout: So this addresses (slightly) regional pricing.

What are you going to say to address the screwing-of-customers by the offering of preorder DLC?

No, it's not a bonus for preordering. It's a PUNISHMENT against those who did/do not for whatever reason.
Very pertinent observation. We're all focused on thz currency problematic, but it's not the only one. Here, the new gog shows its true face. It's offering a game with day one DLC and a deluxe edition. Exactly what we can find at gamestop and such. Soon, we'll see exclusive preorder and that kind of bullcrap. I remember the time when gog was also the place where we could get bonus like soundtracks, wallpapers, guides and such for free. Now it's just like anywhere else. Not a this special place any more. :sadface:
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Ichwillnichtmehr: You are stretching it with flat =/= fair, when it was meant as "1 price for everyone worldwide"

Consider:

Game costs $10, that is 1% income for USA
Game costs $10, that is 1% income for Germany
Game costs $10, that is 5% income for Romania

This is flat, but isn't fair.

Now the game still costs $10 for USA, but $15 for Germany and Romania.

This isn't flat, and it is even more unfair.
avatar
Wishbone: Beautiful summing up of the absolute worst part of this policy.
For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD.

According to a random currency converter on Google:

(Based on GOG's stated ideal goals):
Initial asking price: 5.99 USD
4.49 Euro equals 6.17 US Dollar
199 Russian Ruble equals 5.569 US Dollar
6.49 Australian Dollar equals 5.85 US Dollar

So it screws some people over comparatively.

i am curious about how 1USD to 1EUR compares in terms of standard of living. I spent about a year in China on business and sure enough one gets screwed over in retail there as well, but it certainly looks like those in Russia and Australia would be getting a bad deal regardless.

In the end, all of these folks are out to get your money. Sadly, the only way for there to be 'fair pricing' is for certain purchases to be cheaper to fit other nation's standard of living, but few companies would truly agree with that.

Looking back at the idealized chart, the comparisons are decently close to flat price, but as we know the idealized situation does not work out more often that not.
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blotunga: ... Flat pricing doesn't take indeed into account minimum wages, but minimum wage is in my country $200/month!! And $62 for a game is just outrageous if you consider that.
Yes, it is. Far too much. It should be cheaper even initially. But then maybe with a minimum wage one really should wait for some sales. I don't want to sound like saying this is all fine, but comparing $62 to $200 is not completely fair.
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mqstout: So this addresses (slightly) regional pricing.

What are you going to say to address the screwing-of-customers by the offering of preorder DLC?

No, it's not a bonus for preordering. It's a PUNISHMENT against those who did/do not for whatever reason.
It is a bonus for preordering. The developers appreciate that you trust their project so much that you pay for it before you even have a physical copy. It's also to give the people a reason for an early buy, instead of waiting for a later sale. I always tend to buy games of my favorite developers the moment they come out and I feel appreciated if they do. Oh and if you say DLC is money-grabbing, please look up the funding campaign of the game "Skull Girls" to add a new character. It gives you a good figure as to how much money can be used on bonus content.