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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
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JMich: Left side. Leave GOG.
Right side. Buy everything through a Russian IP, even if you wouldn't normally buy said game.
Middle ground. If you consider the price they charge you fair for said game, buy the game. If the price is too high, ignore it and/or wait for a sale. More or less life as usual.

Far out side. Post in the gifting threads and hope. You don't buy, you still get games.
Far in side. Post in the classifieds. GOG doesn't get your money, you get GOG's games.

If you wish for more sides, tell me to go get a drink or two. But there aren't two sides only.
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hedwards: I never said there were only 2 sides, but even by your standards, there isn't much in a way of a 3rd side. The "extra" sides that you're listing aren't really extra sides, they're subdivisions of the 2 major sides.

And like I said, that's basically what GOG did. Gave us a take it or leave it pile of bullshit and the middle ground is barely existent.
Barely existent is still there. And as I said, ignoring that some people can get the game cheaper/pricier than you and deciding for yourself if the asking price is right is what was happening before as well. So that is the middle ground.

Fun activity. Switch the game prices to beers. So Master of Magic may cost me 2 beers, while for you it costs 1.5 beers, and for someone else it costs 6 beers. Regional prices in effect. Is Master of Magic worth 2 beers for me? Yes.
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Senteria: I'm getting a bit tired of all the bashing on GOG by users. .

"GOG introduces a regional price for a game! boohoo, now I'm going to go back to steam".
They leave and support the biggest PRO regional prices service in the world. Well that's just hypocritical.

It's just silly. At least you get compensated a bit because GOG doesn't want you to be ripped off as hard as your favourite steam store does. But no that's not good enough. GOG also gives you bonus goodies but apparantly they don't care. I really loathed the regional pricing and I still do but I understand, respect and came to terms with it.

How loyal are you when something doesn't go your way, you just crawl back to Steam. Even more stupid are the people who are not affected because of said game and will benefit from regional pricing in the future.
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Trilarion: Sure, it can be seen as hypocritical. Maybe it even is but mostly I think it is just the equivalent of "making a scene".

On the other hand, these are the weapons of the customers. If you don't like something you should indeed change the shop. There can be something like false loyalty.

I never liked regional pricing and I still don't do it. I just never came to terms with it and I think it hasn't earned much respect. It destroys more than it does good.

GOG gives a little bonus, but please be reminded that customers may not need the games or already have the games or just think the compensation is not enough.

So, why are people saying that they now prefer Steam? Because they are disappointed by GOG and because this hurts GOG most.

Of course they won't become happy with Steam, maybe they even never leave GOG. It's just venting and one shouldn't read too much in it.

The people one could really be scared off don't write here but just go pirating AoW3 now.
And in here is a detail that some people are missing. Ultimately this is largely a binary system, either you're buying or you're not buying. Stores generally don't care anywhere near as much about why people aren't buying than the fact that they aren't buying.

So, when it comes to expressing our view on this, either we're going along with it and continuing to buy or we're not. There's a tad bit of middle ground for those that only buy through a Russian IP or who refuse to buy the new games with the ridiculous discrepencies in the price, but that's not very much middle ground if you think about it at all.

And that's more or less what GOG opted to do. Drop a take it or leave it ultimatum and hope that people are sufficiently in love with GOG to look the other way.
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hedwards: I never said there were only 2 sides, but even by your standards, there isn't much in a way of a 3rd side. The "extra" sides that you're listing aren't really extra sides, they're subdivisions of the 2 major sides.

And like I said, that's basically what GOG did. Gave us a take it or leave it pile of bullshit and the middle ground is barely existent.
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JMich: Barely existent is still there. And as I said, ignoring that some people can get the game cheaper/pricier than you and deciding for yourself if the asking price is right is what was happening before as well. So that is the middle ground.

Fun activity. Switch the game prices to beers. So Master of Magic may cost me 2 beers, while for you it costs 1.5 beers, and for someone else it costs 6 beers. Regional prices in effect. Is Master of Magic worth 2 beers for me? Yes.
Yes, but as I detailed in the post you ninja'd, the fact remains that it's purely an intellectual exercise whether or not theirs a middle ground here because anything other than boycotting is going to be interpreted as tacit support for the system.

You can gussy it up with whatever logical trappings you like, but ultimately, anybody who buys from GOG after this change is ultimately on their side. GOG doesn't know why people buy games, but they do know if people are buying them. Telling the difference between somebody that just loves the game versus somebody who loves DRM free is nigh impossible to do. But, determining that people bought the game is something that's easy for them to know.
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hedwards: That's not really middle ground that's a bit like bending over, but not doing so enthusiastically.
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CarrionCrow: It's choosing. I want GOG to be around, and with an expanded library of games. I also want them to be around doing what they're best known for, fixing old games from way back and making them run on the new POS OS's that a lot of people have to contend with. But I don't want to improve the numbers that would make an executive think that region pricing is A-okay. Take a hundred thousand people who still buy the classics but avoid the ones with regional prices that are ridiculous? It will be noticed.
And what happens if they choose to take away the DRM-free aspect of their store? The same reasoning they used for dropping the region free pricing could just as easily lead to adding some DRM games. Right now the only aspect of their shop that's unique is that they fix up old games. And that's something that they're less and less focused on. They have a history of selling us out when it's convenient.

So, it's definitely your choice to go along with it, but don't pretend like you aren't ultimately enabling this dysfunctional behavior in the games market. GOG used to be a good guy, and now they're basically no different than the other shops, with the exception of having the largest selection of DRM free games.
Post edited March 07, 2014 by hedwards
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hedwards: Yes, but as I detailed in the post you ninja'd, the fact remains that it's purely an intellectual exercise whether or not theirs a middle ground here because anything other than boycotting is going to be interpreted as tacit support for the system.

You can gussy it up with whatever logical trappings you like, but ultimately, anybody who buys from GOG after this change is ultimately on their side. GOG doesn't know why people buy games, but they do know if people are buying them. Telling the difference between somebody that just loves the game versus somebody who loves DRM free is nigh impossible to do. But, determining that people bought the game is something that's easy for them to know.
So if I buy games with fair pricing but don't buy games with regional price, I'm supporting regional pricing? If I buy classic games but not indie games, do I support indie games?
You can buy games without supporting regional pricing, by buying the ones you are interested and don't use regional pricing. By boycotting everything you are more or less saying that nothing is worth your money.

For clarification, by regional pricing I mean something like The Witcher 2 (aka the price paid is different depending on where you are) while by fair pricing I mean the proposed change for the classics, where $1=€0.75, so the games will cost €4.49 or €5.99 for a $5.99 or $9.99 respectively.
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hedwards: That's not really middle ground that's a bit like bending over, but not doing so enthusiastically.
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CarrionCrow: It's choosing. I want GOG to be around, and with an expanded library of games. I also want them to be around doing what they're best known for, fixing old games from way back and making them run on the new POS OS's that a lot of people have to contend with. But I don't want to improve the numbers that would make an executive think that region pricing is A-okay. Take a hundred thousand people who still buy the classics but avoid the ones with regional prices that are ridiculous? It will be noticed.

Ultimately, it'll be the numbers that decide which way this turns out. And from there, whoever's around will get to see if the path was the right one to take. Right now, GOG's in a rigged game because that's how the game is overall. Until retail is completely obsolete, publishers and developers will keep on using it as a way to increase profit. But, this whole policy probably isn't going fantastically already, since (if the bestsellers list is current) games like Superfrog and Sensible Soccer 2006 have better numbers than either pre-order option of AOW3.
Well retail will probably stay for a long time yet since there is a big group of people who are afraid to buy online since they deem it unsafe.
Post edited March 07, 2014 by Matruchus
If they are determined to go ahead with the new pricing policy, one thing they need to address now is consistency on their website.

When I open Age Of Wonders 3 on a new tab in my web browsers (both Firefox and Chromium), the tab text reads:

Age Of Wonders 3 for download $39.99 - GOG.com

The price of the game for pre-order is £29.99, with text above it saying I would be billed $49.99 in USD.

On the New & Coming tab of the website itself, I'm seeing the USD prices for the game ($49.99 & $57.99), not the GBP equivalents (and you can add to cart from there, without visiting the actual game page to get the GBP).

If that's not confusing to general consumers, I don't know what is. I did try to contact them about it, but I've heard nothing since. If they don't resolve the issue, they leave themselves open for false advertising claims.
Yes, I am on GOG's side. But on my terms. I don't want them to go out of business. But I won't spend money on items with bad prices. It seems like you're only wanting to look at the situation in us versus them terms, but it's not that simple. It's not just silent complacency or torches and pitchforks. And I've gotta say, the "what if they add DRM" thing has already been covered, at exhausting length. They've said it themselves, if they add DRM their business will essentially be over. Without that differentiating factor, they truly would be nothing more than a small-scale Steam clone and would be annihilated as such. Honestly, I can think of a lot of things that I could be doing to help enable dysfunctional game business practices. I could be getting Command and Conquer that isn't even compatible with modern OS's on Origin from a box I paid for at Walmart that only had a code for game downloads. I could be playing Assassin's Creed on a Uplay server, that I purchased from Steam since I didn't care about having not one but two different piles of DRM bullshit in my lap. Also, if classic items are going to be set to be equivalent to dollar purchases, only in different currency forms, how can that be seen as a support of regional pricing, which is all about sticking it to every region possible for extra money? If the prices are equivalent, that doesn't make sense.

Edit - Assassin's Creed on a Uplay server would be 3 different kinds of DRM, I think. First Steam, then Uplay, then having to be logged into a server the whole time you're playing.
Post edited March 07, 2014 by CarrionCrow
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StormHammer: If they are determined to go ahead with the new pricing policy, one thing they need to address now is consistency on their website.

When I open Age Of Wonders 3 on a new tab in my web browsers (both Firefox and Chromium), the tab text reads:

Age Of Wonders 3 for download $39.99 - GOG.com

The price of the game for pre-order is £29.99, with text above it saying I would be billed $49.99 in USD.

On the New & Coming tab of the website itself, I'm seeing the USD prices for the game ($49.99 & $57.99), not the GBP equivalents (and you can add to cart from there, without visiting the actual game page to get the GBP).

If that's not confusing to general consumers, I don't know what is. I did try to contact them about it, but I've heard nothing since. If they don't resolve the issue, they leave themselves open for false advertising claims.
Well only the USD prices are valid for now since gog does not officialy support paying in any other currency besides us dollars yet. You will be billed in USD. That has been explained in the AOW3 release letter. But as usual almost nobody read it to the end.
Post edited March 07, 2014 by Matruchus
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Matruchus: Well only the USD prices are valid for now. You will be billed in USD. That has been explained in the AOW3 release letter. But as usual almost nobody read it to the end.
I'm aware of that - but that does not resolve the issue of the web browser tab showing $39.99, while they say the price I will be billed is $49.99 - a $10 difference. That kind of inconsistency needs to be resolved.
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Matruchus: Well only the USD prices are valid for now. You will be billed in USD. That has been explained in the AOW3 release letter. But as usual almost nobody read it to the end.
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StormHammer: I'm aware of that - but that does not resolve the issue of the web browser tab showing $39.99, while they say the price I will be billed is $49.99 - a $10 difference. That kind of inconsistency needs to be resolved.
Ok I agree that's a problem with gogs GeoIP database. This has happened several times already. They were already contacted by several people about this and are working on it. A question are you possibly using any proxys or vpn - this might be the problem if you are. If not just ignore the last sentence.
Post edited March 07, 2014 by Matruchus
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Matruchus: Well only the USD prices are valid for now. You will be billed in USD. That has been explained in the AOW3 release letter. But as usual almost nobody read it to the end.
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StormHammer: I'm aware of that - but that does not resolve the issue of the web browser tab showing $39.99, while they say the price I will be billed is $49.99 - a $10 difference. That kind of inconsistency needs to be resolved.
Did you contact support about this?
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StormHammer: I'm aware of that - but that does not resolve the issue of the web browser tab showing $39.99, while they say the price I will be billed is $49.99 - a $10 difference. That kind of inconsistency needs to be resolved.
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cmdr_flashheart: Did you contact support about this?
Yes. Haven't heard anything back, yet. I think I'll try again, just in case it got lost among other feedback.
Post edited March 07, 2014 by StormHammer
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cmdr_flashheart: Did you contact support about this?
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StormHammer: Yes. Haven't heard anything back, yet.
Its going to take some time, since it seems there are a lot of issues here with this, especially since some providers use strange services when providing people internet access. Like one hungarian guy at the end got a russian price since his ip was supposed to be from russia al though he has obviously a hungarian provider. The same a russian guy getting american prices and so on. This regional pricing is going to take time to get it right at the end.
Post edited March 07, 2014 by Matruchus
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JMich: ...You can buy games without supporting regional pricing, by buying the ones you are interested and don't use regional pricing. ...
Hmm, I wonder how this would work if the games I'm interested in are only available with regional pricing. For me it looks binary as hedwards said. Either I buy them and support regional pricing which I don't want or I don't buy them and do not support regional pricing but don't get the games either.

As hedwards said: essentially no middleground. If you're not against it, you're for it.
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cmdr_flashheart: Did you contact support about this?
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StormHammer: Yes. Haven't heard anything back, yet.
Most likely, they're working on it.

http://cboye.files.wordpress.com/2011/01/hang-in-there.jpeg
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CarrionCrow: ...Edit - Assassin's Creed on a Uplay server would be 3 different kinds of DRM, I think. First Steam, then Uplay, then having to be logged into a server the whole time you're playing.
Good thing I grabbed it on retail DRM free without any of these things (as attachment on a games magazine) for a really good price even better than here.