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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
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InfraSuperman: /snip/

..., there is still that one thing that still gives me reason to be concerned. I would like to reiterate what I said in the comments for the regional price announcement by voicing my own fear that this or something else might lead to the region-locking of games or other content in the future. Please, GOG, do not let that happen. Do not let that kind of censorship come here.
Pretty much my entire thoughts on this as well.
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_Bruce_: The Keys gog has introduced (which I DO consider DRM) are for playing on online servers. For example (non GOG), get the wrong copy of Starcraft 2 and you can only play on servers on the other side of the world (yes I know they changed this now). Other keys might just not work at all if you are in the wrong location.
Oh, you meant the multiplayer keys, not the GOG (gift) keys which you use to redeem a game? There are so many different kinds of keys.

If you meant the multiplayer keys and consider them as DRM already now, then I guess they continue to be that, regardless of if they are region locked or not. They are not any new kind of DRM that publishers would require from GOG in order to enforce region locking.

But I don't see it plausible that single-player part of GOG games would e.g. have DRM in order to check that you are not trying to install or play a game from a different area. I assume that was what keeveeek was suggesting when he said GOG might introduce DRM in order to enforce region locking.
Post edited February 25, 2014 by timppu
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StingingVelvet: ...The problem is retailer agreements force shitty digital prices a lot of the time, but as many have said we can't really do anything about that until disc releases are dead for all systems, which will take a while.
Especially as long as digital prices stay on the same level as retail prices although the costs are much lower. Somehow I don't understand how retail can hold digital markets back so effectively. It's a bit like the bully in school forcing the faster kids to run slower in order to keep him being the "best".
Main question from Russia - that the point to set prices in "RUB" if you still charge ones card in USD?
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DrYaboll: I prefer the current arrangement, as it depends on 2 currencies instead of 3.
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zeffyr: As it was said before, you'll be still charged in $.
Did you read the letter? Soon enough you won't be charged in USD anymore, but in USD, EUR, GBP, RUB or AUD, depending on where you are located.
I don't know much to say, but GOG must evolve with the game industry.
Regional pricing is a reality in others platforms.
The big ones must have confidence to make investment in new market.

I like DRM-Free and I will support this evolution.
I hope this will be safe enough to GOG.
Unless GOG users will get free money for later purchases (like with Witcher 2), I'M AGAINST THAT!!! It's there a good program to fake your location?
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Paul_cz: Love the honesty. No other site would go to such a lenghts to explain something as mundane as change in currency policy. Too bad about the amount of whiners, but whatcha gonna do. Haters gonna hate. But every whiner who leaves GOG will be replaced by multiple new customers thanks to these changes. And more DRM-free games exist, the better.
Where you see honesty, many see hypocrisy.
When you say currency policy is sthg mondane, many see the price of their games going up for no reason.
Where you see whiners, many see customers feeling betrayed.

I know it's not as dramatic as I'm painting it, but it's not some trivial event. It's an actual revolution for GOG. They're not the service we used to love. Of course, there's not reason to begin hating them. But I sure won't defend them any more. They are now just like the other distribution platform and I won't be surprised when they'll announce they sell games with DRM.
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groze: With that sad, this is no apology and I'm not trying to tell you you're "wrong" for being angry, it's just an opinion, it's worth is relative.
Your tag says Portugal, so with current regional pricing that means your opinion is worth... ;)
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blotunga: I am in Eastern Europe. But apparently I pay about thrice the russian price.
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StingingVelvet: Well your country is too cool then. You need to downgrade.
You might want to check your facts. Eastern European countries have no such benefits that you think they get. If anything, we're getting screwed the most here (still have to pay fees and the price itself is higher). Also, you might have heard that Ukraine at the moment is having a lot of problems due to certain influential people being a bit too closely related to Russia. So please do not use sweeping generalisations if you don't really know what you're talking about.

If anything, this change has the potential to ignite a lot of regional hostility in the forums, which is never a good thing.
A slight tangent: I regret that this will badly impact the deveristy of the GOG community. With so many Americans unaffected/uncaring, the global balance and varied cultured presence is unfortunately likely to take a big dive,
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Toast_burner: weird that both gog and humble bundle decided to switch to local currencies at the same time. But at least they're using fair pricing rather than steam's 1 dollar = 1 euro nonsense.
Read it again. GOG IS using the 1USD=1EUR nonsense.
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Trilarion: I'm curious. Do you think GOG and Larian have done it right here?
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StingingVelvet: I haven't researched it. What's the gist?
All very intransparent. GOG doesn't tell everyone everything. There seem to be many different regions with prices somewhere between $17 and $55 dollar for the base game of AoW3 depending on where you are and also roughly correlated with average earnings in these regions. Especially for Western Europe and US it is $1=1€.
high rated
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Niggles: No it isnt. But there is a difference between saying Flat or Fair. Flat = everyone pays exactly the same. Fair = reasonable to the average person imho. What i think might be fair may not be for someone else. I personally find anything over 15-20% differential unfair (and a gross ripoff by publishers). Obviously id prefer flat pricing for everyone, but i dont see black or white... i am reasonable to a point.
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Ichwillnichtmehr: You are stretching it with flat =/= fair, when it was meant as "1 price for everyone worldwide"

Consider:

Game costs $10, that is 1% income for USA
Game costs $10, that is 1% income for Germany
Game costs $10, that is 5% income for Romania

This is flat, but isn't fair.

Now the game still costs $10 for USA, but $15 for Germany and Romania.

This isn't flat, and it is even more unfair.
Beautiful summing up of the absolute worst part of this policy.
I am pleased to hear about the fair pricing on the classics. Every time I buy something here in the UK with my debit card it is £3.49, then the bank charges me an extra £1.50 for the transaction conversion from $ - £, so essentially I am paying £5 for each classic game I buy here.

Granted if I was to use Paypal the conversion charge is cheaper but being able to use my debit card in the same way as say Amazon, HMV & Steam etc makes life easier.

I must have lost well over £70 over the past few year on transaction charges from buying here (Banks, great aren't they, all digital now so how they can get away with this is beyond me). Over a few year its not a great amount, but me buying a fair price classic game here from GOG means that more money would have been spent here on even more classics with me being a retro gamer in a big way.

I still will buy here regardless, something comes along that I want on day one I will get it and sod the bank charge (money in my account of course at the time of release, or ASAP)

I love the GOG guys and gals and the work they do in securing classics for us, this is why I am here, its all about the classics.

Thanks again and please keep us updated on how things are moving with these.


As for doing something to TET

I think you should shave him completely, body paint him in the Polish National Flag colors and make him walk around the town where you are based in nothing but a pair of swimming shorts giving out little GOG trinkets like keyrings & mugs etc to people he meets on the street.