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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
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Gearmos: "Copy control" is a class of DRM. ;-) Just like "copy protection" and "copy prevention."

Edit: You can find it in the Digital Millennium Copyright Act (DMCA).
See post 5063. If a software requires a usb dongle to be plugged in to run, and won't run without it, that doesn't mean DRM (at least according to the DRM definition I know). It does mean that you can (usually) only run one copy of it, and that extra copies are almost useless, but if you do have the software, the dongle, and the machine in working order in X years, you can still use it. If you need a 3rd party authorization though, then yes, I do consider that DRM.

Off to read the DMCA then, can you point me to the relevant part?

Edit: I assume you mean section 1201, which distinguishes between measures to prevent unauthorized access, and measures to prevent unauthorized copying? So the DMCA does distinguish between DRM and Copy Protection it seems. Especially since it prohibits circumvention of the first, but allows (under conditions) the circumvention of the second.
Post edited March 06, 2014 by JMich
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williamjcm: BTW, look at the store page for AoW 3 (attached picture). It's not 1€=1$.
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Ichwillnichtmehr: "We will bill the equivalent in USD: $54.99"
They are trying bill retail prices for digital goods.

I know how much the retail margin is for stuff that sits on the shelf in the store. And I'm not willing to pay this margin to the publisher. Not when I have to pay for broadband Internet access and backup storage space myself. I will not pay $55 for just a download. I already pay less for physical games by mail-order, because e-tailers don't need expensive fancy malls.

My ISP is already concerned with the game-download-related traffic and wants to raise prices. As I customer I have to pay everything in the end, but only once, not twice!
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Ichwillnichtmehr: Is this core principle DRM-free?

Because if a game is not DRM-free, then no one will get the game on GOG.com, no matter the price.
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GabiMoro: Good question :)
Will the DRM game be DRM-free in some regions? And flat-priced? And after 3 months the DRM will be droped to match the DRM from those regions, becoming DRM-free? Then I would be okay to see Mass Effect 4 here. (if GOG couldn't bring the game here otherwise)
Now that would be something I could call a "compromise".

For the first 3 month after release, the game has DRM and has regional pricing.

After the 3 month, the game will become DRM-free and flat priced.

And while we're at it, I'd like a pony. ;)
This is utterly appalling, I feel cheated. I thought you were the good guys gog but obviously all your promises and what I thought was great ideals when it came to the sale and distribution of video games is all just a sham to get us to shell out more. I won't be buying any more games on this site until worldwide flat prices are the only thing you offer to me.
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Ichwillnichtmehr: "We will bill the equivalent in USD: $54.99"
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jtsn: They are trying bill retail prices for digital goods.

I know how much the retail margin is for stuff that sits on the shelf in the store. And I'm not willing to pay this margin to the publisher. Not when I have to pay for broadband Internet access and backup storage space myself. I will not pay $55 for just a download. I already pay less for physical games by mail-order, because e-tailers don't need expensive fancy malls.

My ISP is already concerned with the game-download-related traffic and wants to raise prices. As I customer I have to pay everything in the end, but only once, not twice!
In the end, you have to vote with your wallet, and if you don't want to be ripped off(twice in this case) your vote should be NO.
Yeah just buy AOW3 when its discounted to 5€. And by the way every game that is discounted still has a margin on it and that tells you all about margin in digital games industry.
No seller will ever go under minimal margin when discounting a product.
Post edited March 06, 2014 by Matruchus
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Pheace: How is it easy to get around? Using VPN? Or buying from people in other regions?
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Magmarock: Not sure if I'm allowed to say that. I will tell you is that GOG think I'm from the US and I am not using VPN
It's trivial to bypass and several methods have already been highlighted in this thread to get Russian pricing. For the system to stick, GOG would have to implement some level of region-checking/locking and that then strays into DRM territory. Aside from the unfairness of the regional pricing model (and AoW3 pricing), this is my biggest concern about the change.
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GabiMoro: Good question :)
Will the DRM game be DRM-free in some regions? And flat-priced? And after 3 months the DRM will be droped to match the DRM from those regions, becoming DRM-free? Then I would be okay to see Mass Effect 4 here. (if GOG couldn't bring the game here otherwise)
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Ichwillnichtmehr: Now that would be something I could call a "compromise".

For the first 3 month after release, the game has DRM and has regional pricing.

After the 3 month, the game will become DRM-free and flat priced.

And while we're at it, I'd like a pony. ;)
Should I send it through mail or should I buy it from Germany?
I'm afraid the price for this one is not flat :)
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Ichwillnichtmehr: Now that would be something I could call a "compromise".

For the first 3 month after release, the game has DRM and has regional pricing.

After the 3 month, the game will become DRM-free and flat priced.

And while we're at it, I'd like a pony. ;)
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GabiMoro: Should I send it through mail or should I buy it from Germany?
I'm afraid the price for this one is not flat :)
As long as the pony isn't flat. xD
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Trilarion: Yes, some pirates really go to great length to excuse their piracy.

However there might be a greater issue with piracy here in the future. One is that low prices and good service were often mentioned by GOG as most effectively against piracy. However AA+ games on release must have a high price. Regional pricing even further increases the prices in some regions and also generates a feeling of getting ripped off which probably further promotes piracy.

So, the question is: Will games on GOG become more often pirated now? Especially if you look at sales, the AA+ games will take a rather large portion of the sales volume, so piracy rate might as well be expected to rise.

What will it mean for DRM free and for the probabilities for AA+ games to appear here? Will publishers now really be willing to send their newest and best horses here?
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GabiMoro: I wonder if GOG could put a little file in the game. Every user that downloads the game will have a different number in that file. Then GOG staff download the pirated copy, open the file and found the number: 1425...hmmm, it's TinyE's copy.
Would be morally wrong?
I like the idea of fingerprinting myself. It really isn't a program running in the game and won't stop copies of itself. The identifier string would only be tied to an account and not contain any personal details on the user or the users machine. That being said, it's wise to remember that this only identifies where a pirated game came from, not how it got there. In your example, the pirated game was a copy of TinyE's, it's possible the game was placed on a hacked machine, a family member or friend copied and uploaded his copy to a torrent site or maybe he sold some hardware with the installer still in memory and a total stranger uploaded it to a torrent sites. Even repeat offenses can't really be proven as willful abuse by the account holder, since an undiscovered virus or problem acquaintance may not be revealed for a long time. I guess at some point the distribution site can insist on some kind of user responsibility with the site, but that's a very grey area without absolute proof.
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Future_Suture: Let's see, one's an entire platform not being supported, the other is a medium of distribution that delivers the exact same thing as its counterpart.
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JMich: I never claimed you asked GOG for Linux games. I claimed you asked for Linux versions of games from the developers. So it is the same thing as its counterpart, especially if you don't use said platform.
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Future_Suture: As far as I know, fancy physical retail boxes are becoming fewer, manuals are now a few pages instead of a little booklet to immerse yourself in, and goodies? Unless you buy the super duper special edition at 2.5 times the price, what are you getting? That's what GOG (as well as Steam and Humble in some cases) provide last I checked.
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JMich: True, GOG and the other stores are also providing hard cover art books, posters, little sculptures, flags, coins and the other memorabilia. You know, the stuff that makes physical editions worth buying.

You don't see the point in physical since digital covers your needs fully. I don't see the need for Linux versions of games because Windows versions cover my needs. But there are people who wish for the other version, and each company has to decide if they want to cater to them.

And I think retail surpasses Linux for the time being, though it does depend on what games you are looking at.

The above is not relevant to region pricing btw, just a comment on why a company may want to provide additional game versions, be they retail, Linux, console or localized ones. The answer is the same, because enough people ask and buy them.
I believe you are being facetious by comparing game support for an entire platform to superficial items linked to whichever game to gloss over. Like I asked, how many standard edition physicla games still provide all that you described? I am genuinely curious as the standard edition physical games are pretty much what I described earlier with some rare exceptions here and there.

Like I also said, physical retail is currently screwing customers of digital retail quite heavily by not allowing digital stores to sell the games without regional pricing, or so they would like us to believe, and all that while the PC gaming industry is moving ever more to digital retail.

Let us just agree to disagree, though. I cannot be bothered to argue any further on the matter.
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Future_Suture: I believe you are being facetious by comparing game support for an entire platform to superficial items linked to whichever game to gloss over. Like I asked, how many standard edition physical games still provide all that you described? I am genuinely curious as the standard edition physical games are pretty much what I described earlier with some rare exceptions here and there.
No humor intended in my reply, though mockery and cruelty may have been involved. For "standard" retail editions (aka dvd and leaflet) main reason for someone to want one is slow internet, especially for games weighing at 20+ GB (like The Witcher 2).
And before you claim that the slow internet people are a minority, so they can shove their retail needs, the Linux users are also a minority, even if their numbers are rising. So again, people are asking for retail versions because they want to buy retail (for their own reasons).

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Future_Suture: Like I also said, physical retail is currently screwing customers of digital retail quite heavily by not allowing digital stores to sell the games without regional pricing, or so they would like us to believe, and all that while the PC gaming industry is moving ever more to digital retail.
And again, I never said anything about regional prices. I have no idea if it's possible to have retail versions without regional pricing, though I guess it should be possible. Not sure if there have been such examples before though, since I never really cared that much about retail.

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Future_Suture: Let us just agree to disagree, though. I cannot be bothered to argue any further on the matter.
Agreed. You assume one minority has the right to ask for games to be available in their favorite distribution method, I assume the same. Different minorities though.
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GabiMoro: I wonder if GOG could put a little file in the game. Every user that downloads the game will have a different number in that file. Then GOG staff download the pirated copy, open the file and found the number: 1425...hmmm, it's TinyE's copy.
Would be morally wrong?
And? What will be the purpose of this? Public naming and shaming couse he decided to share his game on piratebay?
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GabiMoro: I wonder if GOG could put a little file in the game. Every user that downloads the game will have a different number in that file. Then GOG staff download the pirated copy, open the file and found the number: 1425...hmmm, it's TinyE's copy.
Would be morally wrong?
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nadenitza: And? What will be the purpose of this? Public naming and shaming couse he decided to share his game on piratebay?
No this could be used to close the account of the person pirating if gog decides so.
Post edited March 06, 2014 by Matruchus
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nadenitza: And? What will be the purpose of this? Public naming and shaming couse he decided to share his game on piratebay?
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Matruchus: No this could be used to close the account of the person pirating if gog decides so.
Since when sharing stuff is considered bad? That's the spirit of DRM-free at it's core...
Post edited March 06, 2014 by nadenitza