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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
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handsfree: Semantically it would be DRM I suppose, since it's digital and added to the game with the only purpose of protecting the game from being shared on torrents.
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JMich: Semantically, it would be fingerprinting, since it doesn't stop you from accessing your game, though it helps identify the leak. Just as I can download a research paper as a pdf with the first page declaring "This pdf was downloaded from IP x.x.x.x on Thursday 6/3/2014, 12:19" but still have a DRM-Free pdf that I can do with what I like, while it's still identifiable.
You are a lost cause.You wouldn't know DRM if it bit you on the ass.Have a nice day.
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JMich: Semantically, it would be fingerprinting, since it doesn't stop you from accessing your game, though it helps identify the leak. Just as I can download a research paper as a pdf with the first page declaring "This pdf was downloaded from IP x.x.x.x on Thursday 6/3/2014, 12:19" but still have a DRM-Free pdf that I can do with what I like, while it's still identifiable.
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Screamshield: You are a lost cause.You wouldn't know DRM if it bit you on the ass.Have a nice day.
Difference:

EULA says what you may and may not do.
DRM tries to stop you from doing the above "may not" (though it frequently interferes with "may" as well).
Fingerprinting tries to help enforcement identify you if you do said "may not".
Post edited March 06, 2014 by Maighstir
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Screamshield: "If it is used to find the person who is illegaly distributing a copy of the game and prosecute them it will become DRM. "

"if it is used"
"if it is used"
"if it is used"
"if it is used"
"if it is used"
"if it is used"

Read please.
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Maighstir: Is bittorrent DRM? Is Direct Connect DRM? Is Kazaa DRM?

Law enforcement have used all of the above to find people who are illegally distributing copyrighted media.
An interesting question.They are working as a DRM structure but are not implemented by the publisher/developer.
Have to go to work but i will look into this later.
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Magmarock: I don't personally think this regional pricing thing in going to stick in all honesty. GOG has made it painfully obvious which games use and and really easy to get around it (intentionally I suspect) it's worth remembering that GOG is hosted in Poland so they get screwed over by regional pricing just as much as every body else.
How is it easy to get around? Using VPN? Or buying from people in other regions?
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Screamshield: You are a lost cause.You wouldn't know DRM if it bit you on the ass.Have a nice day.
Then educate me. I live under the assumption that if I can use a product I pay for today in 20 years, using current (aka today's) technology, without the need to connect said technology to a specific service and/or product, said product is DRM free.

So I do consider all the pre 90s console games DRM-Free, even if they need the media to be inserted, I do not consider disk or manual checks DRM, but I do consider online authentication (even one-time) as DRM.

What did I miss?
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handsfree: Semantically it would be DRM I suppose, since it's digital and added to the game with the only purpose of protecting the game from being shared on torrents.
Actually I could live with a solution like that because I wouldn't be restricted in any way playing the game, except for uploading it to torrent sites, and I can understand developers like to find a way to prevent that from happening.
I believe something like this is already in use on ebooks.
In fact it wouldn't prevent you from uploading it to torrent sites.
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JMich: Semantically, it would be fingerprinting, since it doesn't stop you from accessing your game, though it helps identify the leak. Just as I can download a research paper as a pdf with the first page declaring "This pdf was downloaded from IP x.x.x.x on Thursday 6/3/2014, 12:19" but still have a DRM-Free pdf that I can do with what I like, while it's still identifiable.
Sure, it's just that 'semantically' right management isn't a synonym for restricted access. DRM is used that way but it doesn't have to be like that.

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GabiMoro: In fact it wouldn't prevent you from uploading it to torrent sites.
No, not me because I wouldn't upload anyway. ;) Still this is used on ebooks for that purpose. How effective it is I wouldn't know.
Post edited March 06, 2014 by handsfree
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Magmarock: I don't personally think this regional pricing thing in going to stick in all honesty. GOG has made it painfully obvious which games use and and really easy to get around it (intentionally I suspect) it's worth remembering that GOG is hosted in Poland so they get screwed over by regional pricing just as much as every body else.
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Pheace: How is it easy to get around? Using VPN? Or buying from people in other regions?
Not sure if I'm allowed to say that. I will tell you is that GOG think I'm from the US and I am not using VPN
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Pheace: How is it easy to get around? Using VPN? Or buying from people in other regions?
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Magmarock: Not sure if I'm allowed to say that. I will tell you is that GOG think I'm from the US and I am not using VPN
If we're not allowed to say it then that means GOG is enforcing it somehow or expecting us to which would be news in itself so I don't have a problem with mentioning it.

I also have $ prices on GOG, probably because I switched my account to US before the first regionally priced game hit. Any changes since however have not affected my currency, so i'm not too convinced changing it is still an option without VPN.

My first guess would be that they locked us to whatever country it was set to shortly before the first release.
Post edited March 06, 2014 by Pheace
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Magmarock: Not sure if I'm allowed to say that. I will tell you is that GOG think I'm from the US and I am not using VPN
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Pheace: If we're not allowed to say it then that means GOG is enforcing it somehow or expecting us to which would be news in itself so I don't have a problem with mentioning it.

I also have $ prices on GOG, probably because I switched my account to US before the first regionally priced game hit. Any changes since however have not affected my currency, so i'm not too convinced changing it is still an option without VPN.

My first guess would be that they locked us to whatever country it was set to shortly before the first release.
If GOG openly told people how to circumvent the system I'm sure they'd get into trouble from the publishers. In the say way that CDPR could not directly tell me how to check if Witcher 2 was censored. key word "directly" ;)
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handsfree: ... I believe something like this is already in use on ebooks.
And music too, I believe. However only with limited success because either the watermarks can be erased or because it doesn't help much once a single copy has leaked.
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Magmarock: If GOG openly told people how to circumvent the system I'm sure they'd get into trouble from the publishers. In the say way that CDPR could not directly tell me how to check if Witcher 2 was censored. key word "directly" ;)
Hah, not expecting that. I meant, if they told us that we were not allowed to do and/or discuss it, that that would be news in itself :)
Post edited March 06, 2014 by Pheace
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Magmarock: Not sure if I'm allowed to say that. I will tell you is that GOG think I'm from the US and I am not using VPN
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Pheace: If we're not allowed to say it then that means GOG is enforcing it somehow or expecting us to which would be news in itself so I don't have a problem with mentioning it.

I also have $ prices on GOG, probably because I switched my account to US before the first regionally priced game hit. Any changes since however have not affected my currency, so i'm not too convinced changing it is still an option without VPN.

My first guess would be that they locked us to whatever country it was set to shortly before the first release.
My prices changed from RUB to USD way after the first release, and remain USD. I always had Russia set as my location, and I also am in Russia, and all whatismyip-like services show me in Russia whether I'm on from home, work or mobile.
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JMich: No conditional there. You say that *if* GOG adds such a system, it would be DRM.
"That *I*F*"

"No conditional there".

... No comments.
Post edited March 06, 2014 by CheeseshireCat
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JMich: No conditional there. You say that *if* GOG adds such a system, it would be DRM.
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CheeseshireCat: "That *I*F*"

"No conditional there".

... No comments.
No conditionals refers to post 5038, the if conditional refers to post 5056. Adding a conditional to a later post and claiming it was present in the previous one does deserve a comment, doesn't it?
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Screamshield: But that is exactly what i said.Implementing the number is not a problem.
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JMich: You said that implementing the number would be DRM. It's not. Also, prosecuting you for sharing DRM-Free files is (still) not DRM, and there are ways to identify a person. Identifying a person does not rely on DRM, and DRM doesn't mean a person can be identified
"Copy control" is a class of DRM. ;-) Just like "copy protection" and "copy prevention."

Edit: You can find it in the Digital Millennium Copyright Act (DMCA).
Post edited March 06, 2014 by Gearmos