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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
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dhundahl: Who knows what tomorrow will bring? But currently your argument for being so angry with GOG that you wish to pirate all their games from now on is that they're "as bad as Steam" in terms of pricing for *some* products. And yet apparently Steam, who are by definition as bad as Steam in terms of pricing for all their products, are not bad enough to warrant you pirating all their games from now on.

I'm not trying to mock you or anything, I'm just pointing out what looks like an inconsistency. I can understand your sentiment, though. I feel much the same way about Steam. :-)
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ForgetDeny: No his/her argument is that GOG claimed to be more principled than other vendors and have proven that claim false, whereas Steam do not present themselves that way. GOG lied, Steam didn't. Pretty sure that's his/her argument anyway.
Yeah, GOG presented themselves as "better" than Steam and now they've betrayed his trust, which is of course going to piss him off, particularly since they were supposed to be the good guys. I get that. What made me curious is that no matter how I angle it, I cannot see any rational argument for GOG being "worse" than Steam. Maybe "as bad" at a stretch.
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dhundahl: Yeah, GOG presented themselves as "better" than Steam and now they've betrayed his trust, which is of course going to piss him off, particularly since they were supposed to be the good guys. I get that. What made me curious is that no matter how I angle it, I cannot see any rational argument for GOG being "worse" than Steam. Maybe "as bad" at a stretch.
Do you see betrayal of principles and trust as a non-issue when comparing two establishments and their merits? For someone who was slighted by GOG's change, it's a very valid reason to rank GOG lower than Steam.
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jamotide: The only reason there is all this talk about VAT is that gamers falsely think sellers must charge this across international borders to private customers. It doesn't matter whether it is the us sales tax or the EU sales tax which is called VAT.
GOG is legally obliged to charge VAT on sales to private customers across international borders in the EU. VAT isn't just a B2B thing and unlike sales tax in the US, there is in fact a system in place to harmonize and maintain VAT on goods and services provided across the international borders in the EU. I won't even pretend to understand the finer details of that system, but I know the system is there.

And let's agree once and for all that VAT isn't just a fancy name for "sales tax" but rather a specific version with specific attributes. A lion is a cat but "cat" is not "lion". And this is particularly true if the cat in question is the house cat that is US sales tax on intangible products sold on the internet by a store that has no physical presence in any given state.
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dhundahl: Yeah, GOG presented themselves as "better" than Steam and now they've betrayed his trust, which is of course going to piss him off, particularly since they were supposed to be the good guys. I get that. What made me curious is that no matter how I angle it, I cannot see any rational argument for GOG being "worse" than Steam. Maybe "as bad" at a stretch.
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Selderij: Do you see betrayal of principles and trust as a non-issue when comparing two establishments and their merits? For someone who was slighted by GOG's change, it's a very valid reason to rank GOG lower than Steam.
I don't disregard betrayal of principles and trust at all. I'm just not sure how Steam are any better. Mind you, the way I see it, Steam would have a much worse track record in terms of broken promises if they'd actually ever made any. Essentially, we seem to be contrasting fallen saints against honest assholes and coming to the conclusion that the assholes are actually nicer because they're honest, even though they've done a lot more to urinate on their customers than the fallen saints. I guess this simply strikes me as unfair.

Or let me put it differently. Suppose your wife, who has always done right by you and who claims to love you, makes "a mistake" and ends up kissing with some other guy. Not screwing with (yet), just kissing intimately. In your life there's also an extremely pretty but self-absorbed woman who does all she can to make you sleep with her. All she offers is sex, she doesn't want nor offer any trust, and her promises to not sleep with anything that has a penis (regardless of leg count) are vague at best. There's some risk of STDs but she refuses to get a test. There's no using condoms with her either. Okay, so your wife did break your trust and you're not sure if she's going to end up spreading her legs for the guy you caught her kissing with, but is that going to make you replace her with the other woman?

Staying with the metaphor, I can certainly understand why people would want to shout the wife's head off. She deserves a stern talking to and she needs to get her priorities sorted out. At the same time, I can't help but see the other woman as a soccubus, a demon from hell who has no other purpose in life than draining souls for sport. Nothing good can come of any relationship with her, though surely it may be bliss for a while. The wife may not lead to something good, she may end up as a lost cause, but then maybe something good could come from her. No guarantees, of course, but maybe. And if she just needs to kiss a bit with some other guy (or girl) from time to time, just to feel the exitement or what have you, then I can in fact live with that, as long as she doesn't take it further than that.

It's a fine line regardless of the metaphor we're chosing but at the end of the day I'd rather trust someone who has mostly acted honorably despite letting me down once than I'd trust someone who has made a habit out of not caring about honor or trust. That's just me, of course. At nearly four in the morning, mind. :-)
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jamotide: The only reason there is all this talk about VAT is that gamers falsely think sellers must charge this across international borders to private customers. It doesn't matter whether it is the us sales tax or the EU sales tax which is called VAT.
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dhundahl: GOG is legally obliged to charge VAT on sales to private customers across international borders in the EU. VAT isn't just a B2B thing and unlike sales tax in the US, there is in fact a system in place to harmonize and maintain VAT on goods and services provided across the international borders in the EU. I won't even pretend to understand the finer details of that system, but I know the system is there.

And let's agree once and for all that VAT isn't just a fancy name for "sales tax" but rather a specific version with specific attributes. A lion is a cat but "cat" is not "lion". And this is particularly true if the cat in question is the house cat that is US sales tax on intangible products sold on the internet by a store that has no physical presence in any given state.
The original post of the discussion mentioned VAT in South Africa, and linked to an article, which mentioned that if VAT was not charged by the entity selling the goods (GOG), and paid to the South African government, then the Government would fine the entity (GOG), and if the entity (GOG) ever visited South Africa, then it could be imprisoned... Good luck to the SA government on imprisoning a company, or make their fines stick to a company outside their jurisdiction.
So the GOG people want to kiss other guys from time to time. But I wanna hear more about the succubus woman. Got a phone number?

Anyway, I love a good sex metaphor as much as the next guy or gal, but it could be improved thus:

Year 1 - girlfriend says "Marry me, rich man! I promise I won't do other dudes or dudettes. Others would, I won't. I've got principles."
Year 5 - wife says "The time has come for me to do other dudes. BUT I remain FULLY COMMITTED to my core promise, that I won't do other dudettes! You're welcome. Where are the ferrari keys, sweetheart?"
Post edited March 05, 2014 by shayne3
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ForgetDeny: No his/her argument is that GOG claimed to be more principled than other vendors and have proven that claim false, whereas Steam do not present themselves that way. GOG lied, Steam didn't. Pretty sure that's his/her argument anyway.
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dhundahl: Yeah, GOG presented themselves as "better" than Steam and now they've betrayed his trust, which is of course going to piss him off, particularly since they were supposed to be the good guys. I get that. What made me curious is that no matter how I angle it, I cannot see any rational argument for GOG being "worse" than Steam. Maybe "as bad" at a stretch.
Steam never tried to make themselves look like good guy by promoting fair worldwide price in the first place.
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Magmarock: The humble store has nothing on GOG they are full of DRM and regional pricing, and don't have the kind of quality control that GOG has.
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EPurpl3: I agree, that is why i use GOG instead oh HB and that is why GOG should never change... again. If they change i will have no reason to buy expensive games with regional prices and DRM from GOG when i can buy cheap games with regional prices and DRM from HB.
I don't personally think this regional pricing thing in going to stick in all honesty. GOG has made it painfully obvious which games use and and really easy to get around it (intentionally I suspect) it's worth remembering that GOG is hosted in Poland so they get screwed over by regional pricing just as much as every body else.
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GabiMoro: Because one of this core principle means:
- if someone can not get a game at the same price as everybody then no one should be able to get the game
- because "one world one price" is not about the price (or we would buy the game at the first sale when the price would be right for us). Instead it seem to mean "god forbidden someone could buy this game cheaper than me".
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Ichwillnichtmehr: Is this core principle DRM-free?

Because if a game is not DRM-free, then no one will get the game on GOG.com, no matter the price.
Good question :)
Will the DRM game be DRM-free in some regions? And flat-priced? And after 3 months the DRM will be droped to match the DRM from those regions, becoming DRM-free? Then I would be okay to see Mass Effect 4 here. (if GOG couldn't bring the game here otherwise)
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1322: Apparently not, and they're not alone.

According to what I have read at the Larian forums, Divinity: OS will be available in the retail market. The deal between Larian and distributors was worked out before the project was kickstarted, which was done for additional funding to add more content to the game, not fund the game itself.
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HypersomniacLive: If that's 100% accurate, then the fact that Larian promised DRM-free on GOG to their backers can only mean one of two things: either they had already agreed with GOG on a regionally priced release about a year ago or they were incredibly certain that GOG wouldn't turn them down (but how could they possibly be without direct input from GOG?); in any other case they could not deliver on their promise.

Details like these make GOG's announcement and explanations/ reasoning more and more disingenuous; they really seem to take us for fools.
Perhaps initialy GOG agreed with Larian that Kickstarters will be able to redeem the game on GOG, but the game wouldn't be available to buy (like Disciples Reincarnation on Steam not so long ago).
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1322: Apparently not, and they're not alone.

According to what I have read at the Larian forums, Divinity: OS will be available in the retail market. The deal between Larian and distributors was worked out before the project was kickstarted, which was done for additional funding to add more content to the game, not fund the game itself.
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HypersomniacLive: If that's 100% accurate, then the fact that Larian promised DRM-free on GOG to their backers can only mean one of two things: either they had already agreed with GOG on a regionally priced release about a year ago or they were incredibly certain that GOG wouldn't turn them down (but how could they possibly be without direct input from GOG?); in any other case they could not deliver on their promise.

Details like these make GOG's announcement and explanations/ reasoning more and more disingenuous; they really seem to take us for fools.
I'm quite dissapointed at Larian, to say that they are a Belgian studio... meh...

I'll do without their games (excapt for Divine Divinity and Dragon Commander, too late for those :P haven't played them (much) yet though).
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Markytheoz: Fuck you.

I just refunded a pre-purchase on Steam because I saw you guys were offering it for pre-purchase as well (Age of Wonders 3). Not because it was cheaper but because I've always been a fan of the site and CD Projekt RED but now I see you're going to implement the Australia tax.

Fuck you. I'll be pirating every single game I would have bought from you cunts from now on. May you swiftly go out of business you greedy cunts. I cannot wait to play the Witcher 3, for free. It'll be glorious.
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dhundahl: If you're going to pirate any and all GOG-games because they're only using the same regional pricing as Steam in some cases, then why were you even thinking about actually buying a game on Steam? If GOG are a bunch of cunts who deserve to have their games pirated then surely you'd think the same thing about Steam, wouldn't you?
Well to be honest, I intedn to do the same thing (at least for unfair priced game - such as The Witcher 3), at least until we get fair prices again and if things don't get worse (which I'm not sure of, at all).

He hasn't been nice in explaining his feeling but he went through the trouble to get a refund for the game to buy it on gog, that says something too...

Also, has a thread here already reached 100 pages? :P
Post edited March 06, 2014 by Zoidberg
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dhundahl: GOG is legally obliged to charge VAT on sales to private customers across international borders in the EU. VAT isn't just a B2B thing and unlike sales tax in the US, there is in fact a system in place to harmonize and maintain VAT on goods and services provided across the international borders in the EU. I won't even pretend to understand the finer details of that system, but I know the system is there.

And let's agree once and for all that VAT isn't just a fancy name for "sales tax" but rather a specific version with specific attributes. A lion is a cat but "cat" is not "lion". And this is particularly true if the cat in question is the house cat that is US sales tax on intangible products sold on the internet by a store that has no physical presence in any given state.
*sigh*
I did not say VAT is just a B2B thing. The DIFFERENCE to sales tax is just a B2B thing, which is irrelevant for the discussion at hand here.
This lion is actually a cat for our purposes here.
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Matruchus: Yes that is true about region lock there. Would just like point out that since some time STEAM has a new feature called family sharing. If a family member has a steam account it can just lend the game from other family member if that family member is not playing at the moment. That is allowed for up to 10 different accounts. There is no validation necessary that you are a family member or such.
I don't think you've read the TOS of family sharing carefully enough. You can't share single games, you can only share your entire library (and still you can't share some of the games which have other DRMs also). Also there is no inter-region sharing. So there are a lot of limitations to that one.
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Matruchus: Yes that is true about region lock there. Would just like point out that since some time STEAM has a new feature called family sharing. If a family member has a steam account it can just lend the game from other family member if that family member is not playing at the moment. That is allowed for up to 10 different accounts. There is no validation necessary that you are a family member or such.
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blotunga: I don't think you've read the TOS of family sharing carefully enough. You can't share single games, you can only share your entire library (and still you can't share some of the games which have other DRMs also). Also there is no inter-region sharing. So there are a lot of limitations to that one.
Well better then nothing at the moment.
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Matruchus: Yes that is true about region lock there. Would just like point out that since some time STEAM has a new feature called family sharing. If a family member has a steam account it can just lend the game from other family member if that family member is not playing at the moment. That is allowed for up to 10 different accounts. There is no validation necessary that you are a family member or such.
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blotunga: I don't think you've read the TOS of family sharing carefully enough. You can't share single games, you can only share your entire library (and still you can't share some of the games which have other DRMs also). Also there is no inter-region sharing. So there are a lot of limitations to that one.
And if I understand corectly if you start playing any game from your library then your family member has to quit his game (shared from your library) even if it's other game than the one you are playing.