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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
Love the honesty. No other site would go to such a lenghts to explain something as mundane as change in currency policy. Too bad about the amount of whiners, but whatcha gonna do. Haters gonna hate. But every whiner who leaves GOG will be replaced by multiple new customers thanks to these changes. And more DRM-free games exist, the better.
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GOG.com: So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD.
Why do this? Why make the prices dependent on 2 currencies, in some cases even 3.

I'm from Poland, so the price is going to depend on the exchange rate of EUR to $$, and then $$ to PLN. It might be a minor difference, but it is still there.

I prefer the current arrangement, as it depends on 2 currencies instead of 3.
Post edited February 25, 2014 by DrYaboll
weird that both gog and humble bundle decided to switch to local currencies at the same time. But at least they're using fair pricing rather than steam's 1 dollar = 1 euro nonsense.
Wow. Judging by many of the comments here, this letter that directly addresses their concerns just makes them even more pissed.

I remember seeing a poster on Groupees.com, saying that because GOG had changed its policy on flat pricing he would only buy from Humblebundle, Steam, and other distributors because "GOG is evil now." While ignoring the fact that the former two, especially Humblebundle, had "sold out" (whatever that really means) even earlier than this, with Humble Bundle often selling steam keys only and shying away from a flat price model. Steam, as we all know, is DRM, and although it's convenient there's the worrying idea that once it dies, your games are gone. Compare that to GOG (or even some games on Humblebundle) where you can download them now and install them whenever you want with only the rare few requiring (CD) key input.

Sadly, the market has demonstrated that many people don't give a care about DRM. Even though there are gamers, many of whom have become important members of GOG's community, who do care deeply about this issue, the majority of gamers and developers are nonchalant (unless you have SecureRom esque examples that actively harm their computers/systems). To them, Steam sales remain the most convenient way of getting the games they want, and when Humblebundle often offers soundtracks and DRM free access to games that are on GOG's catalog, they tell me that there's even less incentive to care about GOG's policies specifically.

It sounds like a lot of customers are leaving regardless, and this post will probably be downvoted. The fear that GOG will indeed introduce DRM to appeal to publishers seems to be going strong too. Either way, this user has essentially migrated between the various shops, namely Desura, GOG, Humblebundle, and thanks to the latter Steam as well (though hilariously the majority of my games on that last account were from Humblebundle or places like Shinyloot, so Valve has gotten comparatively little of my direct money.) Based on all these storefronts, I don't think GOG, even with these new setbacks, is any "worse" than they are. If anything GOG is still > Steam.

i guess a lot of people expected GOG to stay exactly the same in its policies and business model, and sure it's incredibly annoying to deal with things like region lock (which GOG doesn't seem to turning to), but so far GOG has proven through its recent 30 day guarantee, its continued DRM Free stance (which to my knowledge only Desura and Shinyloot have also honored so far, even if the latter have much fewer classic games or non-indie titles), and its awesome tech support which no one has yet to beat.

GOG, know that some of us still believe in you. You've garnered enough goodwill through your commitment to customer service and genuine DRM-free that, though this might prove troubling, I'm not leaving just yet. Sure, I'm American, so I'm probably ignorant of the true effects of this new policy, but we'll see what the future holds.
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Niggles: DRM free has always been the focus though. Shame we cant make polls on GOG - it would be interesting to see how many came here for DRM free v Classics v flat pricing.
I came here by word of mouth on drm free. I never noticed the flat pricing deal even though ive been buying from here for ages.
As it stands *if* they have to keep regional pricing but DRM free is guaranteed (which it seems to have been mentioned as non negotiable several times - and besides would be business suicide if they dropped it) ill probably just skip the AAA releases.
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OldFatGuy: And if you read their past statements, they said several times that they considered one world, one price non-negotiable and turned down deals with Take2Interactive and others based on it.

Why do these several statements that DRM free remains non-negotiable have any more weight than those past times when they considered one world, one price non-negotiable and turned down deals because of them?

I'm sorry I'm just not understanding. I mean I understand how for you DRM free is the most important one, and it is for me too. But I never heard gog once say "We're all about DRM free, and among our stated values, that one is number one" (until today maybe). They made videos making fun of DRM and celebrating their DRM free status, and they made videos making fun of regional pricing and celebrating their one world one price status.
I think Niggles was talking about public perception. Obviously, I'm just a single individual and my perception of things around me barely qualifies as certainty, let alone truth, but I'm under the impression GOG is widely known for its DRM-free stance way more than its flat pricing (I'm saying flat instead of fair, note that, because "fair" and flat are definitely not the same -- flat pricing means people in Russia and other countries have to pay more for digital goods, just because that's how conversion works, and flat pricing doesn't take into account minimum wages and prices in different regions. Sure, €1 is not $1, I too think that's freaking stupid, but the same price for a product everywhere is hardly "fair", as well, depending on which meaning of fair you're using). GOG always talked about worldwide flat pricing, yes, but it was the DRM-free message that always came first, concerning the overall perception people and the media have of GOG.

With that sad, this is no apology and I'm not trying to tell you you're "wrong" for being angry, it's just an opinion, it's worth is relative.
Of course i loved to hear an explanation, from my favorite site/service/digital distributor (GoG). Is legal, makes sense, sounds right; but it's not fair... New games are interesting; i mean, i simply loved Shadow Warrior 2013. Other good titles would be interesting, no doubt. Yet, i still smell fish...

Age of Wonders? I do not like, i won't play, i won't buy; i don't bother with it at all. Divinity title? Actually, the same as the one before. But HELL, guys, WTF? Not Witcher 3, too! Witcher 3 belongs to CD PRoject Red, to which GoG as both a site AND a service belongs also (if i understood well in the past)! I was planning on a day 1 instabuy, concerning this title! Yet, the charging model affects THIS specific title, too?!? Which belongs to the site which belongs to the company who simply owns the series???

Now i don't know. I am probably going to wait for like 1,5 year, until its enhanced edition is out, and a discount sale is on. Until then, good luck with it (honestly, not ironically)... Economic depression rages on, and the last thing remaining ours is our ideology and values. Values which YOU, YOURSELVES, GoG, inspired us with... I never expected a handshake with the shittysharks that prey modern gaming, but guess time conjures up inevitable alterations after all, to everything living, or not... I am returning to you if you manage to break Steam's monopoly, and bring here those goddamn Steam exclusive titles, like Thief 4! If your new policy manages to convince the developer faggots to stop making games exclusive only to Steam, and let you distribute them also, then, and *only* then, i am back in business with you, and accepting your novelties with open arms! Once again, good luck in your endeavors...
Does anyone know if Divinity Original Sin is actually having a retail release ie boxed editions in store? (AOW3 for that matter as well)
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placa4: What they do here is legal but it's unfair.

That being said... Bye.
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Zacron: They are doing the best they can, but they don't make the prices or the rules.

And I always love it when someone says they are leaving, then sticks around anyways. You are trying to be an extremist and it is not going to do anything other than cause drama. Well here you go, you got attention. Are you happy now?
I liked the part where you said Bye and still come back to defend your point.

They do make the rules for their own store. And they have proven that if you, the publisher, have money, they'll bend over and spread their asscheeks.
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AquaticIdealist: Wow. Judging by many of the comments here, this letter that directly addresses their concerns just makes them even more pissed.

I remember seeing a poster on Groupees.com, saying that because GOG had changed its policy on flat pricing he would only buy from Humblebundle, Steam, and other distributors because "GOG is evil now." While ignoring the fact that the former two, especially Humblebundle, had "sold out" (whatever that really means) even earlier than this, with Humble Bundle often selling steam keys only and shying away from a flat price model. Steam, as we all know, is DRM, and although it's convenient there's the worrying idea that once it dies, your games are gone. Compare that to GOG (or even some games on Humblebundle) where you can download them now and install them whenever you want with only the rare few requiring (CD) key input.

Sadly, the market has demonstrated that many people don't give a care about DRM. Even though there are gamers, many of whom have become important members of GOG's community, who do care deeply about this issue, the majority of gamers and developers are nonchalant (unless you have SecureRom esque examples that actively harm their computers/systems). To them, Steam sales remain the most convenient way of getting the games they want, and when Humblebundle often offers soundtracks and DRM free access to games that are on GOG's catalog, they tell me that there's even less incentive to care about GOG's policies specifically.

It sounds like a lot of customers are leaving regardless, and this post will probably be downvoted. The fear that GOG will indeed introduce DRM to appeal to publishers seems to be going strong too. Either way, this user has essentially migrated between the various shops, namely Desura, GOG, Humblebundle, and thanks to the latter Steam as well (though hilariously the majority of my games on that last account were from Humblebundle or places like Shinyloot, so Valve has gotten comparatively little of my direct money.) Based on all these storefronts, I don't think GOG, even with these new setbacks, is any "worse" than they are. If anything GOG is still > Steam.

i guess a lot of people expected GOG to stay exactly the same in its policies and business model, and sure it's incredibly annoying to deal with things like region lock (which GOG doesn't seem to turning to), but so far GOG has proven through its recent 30 day guarantee, its continued DRM Free stance (which to my knowledge only Desura and Shinyloot have also honored so far, even if the latter have much fewer classic games or non-indie titles), and its awesome tech support which no one has yet to beat.

GOG, know that some of us still believe in you. You've garnered enough goodwill through your commitment to customer service and genuine DRM-free that, though this might prove troubling, I'm not leaving just yet. Sure, I'm American, so I'm probably ignorant of the true effects of this new policy, but we'll see what the future holds.
*facepalm*
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Niggles: Does anyone know if Divinity Original Sin is actually having a retail release ie boxed editions in store? (AOW3 for that matter as well)
Yes, they will, at least according to Amazon.de, ogdb.de and in Divinity's case, the game's website.
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OldFatGuy: *facepalm*
*Shrugs

Obviously you're still here too.
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groze: I think Niggles was talking about public perception. Obviously, I'm just a single individual and my perception of things around me barely qualifies as certainty, let alone truth, but I'm under the impression GOG is widely known for its DRM-free stance way more than its flat pricing (I'm saying flat instead of fair, note that, because "fair" and flat are definitely not the same -- flat pricing means people in Russia and other countries have to pay more for digital goods, just because that's how conversion works, and flat pricing doesn't take into account minimum wages and prices in different regions. Sure, €1 is not $1, I too think that's freaking stupid, but the same price for a product everywhere is hardly "fair", as well, depending on which meaning of fair you're using). GOG always talked about worldwide flat pricing, yes, but it was the DRM-free message that always came first, concerning the overall perception people and the media have of GOG.

With that sad, this is no apology and I'm not trying to tell you you're "wrong" for being angry, it's just an opinion, it's worth is relative.
Flat pricing doesn't take indeed into account minimum wages, but minimum wage is in my country $200/month!! And $62 for a game is just outrageous if you consider that.
high rated
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Ichwillnichtmehr: I guess paying 37% more, because you don't live in the USA is "fair" then, right?
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Niggles: No it isnt. But there is a difference between saying Flat or Fair. Flat = everyone pays exactly the same. Fair = reasonable to the average person imho. What i think might be fair may not be for someone else. I personally find anything over 15-20% differential unfair (and a gross ripoff by publishers). Obviously id prefer flat pricing for everyone, but i dont see black or white... i am reasonable to a point.
You are stretching it with flat =/= fair, when it was meant as "1 price for everyone worldwide"

Consider:

Game costs $10, that is 1% income for USA
Game costs $10, that is 1% income for Germany
Game costs $10, that is 5% income for Romania

This is flat, but isn't fair.

Now the game still costs $10 for USA, but $15 for Germany and Romania.

This isn't flat, and it is even more unfair.

Please note that these number are just made up to illustrate a point, I have no idea what the actual numbers are (probably much worse)
Post edited February 25, 2014 by Ichwillnichtmehr
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DrYaboll: I prefer the current arrangement, as it depends on 2 currencies instead of 3.
As it was said before, you'll be still charged in $.
Post edited February 25, 2014 by zeffyr
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OldFatGuy: *facepalm*
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AquaticIdealist: *Shrugs

Obviously you're still here too.
Yep, it's true, if you don't get it, you don't get it.