It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
One hundred pages!
@ Skunk

And it's only been just over a week. By the time it comes to hat-eating (or possibly end-to-end topic reading), who knows how many pages we'll have reached? I can't help but feel a little sorry for the poor sod they've given the task of browsing through this thread and picking out all the good chunks that need feedback. Or what I find more likely, hiding all the boring bits so those higher up the chain can log in with his account, see a strongly reduced topic, and then offer feedback as needed.

Which is why, as a humble pill, I really would like to see the higher-ups actually read through post after post after post of all the emotion in this topic, even if those comments aren't always entirely rational. After the first ~1500 comments or so, I'm sure they'd be getting the general drift and at that point they wouldn't be a third way through yet. It won't really humiliate them but it sure will humble them, I think. And possibly drive them utterly insane, but oh well, no omelets without broken eggs and all that.
avatar
Trilarion: I would say that this is just not how the world works. People will want to have a game as badly here as they want it anywhere else and if the price is higher here in every single case because the publisher fixes the price for all selling channels, people will be effectively forced to pay more than elsewhere. As simple as that.

But if you want to be deliberately generous and pay 50% more, please consider sending me a bit of money from time to time. I will gladly take it and put it to good use.
Replace the words "forced to pay more" with the words "choosing to pay more" and I'll agree with what it says. People seem to have a strange idea of what the word "force" means. Yes, if something costs a certain price and someone wants it bad enough and buys it because they don't want to be without it they might be upset about the price but they are making a conscious choice to spend their money or to not spend it. They absolutely are not forced to spend money.

I'm not deliberately generous nor will I spend 50% more on anything either, not for myself and certainly not for anyone else. I'm not forced to give people money, nor am I forced to spend 50% more if prices go up by 50%. The power of choice that I have as a human being gives me the option at my choosing to not pay 50% more for something and simply choose to not buy it. Game distributors like GOG, Steam, etc. and the various game publishers and developers out there have absolutely zero power or control over me and my decision making facilities, and they don't have any power over anyone else either.

Whether someone chooses to not spend more and be happy, or to go ahead and spend more and be happy, or to not spend more and be angry, or to go ahead and spend more and be angry - it is all choice, no external forcing is happening. People are free to see it however they like, or to redefine the dictionary definition of the word "force" to mean something else if they like but that doesn't change anything.
This is topical in South Africa at the moment as we have a pending change to our VAT law which would require GOG to register as a South African VAT vendor by 1st April 2014 if they wish to continue selling games to South African citizens.

Link to article.

GOG would thus have to levy 14% VAT on any sales to South Africans, and hence they need to be able to price their goods differently for the South African market.

However, GOG may decide it's not worth their while to continue to sell to South Africa, which means this could be the end of my game purchases as there are no DRM-free PC game retailers based in South Africa that I'm aware of.
avatar
Shaolin_sKunk: One hundred pages!
Which gives this topic the mass-to-nutrient ratio of a Pop-Tart.
Might as well add DRM now, it's only a matter of time, anyway.
avatar
Shaolin_sKunk: One hundred pages!
avatar
IAmSinistar: Which gives this topic the mass-to-nutrient ratio of a Pop-Tart.
I'll never look at a long thread the same way again.
avatar
agogfan: ...GOG would thus have to levy 14% VAT on any sales to South Africans, and hence they need to be able to price their goods differently for the South African market. ...
14% VAT is quite in the middle of possible VAT rates and I don't really see that they need to price their goods differently. It would make the need even smaller for other countries that also charge VAT since the start of GOG.

But I hope GOG will continue selling to South Africa. After all paying VAT is not the end of the world.
I think Linux users would have gotten support by now wih over 14 500 votes and debunking myths like "distro fragmentation" spread by ignorance and FUD if those community requests mattered. :-(
What is all this talk about VAT? That is not charged at all if you sell to other countries.


http://www.gog.com/forum/general/announcement_big_preorders_launch_day_releases_coming/post342
avatar
jamotide: What is all this talk about VAT? That is not charged at all if you sell to other countries.

http://www.gog.com/forum/general/announcement_big_preorders_launch_day_releases_coming/post342
TET was reffering to sales tax (from US) not to VAT.
Sales tax is VAT^^
avatar
Trilarion: But I hope GOG will continue selling to South Africa. After all paying VAT is not the end of the world.
Me too!
http://www.youtube.com/watch?v=9n-tTst-vyQ

Ever heard of Michio Kaku, an American theoretical physicist explaining that Earth is going to develop from a federal and separatistic type zero to a global and unified type one Civilization in the next 100 years?

Either we manage that or we destroy each other because of our petty differences...


Hmmm...

I wonder what level of civilization there is for 'regional pricing'
I wonder how gog will be remembered? As one of the first companies in favour of type one or just another type 0 company?

Actually 'Regional Pricing' is quite old-school. Perfectly fits a "good old games" site.
I wonder what's next, will you accept only hand minted tetradrachms as payment?
avatar
Trilarion: I'm convinced that for most of the other customers the price indeed matters quite a lot. For example only a few people are willing to pay more than what is strictly necessary. Also I want to mention again that the regional pricing is not a voluntary thing that only applies to those who like it.

It's not like being generous but more like being forced to pay more.
avatar
skeletonbow: Except that nobody is forced to buy anything at all on GOG.com. People choose to do so, or they choose not to do so, there is no forcing going on at any price. If someone pays more for a game than the game returns to them in entertainment value, or more than they can budget for games in a given timeframe then I'd say they might have chosen poorly. Nobody should pay any more than what they personally feel is a fair price for them. Not just at GOG, but anywhere for anything. Paying more for something than you think it's worth is ripping /yourself/ off unless it is a life necessity. If a price is too high by any metric, one simply need not buy the given product in question at all as nobody is forcing anyone to buy anything here.

Now I have to admit that my above statements are under ideal conditions and I am making some assumptions. I'm assuming that nobody actually has a gun to their head with someone forcing them to buy games here, and that they're not being coerced or manipulated or having someone telling them if they don't do it they'll make them listen to Justin Bieber all day long. There are lots of other scenarios which could happen and I can't prove that any of them aren't happening. I just think it is highly unlikely, and that any money spent here was the result of a conscious calculated decision of the free mind of the purchaser with nobody forcing them to do it beyond their wishes.

But I could be wrong too. There might be sweat shops out there forcing starving children to buy GOG games or something. Foxconn? Who knows... ;oP
So your argument is that it's wrong to expect a business, with whom many of us have invested both money and time over the years, that we've promoted to others as a fairer alternative in the market to other gamers, to stick to the core values that enticed us to make our purchases, spend our time and sing their praises in the first place. Your entire attitude just makes me want to face-palm. MARKET AND CUSTOMER LOYALTY IS AN IMPORTANT VALUE. GOG HAVE BETRAYED THIS! What is so difficult to get about this for you? It seems like you've manufactured a blind-spot inside your brain.