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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
Sorry, but only about 3000 posts later I found time to answer. :)

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Trilarion: Unfortunately we all aren't just averages. There will still be people in germany and people in russia where the situation is reverse. In these cases the situation is particularly screwed.
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Neobr10: Of course there will always be exceptions, but there is no way for any digital store to know if the consumer they are dealing with is rich or poor. The best thing they can do is to take into account data from the average consumer. There are rich people in Africa, for example, but you can't really compare the average income in Africa to any country in Europe. The difference is brutal.
Sure, I just wanted to undermine the fairness aspect. And that was for the best possible case when regional pricing is done right. With the AoW3 Africa has to pay some of the highest rates, up to $55. Compared to Switzerland, Japan, US which only pay $40, this is also the wrong direction.
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Trilarion: Still I think that three times more is brutal and not justified by differences in income.
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Neobr10: But i think it's not fair to take the russian price tag as the base price. As others have already mentioned, the base price is the one set for the US. It would make more sense to compare the prices to the ones set for the US.
Still the difference between all regions is up to 300%. Even compared to the the US price only like 40% more or 60% less. Even this is too much.

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Trilarion: What is the meaning in earning more if you then have to spend more on the same things?
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Neobr10: But that's economy for you. Things are always more expensive in places where people earn more. The more money there is in the local economy, the more expensive things become.
Actually prices are not always more expensive in places where people earn more. Even here you find regions where people earn only have of the national average. Still cars, rent, cinema, ... a lot of things are remarkably equal priced. And you can in principle go somewhere else and get things for the cheaper price. Nobody will ever ask you where you live and the price will never depend on it directly.

It's similar but it's not the same. In the real world there is competition. In the internet world everything is artificial and the publishers exclusively have the say what is fair and what is not. Such excesses with 300% price differences like here would in the real world be solved by importing goods from one region to another (shipping costs and customs probably not making for the difference). The gauging effect of trade is completely missing. The result is tyranny of the publishers and no way to defend yourself against unfairly high prices.

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Trilarion: And there are cases when it just doesn't fit at all with the average salary, when the regional prices are partly uncorrelated with the income or the taxes and then regional prices vary just because the publishers can charge more.
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Neobr10: Yes, i completely agree with you there. That's why i said that regional pricing is a double edged sword. It makes sense for russians to get lower prices than other countries, but it really doesn't make sense for australians to pay double the price an american would pay.
I would now probably say it's because regional prices are defective by design. They will always be unfair because there aren't enough forces to ensure competition between the regions.

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Trilarion: My view is more that $20-$40 is reasonable for a AA+ game like AoW3 and for many regions the price is probably partly or tremendously overcharged here. Regional pricing doesn't make anything cheaper but it makes things more expensive at least for some regions.
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Neobr10: It does make things cheaper in Russia. Again, that's why i said regional pricing is a double edged sword. Some countries are indeed getting ripped- off.
I meant more expensive in the sense that the average price of all regions is increased. After all the meaning of regional prices is to increase profit, so the mean price must increase, even if it decreases in some regions.

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Trilarion: Btw. how is the situation from Brazil with AoW3?
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Neobr10: Well, we're not getting regional pricing from GOG, which means we get the same price as the US (U$39). On Steam it costs R$ 70 (something around U$30), cheaper than on GOG thanks to regional pricing. Not to mention the fact that i can buy with my local currency on Steam, which means i don't have to pay taxes for international transactions. Since Steam's DRM doesn't bother me that much, guess where i would buy AoW 3 if i wanted it? Can you understand now why GOG is offering lower prices for Russia?
Sure I can see that GOG tries to compete with Steam and Steam has regional prices so GOG has to follow them. However for me it's double times bad. Not only Steam offers me only high prices but GOG now too.. thanks to regional pricing. I feel so grateful to them both.

But I don't see why prices in some regions have to be lower in principle. People in these regions could just wait a bit until a sale comes by and have the same effect.

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Trilarion: Today I see it more relaxed. If prices in my area are too high I just won't buy. Like AoW3 for example. I won't buy it from GOG maybe I won't buy it at all.
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Neobr10: That's exactly my view on it. I think there is way too much internet drama going on around here (not talking about you). Backstabbing? Betrayal? I mean, seriously? GOG is a company just like every other company in the world. Companies exist to make money, not to save the world from evil (evil being DRM and regional pricing). There are non-profitable organizations and charity institutions that try to make the world a better place, but companies exist to be profitable. And like every other company, GOG offers you products. You can either buy from them because you feel that you are getting a good deal or not buy at all.
I agree that one shouldn't idealize global economy. Still there is parts of it I don't understand. We customers pay for everything here, we even pay the salaries of the GOG employees, of the publishers employees and directors, of the devs. One should expect that on average we get what we want as compensation for paying for everything. But it's not like this. We are treated rather badly and I genuinely wonder why it cannot be better?

The simple decision: buying only for a good deal, otherwise not, seems to only partly drive the economy to the highest efficiency. Something seems to not work perfectly.

Maybe it is the legislation. Regional prices will probably never be fair for intrinsic reasons, if they are more fair than worldwide flat prices... remains debatable. Especially if you consider that waiting a bit also lowers the price, so regional pricing becomes even more disconnected from the fairness aspect and just remains a marketing instrument. We know for sure that regional pricing increases the average price and that there is an overhead included for implementation. And compared to the real world a certain element of competition between the regions is missing, you cannot import and export.

I hope that because of competition and discrimination reasons also internet economy regulations softens regional pricing in the future. Because the customer reaction alone won't be strong enough, unfortunately. Also publishers may just be stupid and mistake low sales as regional desinterest.

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Trilarion: The only thing that still interests me is how gifting especially cross-region gifting is developing? Any answers there already?
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Neobr10: Don't know how that will work. I'm pretty sure GOG won't block cross-region gifting. Not even Steam blocks it, why would GOG?
Steam blocks it for some titles, GOG would have to do so probably too in order to close a loophole. Otherwise regional pricing might become ineffective and they don't want that.

My opinion: there are more points against regional pricing than for it. GOG has given up on something that was good for most of us. Excesses in pricing already happened and will continue to happen. The market reaction won't be able to change that. I set all my hope in legislation. That maybe as a final statement from me here.
Post edited March 05, 2014 by Trilarion
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Yeti575: Am now trying to come to terms with that even though I really don't want to take my money to Steam, at least it's a long time since I realised they sc**w me over with their regional pricing and forced EUR.
Steam has an included store operated by Valve, but you are not forced to buy your Steam games from there (in my case, most of them are from the Humble Bundles). Steam keys are sold around the world in numerous currencies, offline and online.
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Trilarion: In the real world there is competition. In the internet world everything is artificial and the publishers exclusively have the say what is fair and what is not. Such excesses with 300% price differences like here would in the real world be solved by importing goods from one region to another (shipping costs and customs probably not making for the difference). The gauging effect of trade is completely missing. The result is tyranny of the publishers and no way to defend yourself against unfairly high prices.
Publishers still compete with pirates in the digital world. The more software piracy inside a region, the better the deal for customers. That's the sad truth, just have a look at Russia...
Post edited March 05, 2014 by jtsn
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jtsn: Publishers still compete with pirates in the digital world. The more software piracy inside a region, the better the deal for customers. That's the sad truth, just have a look at Russia...
Maybe I should go back to pirating then :/.
GOG > regional pricing = Steam wins!
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Strijkbout: GOG > regional pricing = Steam wins!
Unfornately probably yes.
For me personally regional pricing seems to be quite a good idea.
I live in Russia and buy games in Steam and GOG. I like the ideas of GOG, I like the DRM-free ideas, I like old games. These were the advantages of GOG. But the main advantage of Steam was pricing. Due to regional pricing the price for games in Steam was significantly (30% sometimes, if I am not mistaken) lower than GOG prices. Introducing regional pricing might give GOG a chance to compete successfully with Steam. At least the prices for “Age of wonders III” are now equal in Steam and GOG for Russia. Still, Steam supports several Russian payment systems, making buying a little more convenient.
Sorry for a question that could have been asked earlier, but scanning through 240+ pages is not an option for me now. Is GOG going to introduce regional playing limits (like what I can see in Steam, “This version of Max Payne 3 will only be playable in Russia”)?
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Ukrop84: For me personally regional pricing seems to be quite a good idea. I live in Russia
Of course, I would say the same, if I would live in a country with no copyright law enforcement and get a huge discount just for this reason...
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kaileeena: Just FYI, there are a number of companies out there that has values and stick with them, and some are really big companies and they understand that dropping their values will have big effect on their business.
Oh? In the realm of digital distribution, which companies would that be?
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jpvg: Well yes but you see, the game industry is a rough industry with a ton of contenders and in order to survive you need to fight with everything you got, that means that any excuse to keep prices artificially high is used so that more companies can survive, it benefits the industry as a hole that more $$$ is taken from our pockets BUT that isn't really a problem for me atleast, my problem is that it has to be hidden away behind walls such as regional pricing.

Being honest and upfront with your customers is what should be your prime concern and the money will follow. In this particular case, we get the "Great news"-thing and we get a refusal on showing what the rest of the world pays, we get some vague advantages about how it will be better for us to pay in ->insert random coinage<- and so on instead of being honest and upfront.
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Matruchus: Yeah thats the problem. This industry is really not about competition. It just a form of cartel.

In every other industry if the prices are the same the companies get punished - since that means that they have distributed the market between themselves.
But the prices/terms aren't the same for the devs, they are the same on the storefront side of things where you're sitting but GoG.com offers assumingly better or worse terms depending on the amount of games they can add to their catalog and the amount of goodies as well as e.g. technical help from devs so the product works with their installer etc. So no, there is no cartel unless you see GoG and e.g. Steam sitting at a table and deciding on prices.
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Strijkbout: GOG > regional pricing = Steam wins!
I dissagree because some games are, in fact, REGION LOCKED on Steam and you can not even purchase them... There is no region lock on gog.com... yet.
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Ukrop84: For me personally regional pricing seems to be quite a good idea.
I live in Russia and buy games in Steam and GOG. I like the ideas of GOG, I like the DRM-free ideas, I like old games. These were the advantages of GOG. But the main advantage of Steam was pricing. Due to regional pricing the price for games in Steam was significantly (30% sometimes, if I am not mistaken) lower than GOG prices. Introducing regional pricing might give GOG a chance to compete successfully with Steam.
Of course, the only reason Steam prices are so low in Russia (and a few other regions with many users) is that the rampant software piracy forces publishers to dump their prices simply in order to compete with the pirates (for whom DRM isn't a problem anyway). That's rather disheartening to the rest of us who get to pay a premium to make up the difference for those price cuts. Steam games are frequently 75-80% cheaper in Russia than in the rest of Europe, and 20-30% cheaper in the U.S, so no wonder Western European users feel shafted.
Post edited March 05, 2014 by XzavierHyde
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XzavierHyde: Of course, the only reason Steam prices are so low in Russia (and a few other regions with many users) is that the rampant software piracy forces publishers to dump their prices simply in order to compete with the pirates (for whom DRM isn't a problem anyway). That's rather disheartening to the rest of us who get to pay a premium to make up the difference for those price cuts. Steam games are frequently 75-80% cheaper in Russia than in the rest of Europe, and 20-30% cheaper in the U.S, so no wonder Western European users feel shafted.
And this is why we should return to our pirating ways. Harrr, harrr.
Back to being serious, imho for the same digital product the price should be the same everywhere. It's not like some people get a better or a worse game for the price difference.
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Strijkbout: GOG > regional pricing = Steam wins!
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Digital_CHE: I dissagree because some games are, in fact, REGION LOCKED on Steam and you can not even purchase them... There is no region lock on gog.com... yet.
Yes that is true about region lock there. Would just like point out that since some time STEAM has a new feature called family sharing. If a family member has a steam account it can just lend the game from other family member if that family member is not playing at the moment. That is allowed for up to 10 different accounts. There is no validation necessary that you are a family member or such.
Post edited March 05, 2014 by Matruchus
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StormHammer: I must therefore assume that during negotiation with GOG.com, those indie developers accounted for any 'perceived' losses due to the inclusion of VAT costs - and those within Europe would not even be affected, as they can reclaim VAT if necessary.
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GabiMoro: In Romania (and probably in most Europe) VAT-registered companies operate like this: for any good and services they buy, but only if they are bussines-related they pay VAT. This is the deductibile VAT.
For the goods/services they sell they charge the customers VAT. This is the VAT collected.

At the end of the month (or 3 months, depending) they compare the 2 VATs: usualy, if the company has profit and is not doing tax evasion (not registering some incomes) the VAT collected is bigger than the deductibile VAT.
The difference between 2 VATs (VAT collected - VAT deductible) is the final VAT that they have to pay to the state budget. The bigger the VAT collected, the more they have to pay.

<snip>
Thanks for your explanation, but I already know how VAT is calculated and paid. ;) Perhaps I wasn't very clear in my previous post. :( I was not trying to infer that all European companies could reclaim all of the VAT all of the time. I did say that they could reclaim VAT if necessary, i.e., following the usual VAT calculation rules:

If VAT charged - VAT expended leaves a surplus in a quarter, that is paid to the government.
If VAT charged - VAT expended leaves a deficit in a quarter, that is reclaimed from the government.

The reason why I say European developers/publishers are not really affected by VAT is because they would already have set their prices (costs + markup) at a level to give them an appropriate profit margin. The VAT is simply added on afterwards to charge to the customer. The VAT should not eat into their profit margin unless they have done a poor job calculating their other percentages.

For example, when GOG.com (and their partners) set a price of $9.99 for a game, the 19% VAT that is part of that price should not impact their profit margin, because they already accounted for their costs + markup in the other 81% of that flat price. The real price of the product is $8.39, and the VAT ( $1.60 ) is an addition to form part of their VAT calculation for the quarter. Neither GOG.com or their developer/publisher partner get to keep that VAT - so it does not affect either company's profit margin.

What I am saying is that the net price of a product (ex VAT) is the price that a company sets in order to see a good return. The fact they may have to pay a VAT surplus, or reclaim a VAT deficit, at the end of the quarter is really a secondary issue from the initial product pricing, and would only impact a company financially if they are reliant on reclaimed VAT to carry on their day to day business.

Now consider that sales tax outside of the EU region, including the US, does not enter into the equation due to exemption on exports, because GOG.com is a company based in the EU. So they are effectively not charging VAT on sales to those countries, and if their sales outside of the EU are high enough, they could be in a position where they have charged a lower amount of VAT each quarter than they have expended - which would mean they could reclaim that VAT.

Simplified Example:

If they have 100% sales to non-EU countries in a quarter, they will charge no VAT on those sales, and it is likely their VAT charged less their VAT expended will lead to a VAT deficit that can be reclaimed.

If they have 20% sales to non-EU countries, and 80% sales to EU countries in a quarter, they will charge 19% VAT on that 80% of sales revenue, and it is likely their VAT charged less VAT expended will lead to a VAT surplus that must be paid to the government.

I hope that clarifies what I meant to say earlier.

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StormHammer: What you are basically saying here is that a publisher based in the US is earning less due to the fact that you are required to charge VAT on sales in Europe, which is normal business practice, and now you want to charge more so that these publishers (and you) make more profit on each sale. You cannot really argue that raising prices by 35% (on average) in Europe for new games in your catalogue is to make up for some perceived profit loss due to charging for VAT - because that percentage bears no relation to the actual VAT rate (19%) you are already charging on each sale. It is nearly double, and European companies are getting a freebie because they are not affected by this VAT problem (as I will show below).
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GabiMoro: Sure they are affected, it's not the same if they get 7$ OR 7$ from which 1,59$ represents VAT.
They can not reclaim this 1,59$, eventually they will have to pay this VAT to the state.
Not really, because the pricing they set before applying VAT is the price they calculated would give them their profit margin. VAT is something additional (a percentage they allocated when deciding a flat price), and is just a standard way of doing business within the EU.

When GOG.com does not have to charge VAT, to countries outside of the EU, that is really just a bonus for them due to their flat pricing. They simply get to keep that 19% that would normally have gone into a VAT calculation at the end of the quarter. They are not earning less profit on sales that include VAT, because they already set their net price (the 81%) to cover their costs and markup. They are, however, earning additional profit on non-EU sales that do not require them to take the percentage of VAT into consideration.

[ Costs % | Markup % | 19% VAT ] <-- sales inside the EU (normal business)
[ Costs % | Markup % | more profit ] <-- sales outside of the EU (bonus profits for not paying taxes)

As you will notice, the Markup % remains unaffected. They do not lose profit for charging VAT. They gain additional profit for not charging VAT.

This is the distinction that many people are failing to make. Of course GOG.com and their partners will complain about the VAT that is being charged in the EU, because they are not seeing those additional profit bonuses for not having to pay that tax that they enjoy from non-EU sales.

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StormHammer: In addition, publishers/developers within Europe also have to operate their business in accordance with VAT laws in their countries (if they qualify for VAT registration). So how can publishers/developers within Europe be 'earning less', if they are already subject to the same VAT laws (albeit with some VAT rate variation between countries), and can make claims on any VAT deficits they incur?
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GabiMoro: GOG says they only charge VAT for european sales, the non-european (or perhaps non EU) countries don't have to pay. Probably the sale is considered to be in the country the customer lives (the product is delivered in that country) and if that country doesn't have VAT or sales tax they are not charged.
Yes, they have to charge VAT for sales within the EU - but the VAT they charge is the 19% VAT rate of Cyprus where their business is registered for VAT.

No, they generally do not have to pay VAT for sales outside of the EU, because it is considered an export from the region. The page regarding EU VAT that I linked to earlier clearly states this.

http://ec.europa.eu/taxation_customs/taxation/vat/how_vat_works/telecom/index_en.htm

"when supplying a consumer in the EU, they must charge VAT in the EU country where the business is based, no matter where the customer belongs
[Article 45 VAT Directive]"

" Business or consumer outside the EU - Usually no EU VAT charged.
[Articles 44 and 59 VAT Directive]"

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StormHammer: By implementation of a regional price in Europe, those European companies are now seeing a dramatic rise in income from sales (for new games) compared to their US counterparts, because you already charged VAT as a matter of course. GOG.com and it's European partners will see all of that ~ 35% increase in price, because you have already been charging VAT at 19% rate (or above). There will still be a disparity between what European and US companies will earn on European sales. Raising the price for a specific region does nothing to alter that disparity, while negatively impacting the end consumer.
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GabiMoro: As I said before, It doesn't matter if the developer is european or not, because they can not reclaim this VAT.

You are right, the price should only rise for 19-27%, not 35%. For the new regionally-priced games all partners (the european developers and the non-european developers) instead of losing a part from the sale come to not only matching income from non european customers but to even earn more (the difference between 35% increase in price and 19-27% VAT).
My point is that European companies are used to dealing with VAT calculations. It is a normal part of conducting their business in the EU. See my earlier response where I went into more detail.
Post edited March 05, 2014 by StormHammer
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StormHammer: Just in time for 2015, when VAT must be charged at the rate in the country where the customer is based within the EU, and not at the rate (19%) where the business is registered for VAT (Cyprus).
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SirPrimalform: This doesn't really explain much. GOG were already dealing with paying VAT for EU customers but not for the rest of the world, all with one price in one currency. I also don't see how putting most of Europe in a bucket marked EUR goes in any way towards helping GOG deal with different VAT rates.
Well, I'm just not one to believe in coincidences, and it seems curious to me that regional pricing is being rolled out now when there is a change to tax rules on the horizon for companies based in the EU, coming into effect from the start of 2015. Maybe I'm seeing a link where there isn't one.

I imagine the price increase for regional pricing in Europe (and elsewhere) will undoubtedly help to offset any additional costs incurred (systems and man hours) for sorting through that VAT mess. :/
Post edited March 05, 2014 by StormHammer