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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
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skeletonbow: Except that nobody is forced to buy anything at all on GOG.com. People choose to do so, or they choose not to do so, there is no forcing going on at any price. If someone pays more for a game than the game returns to them in entertainment value, or more than they can budget for games in a given timeframe then I'd say they might have chosen poorly. Nobody should pay any more than what they personally feel is a fair price for them. Not just at GOG, but anywhere for anything. Paying more for something than you think it's worth is ripping /yourself/ off unless it is a life necessity. If a price is too high by any metric, one simply need not buy the given product in question at all as nobody is forcing anyone to buy anything here.
Because nobody is forced to buy anythin, if the cost is not fair people won't pay it... And maybe they will pirate it. GOG is wrong, DRM-Free is important but fair price is the best weapon against piracy.

Edited: I have a perfect reply for your post. But the truth is that I can't say a word, since it is politically incorrect (taxes, banks and governs are involved in it). ;-)
Post edited March 05, 2014 by Gearmos
Hello,

You only need to make a good game and publish it yourself on your own website. And you are all good in the games industry. The inflated 300 million dollar budgets for 2 programmers, 2 grafik designers, 50 manager types and 250 salary-man plus their families that only push papers around and 50 call girls are what is the doom of the industry. And the costs for race cars to amuse the game designers. Don't forget the 250 million bribes for the game journalism. That is AAA developement. If you cut all unnecessary costs you could develope games with a fraction of modern budgets. When each AAA release has to be a mega blockbuster to break even that is not gonna work. But hey thanks god we as taxpayers can bail in with our taxpayer money when those big credits fail.

Have a nice day
Post edited March 05, 2014 by torqual76
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torqual76: Hello,

You only need to make a good game and publish it yourself on your own website. And you are all good in the games industry. The inflated 300 million dollar budgets for 2 programmers, 2 grafik designers, 50 manager types and 250 salary-man plus their families that only push papers around and 50 call girls are what is the doom of the industry. And the costs for race cars to amuse the game designers. Don't forget the 250 million bribes for the game journalism. That is AAA developement. If you cut all unnecessary costs you could develope games with a fraction of modern budgets. When each AAA release has to be a mega blockbuster to break even that is not gonna work. But hey thanks god we as taxpayers can bail in with our taxpayer money when those big credits fail.

Have a nice day
Yeah this was especially shown last time in the release of Rome 2 Total war. The last big AAA game to be and then nothing came out of that. It was more a release of alfa version late stage and the game is stil broken today.
Post edited March 05, 2014 by Matruchus
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StormHammer: Just in time for 2015, when VAT must be charged at the rate in the country where the customer is based within the EU, and not at the rate (19%) where the business is registered for VAT (Cyprus).
This doesn't really explain much. GOG were already dealing with paying VAT for EU customers but not for the rest of the world, all with one price in one currency. I also don't see how putting most of Europe in a bucket marked EUR goes in any way towards helping GOG deal with different VAT rates.

Also if this really were the case, I'd expect GOG to come out and say something instead of the abysmal way they have handled this (being condescending and trying to make out that this is for our benefit).
Post edited March 05, 2014 by SirPrimalform
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skeletonbow: ... Except that nobody is forced to buy anything at all on GOG.com. People choose to do so, or they choose not to do so, there is no forcing going on at any price. If someone pays more for a game than the game returns to them in entertainment value, or more than they can budget for games in a given timeframe then I'd say they might have chosen poorly. Nobody should pay any more than what they personally feel is a fair price for them. Not just at GOG, but anywhere for anything. Paying more for something than you think it's worth is ripping /yourself/ off unless it is a life necessity. If a price is too high by any metric, one simply need not buy the given product in question at all as nobody is forcing anyone to buy anything here.

Now I have to admit that my above statements are under ideal conditions and I am making some assumptions. I'm assuming that nobody actually has a gun to their head with someone forcing them to buy games here, and that they're not being coerced or manipulated or having someone telling them if they don't do it they'll make them listen to Justin Bieber all day long. There are lots of other scenarios which could happen and I can't prove that any of them aren't happening. I just think it is highly unlikely, and that any money spent here was the result of a conscious calculated decision of the free mind of the purchaser with nobody forcing them to do it beyond their wishes.

But I could be wrong too. There might be sweat shops out there forcing starving children to buy GOG games or something. Foxconn? Who knows... ;oP
I would say that this is just not how the world works. People will want to have a game as badly here as they want it anywhere else and if the price is higher here in every single case because the publisher fixes the price for all selling channels, people will be effectively forced to pay more than elsewhere. As simple as that.

But if you want to be deliberately generous and pay 50% more, please consider sending me a bit of money from time to time. I will gladly take it and put it to good use.
A couple more thoughts on regional pricing.

I am going to use a term from philosophic discussions a lot in this post, "morally right/wrong" as well as "legal".

Several posts above mentioned that it might me morally wrong to circumvent regional prices by stating you're in a different region than you really are to get a cheaper deal.

ASSUMING that it is so (which is very arguable), which of the following you also consider morally wrong? Which of them /should/ be illegal?

All following examples assume price in region A is higher than price in region B.

* A person in region A asks their friend in region B to buy and gift the game for them.

* A person in region A asks their friend in region B to buy and gift the game for them, compensating the expense.

* A person in region B offers to buy and gift a copy of the game anyone from region A at cost.

* A person in region B offers to buy and gift a copy of the game anyone from region A at a slight margin to cover the hassle.

* A person in region B offers to buy and gift a copy of the game anyone from region A at profit (obviously still below the region A price).

* A publisher disallows gifting games bought in region B outside of region B.

* A publisher disallows gifting games bought in region B at all.

* A publisher creates a region lock/DRM that allows games bought in region B to only be played in region B.

* A publisher creates a region lock/DRM that allows people in region B to only buy games for region B, which can only be played in region B. Not allowing those people to buy games playable anywhere at a higher (region A) price.

* A person living in region B who bought the game in region B is traveling abroad for a prolonged time and fakes/masks their location to circumvent any of those restrictions.

* A person living in region B is traveling abroad for a prolonged time and buys the game there on region A conditions.

* A person living in region B fakes/masks their location to circumvent any of those restrictions.

* A person living in region A fakes/masks their location to get a copy of the game at region B price and play it.

* A person living in region B is traveling abroad for a prolonged time and pirates the game he owns to be able to play it.

* A person living in region A is traveling in region B for a prolonged time and fakes/masks their location to buy the game without region B restrictions.

* A person living in region A is traveling in region B for a prolonged time bought a game while in region B and fakes/masks their location when back home to circumvent any of those restrictions.

* A person living in region A who bought the game in region B pirates that game to be able to play it back home.

* A publisher makes game bought in region B only available in region B language.

* A person living in region B pirates the game to circumvent the regional lock on (extremely crappy) translation.
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GabiMoro: ...It doesn't matter if the developer is european or not, they earn less from sales to a european customer comparing to sales to a non-european customers. EDIT: or GOG earns less, or both the the developer and GOG. ...
But other countries have VAT too? Does GOG has to pay it or do they additionally have to pay customs, since they are based in Cyprus and operating from Poland?
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GabiMoro: ...It doesn't matter if the developer is european or not, they earn less from sales to a european customer comparing to sales to a non-european customers. EDIT: or GOG earns less, or both the the developer and GOG. ...
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Trilarion: But other countries have VAT too? Does GOG has to pay it or do they additionally have to pay customs, since they are based in Cyprus and operating from Poland?
I don't think GOG has to pay any customs.

The only VAT that could be reclaimed is the VAT that is paid. I see only 1 posibility in what StormHammer said:

GOG purchases the games from the developers. If the developer is based in Europe (and is VAT-registered) then GOG also pays VAT, aditional to the game price. All the money is going to the developer and he will have to pay to the state budget the VAT he collected from GOG (simply speaking).
This VAT (paid by GOG) can be reclaimed by GOG (because is for a service which is bussines -related).

GOG then sells the game to the customers for a bigger price. If the customer is from EU then the price includes VAT, so they have less income, because this VAT will have to be paid to the state budget.

But it's possible the whole deal doesn't work like that, with GOG buying the game from the developer and then selling to the customers. Perhaps they only intermediates the deal between the developer and the customer, and they are not buying the game from the developer, they only get a cut from every sale they make, I don't know.
Post edited March 05, 2014 by GabiMoro
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CheeseshireCat: That's odd. Why do I get only the USD price now then? O.o
The IP address you are using may be (mis)flagged as US - a visit to http://www.ipillion.com/ or http://www.ip-report.com/show-ip-address.php will provide geo-location data on your current IP (though GOG may not be using the same database - nonetheless if those sites have you in the Motherland, that should provide useful backup for a support ticket).
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StormHammer: Just in time for 2015, when VAT must be charged at the rate in the country where the customer is based within the EU, and not at the rate (19%) where the business is registered for VAT (Cyprus).
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SirPrimalform: This doesn't really explain much. GOG were already dealing with paying VAT for EU customers but not for the rest of the world, all with one price in one currency. I also don't see how putting most of Europe in a bucket marked EUR goes in any way towards helping GOG deal with different VAT rates.
It also doesn't explain why African, South American and Asian customers are being so royally shafted price-wise (see the AoW3 Price Thread for details). A flat rate 20% increase for EU purchases would be reasonable but variations of over 300% (comparing lowest US$16.99 to highest US$54.99) are not.
Post edited March 05, 2014 by AstralWanderer
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Trilarion: But other countries have VAT too? Does GOG has to pay it or do they additionally have to pay customs, since they are based in Cyprus and operating from Poland?
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GabiMoro: I don't think GOG has to pay any customs.

The only VAT that could be reclaimed is the VAT that is paid. I see only 1 posibility in what StormHammer said:

GOG purchases the games from the developers. If the developer is based in Europe (and is VAT-registered) then GOG also pays VAT, aditional to the game price. All the money is going to the developer and he will have to pay to the state budget the VAT he collected from GOG (simply speaking).
This VAT (paid by GOG) can be reclaimed by GOG (because is for a service which is bussines -related).

GOG then sells the game to the customers for a bigger price. If the customer is from Eu then the price includes VAT, so they have less income, because this VAT will have to be paid to the state budget.

But it's possible the whole deal doesn't work like that, with GOG buying the game from the developer and then selling to the customers. Perhaps they only intermediates the deal between the developer and the customer, and they are not buying the game from the developer, they only get a cut from every sale they make, I don't know.
The second one. ;-) GOG Ltd is based in Cyprus, so they apply the Cyprus VAT for EU sales.

Another "famous" example: Amazon EU Sarl is based in Luxembourg, so they apply a "super-reduced" 3% VAT rate for eBooks.
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CheeseshireCat: ...ASSUMING that it is so (which is very arguable), which of the following you also consider morally wrong? Which of them /should/ be illegal? ...
Cross region gifting with compensation I see as a legit way. If GOG doesn't want it they can forbid it. And also you cannot just forbid someone to have a game for a good price just because his location is a specific one. This is kind of discrimination. Anyway I expect GOG will forbid it soon.

Professional key sellers are just a byproduct of regional prices. If there is a demand, there will be business. As long as there are regional prices it's okay. Of course GOG can forbid it, then it is not okay anymore.

Publishers enforcing games to be only played in one region (or having languages only there) are effectively employing DRM. One just shouldn't buy such games at all.

Persons who travel can of course buy from the region they are currently located in as long as GOG doesn't forbid it.

Piracy is in the overwhelming majority of cases not okay, neither legally nor morally. Unless the game is abandoned or ridiculously high priced (which isn't the case here).

Circumventing the regional pricing by using a proxy seems to be allowed currently, but probably soon the TOS of GOG will be changed and then it is illegal and then also morally wrong.

To summarize: Faking or pirating something is bad. Exploiting publicly known loopholes against greedy publishers is mostly okay. Publishers enforcing regions is DRM. Regional pricing in itself is questionable.

The best strategy is not buying anymore or buying while on travel or having a buddy in a low priced region.
Post edited March 05, 2014 by Trilarion
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jtsn: For EU residents it makes most sense to import games in these price ranges from Asia or the US instead of buying them from Cyprus. Customs usually don't charge import taxes below 5 Euros, that means with 19 % VAT everything up to 22 Euro is tax-free. All "classics" on GOG are way below this, so an US resident could buy and resell them to EU residents fix the VAT problem.
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Pidgeot: There's no difference between the final EU and US price in the current system - and with the proposed prices for classics, the difference will at most be a few cents. There's no problem to fix, because GOG fixed it by swallowing VAT - it's just not worth the effort.
That was a more general thought. If I as customer want to make sure, that a non-EU based game developer gets a maximum out of my money, I buy directly from him and not from an online store based in Cyprus. Simple as that.
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Pidgeot: There's no difference between the final EU and US price in the current system - and with the proposed prices for classics, the difference will at most be a few cents. There's no problem to fix, because GOG fixed it by swallowing VAT - it's just not worth the effort.
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jtsn: That was a more general thought. If I as customer want to make sure, that a non-EU based game developer gets a maximum out of my money, I buy directly from him and not from an online store based in Cyprus. Simple as that.
The problem is where there is no option available to buy directly.
Post edited March 05, 2014 by Matruchus
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Matruchus: The problem where there is no option available to buy directly.
That's a problem for the game developer/publisher, not for me. They are in need of my money...
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kaileeena: I am really happy that this letter had exposed a lot of GOG set of lies instead of doing the effect intended which was just shut us up. Hopefully a large number of users here will take their business somewhere else when possible so hopefully gaming businesses learn that lying to customers is never a good practice.

Just FYI, there are a number of companies out there that has values and stick with them, and some are really big companies and they understand that dropping their values will have big effect on their business. But for some reason, the smart guy(s) who came up with this idea in GOG, underestimated the intelligence of his customer base.

Continuing to boycott GOG as much as possible.
I'm still on the fence regarding this.

Curently the price for AOW III varies depending on where on GOG I look. For the time being it would seem to be $39,99. I can only assume that the fact I'm also seeing $49.99 is either the regional price showing up, or just general shoddy work from the maintenance monkies @GOG. Not enough bananas for the monkies to function perhaps

Either alternative seem equally viable given recent unfoldings.

Am now trying to come to terms with that even though I really don't want to take my money to Steam, at least it's a long time since I realised they sc**w me over with their regional pricing and forced EUR.

Really not sure where I want to spend my future gaming money.
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Post edited March 05, 2014 by Yeti575