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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
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slahounek: Im still wondering about this.. But there are NONE special conversion rate fees, when Ure paying by a credit/debit card online in any currency but your domestic one... the conversion rate of your bank at that moment applies, no more surplus.
Count yourself fortunate - most UK credit/debit cards charge 2-3% extra for foreign currency purchases.
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CheeseshireCat: ...Don't see anyone report Russian price being still active either, but I would really laugh my arse off if GOG made a special exception just for me.
*cough* The price list in my post just above includes an entry for RUB699.00. *cough*
Post edited March 04, 2014 by AstralWanderer
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slahounek: Im still wondering about this.. But there are NONE special conversion rate fees, when Ure paying by a credit/debit card online in any currency but your domestic one... the conversion rate of your bank at that moment applies, no more surplus.
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AstralWanderer: Count yourself fortunate - most UK credit/debit cards charge 2-3% extra for foreign currency purchases.
Somebody has to pay for the service, so if the bank isn't charging for it, then it's a pretty good bet that they're making up for it with somewhat worse conversion rates or lower deposit rates.

I think from a business perspective that it makes sense for GOG to be collecting money in several different currencies as it helps to shelter them a bit from currency value fluctuations, but it's rather insulting for the French Monk to suggest that this makes things more convenient for people.

It makes things more convenient for some people, but it's a much, much worse deal for people living in Eastern Europe that don't use the Euro and have just been told to pay a much higher amount than we do in the US.
I am really happy that this letter had exposed a lot of GOG set of lies instead of doing the effect intended which was just shut us up. Hopefully a large number of users here will take their business somewhere else when possible so hopefully gaming businesses learn that lying to customers is never a good practice.

Just FYI, there are a number of companies out there that has values and stick with them, and some are really big companies and they understand that dropping their values will have big effect on their business. But for some reason, the smart guy(s) who came up with this idea in GOG, underestimated the intelligence of his customer base.

Continuing to boycott GOG as much as possible.
Anyone remember this video from gog promoting no regional pricing on gog?
http://www.youtube.com/watch?v=nRdfYwvGTos
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kaileeena: I am really happy that this letter had exposed a lot of GOG set of lies instead of doing the effect intended which was just shut us up. Hopefully a large number of users here will take their business somewhere else when possible so hopefully gaming businesses learn that lying to customers is never a good practice.

Just FYI, there are a number of companies out there that has values and stick with them, and some are really big companies and they understand that dropping their values will have big effect on their business. But for some reason, the smart guy(s) who came up with this idea in GOG, underestimated the intelligence of his customer base.

Continuing to boycott GOG as much as possible.
GOG.com wants to stick with the removal of "One world, fair price", because they think it is a good idea, so the only way to "persuade" them, seems to show GOG.com's bottom line that many of us think otherwise

We will have to wait and see if the new cusomers this change brings will make up for the old customers this change turns away.
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slahounek: Im still wondering about this.. But there are NONE special conversion rate fees, when Ure paying by a credit/debit card online in any currency but your domestic one... the conversion rate of your bank at that moment applies, no more surplus.
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AstralWanderer: Count yourself fortunate - most UK credit/debit cards charge 2-3% extra for foreign currency purchases.
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CheeseshireCat: ...Don't see anyone report Russian price being still active either, but I would really laugh my arse off if GOG made a special exception just for me.
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AstralWanderer: *cough* The price list in my post just above includes an entry for RUB699.00. *cough*
That's odd. Why do I get only the USD price now then? O.o
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TheFrenchMonk: Hi pds41,

Regional pricing means that your bank will not charge you extra fees to convert your purchase from USD to GBP i.e. we can guarantee that what you see is what you pay. That's good for you guys in my humble opinion.
Hey Monk, care to explain why did you pull the "... BUT, we WILL charge you an amount in USD" thing then?
Post edited March 05, 2014 by CheeseshireCat
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StormHammer: trying to dress it up in marketing spin that these poor publishers are 'earning less' because of VAT is a bit disingenuous to your customers, and takes us for fools.
Add the fact that psychological prices also disrespects customers and we are on the same page.
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Pidgeot: The entire point of regional pricing is profit maximization. Prices are adjusted to account for extra fees and market conditions. Those prices have roots dating back a long time, before Steam even existed.

Imagine if a game normally sells for the equivalent of A dollars in some country X.
GOG, on the other hand, would offer this title for B dollars worldwide.

Suppose that B > A. Virtually no one in X would buy the game from GOG in that case, and the publisher is still making the same amount of money that they'd expect without a GOG release - the publisher takes no harm from doing a GOG release.
If A > B, on the other hand, then GOG is undercutting the market in X. This means less profit for the publisher, and they're not interested in that - so they're not going to put it on GOG.

I'm not saying this is fair - because it isn't. It is, however, what the market for large publishers has evolved into, and the solution you see is the best one under the restrictions.

Yes, you can make the exact same arguments for DRM, but at the end of the day, DRM is a technical restriction, not an economic one. Economics restrictions are much harder to deal with.
You articulate some good points here, thanks for posting.
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HypersomniacLive: Thanks for posting this, with all this back and forth about how VAT is applied and how GOG takes a hit by absorbing it, I wanted to post something similar, but you did a much better job than I would have done.

And I completely agree with your closing paragraph.

Cheers!
You're welcome.

Here is an interesting document to read, for anyone interested:

http://ec.europa.eu/taxation_customs/taxation/vat/how_vat_works/telecom/index_en.htm

Here are a few quotes from said document:

Example {of electronic services}*

A Hungarian company sells an anti-virus program to be downloaded through its website to businesses or private individuals in Australia.

There is no charge to Hungarian or other EU VAT on this service.

When supplying a consumer in the EU, they {the company}* must charge VAT in the EU country where the business is based, no matter where the customer belongs
[Article 45 VAT Directive]
* text between { } and emphasis is my addition for clarification purposes.

Therefore we can assume the VAT rate currently being charged by GOG.com to customers in other EU countries is the 19% Cyprus VAT rate. Any countries outside of the EU are exempt from VAT charges due to export laws.

And finally, something that may explain why everyone is suddenly switching to Regional Pricing:

New rules from 2015

From 1 January 2015, telecommunications, broadcasting and electronic services will

always be taxed in the country where the customer belongs*

– whether customer is a business or consumer

– whether supplier based in the EU or outside

* For a business (taxable person) = either the country where it is registered or the country where it has fixed premises receiving the service.

* For a consumer (non-taxable person) = the country where they are registered, have their permanent address or usually live.
Guillaume Rambourg wrote:

I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above.
Just in time for 2015, when VAT must be charged at the rate in the country where the customer is based within the EU, and not at the rate (19%) where the business is registered for VAT (Cyprus).
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skeletonbow: ... if the price offered to me was 50% higher I personally would not be angry about it. ... That's just how it is for me, and I'm not suggesting in the slightest way that it is how it is for everyone, nor that it should be. This whole thing is a very individual thing really with no right or wrong per se. just how it is for the individual.
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Trilarion: I'm convinced that for most of the other customers the price indeed matters quite a lot. For example only a few people are willing to pay more than what is strictly necessary. Also I want to mention again that the regional pricing is not a voluntary thing that only applies to those who like it.

It's not like being generous but more like being forced to pay more.
Except that nobody is forced to buy anything at all on GOG.com. People choose to do so, or they choose not to do so, there is no forcing going on at any price. If someone pays more for a game than the game returns to them in entertainment value, or more than they can budget for games in a given timeframe then I'd say they might have chosen poorly. Nobody should pay any more than what they personally feel is a fair price for them. Not just at GOG, but anywhere for anything. Paying more for something than you think it's worth is ripping /yourself/ off unless it is a life necessity. If a price is too high by any metric, one simply need not buy the given product in question at all as nobody is forcing anyone to buy anything here.

Now I have to admit that my above statements are under ideal conditions and I am making some assumptions. I'm assuming that nobody actually has a gun to their head with someone forcing them to buy games here, and that they're not being coerced or manipulated or having someone telling them if they don't do it they'll make them listen to Justin Bieber all day long. There are lots of other scenarios which could happen and I can't prove that any of them aren't happening. I just think it is highly unlikely, and that any money spent here was the result of a conscious calculated decision of the free mind of the purchaser with nobody forcing them to do it beyond their wishes.

But I could be wrong too. There might be sweat shops out there forcing starving children to buy GOG games or something. Foxconn? Who knows... ;oP
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skeletonbow: I just think it is highly unlikely, and that any money spent here was the result of a conscious calculated decision of the free mind of the purchaser with nobody forcing them to do it beyond their wishes.

But I could be wrong too.
I can bet you're dead wrong there.

An awful lot of purchases are not calculated but impulsive. And selling stuff relies on workings of human mind to trigger that.
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StormHammer: Just in time for 2015, when VAT must be charged at the rate in the country where the customer is based within the EU, and not at the rate (19%) where the business is registered for VAT (Cyprus).
... That... Will be one Hell to figure out based on IP geolocation :)
Post edited March 05, 2014 by CheeseshireCat
The difference in VAT is really negligent so I really don't understand all the fuss to change to regional fair pricing. In the same example when my company had to change prices because of VAT increase then the prices stayed the same, because it was deemed that there would be more problems with coversion of prices and since normal or "standard" margin on a product is so or so normally 100% of its nominal value I really don't see the reason for this. The VAT difference between countries just marginally diminshes their profit. And yes this is normal practice in every company I know or have worked at.
Post edited March 05, 2014 by Matruchus
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StormHammer: If publishers decided on the $5.99 and $9.99 you are currently charging for classic titles, then they would have done so knowing that as a VAT-registered company you would have to pay VAT, and they would therefore receive a percentage of a reduced net value on each sale in regions outside of the US. This is business as usual, and if they had wanted to improve their profit margin, they would have negotiated for higher prices at the time. Of course, this does not really apply to more recent titles on the storefront from indie developers, where the prices already vary greatly to reflect any additional costs they may incur. I must therefore assume that during negotiation with GOG.com, those indie developers accounted for any 'perceived' losses due to the inclusion of VAT costs - and those within Europe would not even be affected, as they can reclaim VAT if necessary.
In Romania (and probably in most Europe) VAT-registered companies operate like this: for any good and services they buy, but only if they are bussines-related they pay VAT. This is the deductibile VAT.
For the goods/services they sell they charge the customers VAT. This is the VAT collected.

At the end of the month (or 3 months, depending) they compare the 2 VATs: usualy, if the company has profit and is not doing tax evasion (not registering some incomes) the VAT collected is bigger than the deductibile VAT.
The difference between 2 VATs (VAT collected - VAT deductible) is the final VAT that they have to pay to the state budget. The bigger the VAT collected, the more they have to pay.

On a side note, usually when a company is doing some big investments they may have higher expenses than incomes (sales). In this case they paid more VAT for goods and services than the VAT they collected from their sales. In this case VAT deductible is higher that VAT collected and the difference (VAT deductible - VAT collected = VAT recoverable) may indeed be reclaimed. The state will pay the company this difference, but this case has nothing to do with what you said.

How could the publishers/developers within Europe reclaim VAT? This is not a VAT that is paid by the developer, it's a VAT (charged for their sales) collected either by the developer from GOG either by GOG from the customers, VAT that should be paid to the state budget.
The only VAT that could be reclaim is the VAT that is paid.

It doesn't matter if the developer is european or not, they earn less from sales to a european customer comparing to sales to a non-european customers. EDIT: or GOG earns less, or both the the developer and GOG.

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StormHammer: What you are basically saying here is that a publisher based in the US is earning less due to the fact that you are required to charge VAT on sales in Europe, which is normal business practice, and now you want to charge more so that these publishers (and you) make more profit on each sale. You cannot really argue that raising prices by 35% (on average) in Europe for new games in your catalogue is to make up for some perceived profit loss due to charging for VAT - because that percentage bears no relation to the actual VAT rate (19%) you are already charging on each sale. It is nearly double, and European companies are getting a freebie because they are not affected by this VAT problem (as I will show below).
Sure they are affected, it's not the same if they get 7$ OR 7$ from which 1,59$ represents VAT.
They can not reclaim this 1,59$, eventualy they will have to pay this VAT to the state.

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StormHammer: In addition, publishers/developers within Europe also have to operate their business in accordance with VAT laws in their countries (if they qualify for VAT registration). So how can publishers/developers within Europe be 'earning less', if they are already subject to the same VAT laws (albeit with some VAT rate variation between countries), and can make claims on any VAT deficits they incur?
GOG says they only charge VAT for european sales, the non-european (or perhaps non EU) countries don't have to pay. Probably the sale is considered to be in the country the customer lives (the product is delivered in that country) and if that country doesn't have VAT or sales tax they are not charged.

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StormHammer: By implementation of a regional price in Europe, those European companies are now seeing a dramatic rise in income from sales (for new games) compared to their US counterparts, because you already charged VAT as a matter of course. GOG.com and it's European partners will see all of that ~ 35% increase in price, because you have already been charging VAT at 19% rate (or above). There will still be a disparity between what European and US companies will earn on European sales. Raising the price for a specific region does nothing to alter that disparity, while negatively impacting the end consumer.
As I said before, It doesn't matter if the developer is european or not, because they can not reclaim this VAT.
You are right, the price should only rise for 19-27%, not 35%. For the new regionally-priced games all partners (the european developers and the non-european developers) instead of losing a part from the sale come to not only matchting income from non european customers but to even earn more (the difference between 35% increase in price and 19-27% VAT).
Post edited March 05, 2014 by GabiMoro
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Matruchus: The difference in VAT is really negligent so I really don't understand all the fuss to change to regional fair pricing. In the same example when my company had to change prices because of VAT increase then the prices stayed the same, because it was deemed that there would be more problems with coversion of prices and since normal or "standard" margin on a product is so or so normally 100% of its nominal value I really don't see the reason for this. The VAT difference between countries just marginally diminshes their profit. And yes this is normal practice in every company I know or have worked at.
Well yes but you see, the game industry is a rough industry with a ton of contenders and in order to survive you need to fight with everything you got, that means that any excuse to keep prices artificially high is used so that more companies can survive, it benefits the industry as a hole that more $$$ is taken from our pockets BUT that isn't really a problem for me atleast, my problem is that it has to be hidden away behind walls such as regional pricing.

Being honest and upfront with your customers is what should be your prime concern and the money will follow. In this particular case, we get the "Great news"-thing and we get a refusal on showing what the rest of the world pays, we get some vague advantages about how it will be better for us to pay in ->insert random coinage<- and so on instead of being honest and upfront.
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Matruchus: The difference in VAT is really negligent so I really don't understand all the fuss to change to regional fair pricing. In the same example when my company had to change prices because of VAT increase then the prices stayed the same, because it was deemed that there would be more problems with coversion of prices and since normal or "standard" margin on a product is so or so normally 100% of its nominal value I really don't see the reason for this. The VAT difference between countries just marginally diminshes their profit. And yes this is normal practice in every company I know or have worked at.
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jpvg: Well yes but you see, the game industry is a rough industry with a ton of contenders and in order to survive you need to fight with everything you got, that means that any excuse to keep prices artificially high is used so that more companies can survive, it benefits the industry as a hole that more $$$ is taken from our pockets BUT that isn't really a problem for me atleast, my problem is that it has to be hidden away behind walls such as regional pricing.

Being honest and upfront with your customers is what should be your prime concern and the money will follow. In this particular case, we get the "Great news"-thing and we get a refusal on showing what the rest of the world pays, we get some vague advantages about how it will be better for us to pay in ->insert random coinage<- and so on instead of being honest and upfront.
Yeah thats the problem. This industry is really not about competition. It just a form of cartel.

In every other industry if the prices are the same the companies get punished - since that means that they have distributed the market between themselves.
Post edited March 05, 2014 by Matruchus