It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
avatar
Matruchus: Hey guys there is another game on GOG to be added on rip-off pricing list. Tales of the Monkey island now cost 34.99$.
It seems the effect of regional pricing is already here.
avatar
JudasIscariot: Wat?

It was always that price here.
Was just about to say that. U.S. based and that's the price showing here.
Just thought of a good punishment video if regional pricing doesn't work out. Have the GOG staff admit they were wrong and sincerely apologize to their customers.

Conversely,

if things do work out, have those who have kicked up an almighty stink here on the forums over this make a video admitting that they were wrong and sincerely apologize to GOG staff.

Win - win in my opinion.
avatar
Raventiger: Just thought of a good punishment video if regional pricing doesn't work out. Have the GOG staff admit they were wrong and sincerely apologize to their customers.

Conversely,

if things do work out, have those who have kicked up an almighty stink here on the forums over this make a video admitting that they were wrong and sincerely apologize to GOG staff.

Win - win in my opinion.
I like that its a great idea but with one problem.......the gog staff would do but 99% of those that kicked up a stink wouldn't.
avatar
Raventiger: Just thought of a good punishment video if regional pricing doesn't work out. Have the GOG staff admit they were wrong and sincerely apologize to their customers.

Conversely,

if things do work out, have those who have kicked up an almighty stink here on the forums over this make a video admitting that they were wrong and sincerely apologize to GOG staff.

Win - win in my opinion.
avatar
boldee: I like that its a great idea but with one problem.......the gog staff would do but 99% of those that kicked up a stink wouldn't.
hmmm, at least I could get them to talk to each like human beings for a moment? No, .. oh well I am a dreamer.
avatar
Raventiger: Just thought of a good punishment video if regional pricing doesn't work out. Have the GOG staff admit they were wrong and sincerely apologize to their customers.
It wouldn't be the first time.
avatar
CarrionCrow: Was just about to say that. U.S. based and that's the price showing here.
It must have had one hell of a promo then, since I own it.
avatar
CarrionCrow: Was just about to say that. U.S. based and that's the price showing here.
avatar
P1na: It must have had one hell of a promo then, since I own it.
Well I was just compairing it to local retail price which is 16.40€ in local Mueller store and that is no where near the price that is on GOG. The same for Divinity Dragon Commander: 24.99€ retail + GOG key to activate on GOG.
avatar
CarrionCrow: Was just about to say that. U.S. based and that's the price showing here.
avatar
P1na: It must have had one hell of a promo then, since I own it.
It had a 60% promo at GOG launch, and it's been featured several times since then.
avatar
P1na: It must have had one hell of a promo then, since I own it.
avatar
Matruchus: Well I was just compairing it to local retail price which is 16.40€ in local Mueller store and that is no where near the price that is on GOG. The same for Divinity Dragon Commander: 24.99€ retail + GOG key to activate on GOG.
Retail prices tend to fall significantly (to help sell the game and make room for other things), while digital often stays fairly constant (stock space is essentially infinite) - but that has never had anything to do with regional pricing, and everything to do with the change in business model when going from retail to digital.
Post edited March 04, 2014 by Pidgeot
avatar
Raventiger: Just thought of a good punishment video if regional pricing doesn't work out. Have the GOG staff admit they were wrong and sincerely apologize to their customers.

Conversely,

if things do work out, have those who have kicked up an almighty stink here on the forums over this make a video admitting that they were wrong and sincerely apologize to GOG staff.

Win - win in my opinion.
Even better, have them dress up as monks!
avatar
Raventiger: Just thought of a good punishment video if regional pricing doesn't work out. Have the GOG staff admit they were wrong and sincerely apologize to their customers.

Conversely,

if things do work out, have those who have kicked up an almighty stink here on the forums over this make a video admitting that they were wrong and sincerely apologize to GOG staff.

Win - win in my opinion.
that's not realistic, how wouldn't work this regional pricing for gog ?? they will charge more money for the same games so they will earn more money doing just the same, they'll never apologize as they've already stated that this is a neccesary step for them to take, otherwise thay'll have to start firing people or at least that's what the french monk has said.

i can't find a reason why this change would work for europeans, it's a losing scenario anyway you look at it for us. so saying that we ripped off europeans customer should apologize in any way is not only a bad joke, its insulting
This has probably been answered before in this thread, but I hope you can forgive me for not being able to read through 5000 replies for my answer.

How the hell are these regional prices determined? In particular, how come African or South American countries get charged Eurozone prices? Why does an Ukrainian citizen (who has to good luck not to be in the Eurozone, as all Eurozone members are utterly screwed - check out the so-called regional "fair pricing" for older titles for verification, it happens to be anything but) have to pay more for a game than someone from Swizerland? Why is Poland - home of gog.com - somehow the only European country that is positively affected by regional pricing? Reading up on the AOW3 price list makes my blood boil.
avatar
GOG.com: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above.
Personally, I would have preferred a promise along the lines of: "If this regional pricing bullshit doesn't work out, people avoid these three titles like the plague and we're unable to secure any of the above-mentioned publishers (LucasArts, Microsoft, Take2 and Bethesda), we're taking a step back and re-introduce fair worldwide pricing." I don't care about PR-stunts either. I couldn't care less if you guys decided to made a video of throwing pies into each others faces. My only concern is that I'm getting ripped off, and I don't appreciate it.
Post edited March 04, 2014 by fronzelneekburm
avatar
narrick: that's not realistic, how wouldn't work this regional pricing for gog ?? they will charge more money for the same games so they will earn more money doing just the same, they'll never apologize as they've already stated that this is a neccesary step for them to take, otherwise thay'll have to start firing people or at least that's what the french monk has said.

i can't find a reason why this change would work for europeans, it's a losing scenario anyway you look at it for us. so saying that we ripped off europeans customer should apologize in any way is not only a bad joke, its insulting
For the classics, they are in fact already making less money off of European sales (because of VAT) compared to other regions. The change proposed is going to make that difference a few cents smaller, but it's still going to be less profit compared to a sale to the US.

Yes, the profit from titles like AoW3 is going to be higher, but we've known since The Witcher 2 that new, big-name titles like this would require regional prices.
avatar
narrick: that's not realistic, how wouldn't work this regional pricing for gog ?? they will charge more money for the same games so they will earn more money doing just the same, they'll never apologize as they've already stated that this is a neccesary step for them to take, otherwise thay'll have to start firing people or at least that's what the french monk has said.

i can't find a reason why this change would work for europeans, it's a losing scenario anyway you look at it for us. so saying that we ripped off europeans customer should apologize in any way is not only a bad joke, its insulting
avatar
Pidgeot: For the classics, they are in fact already making less money off of European sales (because of VAT) compared to other regions. The change proposed is going to make that difference a few cents smaller, but it's still going to be less profit compared to a sale to the US.

Yes, the profit from titles like AoW3 is going to be higher, but we've known since The Witcher 2 that new, big-name titles like this would require regional prices.
if they are making less money in europe for classic games i think that's just fair, as gog sells too many games without translation to countries whose native language is not english, and many of those games were translated on release time, so i can just imply that they are saving money by not buying the complete licenses.
aow3 is just one title, but this is the way to go for gog now, so we can expect that those new aaa titles that gog will sign will follow that pricing policy. in one year there will be much more titles with a 25% or higher overprice here in europe.
Post edited March 04, 2014 by narrick
avatar
fronzelneekburm: How the hell are these regional prices determined?
Through the arbitrary of idiocy-powered randomness. Necessarily.

Other models :

- Women's salaries are, on average, lower than men, I think the prices should vary with the customer's gender. Have men/women prices please.

- Black people are statistically less rich than white people. I think there should be different prices for different skin colours.

- Locals are generally better established and economically integrated than immigrants, who usually take low wages jobs anyway. I think the prices should depend on the type of residence permit of the customer.

The videogame market works more and more on insurance companies logic. It's a joy to behold.
Post edited March 04, 2014 by Telika
How will a user's region be determined and can that region be changed?

I'm an American and I usually make online purchases in USD with an American credit card. Currently I live in Taiwan however, and I will probably live in some other countries eventually. What can I expect to happen in this situation?
Post edited March 04, 2014 by ozbonus