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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
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Hollyhock: I foresee that, in my future purchases, I will often prefer the HumbleStore to GOG, as they are capable of deeper discounts and also provide no DRM.
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PixelBoy: I believe one of the most important points for Humble is that they offer Linux support whenever they can. I don't know how big percentage of all potential buyers are Linux users, but AFAIK, Humble is the #1 choice for Linux gamers.

And based on Humble Bundle averages, they are also willing to pay more than Win/Mac users, so discounts are not all that matters.

What is making Humble platform popular too is that they offer Kickstarter projects a solid distribution platform. And KS projects can have their own product page on Humble even before they have any released games. Many projects have actually done this, whereas they apparently must have something to show before GOG even considers them. OTOH, Steam offers a popular beta service for KS projects, as much as that annoys DRM-free gamers. But GOG seems to be falling behind in this, there are many projects that have been confirmed for Steam and/or Humble, but not GOG.

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Zoidberg: Touché!

Please, let's use the correct spelling for foreign words/expression or not use them at all. :P
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PixelBoy: This reminds me of Touché Turtle cartoons, where somebody always calls him "Touchy". :-)
Question is: do we really need unfinished games and preorders for those in this industry?

I myself am guilty of that for some (Mercenary Kings, Broforce) but I still allow me to doubt all this way of doing things...
anyway it's a no win situation for us !
whatever we do on our side regarding regional pricing that gog forced in, in the end it will always prooove the publishers were right against gog

explanation:

1) we boycott titles brought in the catalog with regional pricing: (and to some extent, even boycott it when on sale afterwards just like the angry nerds we are :))

Publishers to gog: "see ? there was no opportunity for us at all to enter your catalog, as there were marginal sales to expect, plus it weights a heavy risk on us with your DRM free policy..."

2) we purchase it but through deviant ways (vpn, gifting, etc)

Publishers to gog: "see ? there is no market outside us ? you believe us fools ? it is just your customer base is not as honnest and fair as you claimed, PLUs it will cost YOU money to deploy the technical assets to ENFORCE respect of regional price and TRACK DOWN offenders !"

3) we purchase the full price or through deviant ways AND spread the drm free copy on torrents in rage !

Publishers to gog: "See ? Your DRM-free is just an open door to rampaging piracy ! We sue YOU and also will revoke the previous licences to sell even our old games we wouldnt be able to maitain ourselves on the market"

4) we purchase the games no matter the price like cattle

Publishers to gog: "See ? People will buy our stuff no matter the price... They dont mind paying higher prices... and we even could charge them higher price for the niche feature of drm free thing... Please bend over a little lower and spread your butt wider so we can keep thrusting in a little more, pals !"

or a mix of those 4... so no matter what we do, WE loose, gaming loose on a global scale

there would be a solution though: purchase the whole shit BUT never download the title frol our account AND ask to cancel the sale and for a refund. And flood gog with refund requests of undownloaded games.

like a DDO$ thing (Distributed Denial Of $weetCash)
Post edited March 04, 2014 by Djaron
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1322: TBH it isn't really fair for me to judge since I have not played it, but the game has horrible a rep. I think some of which as a direct result of the hype that surounded it and the ad campaign for it. There are people who do like the game, though. I think this LP is pretty entertaining: http://lparchive.org/Daikatana/
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JuriJ: Actually IMO Daikatana is a really decent, fun game. It has 4 completely different worlds, impressive choice of weapons, nice gameplay and ...a story. Would be that title released 2 years earlier, it wouldn't be a synonymous of crap but a praised title in a same line with Doom, Quake and Unreal. The problem is that Romero promised 8th Wonder and after that even more each time he made any public announcement. Unfortunately for him, he didn't noticed that in the meantime there were released such titles like SiN, Blood 2 or Shogo (he started working on Daikatana almost right after Quake). And suddenly his game became imitative and didn't offered anything new, innovative or simply original.
The NPC AI is allegedly terrible also, but I can't say that would be much different than most other games either per se. There's also something to be said about games that are so bad they're good too. Having said that, when will we be able to see "Smashing Pumpkins Into Small Piles of Putrid Debris" a.k.a SPISPOPD on GOG.com? ;o)
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Djaron: anyway it's a no win situation for us !
whatever we do on our side regarding regional pricing that gog forced in, in the end it will always prooove the publishers were right against gog

explanation:

1) we boycott titles brought in the catalog with regional pricing: (and to some extent, even boycott it when on sale afterwards just like the angry nerds we are :))

Publishers to gog: "see ? there was no opportunity for us at all to enter your catalog, as there were marginal sales to expect, plus it weights a heavy risk on us with your DRM free policy..."

2) we purchase it but through deviant ways (vpn, gifting, etc)

Publishers to gog: "see ? there is no market outside us ? you believe us fools ? it is just your customer base is not as honnest and fair as you claimed, PLUs it will cost YOU money to deploy the technical assets to ENFORCE respect of regional price and TRACK DOWN offenders !"

3) we purchase the full price or through deviant ways AND spread the drm free copy on torrents in rage !

Publishers to gog: "See ? Your DRM-free is just an open door to rampaging piracy ! We sue YOU and also will revoke the previous licences to sell even our old games we wouldnt be able to maitain ourselves on the market"

4) we purchase the games no matter the price like cattle

Publishers to gog: "See ? People will buy our stuff no matter the price... They dont mind paying higher prices... and we even could charge them higher price for the niche feature of drm free thing... Please bend over a little lower and spread your butt wider so we can keep thrusting in a little more, pals !"

or a mix of those 4... so no matter what we do, WE loose, gaming loose on a global scale

there would be a solution though: purchase the whole shit BUT never download the title frol our account AND ask to cancel the sale and for a refund. And flood gog with refund requests of undownloaded games.

like a DDO$ thing (Distributed Denial Of $weetCash)
Well, for point 1, it'll be interesting: that way, unfair pricing would have a chance to get away. 2 would just be a silly thing for publishers to ask, even games on steam get pirated. Point 3 wouldn't have a point either, when Witcher 2 came out, the pirated copies on torrents were the drm protected ones, cr(h)ackers are just like that, they pirate programs to express their abilities, not to steal sales per se. Point 4 is not really an argument either, people already buy massively at unfair prices with day 1 dlc and so forth on Steam and whatnot...

Hey the more I see it and read some posts here, the more I'm convinced by Doc Guillaume's arguments...
Well, convinced is a pretty big word, but you should get my point... :D

I just wish they stood ground more (and I still want the Witcher 3, I just won't buy it day 1- I guss it'll be point 13 for me then, at least a first :P).
high rated
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Djaron: there would be a solution though: purchase the whole shit BUT never download the title frol our account AND ask to cancel the sale and for a refund. And flood gog with refund requests of undownloaded games.

like a DDO$ thing (Distributed Denial Of $weetCash)
I liked your whole post, but I really love the passive aggressive suggestion :)
That would be a ton of fun to imagine the faces of publisher utterly puzzled as to why ppl buy their games then ask for refunds without even downloading them :)

I am a little sad that GOG thought that we wanted newer games on the site more than holding on to one of the most important part of their offer when they launched (one price to sell them all, I still remember that it used to be a MAJOR argument when they started).
I have a ton of games on gog (over 180) and the immense majority are oldies. the new prices for those is "fairish" but I happen to live in Sweden, so the € is not my currency either, which makes the whole thing just silly to me.

you know... like it used to be.
Attachments:
gog2p.jpg (315 Kb)
Post edited March 04, 2014 by kimvidard
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dhundahl: Yeah, on the new release titles, since GOG is forced to follow the same pricing as everybody else (Steam included) if they wanted to sell those titles. Thinking that this is a price difference that actually tells us anything about GOG seems rather premature at this point, and I'd really wish people would stop saying "prices in Europe", because "prices" is in plural and all we have at this point is the price of one single product at release.
You're right, we only have one price so far. But do you honestly believe there will be a substantial difference with the other regionally priced titles? You said yourself that Gog is following the Steam pricing.
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CarrionCrow: Kinda wishing GOG would put out a fake front page with a pre-order for a lineup of 100 dollar games with preorder DLC, day 1 DLC, day 1 patches and always-online DRM requirements. It'd all be fake as hell, of course, but you'd pretty much be able to taste the rage. Definitely good for laughs. Give it a day or so of people indulging their every "WE WERE RIGHT GOG IS SATAN!!!!!!!!!!!!" fantasy, then turn around and casually reply that it was all a goof.
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spindown: Or, even better, announce that all USD prices will increase by 35% effective next month and see if Americans will remain calm and continue to tell everybody to chill the fuck out because regional pricing is no big deal.
I'm not American, but while I might not be negatively impacted by the regional pricing (no idea really), if the price offered to me was 50% higher I personally would not be angry about it. Not in the least. Not because I can afford to pay more, but rather because GOG.com doesn't owe me anything personally. I'm not entitled to any particular pricetag on anything I buy at GOG or anywhere else. Stores charge prices on things and I simply look at those prices and decide whether or not I need the product bad enough, or desire to have it bad enough that the price I'm being offered on it is a fair exchange of value for money at the time. If it is, and the budget permits - I'll buy it. If not, or budget doesn't permit, I wont. I sure hope I don't have to pay more now but if I do, I wont bat an eye. So it just means if I were charged 50% more, I'd buy 33% less games if I choose to spend the same maximum amount of money, and that my purchases would become much more decisive and less whimsical as they have in the past.

That's just how it is for me, and I'm not suggesting in the slightest way that it is how it is for everyone, nor that it should be. This whole thing is a very individual thing really with no right or wrong per se. just how it is for the individual.
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JudasIscariot: Touche :)
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Zoidberg: Touché!

Please, let's use the correct spelling for foreign words/expression or not use them at all. :P
Touchy, are we?

:-P
Post edited March 04, 2014 by Maighstir
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mobutu: I'm sorry but I cant read your (always) endless walls of text.
Eventually make a tdlr the end, otherwise I strongly believe that 99.9% of readers will just skip your posts.
Actually, I've received a quite significant amount of encouraging positive feedback from my opinions and thoughts both publicly and privately from people who appreciate my opinion and articulation however, so I'll continue to comment on things in a manner I think some people will find valuable as I consider appropriate. Please feel free to skip over my posts if they're not interesting to you however, there is no sense wasting your time on things you find uninteresting. Thanks for the feedback.
last night I had one of those "mixed" dreams that don't follow any significant storyline but are just a mix of various thoughts, pictures and scenes

and in one of those I've seen GOG moving to regional prices, so everyone was angry on the forums, but they immediately stopped as GOG introduced Diablo I and II because of the move :D

I'm not a stupid optimist or anything, but I think if the prices are set reasonably for most of the games (old games I mean), not 1:1, I'm pretty sure we can all enjoy the results in the future :)
Well,
the real problem with the regional pricing is the horribly high amount you have to pay if you are from western europe for example....

Nobody in the net is selling GoG keys for Age of Wonders 3........they demand 39,99 Euro from europeans.

Now google for Age of Wonders 3 keys.......Alot of companies sell Steam keys.

The best legal offer for europeans(Europe key for Steam) is 24,95 Euros.

This gives me the strong feeling, that YOU GoG are about to shoot in yor own foot with this kind of actions.
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spindown: Or, even better, announce that all USD prices will increase by 35% effective next month and see if Americans will remain calm and continue to tell everybody to chill the fuck out because regional pricing is no big deal.
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skeletonbow: I'm not American, but while I might not be negatively impacted by the regional pricing (no idea really), if the price offered to me was 50% higher I personally would not be angry about it. Not in the least. Not because I can afford to pay more, but rather because GOG.com doesn't owe me anything personally. I'm not entitled to any particular pricetag on anything I buy at GOG or anywhere else. Stores charge prices on things and I simply look at those prices and decide whether or not I need the product bad enough, or desire to have it bad enough that the price I'm being offered on it is a fair exchange of value for money at the time. If it is, and the budget permits - I'll buy it. If not, or budget doesn't permit, I wont. I sure hope I don't have to pay more now but if I do, I wont bat an eye. So it just means if I were charged 50% more, I'd buy 33% less games if I choose to spend the same maximum amount of money, and that my purchases would become much more decisive and less whimsical as they have in the past.

That's just how it is for me, and I'm not suggesting in the slightest way that it is how it is for everyone, nor that it should be. This whole thing is a very individual thing really with no right or wrong per se. just how it is for the individual.
Since you are from Canada, you will have the same price as US customers. I see your point, but I don't trust you when you say you wouldn't bother if prices rises 50%... unless you are VERY rich.

I think it wold be nice idea for GOG to introduce "personal prices" for people than won´t be affected by "regional prices" but don´t mind to pay that extra. Just kidding (?)
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Zoidberg: Touché!

Please, let's use the correct spelling for foreign words/expression or not use them at all. :P
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Maighstir: Touchy, are we?

:-P
You're comment isnot logical, sir! Touchy in english has nothing to do with what "touché" means in the curent conntext.

;)
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burneyx: ...This gives me the strong feeling, that YOU GoG are about to shoot in yor own foot with this kind of actions.
But shooting in yor own foot is becoming the industry standard. :)

I guess the sales will go down but not completely. Sombebody will pay the $55 which is the upper limit. In the end it probably all comes down to how many AAAs for which price exactly are hitting the site. Maybe it is enough for GOG to expand. I won't buy many games here in the near future - I'll rather wait how it all plays out, how the effective conversion rates really develop, if price excesses occur.
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burneyx: ...This gives me the strong feeling, that YOU GoG are about to shoot in yor own foot with this kind of actions.
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Trilarion: But shooting in yor own foot is becoming the industry standard. :)

I guess the sales will go down but not completely. Sombebody will pay the $55 which is the upper limit. In the end it probably all comes down to how many AAAs for which price exactly are hitting the site. Maybe it is enough for GOG to expand. I won't buy many games here in the near future - I'll rather wait how it all plays out, how the effective conversion rates really develop, if price excesses occur.
This seems like the most decent decision to me too, wait and see, not pay for what you don't want to pay in the meantime...