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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
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CarrionCrow: Kinda wishing GOG would put out a fake front page with a pre-order for a lineup of 100 dollar games with preorder DLC, day 1 DLC, day 1 patches and always-online DRM requirements. It'd all be fake as hell, of course, but you'd pretty much be able to taste the rage. Definitely good for laughs. Give it a day or so of people indulging their every "WE WERE RIGHT GOG IS SATAN!!!!!!!!!!!!" fantasy, then turn around and casually reply that it was all a goof.
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spindown: Or, even better, announce that all USD prices will increase by 35% effective next month and see if Americans will remain calm and continue to tell everybody to chill the fuck out because regional pricing is no big deal.
I'd just buy less. That's it. Would still wait for sales, would still need to really be impressed to pay full price. If anything, looking at me as just one customer, the companies that want regional pricing would have to be pretty fucking amazing, since I never buy things full price to begin with.
I think that GOG needed to do something so they could grow or at least remain at same level of income.

Many customers already have their must-buy games from GOG catalogue, and the remaining games they'll only buy at very big discounts, meaning very low income for GOG. Even if you were a big suporter of GOG last year it doesn't mean you'be the same this year (not because you don't want it, but because there less new games for you to buy).

Most of the good older games that are not already here are in a legal mess or the publishers don't want to bring them here. GOG is running out of options. Thay even lost some games (the Fallouts).

It's true that with every passing year new games become classics but there are some problems:
- the new AA or AAA games tend to be exclusive to a client: mostly Steam, but also uPlay (Assassin Creed 2s), Origin (Mass Effect 3). I think the uPay and Origin games will never be on GOG (because of the DRM), or they will be on GOG too late. The Steam games have higher chance to appear here, but it seems that removing Steamworks from games takes some time and GOG sells too few copies to be worth it.
- the new indie games have very big chances to already been in a 1$ bundle on other stores (Humble Bundle and others), especially the good ones, and many people won't buy them a second time on GOG, so low income from these sales.

Another problem is that other stores are stealing from GOG's market: Steam sells now many old games, GamerGate has the D&D and other old games, ShinyLoot has older games and so on.

Let's hope the regional price will pay off and it will bring many good games on GOG, new and old alike.

Unfortunately the regional prices made some customers to really hate GOG, not only they'll boycot the new games, but also the older ones which price is still the same or it will be quite fair priced (but in different curencies).

I hope GOG will rethink the older games price conversion from 9,99$ to 7,29 euro instead of 7,49 euro, as it seems this is a big problem for some users.

I'm not bothered buy the un-fair regional prices because I won't buy those games at full price anyway and the flat-price principle was not that important to me. In fact I consider the flat price desire to be quite selfish: many users would preffer the game to not be at all on GOG rather than to be regionaly priced, or if I can't have the game fair priced then nobody should.

Perhaps GOG should only sell AOW 3 on Americas :)
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Redfern: I wanted to mention something about that "russian gift codes" problem.
There is absolutely no way "some site will sell 50000 gift codes" because, sad to say, GOG is ABSOLUTELY NOT POPULAR in Russia. Yeah, there is Steam madness here too. Gamers in Russia almost no interested nor in Desura nor in GOG keys, "if its not Steam- i dont want it". Many just give away non-steam keys or trade them away with huge discount (i know, its not only in Russia, but it looks like they even less valuable here)
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PixelBoy: It's not about Russia or Russian gamers.
If Russians keep gifting each other games, no one cares.

What creates the problem is when somebody in Russia (or using Russian proxies) starts buying games cheaper and then selling/trading/gifting those to European gamers.

With one price model there's no motive for anyone in Russia or anywhere else to do this, because the games cost the same everywhere. You won't be earning a single cent.

But when regional pricing comes, the price difference means that there is a business opportunity in dealing game codes. If you sell game codes, let's say for 2 dollars more than you bought them for, after dealing 100 codes you have earned 200 dollars sitting by your PC and clicking mouse. Each of those 100 people who bought those codes from you have saved something between 5-30 dollars, depending on the price.

Is anyone so naive that believes that this system won't become massively abused?
And when it does, there will be measures to prevent it, which will be a form of DRM.
And thats that EXACTY i telling about. Relax, NOBODY interested in GOG in Russia.
Ok, ok, i speak it in another way - lets assume you one of that russian blackmarket key resellers, your consumer base consists of russian-talking local gamers and "all other world". So, i can purchase gift code for 20$, BUT i knw that russian gamers not interested in GOG keys, and that it would be not that easy to find customer in rest of world too, at least much harder then on tons of steamtrading forums. Now, why should such trader bother with it?
Of some will try anyway, discount is pretty impressive anyway, BUT "50000 keys on some forum" ? nope, never.
All that hype is very overrated. maybe 100-200 peoples here and there will get themself cheap keys via their friends, but that not a big problem, leaking of cheap stuff with regional prices - is somethig that should be expected from the start. Its like physics - make border between high and low pressure area - you will see how matter diffuse across border.
Post edited March 03, 2014 by Redfern
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Redfern: And thats that EXACTY i telling about. Relax, NOBODY interested in GOG in Russia.
Doesn't matter if Russians are interested in GoG, the rest of the word are interested in the Russians ;)
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CarrionCrow: Kinda wishing GOG would put out a fake front page with a pre-order for a lineup of 100 dollar games with preorder DLC, day 1 DLC, day 1 patches and always-online DRM requirements. It'd all be fake as hell, of course, but you'd pretty much be able to taste the rage. Definitely good for laughs. Give it a day or so of people indulging their every "WE WERE RIGHT GOG IS SATAN!!!!!!!!!!!!" fantasy, then turn around and casually reply that it was all a goof.
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spindown: Or, even better, announce that all USD prices will increase by 35% effective next month and see if Americans will remain calm and continue to tell everybody to chill the fuck out because regional pricing is no big deal.
Yeah, I'm pretty sure that some of the GOG Voluntary Defense Force would suddenly start caring about the matter at hand, and arguments like GDP per capita, purchasing power, willingness to buy at a high price and "it's just business" would begin to sound like the bullshit it is.
Post edited March 03, 2014 by Selderij
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PixelBoy: It's not about Russia or Russian gamers.
If Russians keep gifting each other games, no one cares.

What creates the problem is when somebody in Russia (or using Russian proxies) starts buying games cheaper and then selling/trading/gifting those to European gamers.

With one price model there's no motive for anyone in Russia or anywhere else to do this, because the games cost the same everywhere. You won't be earning a single cent.

But when regional pricing comes, the price difference means that there is a business opportunity in dealing game codes. If you sell game codes, let's say for 2 dollars more than you bought them for, after dealing 100 codes you have earned 200 dollars sitting by your PC and clicking mouse. Each of those 100 people who bought those codes from you have saved something between 5-30 dollars, depending on the price.

Is anyone so naive that believes that this system won't become massively abused?
And when it does, there will be measures to prevent it, which will be a form of DRM.
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Redfern: And thats that EXACTY i telling about. Relax, NOBODY interested in GOG in Russia.
Serious question:

If nobody is interested in GOG in Russia, as you say, then what brought you here? :) Simply curious, that's all :)
high rated
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Redfern: And thats that EXACTY i telling about. Relax, NOBODY interested in GOG in Russia.
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JudasIscariot: Serious question:

If nobody is interested in GOG in Russia, as you say, then what brought you here? :) Simply curious, that's all :)
In Soviet Russia, regional prices adapt to you.
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JudasIscariot: Serious question:

If nobody is interested in GOG in Russia, as you say, then what brought you here? :) Simply curious, that's all :)
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Selderij: In Soviet Russia, regional prices adapt to you.
Touché :)
Post edited March 04, 2014 by JudasIscariot
I would not be here if i would not hate Steam actually. But i'm rather unusual case for russian society.
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Redfern: I would not be here if i would not hate Steam actually. But i'm rather unusual case for russian society.
Thank you for your answer and satisfying my curiosity :)
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JudasIscariot: Serious question:

If nobody is interested in GOG in Russia, as you say, then what brought you here? :) Simply curious, that's all :)
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Selderij: In Soviet Russia, regional prices adapt to you.
xD
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spindown: Or, even better, announce that all USD prices will increase by 35% effective next month and see if Americans will remain calm and continue to tell everybody to chill the fuck out because regional pricing is no big deal.
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Selderij: Yeah, I'm pretty sure that some of the GOG Voluntary Defense Force would suddenly start caring about the matter at hand, and arguments like GDP per capita, purchasing power, willingness to buy at a high price and "it's just business" would begin to sound like the bullshit it is.
That statement doesn't make sense. If anything, it serves to counter what you're wanting to do. If you want more people to care, it isn't a great move to make blanket statements about people's indifference. Stereotypes don't work well for bringing people together for a common cause, since some people don't like to be told what they think. Yes, I'm in the U.S. That's nothing but random chance right there. Odds are, the entire American GOG customer base isn't collectively laughing about being in the cheaper video games club while simultaneously saying, "Fuck those people that have to pay more. They don't matter at all!"
No problem. Still, i recommend GOG administration to not worry about crossborder key resell THAT much. I watched key trading forums some time and almost never seen GOG keys to be sold\traded. Steam - loads of them, Desura - rarely, mostly as discounted offer, Humble gift keys on rise lately, GOG - as much exotics as IndieGameStand keys.
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Redfern: No problem. Still, i recommend GOG administration to not worry about crossborder key resell THAT much. I watched key trading forums some time and almost never seen GOG keys to be sold\traded. Steam - loads of them, Desura - rarely, mostly as discounted offer, Humble gift keys on rise lately, GOG - as much exotics as IndieGameStand keys.
Well, there's always a first time for everything, good or bad :/
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Selderij: Yeah, I'm pretty sure that some of the GOG Voluntary Defense Force would suddenly start caring about the matter at hand, and arguments like GDP per capita, purchasing power, willingness to buy at a high price and "it's just business" would begin to sound like the bullshit it is.
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CarrionCrow: That statement doesn't make sense. If anything, it serves to counter what you're wanting to do. If you want more people to care, it isn't a great move to make blanket statements about people's indifference. Stereotypes don't work well for bringing people together for a common cause, since some people don't like to be told what they think. Yes, I'm in the U.S. That's nothing but random chance right there. Odds are, the entire American GOG customer base isn't collectively laughing about being in the cheaper video games club while simultaneously saying, "Fuck those people that have to pay more. They don't matter at all!"
I believe I said "GOG Voluntary Defense Force".