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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
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YellowAries: You know, it doesn't really change the fact that you are changing your business ethics simply because you cannot continue with the business model you have now.. There are other ways of making your business model sustainable, lying to your users and changing principles at the core of your philosophy isn't a smart idea...

I've lost faith in GOG because of this... Who gives a flying f*ck about "AA+" titles... if I want to buy over-budget mediocre games I can get them from STEAM or some other place... OH WAIT, THAT'S RIGHT! THIS IS EXACTLY WHY YOU'RE DOING THIS.

So basically, Money > Users.
Give them some ideas or alternatives?
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Niggles: Notice "Fair Pricing" not Flat pricing.
Like "fair maiden" vs "flat maiden" ;P?
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Trilarion: Sir, you made me curious. The story seems a bit out of context. Why did you decide to tell it?
I am not totally immune to different currencies from other countries, and have had to have a different currency entirely in order to buy something. But this was me being in another country entirely... Would it have made sense for me to refuse to buy anything in Korea because certain stores couldn't convert my American money to what they could actually use? Probably not; Yet the same thing in a digital level is being thrown out of proportion here.

Maybe it's a little off topic, but the subtleties are still there. If I had to buy a $15 game with 15,000 WON, I still would namely because it's the same value (or close enough to it), even if the currency is a little bit different.
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OldFatGuy: When were they not associated with one world, one price??

I joined here shortly after it began, and as far as I can remember one world one price was always here too.
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Niggles: DRM free has always been the focus though. Shame we cant make polls on GOG - it would be interesting to see how many came here for DRM free v Classics v flat pricing.
I came here by word of mouth on drm free. I never noticed the flat pricing deal even though ive been buying from here for ages.
As it stands *if* they have to keep regional pricing but DRM free is guaranteed (which it seems to have been mentioned as non negotiable several times - and besides would be business suicide if they dropped it) ill probably just skip the AAA releases.
And if you read their past statements, they said several times that they considered one world, one price non-negotiable and turned down deals with Take2Interactive and others based on it.

Why do these several statements that DRM free remains non-negotiable have any more weight than those past times when they considered one world, one price non-negotiable and turned down deals because of them?

I'm sorry I'm just not understanding. I mean I understand how for you DRM free is the most important one, and it is for me too. But I never heard gog once say "We're all about DRM free, and among our stated values, that one is number one" (until today maybe). They made videos making fun of DRM and celebrating their DRM free status, and they made videos making fun of regional pricing and celebrating their one world one price status.
Well the letter is kinda as i expected. We need to do the regional thing so we can get more publishers on and convince them go DRM free. It's not a stance i share or agree with.

Also not sure about AOW3 but weren't Witcher 3 and original sin going to be DRM free anyways ?

Anyways wish i could believe the good intentions but I've seen good companies go bad too often in my about 25 years of gaming, despite good intentions, the gaming industry isn't a happy place.

I like GOG though so i will only take a hiatus from buying i think, will look how it works out the next months then we will see.
Post edited February 25, 2014 by Reaper9988
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timppu: The enforcing happens when you want to purchase (redeem) the game. Not when you try to install or play the game.

So, no, enforcing regional pricing does not require DRM.
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_Bruce_: According to who? We already have CD keys, what is to stop the keys being region locked?
Maybe I am not reading right, but I fail to see how that would be DRM.

I consider it a strong possibility that there will be restrictions that you can't e.g. redeem GOG gift keys which are purchased from a different area than your account, or maybe your current IP address. But that is still just the purchasing/redeeming part, which has nothing to do with DRM.

At least such enforcing of region locked keys would make all the giveaways "interesting"...

I'd consider it DRM if you couldn't install or play your downloaded game (GOG installer) on a wrong area.
Post edited February 25, 2014 by timppu
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Wishbone: Are you aware of how many EU members don't actually use the Euro?
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nansounet: Yep....
Okay, just checking. I mean, I'm happy for you that you no longer have to pay conversion fees, but...

I don't pay conversion fees regardless because I have an excellent bank, but not everyone is that fortunate. The outcome for me will be that I experience a minor price hike. Others who, like me, live in the EU but not in the Euro zone and have less good banks will not only experience a price hike, but they'll still have to pay conversion fees. So that may be why you see lots of people complaining even though you personally will benefit from this.
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_Bruce_: Currencies don't vary all that quickly and AoW3 is $15 more. That is a LOT of variation. The whole point of currency conversion is equivalent worth (ie: that 1 pound IS worth $1.67.
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staffordw1: Yeah... the AoW3 prices don't make a whole lot of sense after what they are saying in this post. Saying one thing and just going ahead and doing the opposite is the definition of hypocritical. It's not very respectable and it is definitely something to be pissed about. Can't really say I understand why they would do that, but if the prices stay that way I suppose my support for GOG will dwindle as well. I can't trust a company that straight up lies to it's customers.
Worse yet, they didn't just lie to us, they straight up sold our trust for short-term profit.
I'm not surprised. First the DLC, then regional pricing.

You're becoming like all the other services. Soon, you'll explain why DRM are not so bad and that it's ok for it allows you to get new games and attract new developpers/publishers.

And please stop pretending you're our friends. We're not friends, we're clients and we're the ones you should listen to, not the publishers.

Vous êtes sur la mauvaise pente et vous perdez tout votre capital sympathie d'année en année.
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blotunga: And yet Larian is in the EU. The are just a greedy bunch milking the customers.
Genuine question, do you really think they're sitting in their offices rubbing their hands together and menacingly saying "charge those Euros higher, because we CAN! MWAHAHAHAHAHAHA."
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staffordw1: ...It seems like regional prices would mean that you know exactly what your paying when you make the purchase. ... EDIT: Also, this is my very first post on the community forums, hopefully it doesn't make everyone hate me...
Welcome on the forum. Sorry it's very chaotic at the moment because this is an emotional topic as you can see. Probably noone will hate you, everyone already hates something else.

I think though that what you'va written about regional prices increasing the security about how much one pays is not really a strong point. At the time of buying I always know how much I will pay. Applying the current conversion rate is simple, I have a small app on my desktop for this. Conversion rates vary slowly only by a small percentage every day. It can mean that you pay more some times and less other times but I never really paid much attention to it because there weren't strong fluctuations in the last years and it all cancels out.

So unless there are strong fluctuations between your currency and the dollar it basically doesn't play a big role.
You failed to explain WHY you will change price of classics depending on our country. Too mucho words and no real reasons just make things worse.

Do you remember the good old times when you were proudly different? 'GOG.com "Regional Rip-off - Why Can't Gaming be Fair?" Trailer' www.youtube.com/watch?v=DzIYJ15CMbk
Attachments:
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keeveek: What currency exchange fees anyway, btw? I thought regional pricing is a term that shouldn't include any currency exchange fees.
It does. It this makes it even worse. GOG does not charge 39,99€ for AoW3, they charge 54,99$ - the equivalent in US-Dollar - so we are not only getting regional prices, we also still get transaction fees for a foreign currency!

So, if a EU Customer pays with Paypal he must use the Paypal exchange rate, which includes a fee, yesterday it was 1 Euro = 1,3318 US-Dollar - so we are charged 41,28€ for the 39,99€ game. If I want to pay with CC I still must pay 1,5% of the game Price as a foreign currency fee - only 60 Eurocent - but they still would charge 40,58€. If I pay with Paysafecard they would charge 40,93€ for the game.

Steam would always charge 39,99€... So GOG is now the most expensive store for the regional priced games...
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nansounet: Yep....
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Wishbone: Okay, just checking. I mean, I'm happy for you that you no longer have to pay conversion fees, but...

I don't pay conversion fees regardless because I have an excellent bank, but not everyone is that fortunate. The outcome for me will be that I experience a minor price hike. Others who, like me, live in the EU but not in the Euro zone and have less good banks will not only experience a price hike, but they'll still have to pay conversion fees. So that may be why you see lots of people complaining even though you personally will benefit from this.
totally argeed, for people whos not in € zone, but for those whos are in....its a lot of noise for a little thing...and whe have seen a lot complaining....
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Ichwillnichtmehr: http://www.youtube.com/watch?v=nRdfYwvGTos
http://www.youtube.com/watch?v=b6P3yOTR2Vc&t=1194
http://www.youtube.com/watch?v=b6P3yOTR2Vc&t=1812
http://www.youtube.com/watch?v=dvaNgCTncLk&t=59

"Don’t worry, no matter how new we’re getting, GOG.com will always stick to our three core values: No DRM, Fair Pricing, and Love for our GOG-ers." (my emphasis)
- http://www.gog.com/news/bigger_fresher_newer_see_whats_new_on_gogcom/2012/03
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Niggles: Notice "Fair Pricing" not Flat pricing. 'Fair" could be perceived in any number of ways correct?
I guess paying 37% more, because you don't live in the USA is "fair" then, right?