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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
I AGREE with the Regional Pricing policy ONLY if GOG.com the prices are shown in local currency, in my case the argentinian Peso (AR$)

The Regional Pricing for Argentina MUST NOT BE TIED to the exchange rate between AR$ <->U$D... It must be a REAL REGIONAL PRICE, an special price for a country where the U$D is an expensive an unstable currency.

I suggest GOG.com follow the example of BIGFISHGAMES.com, where the prices in AR$ are not tied to the exchange rate AR$<->U$D.. In that store, for a 5U$D game, I pay 26 Pesos.. That is a TRUE REGIONAL PRICE, because 26 pesos are not equivalent to 5 dollars; 26 AR$ are more or less 3.25 U$D.. They charge less to the argentinian consumers because our income is less than the income of an european or a yankee.
Post edited March 03, 2014 by Digital_CHE
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Giuseppe87: The only bug is that I have to pay 37.5% more for the same game ;)
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jtsn: You have to pay 235 % more than a Russian oligarch. ;)
...and I'm sure such a massive difference can in no way be exploited for financial gain.
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TheEnigmaticT: That's just cruel. :P
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Ichwillnichtmehr: While I am opposed to GOG.com's abandoning of their "One world, fair price" core value, even I wouldn't subject you to that punishment. ;)
But such a video could be the most effective commercial for DRM-free games in history! :)
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Funreaver: As a result I will stay with GoG but be more focused on sales. :D
Well, that's what every european with common sense will do to be honest...

Otherwise the more you choose to pay the more you will be skinned - especially for the new games with this 1$=1Euro price model... Witch if you think about it is actually working against gog and their claim "if they don't do that, they need to fire people to move on with the business"... well how is us waiting for cheap sales gonna help the company grow anyway? :)

This could only mean less sales if anything...
Post edited March 03, 2014 by nadenitza
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Ichwillnichtmehr: As long as there is a chance, that GOG.com will reverse their new "Regional Ripoff"-policy, and return ""One world, fair price" to their core values, I won't be giving it a rest.

If you have no problem getting ripped off, that's OK, but please let the people who have a problem with getting ripped off voice their displeasure.
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burneyx: He isn't ripped off, hes from the USA, they are allowed to pay in $, so they buy cheap..........didn't you notice that?
I didn't notice the region tag(Before this, I didn't even notice there was one)

That he/she is lucky enough to not be effected by the rip off is good for him/her, but my problem was mainly with the "Give it a rest!"-part.
Post edited March 03, 2014 by Ichwillnichtmehr
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Digital_CHE: The Regional Pricing for Argentina MUST NOT BE TIED to the exchange rate between AR$ <->U$D... It must be a REAL REGIONAL PRICE, an special price for a country where the U$D is an expensive an unstable currency.
Well, you got half your wish. The regional price for you is not tied to the exchange rate. On the downside instead of $40 you'll have to pay $55 now.
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Ichwillnichtmehr: While I am opposed to GOG.com's abandoning of their "One world, fair price" core value, even I wouldn't subject you to that punishment. ;)
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RS1978: But such a video could be the most effective commercial for DRM-free games in history! :)
Severe mental trauma inflicted on all makers/viewers of that commercial would be very effective, but no, just no. ;)
I don't really care much about the regional pricing, but I DO care about trust. Lack of regional pricing was important enough to GOG to be part of its main attractions, just like lack of DRM was. Now that something as equally important as lack of DRM has fallen, we don't have any guarantee that GOG is going to stay DRM-free in the future. And that's disturbing.

I don't think any PR stunt is going to recover the amount of trust you've lost. Not even stepping back and removing regional pricing, since you've already proven that you're willing to screw us.

To think I used to actively recommend you to friends. Won't happen again.
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HGiles: ... Setting a price and promising to keep an eye on it is exactly what you're talking about. TeT said they'd be adjusting whenever the price differential got too big. What you're suggesting wouldn't provide a stable price useable in advertising, which is what GOG is worried about. Truth in advertising laws are no joke.
I think one cannot have the cake and eat it. Either local prices are constant, then worldwide aren't or vice versa. I understand the need for stable priced mostly in regard to not changing them too often - although now that the prices of GOG games vary daily it doesn't really bother me at all. My solution would provide all this within a transparent and clear framework: basically the canonical way to implement worldwide equal prices in local currencies - as I understand it.

Now I don't trust GOG here. I think they want to slowly creep to $1=1€. I don't know for sure but having stable local prices will certainly clash with worldwide equal prices, so a discrepancy is already kind of built in. My solution corrects this inbalances regularly, therefore seems like the obivous way out. But I don't trust GOG to follow this path.
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Digital_CHE: They charge less to the argentinian consumers because our income is less than the income of an european or a yankee.
Some of the countries that are the least buying powers in Europe that don't even use euros as their official currency and in many cases the comparison to their local currency to euro is near 2:1 are charged the same 30%+ increase on top of the price throughout. I call BS :)
Post edited March 03, 2014 by nadenitza
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Giuseppe87: The only bug is that I have to pay 37.5% more for the same game ;)
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RS1978: It's not a bug, it's a feature! :p ;)
It is fair local rip-off :)
low rated
Kinda wishing GOG would put out a fake front page with a pre-order for a lineup of 100 dollar games with preorder DLC, day 1 DLC, day 1 patches and always-online DRM requirements. It'd all be fake as hell, of course, but you'd pretty much be able to taste the rage. Definitely good for laughs. Give it a day or so of people indulging their every "WE WERE RIGHT GOG IS SATAN!!!!!!!!!!!!" fantasy, then turn around and casually reply that it was all a goof.
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Digital_CHE: The Regional Pricing for Argentina MUST NOT BE TIED to the exchange rate between AR$ <->U$D... It must be a REAL REGIONAL PRICE, an special price for a country where the U$D is an expensive an unstable currency.
The funny thing is that over here the Euro is the "unstable currency" moving like between 1.20 and 1.48 USD within a year and taking all regional prices with it, especially stuff, which heavily depends on oil and natural gas. The central bank of Switzerland SNB even had to destabilize their own currency CHF and peg it to the Euro to avoid making stuff from Switzerland to expensive for everyone else, which would have crashed their economy.

This is one of reasons why almost every digital distribution reverts to $1 = €1, that makes the "unsteady" price a stable "very expensive" one for EU members. Of course, the actual effect is even more inflation.
I'll just repeat myself: Regional pricing is evil. If you do it, no more money from me. You will become just another grey online store like Steam, GamersGate or other screwers.

I just tried to google gog. This is what I got:

GOG.com - Official Site
Download the best games on Windows & Mac. A vast selection of titles, DRM-free, with free goodies, customer love, and one fair price for all regions.

I guess that doesn't apply any more, does it? How long will that DRM-free part hold true? Shame on you. Really.

And for those confused enough to argument with "lesser evil". I really loved buying one of my most beloved game - Witcher - from GoG. Simply because I knew that that way CD Projekt will get the most money from me into their pockets. I would have thought that many people here on GoG did it the same way. And if you played Witcher (or read Sapkowski for that matter) you should know by now there's no "lesser evil". Just evil.
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RS1978: It's not a bug, it's a feature! :p ;)
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NetAndy: It is fair local rip-off :)
https://www.youtube.com/watch?v=dvjzg7yiOOQ