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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
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silentbob1138: Oh, I get it. You're saying Gog would not abandon its core principle of DRM-free games. What I and others try to get into your head is that that argument makes no sense because Gog already proved that they are willing to abandon their core principles.
I do think that they won't abandon DRM-free games this easily, though. It is their last core principle they have left. There's just no way they can sugarcoat abandoning that one too.
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Tankman101: And I have already stated that dropping that one principle would put them out of business.

Use logic, not fallacies. Despite what you may think, GOG isn't an idiot. Dropping the policy of DRM free will just make everyone migrate over to Steam due to convenience of that service compared to GOG.

Also dropping a lesser principle to progress the DRM-Free movement is the silver lining in all of this, gotta compromise sometimes.
Uhm, yes it would put them out of business. I don't think I said otherwise. Though I think abandoning the worldwide price might accomplish that already, unfortunately. For many here DRM-free doesn't seem to be that important as long as the DRM isn't too intrusive. And as you said, Steam is very convenient.

Flat prices weren't a lesser principle. It was as much a core principle as DRM-free. It might be of lesser importance to you because you are not affected by it. But it used to be of equal value to Gog. And for some users it used to be the reason to buy at Gog.
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skeletonbow: That's just indicative of a disconnect in understanding that DRM-free is the base of the business pyramid.
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Ichwillnichtmehr: Perhaps I missed were GOG.com said, that DRM-free is the base, and the rest of the core values are just optional Add-Ons.(Before they abandoned them of course)
I'll admit that I've probably watched more Youtube videos of interviews and presentations of the GOG founders or other employes or CD Projekt RED folks than the average GOG customer, as well as print interviews so it's not a surprise that people might not have the same ideas about who they are, how they think or what their goals are, or even just to hear their words and judge whether they are doing things in the best interests of everyone based on gut feelings of their manner of speaking etc. They IMHO come across as purely genuine and non-superficial to me and I believe anyone would feel the same if they're able to watch, listen or read such interviews themselves.

Here is one presentation from Guillaume Rambourg, MD, GoG.com which I think is pretty honest and straightforwrad. He speaks about DRM-free and why that's important then show show GOG adds on additional things on top of that to "sweeten the deal". Regional pricing is one of the "sweeten the deal" things added on top of the DRM-free base in his presentation for example:
<span class="bold">Guillaume Rambourg, MD, GoG.com, runs through Three Reasons Selling DRM-Free Content is the Future</span>

This is a common theme in interviews with GOG.com executives/speakers. DRM-free is the primary business model they discuss, and then they mention the other things they add on top of that as extras such as extra game goodies, region-free pricing, support, games updated to work on modern operating systems etc. It's quite clear that they themselves value all of these things, but that DRM-free is the primary base to the business model and the other things are value-add on top of that proposition. Presentation after presentation, interview after interview generally touches upon this in one way or another. DRM-free is almost always the first thing they bring up every time.

Here is an interesting interview with Marcin Iwinski below concerning CD Projekt RED's view on DRM with The Witcher 3 and that it will be DRM-free everywhere and what their feelings are about that and their past experience with the former Witcher games using DRM on some platforms being a bad thing for everyone including themselves and having no effect on piracy. This is very valuable data not just for them to futher entrench in their own minds opposing DRM, but to bring to other game developers/publishers to say "hey guys, DRM-free sells, look at our numbers". All of the things GOG does draws interest from individuals and of course some people might value one of the other things more than they value DRM-free, but as one gobbles up more and more interviews with them it is clear that DRM-free is the core underlying business principle and their other principles are layered on top of that. That's not visible to people without reading/watching the interviews though. The videos also help put a face to a company and see a real human being and not some uptight business person. I mean you can pretty much see how you could go ahead and have a multplayer game of something with any of them, they're gamers not pointy haired business people in suits with spreadsheets in their pockets. :)

<span class="bold">The Witcher 3 100% DRM Free on PC: An Interview with CDP RED</span>

(Ooops, I hit submit too soon)

Here are a few more worth going through:

<span class="bold">GOG's managing director: 'Gamer resistance to DRM is stronger than ever'</span>

If this last video in combination with the stuff I posted above don't drive it home unquestionable that their core principle and business foundation is DRM-free, then I don't really know what will. ;o)
<span class="bold">GOG.com: The First 5 Years (start)</span>
<span class="bold">GOG.com: The First 5 Years (middle)</span>


I think it's pretty obvious that DRM-free is what it's all about here, and that they will try to do whatever they can on top of that to sweeten their offers for people to the best of their ability and that the game bonus goodies, regional pricing, support, etc. have always been efforts by them to sweeten the deal.

GOG and DRM-free are like bread and butter. Sure, you might get peanut butter or jam on top of that too, but you can't really take away the bread and have a peanut butter and jam sandwich, the bread is the DRM-free.

Update: I've added another link to the beginning of the "First 5 Years" video where they actually mention DRM-free as the first concept. Region free pricing wasn't even mentioned there although it is mentioned at other places in the video. I want to make it clear I'm not diminishing the importance of region free pricing in general or to particular people, just highlighting the fact that it isn't the core underlying foundation of the business idea but rather an addition on top of DRM-free that they added, and again - these videos would seem to illustrate that IMHO.
Post edited March 03, 2014 by skeletonbow
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handsfree: BTW is it actually technically possible to close your gog-account? Haven't found a way yet...
It is possible. http://www.gog.com/support/website_help/website_and_accounts
I wouldn't recommend it, though. Keep your account for future access to updates.
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handsfree: BTW is it actually technically possible to close your gog-account? Haven't found a way yet...
Why would you need to? They don't charge a subscription. I'd think that simply not returning to the page would be more than adequate, unless you're afraid they'll start charging for accounts?
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Tankman101: And I have already stated that dropping that one principle would put them out of business.

Use logic, not fallacies. Despite what you may think, GOG isn't an idiot. Dropping the policy of DRM free will just make everyone migrate over to Steam due to convenience of that service compared to GOG.

Also dropping a lesser principle to progress the DRM-Free movement is the silver lining in all of this, gotta compromise sometimes.
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silentbob1138: Uhm, yes it would put them out of business. I don't think I said otherwise. Though I think abandoning the worldwide price might accomplish that already, unfortunately. For many here DRM-free doesn't seem to be that important as long as the DRM isn't too intrusive. And as you said, Steam is very convenient.

Flat prices weren't a lesser principle. It was as much a core principle as DRM-free. It might be of lesser importance to you because you are not affected by it. But it used to be of equal value to Gog. And for some users it used to be the reason to buy at Gog.
Just because something doesn't affect me doesn't mean It's a lesser matter.

But thinking of regional pricing as anything more than icing on the cake isn't exactly the stance you should be taking here. Albeit it was a lot of icing, but that doesn't change the fact that they abandoned it to get more companies to join the DRM-Free movement.

EDIT: Also saying that they will get rid of DRM-Free because of this decision and then acknowledging the fact that it would put them out of business should make you see how illogical your attitude was. Adding DRM would bankrupt GOG, and thus it should not be a worry.
Post edited March 03, 2014 by Tankman101
Just for interest at what point will you stop the blatant false advertising on your own site?
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Redfern: I wanted to mention something about that "russian gift codes" problem.
There is absolutely no way "some site will sell 50000 gift codes" because, sad to say, GOG is ABSOLUTELY NOT POPULAR in Russia. Yeah, there is Steam madness here too. Gamers in Russia almost no interested nor in Desura nor in GOG keys, "if its not Steam- i dont want it". Many just give away non-steam keys or trade them away with huge discount (i know, its not only in Russia, but it looks like they even less valuable here)
It's not about Russia or Russian gamers.
If Russians keep gifting each other games, no one cares.

What creates the problem is when somebody in Russia (or using Russian proxies) starts buying games cheaper and then selling/trading/gifting those to European gamers.

With one price model there's no motive for anyone in Russia or anywhere else to do this, because the games cost the same everywhere. You won't be earning a single cent.

But when regional pricing comes, the price difference means that there is a business opportunity in dealing game codes. If you sell game codes, let's say for 2 dollars more than you bought them for, after dealing 100 codes you have earned 200 dollars sitting by your PC and clicking mouse. Each of those 100 people who bought those codes from you have saved something between 5-30 dollars, depending on the price.

Is anyone so naive that believes that this system won't become massively abused?
And when it does, there will be measures to prevent it, which will be a form of DRM.
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Tankman101: EDIT: Also saying that they will get rid of DRM-Free because of this decision and then acknowledging the fact that it would put them out of business should make you see how illogical your attitude was.
I think you confuse me with the person you replied to initially.
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Ekaros: Just for interest at what point will you stop the blatant false advertising on your own site?
What false advertising would that be?
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handsfree: BTW is it actually technically possible to close your gog-account? Haven't found a way yet...
Yes, by contacting support and requesting an account deletion. However, once this is done it is permanent and irreversible and any games that were in the account can no longer be downloaded or updated so it is a bad idea. Keeping the account doesn't cost anything nor require anyone to keep using it, however it does give one the ability to update their existing games as GOG provides updates and additional bonus materials for free over time such as the recent FLAC soundtracks added to 34 or more games, various expansion packs and other updates that get added for free over time to various games, etc. Also, despite one's best efforts to retain local backup copies of software, your house could burn down and destroy them, or the hard disk could die that they're stored on. Writeable optical media such as CDR/DVDR/Bluray writeables etc. have a lifespan of 3-5 years and anything more than that which they still continue to work error free is pure random chance. Even flash memory has a lifespan of only 5-10 years or so, so it's entirely possible that one could end up losing their local backups of stuff even if they did their best to not do so. Sure is nice to be able to go back to the GOG.com website should such a bad event happen and redownload everything one has paid hard earned money for which costs them nothing to just leave there if they never need it.
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handsfree: BTW is it actually technically possible to close your gog-account? Haven't found a way yet...
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silentbob1138: It is possible. http://www.gog.com/support/website_help/website_and_accounts
I wouldn't recommend it, though. Keep your account for future access to updates.
Ah, thanks.
I'll hear the discussion out first of course, plus I'll have to download my games ;)

But if this is really how it's going to stay I prefer to close the door behind me, even when just ignoring the account would be enough.
Post edited March 03, 2014 by handsfree
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Ekaros: Just for interest at what point will you stop the blatant false advertising on your own site?
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TheEnigmaticT: What false advertising would that be?
The price of AoW 3 on your own front page...
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Ichwillnichtmehr: Perhaps I missed were GOG.com said, that DRM-free is the base, and the rest of the core values are just optional Add-Ons.(Before they abandoned them of course)
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skeletonbow: I'll admit that I've probably watched more Youtube videos of interviews and presentations of the GOG founders or other employes or CD Projekt RED folks than the average GOG customer, as well as print interviews so it's not a surprise that people might not have the same ideas about who they are, how they think or what their goals are, or even just to hear their words and judge whether they are doing things in the best interests of everyone based on gut feelings of their manner of speaking etc. They IMHO come across as purely genuine and non-superficial to me and I believe anyone would feel the same if they're able to watch, listen or read such interviews themselves.

Here is one presentation from Guillaume Rambourg, MD, GoG.com which I think is pretty honest and straightforwrad. He speaks about DRM-free and why that's important then show show GOG adds on additional things on top of that to "sweeten the deal". Regional pricing is one of the "sweeten the deal" things added on top of the DRM-free base in his presentation for example:
<span class="bold">Guillaume Rambourg, MD, GoG.com, runs through Three Reasons Selling DRM-Free Content is the Future</span>

This is a common theme in interviews with GOG.com executives/speakers. DRM-free is the primary business model they discuss, and then they mention the other things they add on top of that as extras such as extra game goodies, region-free pricing, support, games updated to work on modern operating systems etc. It's quite clear that they themselves value all of these things, but that DRM-free is the primary base to the business model and the other things are value-add on top of that proposition. Presentation after presentation, interview after interview generally touches upon this in one way or another. DRM-free is almost always the first thing they bring up every time.

Here is an interesting interview with Marcin Iwinski below concerning CD Projekt RED's view on DRM with The Witcher 3 and that it will be DRM-free everywhere and what their feelings are about that and their past experience with the former Witcher games using DRM on some platforms being a bad thing for everyone including themselves and having no effect on piracy. This is very valuable data not just for them to futher entrench in their own minds opposing DRM, but to bring to other game developers/publishers to say "hey guys, DRM-free sells, look at our numbers". All of the things GOG does draws interest from individuals and of course some people might value one of the other things more than they value DRM-free, but as one gobbles up more and more interviews with them it is clear that DRM-free is the core underlying business principle and their other principles are layered on top of that. That's not visible to people without reading/watching the interviews though. The videos also help put a face to a company and see a real human being and not some uptight business person. I mean you can pretty much see how you could go ahead and have a multplayer game of something with any of them, they're gamers not pointy haired business people in suits with spreadsheets in their pockets. :)

<span class="bold">The Witcher 3 100% DRM Free on PC: An Interview with CDP RED</span>

(Ooops, I hit submit too soon)

Here are a few more worth going through:

<span class="bold">GOG's managing director: 'Gamer resistance to DRM is stronger than ever'</span>

If this last video in combination with the stuff I posted above don't drive it home unquestionable that their core principle and business foundation is DRM-free, then I don't really know what will. ;o)
<span class="bold">GOG.com: The First 5 Years</span>

I think it's pretty obvious that DRM-free is what it's all about here, and that they will try to do whatever they can on top of that to sweeten their offers for people to the best of their ability and that the game bonus goodies, regional pricing, support, etc. have always been efforts by them to sweeten the deal.

GOG and DRM-free are like bread and butter. Sure, you might get peanut butter or jam on top of that too, but you can't really take away the bread and have a peanut butter and jam sandwich, the bread is the DRM-free.
I guess I was blinded by all those "We will stick with our core values!"-thing:

- "We've always been about our core values: DRM-free games, flat prices worldwide, and extra goodies included in our releases."

- "Don't worry: we're devoted to those three core values that we mentioned above, and we know that if we ever abandoned them we'd quickly become just another digital distributor."

- http://www.youtube.com/watch?feature=player_detailpage&amp;v=dvaNgCTncLk#t=55

- http://www.youtube.com/watch?v=nRdfYwvGTos
Post edited March 03, 2014 by Ichwillnichtmehr
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skeletonbow: If this last video in combination with the stuff I posted above don't drive it home unquestionable that their core principle and business foundation is DRM-free, then I don't really know what will. ;o)
<span class="bold">GOG.com: The First 5 Years</span>
Note when that video was posted, though. January 2014 when they already knew that they were giving up on their core value of one worldwide price. We just didn't notice it. Half a year earlier it was undoubtedly still a core value. That video has been posted here enough times and I assume you've seen it. And a value that is at the core of a business makes it by definition of equal importance as any other core value. Otherwise it would be a value, but not a core value.
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TheEnigmaticT: What false advertising would that be?
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Ekaros: The price of AoW 3 on your own front page...
There's no price on it for me?