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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
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CheeseshireCat: You're missing the point.

They are saying prices will be fixed in local regional currency. They even state the RUB prices (on the game page). And instead, they charge some different amount in USD. It's called "ye olde switcheroo".

All other services I know do charge what they say.
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Pidgeot: As I stated in that post:

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Pidgeot: the site is not currently setup to actually charge multiple currencies
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Pidgeot: This will change with the upcoming major site update, but until then, they can only bill in USD. Clearly, that update is not ready yet.

You can certainly argue that they shouldn't be doing this until that update was ready (but keep in mind that The Witcher 2 went through the exact same thing back in the day), and you can argue they should swap the local and USD price on the game card, but this is pretty much the only way to do it without live currency rates (and they've already stated that's not something they want to do).
Sorry, the only way to do /what/ exactly? /Say/ that they are applying those prices? Because they certainly don't /apply/ those prices. They just apply some arbitrary $X.99 price that is relatively close. Maybe the same one as US -- can't check.
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Tankman101: It's because they aren't going to abandon their CORE principle, seeing as how the store is now trying to spread the DRM-Free movement -_-

Also there is no evidence for the statement, slippery slope fallacies ftw?
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Ichwillnichtmehr: They have already abandoned one of their core principles.

Saying that they will not abandon another core principles doesn't change that.
Seems like your sense of deduction is failing you.

DRM free isn't simply one of the core principles, it is THE core principle. Removing that will make them exactly like Steam, which means that they will be battling for the same clients. Looking at the failures of competitors trying to battle Steam as a distribution service by trying to be Steam but not Steam (That arn't exclusive, such as UPlay and Origin) I can safely assume that this is one thing that they won't drop.

Engaging in slippery-slope fallicies instead of using logic is a bad habit, please stop doing it.
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Trilarion: Just one more thought. Kickstarter doesn't have regional pricing. So in case you are from a high priced region and you like pre-ordering or you like supporting developers, why not more often considering Kickstarter instead of the usually digital distribution (no exceptions anymore). By this you might get more bang for the money.

To summarize: Kickstarter isn't (yet) regionally priced and therefore might also be a worthwhile alternative to get games for those living in highpriced regions.
Kickstarter is not a shop, though. While the basic reward tier with a game will get you the game at a usually cheaper price than you would have to pay later, there is no guarantee that the game will turn into something you like or will be finished at all. And they often get completed quite a while after their estimated delivery.

I backed lots of projects on Kickstarter and think it is great. Offering it as an alternative to shops will only lead to disappointment, though.
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Tankman101: DRM free isn't simply one of the core principles, it is THE core principle.
It is THE core principle now. But only because they abandoned their other core principle of one world, one price. And that was a core principle. Gog said so themselves many times.
Post edited March 03, 2014 by silentbob1138
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Giuseppe87: In "future GOG"

Letter from the M.D.: About DRM

Last week we've announced that we're introducing a new client to help monitor our user's gaming experience. This will be implemented with the launch of 3 new AAA titles here on GOG. This is important if GOG is to continue expanding and if we are to partner up with more major players from the gaming industry. We're also thinking of extending this to our entire catalogue because, you know, we can.

However this is not really DRM, as many of you seem to worry. We think it's just a way to enhance our user's experience and a vehicle which will provide us and our partners with much needed usage statistics. We'll also be giving this a nice polish to make you feel like its beneficial to you (achievements, anyone?).

This isn't DRM, because you'll still be able to make copies of the games at your leisure. (It's just that we'll know you're doing it and we'll be informing our partners that you're probably pirating scum).

We continue to support the idea that DRM is shit. But, you know, if a little shit brings more money...

Best (relatively) DRM-free wishes,
If Guillaume needs a secretary for his next letter, you've qualified summa cum laude. :) Now how much experience do you have with asbestos clothing?
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Trilarion: Just one more thought. Kickstarter doesn't have regional pricing. So in case you are from a high priced region and you like pre-ordering or you like supporting developers, why not more often considering Kickstarter instead of the usually digital distribution (no exceptions anymore). By this you might get more bang for the money.
Kickstarter (and crowdfunding generally) can provide more choice and though there have been failures, there are also quite a few successes (FTL, Shadowrun Returns, Legends of Aetherus, Malevolence, Xenonauts). But given the vastly longer timescales for fulfillment, the risk of failure and, in many cases, pledge levels higher than the final game price, it shouldn't be considered an alternative to digital distributors.
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Trilarion: Btw. just trying to understand international tax laws...Now I try to find out what VAT rate they applied.... So none really adds up to the rates I think it should be. So does anyone know how they do it?
You were charged less than one would expect for VAT, but that might be due to parts of the order being sent separately (deliveries under £15 qualify for Low Value Consignment Relief - see HMRC PDF document).
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Trilarion: But if you happen to live in Western Europe, go shoppin in the UK, often things are a bit cheaper there even including delivery costs and at least customs do not apply (unless the company is seated on some canal islands like play.com, then customs may apply).
The converse also applies. The Skinflint price search engine can show EU and UK pricing so provides a good indicator of when a "Rip Off Britain" premium is active.
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Zoidberg: Have you heard of Broken Age? They got like 10 times the money they asked and they still had to release their game in two parts, and the critical reception wasn't all that good, lots of people are disapointed, esp backers...
The reception seems to be quite good to me. http://www.metacritic.com/game/pc/broken-age-act-1
I think Broken Age is a Kickstarter done wrong, though. They just went into it with the idea of making an adventure game, but only figured out what that game would be later. Fortunately that is the exception.
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silentbob1138: I think Broken Age is a Kickstarter done wrong, though. They just went into it with the idea of making an adventure game, but only figured out what that game would be later. Fortunately that is the exception.
It is an exception in succeeding, not in trying to run such a Kickstarter project.
There have been other such projects too, even by people who have made a name in the industry.

To name one, Precinct.
They couldn't even answer backers question about which genre the game really falls in. And after the KS failed, they tried to rerun it on their own platform, assuming that the failure was because of the funding platform and not because of the project itself.

There have been few successes too, where there has been very limited information made available about the game. Like Homestuck. Just how much did backers know about that game then? How much do they know about it now? But it got millions anyway.

And this is getting off-topic.
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Tankman101: DRM free isn't simply one of the core principles, it is THE core principle.
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silentbob1138: It is THE core principle now. But only because they abandoned their other core principle of one world, one price. And that was a core principle. Gog said so themselves many times.
You obviously don't get what I was saying.
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Pidgeot: As I stated in that post:

This will change with the upcoming major site update, but until then, they can only bill in USD. Clearly, that update is not ready yet.

You can certainly argue that they shouldn't be doing this until that update was ready (but keep in mind that The Witcher 2 went through the exact same thing back in the day), and you can argue they should swap the local and USD price on the game card, but this is pretty much the only way to do it without live currency rates (and they've already stated that's not something they want to do).
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CheeseshireCat: Sorry, the only way to do /what/ exactly? /Say/ that they are applying those prices? Because they certainly don't /apply/ those prices. They just apply some arbitrary $X.99 price that is relatively close. Maybe the same one as US -- can't check.
The only way to:
A) Apply different, specific prices to different regions (599 RUB in your case)
B) Charge in USD
C) Not use live currency rates
D) Apply the $X.99 rounding that exists for nearly every single price anywhere in the world

A) is required for AoW3 to be here in the first place, B) is a site limitation (that they acknowledge, and will be fixing in the upcoming site update), C) is a deliberate design choice to prevent constant fluctuations (and the site probably can't handle it anyway), D) is ultimately a cheap marketing trick, but it's being used by everyone for everything, and currency exchange rates fluctuate enough that the price was almost surely 100% accurate at some point in the past week or two(using mid-market rates, since actual exchange rates depend entirely on the institution performing the conversion - that is, GOG cannot control that). For Russia, that moment was most recently Feburary 18, 11:00 UTC.

If you have a better solution that takes all these criteria into account - tell us what that solution is, please. Yes, you can easily argue GOG should have prepared a lot better for this, but sometimes, you have to work with what you have - and this is what they have.
Post edited March 03, 2014 by Pidgeot
I don't think anyone has brought this to attention, but one of the problems with regional pricing is conversion rates. everything is nice and dandy when you say 6 dollar, 3,5 pounds and 4,5 euros. Euro-zone is not only being screwed in dollars, but also in pounds now. isn't it great? It's a load of crap. I'm not speaking about major economical differences (salaries vs life cost), i'm speaking about actual price conversion. 6 dollars today is not 3,5 pounds or 4,5 euros (and don't get me going on the old, very poor and very disloyal "9" marketing case where everything is x,x9 (who cares about 1 cent?). The thing is by today's rates 3,49 pounds is 4,22. 6 dollars is 4,34 euros. And 6 dollars is 3,59 pounds. So what is happening? UK gets a 10 p discount and the rest of Europe gets screwed over for more than 25 cents... and that is talking about only the 6 dollar games.

I love GOG, don't get me wrong. I can't praise enough what they have done for DRM free and I take a game on GOG over Steam any day!

But please, don't put the MD speaking of these things. Marketing and Publicity (and PR) is all good to throw sand over someone's eyes (liem the "9" marketing thing), but when you examine something very closely, it's not the golden egg MD advertised, it's just an egg spray painted with a golden colour.

The only way you can stop this whole thing is by making the prices adjust daily due to convertion rates. And that is impractical, I think. but hey, that is how I've been buying low over the years on Amazon. That is why prices in dollars are better for Euro shoppers and some prices in the uk (mainly by amazon) are still very much "likeable".

Anyway, that is just my two cents here. Hope it helps, don't want to antagonize anyone, just bring something to attention, that I think isn't fully covered.
Hi Guillaume,

Thank you for the detailed resume of your approach to business.

I personally think you and the team are doing a fine job of ensuring there is a wide selection of old, indie and new games available on GOG. By moving with the times and developments in the gaming industry, you ensure that GOG remains current and able to offer a solid range of DRM free games to a world wide audience.

The pricing structure you've detailed isn't an issue to me as I feel that, having worked with the structure implemented from the commencement of GOG, it is necessary to examine how that should be changed and/or improved. Time will show whether this is the correct approach and I'm certain if it isn't you will adjust the format. In addition, with the offers that appear every weekend and the regular sales of games, I'm certain that value for money will always apply.

In my opinion, moving with the times is the best way forward. All businesses need to accommodate changes in the marketplace if they want to continue and flourish. I wish GOG well for the future and look forward to seeing what current AA+ and AAA rated games become available here in addition to the 3 mentioned.

Sue
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Avaniar: I don't think anyone has brought this to attention, but one of the problems with regional pricing is conversion rates. everything is nice and dandy when you say 6 dollar, 3,5 pounds and 4,5 euros. Euro-zone is not only being screwed in dollars, but also in pounds now. isn't it great? It's a load of crap. I'm not speaking about major economical differences (salaries vs life cost), i'm speaking about actual price conversion. 6 dollars today is not 3,5 pounds or 4,5 euros (and don't get me going on the old, very poor and very disloyal "9" marketing case where everything is x,x9 (who cares about 1 cent?). The thing is by today's rates 3,49 pounds is 4,22. 6 dollars is 4,34 euros. And 6 dollars is 3,59 pounds. So what is happening? UK gets a 10 p discount and the rest of Europe gets screwed over for more than 25 cents... and that is talking about only the 6 dollar games.
Also by today's rates, $9.99 is €7.26 and £5.97, while £5.99 is €7.28. (Source: XE.com)

In other words, the price difference for Europeans is the same for $5.99 as for $9.99, and the difference for UK is a whopping 2p.

Also, none of this accounts for actual conversion rates, which are always worse than mid-market rates (that is, if someone from the UK paid those $9.99 right now, they could very well end up paying more than £5.99 because the rate they get is worse than the mid-market rate). With the upcoming changes (allowing billing in other currencies), this won't happen anymore.

I'll grant you that for euros, we are likely still talking about a slight increase with today's rates, but it's smaller than mid-market rates make it look like (and nowhere near the $1=€1 thing that happens with modern, AA+ games).
Post edited March 03, 2014 by Pidgeot
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silentbob1138: It is THE core principle now. But only because they abandoned their other core principle of one world, one price. And that was a core principle. Gog said so themselves many times.
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Tankman101: You obviously don't get what I was saying.
Oh, I get it. You're saying Gog would not abandon its core principle of DRM-free games. What I and others try to get into your head is that that argument makes no sense because Gog already proved that they are willing to abandon their core principles.
I do think that they won't abandon DRM-free games this easily, though. It is their last core principle they have left. There's just no way they can sugarcoat abandoning that one too.
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Zoidberg: Have you heard of Broken Age? They got like 10 times the money they asked and they still had to release their game in two parts, and the critical reception wasn't all that good, lots of people are disapointed, esp backers...
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silentbob1138: The reception seems to be quite good to me. http://www.metacritic.com/game/pc/broken-age-act-1
I think Broken Age is a Kickstarter done wrong, though. They just went into it with the idea of making an adventure game, but only figured out what that game would be later. Fortunately that is the exception.
Not saying this is a bad game but it seems to me that, for some, it wasn't what was promised: a hard oldschool adventure point and click game.

From what I've seen, it seems nice enough and I could like it, but bearing in mind that I'm not a point and click fan, it goes against their promises indeed. ;)

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Avaniar: The only way you can stop this whole thing is by making the prices adjust daily due to convertion rates. And that is impractical, I think.
Isn't it what the Humble Store is doing? They round prices too though. And they allow msrp too...
Post edited March 03, 2014 by Zoidberg
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Avaniar: ...The only way you can stop this whole thing is by making the prices adjust daily due to convertion rates. ...
I just thought about it and I think if daily changes are impractically (which at least in the past bothered GOG customers not really if their games became more or less valuable on a daily basis) then why not adjust prices during slightly larger intervals, like monthly or quarterly.

So instead of defining the prices today and promising to keep an eye on them (whatever this means), it would be much more transparent to say that the prices in currencies not dollar compute by the average conversion rate of the last month / last quarter of a year and rounded to the next .x9 decimal place and are updated at the end of each month / quarter of a year. This way you would have stable and nicely looking local prices while also being guaranteed to be quite equal worldwide.

If you don't want to go to $1=1€ I would say something like this probably is the best solution.
Post edited March 03, 2014 by Trilarion
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Tankman101: You obviously don't get what I was saying.
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silentbob1138: Oh, I get it. You're saying Gog would not abandon its core principle of DRM-free games. What I and others try to get into your head is that that argument makes no sense because Gog already proved that they are willing to abandon their core principles.
I do think that they won't abandon DRM-free games this easily, though. It is their last core principle they have left. There's just no way they can sugarcoat abandoning that one too.
And I have already stated that dropping that one principle would put them out of business.

Use logic, not fallacies. Despite what you may think, GOG isn't an idiot. Dropping the policy of DRM free will just make everyone migrate over to Steam due to convenience of that service compared to GOG.

Also dropping a lesser principle to progress the DRM-Free movement is the silver lining in all of this, gotta compromise sometimes.