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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
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placa4: I'm leaving this place forever. I will backup my games left and I'm totally out.

I can live with the abandonware and a well configured DOS BOX as they said above

Good luck with your new way to do the stuff.
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Zacron: The reason I love GOG so much is that they provide me games that I can't otherwise LEGALLY get. Abandonware is illegal. No matter what the logic behind it.

That being said... Bye.
What they do here is legal but it's unfair.

That being said... Bye.
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StingingVelvet: Nope. Me paying more than Russia is good.

I'm not going to do days of research into average household incomes and such, but basically people who make more should pay more. The problem is retailer agreements force shitty digital prices a lot of the time, but as many have said we can't really do anything about that until disc releases are dead for all systems, which will take a while.
My bad, let me guess, BAD regional pricing would be where you pay more than EVERYONE else in the world. Right?
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nansounet: Whait?? iam the only one in the EU whos ad conversion fee or what??? 7.49€ is far better than 7,XX€ + 1.5€ for convertion fee...
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Lykaon: nope, I pay via Paypal without any conversation fees o_O (and I buy often worldwide (US, Japan etc.)
Paypal as is on convertion fee, or is more precisly is own exchange rate for covers there cost ,but hi agree this is more interesting than standard creditcard payment
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Niggles: No if you check media etc DRM free is the bigger of the two and GOG has always been associated with DRM free.
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OldFatGuy: When were they not associated with one world, one price??

I joined here shortly after it began, and as far as I can remember one world one price was always here too.
DRM free has always been the focus though. Shame we cant make polls on GOG - it would be interesting to see how many came here for DRM free v Classics v flat pricing.
I came here by word of mouth on drm free. I never noticed the flat pricing deal even though ive been buying from here for ages.
As it stands *if* they have to keep regional pricing but DRM free is guaranteed (which it seems to have been mentioned as non negotiable several times - and besides would be business suicide if they dropped it) ill probably just skip the AAA releases.
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Mr_GeO: Flat pricing has always been THE core value, either. Well, until today.
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Niggles: No if you check media etc DRM free is the bigger of the two and GOG has always been associated with DRM free.
http://www.youtube.com/watch?v=nRdfYwvGTos
http://www.youtube.com/watch?v=b6P3yOTR2Vc&t=1194
http://www.youtube.com/watch?v=b6P3yOTR2Vc&t=1812
http://www.youtube.com/watch?v=dvaNgCTncLk&t=59

"Don’t worry, no matter how new we’re getting, GOG.com will always stick to our three core values: No DRM, Fair Pricing, and Love for our GOG-ers."
- http://www.gog.com/news/bigger_fresher_newer_see_whats_new_on_gogcom/2012/03
Post edited February 25, 2014 by Ichwillnichtmehr
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cmdr_flashheart: It just seems to me like there's not enough consideration of people who want DRM-free non-indie, non-classic games.
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stg83: It is because most of those people are primarily Steam customers, as the letter says they are changing it up to widen their customer base as well, they want GOG to expand and be relevant by competing with other digital retail stores directly to stand the test of time, but then there is a very real danger of abandoning there core customers the fans who made GOG what it is. It is a slippery slope and only time will tell how it plays out.
problem is - aside from the dizzying discussions about VAT, raising lowering prices in general, no one has given GOG any valid alternatives they could consider to try bringing new AAA games on board - hell i asked that question several times and i got no answers..
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OldFatGuy: My bad, let me guess, BAD regional pricing would be where you pay more than EVERYONE else in the world. Right?
Probably? Not sure what average wages are everywhere.

A lot of the higher prices are because of VAT, import taxes and whatever else upping the cost of physical versions. Retailers refuse to be undercut by Steam, which if you were a retailer I am sure you would understand. So I don't think shit like $80 Australian prices is bad or good regional pricing, it just is what it is. Not our fault most game companies are based in the US.
You know, it doesn't really change the fact that you are changing your business ethics simply because you cannot continue with the business model you have now.. There are other ways of making your business model sustainable, lying to your users and changing principles at the core of your philosophy isn't a smart idea...

I've lost faith in GOG because of this... Who gives a flying f*ck about "AA+" titles... if I want to buy over-budget mediocre games I can get them from STEAM or some other place... OH WAIT, THAT'S RIGHT! THIS IS EXACTLY WHY YOU'RE DOING THIS.

So basically, Money > Users.
Post edited February 25, 2014 by YellowAries
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Emob78: ...Women tend make less money than men in society, despite most nations having laws against gender bias. Same goes for minorities. Different groups get slandered or favored all the time. ...
Sorry, I didn't mean the earning side, but the spending side. There are laws against it. It's simply against the law to charge a women more than a men. It's not me being idealistic but what is legal. Obviously there is no law about prices in the US and in the UK (for example) but if you go to the limit with the regional prices there will be laws. And because digitally has this issue of tieing everything to a person I have a feeling the regional pricing issue could also have a showdown somehere in a court someday in the future.
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Mr_GeO: Flat pricing has always been THE core value, either. Well, until today.
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Niggles: No if you check media etc DRM free is the bigger of the two and GOG has always been associated with DRM free.
So, the all story about Capcom and Take2 that they were saying here was just for crap and giggles, right?

http://www.youtube.com/watch?v=b6P3yOTR2Vc&t=1194
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Niggles: No if you check media etc DRM free is the bigger of the two and GOG has always been associated with DRM free.
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Ichwillnichtmehr: http://www.youtube.com/watch?v=nRdfYwvGTos
http://www.youtube.com/watch?v=b6P3yOTR2Vc&t=1194
http://www.youtube.com/watch?v=b6P3yOTR2Vc&t=1812
http://www.youtube.com/watch?v=dvaNgCTncLk&t=59

"Don’t worry, no matter how new we’re getting, GOG.com will always stick to our three core values: No DRM, Fair Pricing, and Love for our GOG-ers." (my emphasis)
- http://www.gog.com/news/bigger_fresher_newer_see_whats_new_on_gogcom/2012/03
Notice "Fair Pricing" not Flat pricing. 'Fair" could be perceived in any number of ways correct?
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staffordw1: I don't understand what everyone's so upset about. Being American I've never had to deal with regional pricing except for those few times I tried to buy games while I was vacation in Europe. In those cases the prices seemed to be $1 =1 euro or 1 pound, a game I could buy for $19.99 in America, I could buy for 19.99 GBP in the UK. Which was obviously a rip off for me, but as for whether it was a rip off to UK citizens I had no way of knowing, I just assumed that even though my dollar was valued lower than the British pound, that this didn't mean that a UK citizen would view a pound as valuable as I would view $1.49 or whatever the current exchange rate is. It was kind of hard to wrap my head around, honestly.

Here, it looks like everyone has been paying US prices for GOG games. That's fantastic but, that would mean people are paying fluctuating prices for the games they want which means your making a gamble every time you pay. One day it could mean your overpaying, the next day your paying so little that it should be illegal (possible over exaggeration). It seems like regional prices would mean that you know exactly what your paying when you make the purchase. No gamble, and so I would feel like that would mean that as long as GOG gets the prices they say they're going for, you would be paying almost exactly what you were paying before except without the chance for overpaying unless the value of the dollar goes down even more, or the value of your local currency goes up, but that won't be something you'd notice unless you looked it up, since the price would be fixed. I know that I don't look at $20 on a game one day and see $20 on a game a month from now and think, wow that's so much more expensive now.

If anything I think it's the American customers that have been getting screwed over because we didn't get to gamble on paying less than the asked price. What we see is what were going to pay.

Maybe I'm incredibly ignorant in the things I've just said but this is how it seems to me, please tell me if I'm wrong.

If I'm not than I don't see why we I shouldn't support GOG with this, it sounds better than what they had before, honestly, so long as the prices they get are fair and exactly are what they say they are going to be. Other websites and companies would try to screw you over with regional pricing but I trust GOG. I think they'll do it right.
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_Bruce_: Currencies don't vary all that quickly and AoW3 is $15 more. That is a LOT of variation. The whole point of currency conversion is equivalent worth (ie: that 1 pound IS worth $1.67.
Yeah... the AoW3 prices don't make a whole lot of sense after what they are saying in this post. Saying one thing and just going ahead and doing the opposite is the definition of hypocritical. It's not very respectable and it is definitely something to be pissed about. Can't really say I understand why they would do that, but if the prices stay that way I suppose my support for GOG will dwindle as well. I can't trust a company that straight up lies to it's customers.
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StingingVelvet: Probably? Not sure what average wages are everywhere.

A lot of the higher prices are because of VAT, import taxes and whatever else upping the cost of physical versions. Retailers refuse to be undercut by Steam, which if you were a retailer I am sure you would understand. So I don't think shit like $80 Australian prices is bad or good regional pricing, it just is what it is. Not our fault most game companies are based in the US.
And yet Larian is in the EU. The are just a greedy bunch milking the customers.
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OldFatGuy: And let me guess, one example of BAD regional pricing would be where you pay more than anyone else?
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StingingVelvet: Nope. Me paying more than Russia is good.

I'm not going to do days of research into average household incomes and such, but basically people who make more should pay more. The problem is retailer agreements force shitty digital prices a lot of the time, but as many have said we can't really do anything about that until disc releases are dead for all systems, which will take a while.
That practice is a Monopolistic technique, and it transfers consumer's marginal benefits to producer's benefits. So I'm pretty sure it's not a good thing for us, consumers.

http://en.wikipedia.org/wiki/Price_discrimination

"In a theoretical market with perfect information, perfect substitutes, and no transaction costs or prohibition on secondary exchange (or re-selling) to prevent arbitrage, price discrimination can only be a feature of monopolistic and oligopolistic markets,[14] where market power can be exercised. Otherwise, the moment the seller tries to sell the same good at different prices, the buyer at the lower price can arbitrage by selling to the consumer buying at the higher price but with a tiny discount. However, product heterogeneity, market frictions or high fixed costs (which make marginal-cost pricing unsustainable in the long run) can allow for some degree of differential pricing to different consumers, even in fully competitive retail or industrial markets."
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nansounet: Yep....
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moonshineshadow: Wow.. that is a huge fee.. my fee is much smaller, I normally just pay between 5-15 Cents depending on the price of the game I bought.
its becaus is a standard rate not a %, but this could be interesting for high price like 100$...meanwhile is not the subject ^^