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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
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1322: I've been asking this question ever since I first joined :) To satisfy a curiosity? A novelty? For the masochistic? :D
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gamefood: What's up with Daikatana? Is it that bad? I read something like this yet again. Please enlight me ^^
TBH it isn't really fair for me to judge since I have not played it, but the game has horrible a rep. I think some of which as a direct result of the hype that surounded it and the ad campaign for it. There are people who do like the game, though. I think this LP is pretty entertaining: http://lparchive.org/Daikatana/
Post edited March 02, 2014 by 1322
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gamefood: snip
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StormHammer: snip
Yeah, well... according to TeT that well have now dried up, so there is no longer any point hanging on to the staff who makes classics run on newer systems.
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burneyx: Since when is 1 euro = 1 USD ?
...
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gamefood: I ask myself the same, wondering how you come to this conclusion that GOG will do that 1/1-thing.... *sigh*
You didn't read the letter from the M.D., right? Just do it.
Uhm, yes, Gog is doing $1=€1 on the regionally priced games. At least that is what happened with Age of Wonders 3, which is so far the only one we have definitive prices for.
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gamefood: Well, but GOG make old games work on newer systems, while steam gets the games served on a silver platter afaik ;P... I guess that would explain the higher headcount. Any sources for the staff numbers? I didn't found anything.
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Pidgeot: GOG says they have "more than 50" people on the team.

I'm not sure about Steam: there's a list of all the people at Valve, and I counted about 20 people that explicitly mentioned they were involved with Steam - but there are some people where the list doesn't say what they are doing (e.g. Gabe Newell), and some of them might not be dedicated to Steam, but still involved to some extent, so if you include those people (which you probably need to if you cover all the functions GOG include in the 50+ figure), it probably gets a bit higher.
Thanks Pidgeot :) Concerning Steams staff I thought that too, because 16 seems to be very low for such an Company
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Ichwillnichtmehr: Now:

"We need to sign newer games or else just fire everyone and keep selling the same limited catalog."
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amok: Maybe they should...

AFAIK gOg employ about 52 people. Compared with Steam, who at last headcount was about 16...
From their announcement, their net profit rose each year, despite them having more people onboard, so even though you were just joking, that apparently wouldn't be enough.
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gamefood: I ask myself the same, wondering how you come to this conclusion that GOG will do that 1/1-thing.... *sigh*
You didn't read the letter from the M.D., right? Just do it.
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silentbob1138: Uhm, yes, Gog is doing $1=€1 on the regionally priced games. At least that is what happened with Age of Wonders 3, which is so far the only one we have definitive prices for.
Aren't those the prices dictated by Triumph? Steam prices are the same. I wonder how much control they will have with the other two to come. The Witcher 3 especially, since it is the game of their sister company so hopefully they can work something out with their publisher. Maybe by then we'll have a clearer picture.
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gamefood: I ask myself the same, wondering how you come to this conclusion that GOG will do that 1/1-thing.... *sigh*
You didn't read the letter from the M.D., right? Just do it.
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silentbob1138: Uhm, yes, Gog is doing $1=€1 on the regionally priced games. At least that is what happened with Age of Wonders 3, which is so far the only one we have definitive prices for.
Yeah you are right, I didn't know that. SORRY to burneyx!

Edit²: My former Edit-writing was not necessary anymore concerning
http://www.gog.com/news/getting_back_to_our_roots
and
http://www.gog.com/news/preorder_offer_update_age_of_wonders_3

Future cultures or Time travellers who might find those ancient forum entries shall not think that gog.com and Triumph Studios were evil players! ^^

Very well done GOG & Triumph! :D
Post edited March 11, 2014 by gamefood
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1322: Aren't those the prices dictated by Triumph? Steam prices are the same. I wonder how much control they will have with the other two to come. The Witcher 3 especially, since it is the game of their sister company so hopefully they can work something out with their publisher. Maybe by then we'll have a clearer picture.
Yes, prices are set by the publisher. That was always the case. The difference is that Gog now allows them to set regional prices.
For anyone interested.

Discussion at the Larian forum: http://www.larian.com/forums/ubbthreads.php?ubb=showflat&Number=482904#Post482904

Discissuion on the AoW3 forum: http://ageofwonders.com/forums/topic/huge-outrage-on-gog-about-the-price/
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1322: Aren't those the prices dictated by Triumph? Steam prices are the same. I wonder how much control they will have with the other two to come. The Witcher 3 especially, since it is the game of their sister company so hopefully they can work something out with their publisher. Maybe by then we'll have a clearer picture.
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silentbob1138: Yes, prices are set by the publisher. That was always the case. The difference is that Gog now allows them to set regional prices.
I don't recall seeing anywhere GOG stating (as far as I know) that they set any prices (at least for newer games, they may suggest prices for the older ones). Most games are $5.99, $9.99, some are $14.99 and others are more such as Banner Saga and Divinity: Dragon Commander. Two of the S.T.A.L.K.E.R games are $29.99 and one at $9.99. I don't know how they get there price numbers but I am guessing someone has to agree to them. Who knows what goes down during negotiations. I have my doubts that many just give games to GOG and say "sell it for whatever, give it away - I don't care"!

Also, this is a rare case that a game launches here and at Steam at the same time.
Thanks for the links!
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gamefood: What's up with Daikatana? Is it that bad? I read something like this yet again. Please enlight me ^^
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1322: TBH it isn't really fair for me to judge since I have not played it, but the game has horrible a rep. I think some of which as a direct result of the hype that surounded it and the ad campaign for it. There are people who do like the game, though. I think this LP is pretty entertaining: http://lparchive.org/Daikatana/
Actually IMO Daikatana is a really decent, fun game. It has 4 completely different worlds, impressive choice of weapons, nice gameplay and ...a story. Would be that title released 2 years earlier, it wouldn't be a synonymous of crap but a praised title in a same line with Doom, Quake and Unreal. The problem is that Romero promised 8th Wonder and after that even more each time he made any public announcement. Unfortunately for him, he didn't noticed that in the meantime there were released such titles like SiN, Blood 2 or Shogo (he started working on Daikatana almost right after Quake). And suddenly his game became imitative and didn't offered anything new, innovative or simply original.
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silentbob1138: Yes, prices are set by the publisher. That was always the case. The difference is that Gog now allows them to set regional prices.
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1322: I don't recall seeing anywhere GOG stating (as far as I know) that they set any prices (at least for newer games, they may suggest prices for the older ones). Most games are $5.99, $9.99, some are $14.99 and others are more such as Banner Saga and Divinity: Dragon Commander. Two of the S.T.A.L.K.E.R games are $29.99 and one at $9.99. I don't know how they get there price numbers but I am guessing someone has to agree to them. Who knows what goes down during negotiations. I have my doubts that many just give games to GOG and say "sell it for whatever, give it away - I don't care"!

Also, this is a rare case that a game launches here and at Steam at the same time.
Before:

The publisher sets the selling price of the game, as long as it agrees with GOG.com's "One world, fair price"-rule.

Now:

The publisher sets the selling price of the game.
Post edited March 02, 2014 by Ichwillnichtmehr
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1322: TBH it isn't really fair for me to judge since I have not played it, but the game has horrible a rep. I think some of which as a direct result of the hype that surounded it and the ad campaign for it. There are people who do like the game, though. I think this LP is pretty entertaining: http://lparchive.org/Daikatana/
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JuriJ: Actually IMO Daikatana is a really decent, fun game. It has 4 completely different worlds, impressive choice of weapons, nice gameplay and ...a story. Would be that title released 2 years earlier, it wouldn't be a synonymous of crap but a praised title in a same line with Doom, Quake and Unreal. The problem is that Romero promised 8th Wonder and after that even more each time he made any public announcement. Unfortunately for him, he didn't noticed that in the meantime there were released such titles like SiN, Blood 2 or Shogo (he started working on Daikatana almost right after Quake). And suddenly his game became imitative and didn't offered anything new, innovative or simply original.
may check it out if it ever goes on sale, but I did say

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1322: There are people who do like the game, though.
:D

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1322: I don't recall seeing anywhere GOG stating (as far as I know) that they set any prices (at least for newer games, they may suggest prices for the older ones). Most games are $5.99, $9.99, some are $14.99 and others are more such as Banner Saga and Divinity: Dragon Commander. Two of the S.T.A.L.K.E.R games are $29.99 and one at $9.99. I don't know how they get there price numbers but I am guessing someone has to agree to them. Who knows what goes down during negotiations. I have my doubts that many just give games to GOG and say "sell it for whatever, give it away - I don't care"!

Also, this is a rare case that a game launches here and at Steam at the same time.
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Ichwillnichtmehr: Before:

The publisher sets the selling price of the game, as long as it agrees with GOG.com's "One world, fair price"-rule.

Now:

The publisher sets the selling price of the game.
But the publisher still sets the price :)
Post edited March 02, 2014 by 1322
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Ichwillnichtmehr: Before:

The publisher sets the selling price of the game, as long as it agrees with GOG.com's "One world, fair price"-rule.

Now:

The publisher sets the selling price of the game.
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1322: But the publisher still sets the price :)
And now, since the only rule the publishers had to follow has been removed, we see what that means for GOG.com's customers.
Post edited March 02, 2014 by Ichwillnichtmehr