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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
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Griz800: I feel that the GoG guys have shown time and again that they're unlike most of the industry and they go out of their way to offer us a good deal. How many companies give away free games? How many discount this heavily 70-80% off titles?
Every seller of games online discounts heavily. GOG were actually the one place that didn't and the head of GOG came out and said that he didn't believe in the steep discounting that everyone else was doing, because it cheapened the games or something.

Although not as widespread, plenty of other places have given away free games: Steam has given Portal and Left 4 Dead 2 away and Greenman Gaming have given lots of free games away.
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RS1978: This. :)
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hedwards: They're just enablers. It's a bit like the bartender that keeps selling drinks knowing that some of the patrons may get into their car and drive home. They aren't technically responsible as they have no way of knowing who will do that, but it wouldn't happen without their support either.
This is a concept of responsibility I just can't get behind. Individuals make choices and are responsible for them. The crime of incentivising a crime (whatever it's called legally - conspiracy?) is darn hard to prove, and it should be IMO.

Society is a network of individuals and I can assure you any action by anyone can be connected to some "enablement" of yours. I get quite peeved when people who are offended or morally disgusted with any such "enablement" (a valid personal opinion) try to coerce others to agree (intolerance at least, repression often) especially when the others are not making any impositions.
regional pricing for digital goods delivered through internet (worldwide) with credit card (worldwide banking system tooà is just irrelevant

you can argue, turn it in every ways you can, no matter how... it is just silly.

It's as silly as DRM, it has same effect as DRM for what i know about: alienating customer with feeling of betrayal and annoyment over illegal downloaders. Not only they PAY (rather than steal/getting for FREE) but they even pay MORE than others... On the behalf of what ?

for real life goods that needs to be stored, transported, distributed in retail etc.. this makes a sense. for digital ones that comes from centralized servers from abroad ? no way

so having to use ip geolocalisation and then what ? enforcing such policy with swat teams, threatening lawyers and anti customer measures ? great ! i'm eager to see the "enforcement" of this. Oh wait, no need, your loyal customers were naive enough to trust you and completed their profile with nationality so it's enough for geo-charging bullshit them...

TBH i would rather give up the thought of having the three mentionned games at DAY one (even if all three are appealing to me) than forfeiting to regional pricing.

I wont go to steam anyway because of many issues i have with it (serious enough to refuse installing it), nor i'll let industry think that DRM-free is a feature that should increase the price of a game... for many reasons. And with such pant dropping, i doubt that any gog-like thing could arise again in a few years because the message given to big companies is clear: "we can trade off our customer base of niche market for doing same thing as everyone and fulfill your conditions"... as such, why would they ever trust, negociate or make deal with any gog-like thing again, knowing they just can show some muscle and intimidate enough for any newcomer/challenger to get back to the line ?

oh and some pun intended question for you folks:
do stupid non american KS pledgers of Divine divinity sin will have to pay an extra fee for "regional pricing" to get their gog gift code at release ? or rather they'll be given a steam key only ? or the sweet irony...
And why not even putting new games at SAME price as box/physical copies ? (after all they now all are just install disk using a online activation drm called steam anyway...) could be fun
Has a staff member anywhere actually explained yet why they are doing regional pricing for all their old games? We know the line they are spinning us for the new games is that it's the only way to attract hot new games (despite one of them being by their sister company and one of them being commited to DRM-free from the outset), but they do at least acknowledge that the regional pricing is a bad thing they are doing for the sake of a good thing.

So why are they doing a "bad thing" (regional pricing) with the old games, when no-one is forcing them to?
Post edited March 02, 2014 by graspee
high rated
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Griz800: I feel that the GoG guys have shown time and again that they're unlike most of the industry and they go out of their way to offer us a good deal. How many companies give away free games? How many discount this heavily 70-80% off titles?
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graspee: Every seller of games online discounts heavily. GOG were actually the one place that didn't and the head of GOG came out and said that he didn't believe in the steep discounting that everyone else was doing, because it cheapened the games or something.
Good point.
Most GOG users here probably don't remember times when 50% off promo was a huge discount here, compared to the more ordinary 30-40% off promos.

And that point about cheapening the game value is one more thing where GOG started to act contrary to their earlier statements. As no one but GOG and publishers lost with that move, I think it went unnoticed. But it was said, and later an opposite course of action was taken.

As far as free games go, DotEmu used to have a couple of occasions where they gave a new free game every day of the week. At least a while ago they did that with their Sega catalogue. Also, even as we speak, they have an anniversary sale with many games 70% off (some of which are not even sold on GOG), and some Sega collections are 92% off the list price.
Sadly, with regional pricing, but DRM-free.

So GOG's deals are not extraordinarily good anymore, if they ever were. What differentiated them from all the others were principles, and principles alone.
Not prices. Not discounts. Not new titles. Not the size of the catalogue.
Principles.
Post edited March 02, 2014 by PixelBoy
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Djaron: regional pricing for digital goods delivered through internet (worldwide) with credit card (worldwide banking system tooà is just irrelevant

you can argue, turn it in every ways you can, no matter how... it is just silly.

It's as silly as DRM, it has same effect as DRM for what i know about: alienating customer with feeling of betrayal and annoyment over illegal downloaders. Not only they PAY (rather than steal/getting for FREE) but they even pay MORE than others... On the behalf of what ?

for real life goods that needs to be stored, transported, distributed in retail etc.. this makes a sense. for digital ones that comes from centralized servers from abroad ? no way

so having to use ip geolocalisation and then what ? enforcing such policy with swat teams, threatening lawyers and anti customer measures ? great ! i'm eager to see the "enforcement" of this. Oh wait, no need, your loyal customers were naive enough to trust you and completed their profile with nationality so it's enough for geo-charging bullshit them...

TBH i would rather give up the thought of having the three mentionned games at DAY one (even if all three are appealing to me) than forfeiting to regional pricing.

I wont go to steam anyway because of many issues i have with it (serious enough to refuse installing it), nor i'll let industry think that DRM-free is a feature that should increase the price of a game... for many reasons. And with such pant dropping, i doubt that any gog-like thing could arise again in a few years because the message given to big companies is clear: "we can trade off our customer base of niche market for doing same thing as everyone and fulfill your conditions"... as such, why would they ever trust, negociate or make deal with any gog-like thing again, knowing they just can show some muscle and intimidate enough for any newcomer/challenger to get back to the line ?

oh and some pun intended question for you folks:
do stupid non american KS pledgers of Divine divinity sin will have to pay an extra fee for "regional pricing" to get their gog gift code at release ? or rather they'll be given a steam key only ? or the sweet irony...
And why not even putting new games at SAME price as box/physical copies ? (after all they now all are just install disk using a online activation drm called steam anyway...) could be fun
You know, I've never heard anyone say that about regional pricing...I kinda like that.

I can't speak for the other two, but my bet is on Witcher 3 having regional pricing BECAUSE of the physical store copy. And especially because of the console versions that are going to be out at the same time. Can't really elaborate more, tablet typing really sucks.
oh i forgot, some fun fact about "regional pricing"

i checked for a physical copy of a recently released game (call it fable annivesary)

purchased in america, it's price converted in € (at the actual rate, dummies, not 1$ = 1€ like you all love)
40$ (i rounded up for a few cents afaic) = 28.98 €

purchased in France, country of dumbassness:
31.34€

means a difference of +2.36€, or said in another way, a +8.14% increase compared to US market price

Is that the share/% you intended with your distributors trying to strike a deal for 3 new AAA games ? or did you have a GREATER increase in mind ?

If not, honnestly, did the whole uproar here worthed 8.14% increase (on which you would only have had but a share of, not the entire increase)
especially knowing that for any 1-100$ internet purchase in foreign currency (foreign for me) my bank charges me a 1€ fee i already accepted just to have world wide region free price here ? do you honnestly think i'll accept being charged EVEN more for just not being american yet paying in good old electronic dollars anyway ? Or gog do intend to accept EURO currency with their "regional pricing" ? (and if you do, which share of the VAT and such do you intend to refund to local STATES ? i mean, fiddling with local vat and region pricing is not just between you and game publishers, folks, if you accept region price and customers, so you do with their local laws)
What's possible / legal / morally right ?

- using VPN with an alt account to get the game with different price and gift it to the main account?
- travelling to another country and buying the game from there with an alt account to gift it to the main account?
- using VPN with my account to get the game with different price?
- travelling to another country and buying the game from there with my account?
- asking a friend in different country to buy the game cheaper and gift it to me?
- not buying the game with regional pricing?
Post edited March 02, 2014 by NetAndy
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Djaron: oh i forgot, some fun fact about "regional pricing"

i checked for a physical copy of a recently released game (call it fable annivesary)

purchased in america, it's price converted in € (at the actual rate, dummies, not 1$ = 1€ like you all love)
40$ (i rounded up for a few cents afaic) = 28.98 €

purchased in France, country of dumbassness:
31.34€

means a difference of +2.36€, or said in another way, a +8.14% increase compared to US market price

Is that the share/% you intended with your distributors trying to strike a deal for 3 new AAA games ? or did you have a GREATER increase in mind ?

If not, honnestly, did the whole uproar here worthed 8.14% increase (on which you would only have had but a share of, not the entire increase)
especially knowing that for any 1-100$ internet purchase in foreign currency (foreign for me) my bank charges me a 1€ fee i already accepted just to have world wide region free price here ? do you honnestly think i'll accept being charged EVEN more for just not being american yet paying in good old electronic dollars anyway ? Or gog do intend to accept EURO currency with their "regional pricing" ? (and if you do, which share of the VAT and such do you intend to refund to local STATES ? i mean, fiddling with local vat and region pricing is not just between you and game publishers, folks, if you accept region price and customers, so you do with their local laws)
Vow your bank is a really a rip-off artistt with those conversion fees.
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TwilightBard: You know, I've never heard anyone say that about regional pricing...I kinda like that.

I can't speak for the other two, but my bet is on Witcher 3 having regional pricing BECAUSE of the physical store copy. And especially because of the console versions that are going to be out at the same time. Can't really elaborate more, tablet typing really sucks.
well witcher 3 ois indeed an interesting case on its own

about it i would say: DO gog and cdprojekt have SUCH A BAD experience/memories about witcher 2 DIGITAL release on gog with its faithful communauty that they have to resort to this ?

as far as i remember, they only had trouble with console distributor/publisher and physical PC version publisher (bandai, aint it correct) and DRM that ternished game experience and gave it bad reputation from customers

so far as i heard, GOG digital worldwide release of Witcher 2 (an AAA game by the standards of the time) went fairly well (even with preorder)

so cdprojekt ANd gog as developper of AAA game and digital publisher respectively had a card to play in the negociations: "see, folks, we did release an AAA game digitally, drm free, regionpricing free and its sales wente well, compared to simultaneous physical copy... do you want to come onboard or you rather keep your stance on the matter ?"
but i begin to strongly doubt gog ever tried to use its slowly built unique strength and advantages to ever negociate. it sounds more like a bad "maid complex" hentai scenario of dropping pants and begging for being bound and humiliated with tentacle rape :)

but it's fine, i already knew the new era of video game was on the wrong edge with ps4/xbone and bullshit (customerwise i mean) i was surprised the last small resistance cells of "non stupidity" on pc gaming had not fallen yet... thank goodness it just did. I'll have spare time to enjoy my collection of yet unplayed games so far.

see you again in a few years so i can visit the ruins of the gaming civilization :)
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PixelBoy: (snip)

As far as free games go, DotEmu used to have a couple of occasions where they gave a new free game every day of the week. At least a while ago they did that with their Sega catalogue. Also, even as we speak, they have an anniversary sale with many games 70% off (some of which are not even sold on GOG), and some Sega collections are 92% off the list price.
Sadly, with regional pricing, but DRM-free.

So GOG's deals are not extraordinarily good anymore, if they ever were. What differentiated them from all the others were principles, and principles alone.
Not prices. Not discounts. Not new titles. Not the size of the catalogue.
Principles.
Wow, they have several games from my wishlist on that sale. I guess I'll go grab them since GOG clearly has lost its unique appeal. Funny how I didn't even know anything about DotEmu before this "fair local pricing" discussion.
@ gog

AFAIK Age of Wonders 3 Deluxe edition is 45$ for Americans and Australians, 58$ for Brits, 62$ for the rest of Europe and 20$ for Russians.

So, my question is, if Russian buys the game in Russia for $20, American for $45, Englishman for $58 and German for $62, how much of the money gog keeps and how much you pay for taxes, to publishers, as fees etc. in each case? I wonder who I support with extra money if I buy local (i.e. the most expensive) version of the same product?
Post edited March 02, 2014 by NetAndy
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graspee: snip...

So why are they doing a "bad thing" (regional pricing) with the old games, when no-one is forcing them to?
My view on that is:

1) the DB structure for pricing will be changed anyway, so its marginal cost to extend
2) it allows people to avoid FX fees from banks or cards - which has been an area a lot of nasty customer feedback was coming

I don't think they said anything else in regards.
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NetAndy: What's possible / legal / morally right ?

...snip...
Is this a serious question?

In a free trade system (based on non-violence - even imposed by legal systems) the moral options are:
1) agree to the offer on the conditions asked by the seller
2) do not trade

There is no third path...

Now legally and technically a lot is possible. Legally depends on country - like pricing (wink wink - what a coincidence).
Technically, well let's say technical progress has always been an engine of change, for good and bad (as defined by the moral roads).
Post edited March 02, 2014 by Brasas
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JudasIscariot: Regarding VPN's here is TET's earlier response.
Finally! Been wondering when that response would come up.

Now we just need to work on the whole lack of GOG AAA exclusives bit, which you would be able to run any way you'd like. You could even start off with some indies. It's time for GOG to try its hand. ;>
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Brasas: Is this a serious question?
Sure.
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Brasas: In a free trade system (based on non-violence - even imposed by legal systems) the moral options are:
1) agree to the offer on the conditions asked by the seller...
Well, what the offer actually is? Because it seems that the price is based on IP rather than where I actually live. So I wonder how bad is to buy cheap games when I spend holiday in Russia or USA. I do not see anything wrong with buying other stuff cheap when I am there (or ordering it on Amazon), so why should it be different with games?

Also even though I acknoledge that morally right for buyer is to accept or refuse the deal, there is also importnat part what is morally right for seller. I mean if black people or jews should pay more it is wrong (and media would love if someone did that), why it should be different if the pricing is based on nationality rather than skin color? What is the difference between Russia and Romania?
Post edited March 02, 2014 by NetAndy