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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
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_Bruce_: You are confusing two issues, and making a mistake. You pay more than *some* coutries in that area that have low wealth and (more importantly) high rates or piracy, and this is a measure to address that (issue one). You pay less that most other western nations purely for the reason of 'suck it non-americans' (issue two).
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StingingVelvet: Right, so you're against BAD regional pricing. So am I! Yay!
And let me guess, one example of BAD regional pricing would be where you pay more than anyone else?
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TheFrenchMonk: Hi pds41,

Regional pricing means that your bank will not charge you extra fees to convert your purchase from USD to GBP i.e. we can guarantee that what you see is what you pay. That's good for you guys in my humble opinion.
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mecirt: Would I still be able to continue paying in USD if I want to, even if I am in Europe? I usually use my USD PayPal account here, so this change would introduce fees for me instead of eliminating them.
Same here, USD Paypal account takes your flat USD price charging my card in local currency CZK @ rates more reasonable than those indicated above.
Anyway, being this requirement for a new title release, so be it. New millenia policies...
But why make the prices of all games from wooden-times localized?

However, the little people we happen to be cannot really understand the making of the big, we'll still like LASER GUNS in our gear and never get used to call them Light-Amplification-by-Stimulated-Emission-of-Radiation-Guns instead just because the next EU policy will be protection against abbreviations ;-)
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Dear Mr. Rambourg,

Thank you for taking the time to write to us. Please forgive the length of my reply, but you evidently put some effort into your own letter and I feel it deserves a thorough response. Though it seems to me from what I have seen on the forum that many other customers have similar opinions to mine, I do not claim to speak for anyone but myself. I hope you will take the time to read this in full.

I do not consider your letter satisfactory. Though you are evidently aware that there has been a huge reaction to your announcement of regional pricing on the forum, you do not attempt to address many of the points that customers have raised there. Furthermore, some of the remarks and announcements you now make do nothing to inspire confidence.

First, regardless of the merit or necessity of your decision, I hope you understand why so many of us are upset - "worried" is the word you used, but in many cases "angry" would be nearer the mark, and with at least some degree of justification. You will recall the various clear and rather emphatic commitments you've made to "one world, one price" in the past, which people have been keen to post on the forum again and again:

http://www.youtube.com/watch?v=nRdfYwvGTos
http://www.youtube.com/watch?v=b6P3yOTR2Vc&t=1194
http://www.youtube.com/watch?v=b6P3yOTR2Vc&t=1812
http://www.youtube.com/watch?v=dvaNgCTncLk&t=59

"Don’t worry, no matter how new we’re getting, GOG.com will always stick to our three core values: No DRM, Fair Pricing, and Love for our GOG-ers." (my emphasis)
- http://www.gog.com/news/bigger_fresher_newer_see_whats_new_on_gogcom/2012/03

As for what you say in your letter: first, most of us have no objection to your selling newer games, and I think those who do so object are being unreasonable. Even if some of us are only interested in old games, there is no reason why the sale of newer ones should, in itself, diminish the availability of the old (if new games bring with them regional pricing, on the other hand, that may not be true, as I shall go on to say).

Your explanation of why publishers generally demand regional pricing for new games makes sense. But that does not mean you were obliged to agree to such terms. You could have refused. Those publishers would have lost a significant percentage of their sales from the growing number of gamers who refuse to tolerate DRM. It may very well be that sticking to your principles, and letting publishers see that until they accommodate those principles they will be unable to get the increasing number of potential customers whose insistence upon consumer-friendly digital distribution those principles reflect to pay for their games, is the best way to bring the big names into the DRM-free fold.

But even supposing that this is not the case, that selling those newer games with regional pricing is necessary to keep GOG and the "DRM-free revolution" viable, other questions are raised. First, if you are as committed to fairness and consumer-friendly practice as you maintain, why offer those stung by regional pricing only a limited choice of 'free' games (regardless of whether they want them or whether they have some or all of them already), some of which (for UK customers) or all of which (for eurozone customers) do not equal the regional mark-up, to go with their inflated purchase? Why not offer them the entire difference between the proper price and the geography-imposed one in store credit? That, if I remember rightly, is what you did for The Witcher 2. Why not do it again?

Furthermore, as others have remarked, it seems implausible that two of the three new games you are so excited to announce require regional pricing at all. None of them involves "top-tier developers and publishers". The developers of Age of Wonders 3 and Original Sin hadpublicly committed themselves to releasing their games DRM-free on GOG months ago - in the latter case before it was even confirmed as funded. And The Witcher 3 is developed and published by CD Projekt Red, which is wholly owned by the same company that wholly owns GOG; it beggars belief that there could be such a disconnect between the two companies and their parent company that the one, after what happened with The Witcher 2, must impose regional pricing. It appears that this was a conscious choice; if so, that makes you look nothing short of hypocritical.

Finally, your pledge to implement "fair local pricing for classic games" also does not make you look good. Your suggested euro prices, for instance, are slightly higher than the US dollar ones at current exchange rates (albeit the Australian dollar ones are slightly lower). You remark later in the thread:

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TheFrenchMonk: Regional pricing means that your bank will not charge you extra fees to convert your purchase from USD to GBP i.e. we can guarantee that what you see is what you pay.
And I'm sure we would all welcome that. But why does that prevent you from sticking to "one world, one price" for these games? Why not sell the games in those other currencies but keep them fixed at the equivalent of the dollar price? Given that exchange rates can easily and publicly be found online that would be trivially easy to do. I'm sure you'll understand why stating fixed prices in round numbers (or ending in .99 or .49, which has long been the retail equivalent of a round number), even if they are approximately the same as the current US dollar prices at the moment, will instil misgivings.

To conclude: my own opinion, as I have indicated (and as I and others have stated at greater length elsewhere on the forum), is that the best thing for GOG, for your customers and for the DRM-free revolution would have been for you to reject any deal involving regional pricing, to make it as non-negotiable as the absence of DRM always has been (and, you say, always will be). I also have my doubts about the necessity of regional pricing for these particular games. Still, I quite understand why you will not agree with the former point and am willing to be corrected on the commercial realities of the latter (if they are properly explained).

But given that you have made this decision, and in view of the abundantly evident strength of feeling on this matter, I urge you to do two things:

1. When someone buys a regionally-priced game and pays more than the 'base' price (presumably the US one), give them GOG credit, redeemable against any game(s) in your catalogue, equal to the difference between the two prices at the time of purchase.

2. When you introduce local pricing, keep the prices in local currencies pegged exactly (or to the nearest whole penny or cent) to the 'base' price.

I request that you commit yourselves publicly to both of these things; it appears to me that nothing less will restore the confidence that GOG has lost over the regional pricing announcement.

I would very much appreciate a reply from you to the points I have raised here.

Thank you.

P. S. I shall also post this letter as a new forum thread.
Post edited February 25, 2014 by ydobemos
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staffordw1: If I'm not than I don't see why we I shouldn't support GOG with this, it sounds better than what they had before, honestly, so long as the prices they get are fair and exactly are what they say they are going to be. Other websites and companies would try to screw you over with regional pricing but I trust GOG. I think they'll do it right.
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Wishbone: Go have a look at the Age of Wonders 3 pre-order announcement, then consider whether that is what you would call "doing it right".
Oh... I see what you mean... well, I guess they mean the planned prices are a long-term goal and they will implement them eventually? Well, regardless, I can understand the outrage now. That's pretty shit.
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Niggles: DRM free has always been THE core value.
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Mr_GeO: Flat pricing has always been THE core value, either. Well, until today.
No if you check media etc DRM free is the bigger of the two and GOG has always been associated with DRM free.
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keeveek: By the way, if you are going to make all games to use regional pricing, you will soon HAVE TO use some form of DRM.

Publishers will demand ways of enforcing regional pricing, because people will soon abuse the system to buy games cheaper.

Even Valve had to restrict multi-region gifting, for example, so GOG is gonna be no different. And it's pretty much DRM.
Who knows. Maybe they shut down international gifting of AA+es because it isn't compatible with regional pricing and DRM free.
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Cameron: I hate DRM and I hate Steam. GOG is the only place I will buy PC games for this reason, otherwise I just play on console (when possible). Altering policies that were implemented when the mandate of the website was entirely different is not only reasonable, it's expected. Companies need to adapt to stay relevant and facilitate growth, and GOG is trying its best to facilitate that without impacting its classic models. For me, DRM-free is the big sticking point and so long as that's an option, 100% of my PC gaming business will be at GOG.
Suit yourself. I just have one less reason to pick GOG over the Humble Store or Desura or IndieGameStand for newer stuff.

GOG's already screwing me on games with Linux releases and using "they're harder than they look" when they could at least negotiate with developers to offer a key for a non-GOG-supported Linux download from elsewhere.

They already have the infrastructure in place as Unepic demonstrates. (GOG gives you a "CD key" but the GOG edition of the game doesn't ask for it. It's included in case you still want to create a user account on the developers' website.)
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Mr_GeO: Flat pricing has always been THE core value, either. Well, until today.
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Niggles: No if you check media etc DRM free is the bigger of the two and GOG has always been associated with DRM free.
When were they not associated with one world, one price??

I joined here shortly after it began, and as far as I can remember one world one price was always here too.
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OldFatGuy: And let me guess, one example of BAD regional pricing would be where you pay more than anyone else?
Nope. Me paying more than Russia is good.

I'm not going to do days of research into average household incomes and such, but basically people who make more should pay more. The problem is retailer agreements force shitty digital prices a lot of the time, but as many have said we can't really do anything about that until disc releases are dead for all systems, which will take a while.
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placa4: I'm leaving this place forever. I will backup my games left and I'm totally out.

I can live with the abandonware and a well configured DOS BOX as they said above

Good luck with your new way to do the stuff.
The reason I love GOG so much is that they provide me games that I can't otherwise LEGALLY get. Abandonware is illegal. No matter what the logic behind it.

That being said... Bye.
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staffordw1: Here, it looks like everyone has been paying US prices for GOG games. That's fantastic but, that would mean people are paying fluctuating prices for the games they want which means your making a gamble every time you pay. One day it could mean your overpaying, the next day your paying so little that it should be illegal (possible over exaggeration).
The problem here is, that even if the price is a bit fluctuating because of the currency conversion, we will never pay less than you US guys, because we also need to pay the conversion fees to our bank. So now they do regional pricing... This means for example a 9.99$ game, would cost 7.49 euros according to their letter. Which is more than what it would be with paying with $ (7.27 euro + 0.5-0.15 euro conversion fees, depending on your bank). Of course this is not much, but over time it adds up.
Another problem with this regional pricing is, that not all countries in Europe pay with the euro and this countries will often be screwed since they would have to pay in euro now, which often has a higher conversion fee than paying in $.
Third this above is only for old games.. new games like the announced AoW have a price range from 17$ in Russia to 55 $ in a lot of other countries and that is quite unfair (you can see the prices for AoW here if you are interested: [url=http://www.gog.com/forum/age_of_wonders_series/post_your_regional_price_for_aow3/page1 ]http://www.gog.com/forum/age_of_wonders_series/post_your_regional_price_for_aow3/page1 [/url])
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nansounet: Whait?? iam the only one in the EU whos ad conversion fee or what??? 7.49€ is far better than 7,XX€ + 1.5€ for convertion fee...
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Wishbone: Are you aware of how many EU members don't actually use the Euro?
Yep....
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hedwards: You are correct that this doesn't necessarily require DRM, but OTOH, I'm curious what they're going to do to stifle the secondary market in GOG keys.
Probably so that you can't e.g. redeem GOG gift keys bought from another area. But as said, that is still not DRM anymore than having to log into your GOG account in order to download your games. (I know there are some who consider even that DRM, but I find it silly.)
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StingingVelvet: ...I still think regional pricing, when done right, is a good thing. It's a global issue ...
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Trilarion: I'm curious. Do you think GOG and Larian have done it right here?
I haven't researched it. What's the gist?
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Wishbone: Are you aware of how many EU members don't actually use the Euro?
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nansounet: Yep....
Wow.. that is a huge fee.. my fee is much smaller, I normally just pay between 5-15 Cents depending on the price of the game I bought.