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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
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kroetenschemel: There is a simple solution for the whole matter. If a game is locally priced, which in the end might be all games, the user should be able to see THAT it's regional priced and HOW MUCH other regions are paying for the same game. GOG can introduce regional pricing, no one feels cheated, all are happy.
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xy2345: What makes you think that I don't feel cheated if I see that somebody gets to buy the same product for less money than I do?
Then I do know that I'm being cheated. Without that information I can only assume that I'm being cheated.
Let me split the hair here - I say, you're not getting cheated. I'm not saying you're getting a fair treatment.

I made a more detailed post about the topic a few days ago:
http://www.gog.com/forum/general/its_not_all_about_the_money

This time I just wanted to point out something that was missed in that insightful giant post from i-forgot-his-name-and-am-too-lazy-to-look-it-up
I don't know why the fuss for new games regional pricing is so bad that it warrant so many post, if they can give a roughly fair pricing even though it is regional base then there should not be a problem.

THE MORE PRESSING MATTERS for introducing new games into GOG

1) Tech support
GOG takes old games and revamp them for modern system, any bugs and incompatibilities will be fix by GOG and they are so good that until now I never had to find a game I cannot play. I just need to adjust the resolution or run as winXP and that's it.

Now new games is developed by other developers and GOG do not have a hand in revamping it. If bugs / compatibilities issues occurred, who will be responsible? Most likely the other developers right? If they take weeks, months before fixing the patch, or never at all, aren't we screwed? If the tech support for the developers is unreliable, we who pay for a premium for the game are very screwed. Then in the future the dev gone bankrupt or does not want to support the game anymore, and we upgrade to windows 9, 10, 11 or other new operating system, what happen to our games?

2) Day 1 DLC and overpriced micro-transaction
GOG current games are revamped from old games thus comes with full content / DLC. For some games, GOG even include bonus content by fans / mods to make the game-play experience even better than the original.

Now that GOG take in new games, who is there to fight for games being ripped off by overprice DLC? If a DLC charge me $5 and give me 5 hours of extra fun I can understand. If months after a game is release and the developers release a DLC (expansion) to improve game-play experience and more hours of fun I can understand. If the developers rip me off by day one withholding in-game items / areas/ maps/ story/ content that should be in the game the first place, and hold them ransom as DLC, will GOG fight for us?

And there is this mockery of free to play games that artificially slow your game-play progress to a crawl unless you pay or grind for it. If you grind / work for it there is no fun in a game that is suppose to be fun, if you pay you potentially pay more than AAA games and will only be fun for a while as you will be like running with God mod on. Will GOG allow such games?

3) Actually charging for Beta and a sell first fix later attitude

As GOG is revamping old games and have been very good with their polish, there are little issues with games on GOG.

Big publisher is notorious for pushing the games out too soon to meet holiday / Christmas sales etc to boost revenue so the games will be buggy, unplayable for some time, story / plot got mutilated, have less content that it should.
Of course this generate much rage and negative PR, EA even got sue for buggy Battlefield 4. So some developers too "Smart" for their own good try to circumvent this by releasing the game in Beta / Alpha and have the gall to charge higher price for Beta. This game is just a beta, you cannot fault me for it being buggy despite paying full price. Full price is not enough, you have to pay more for beta because you can play it earlier. So you play 1/3 or 1/4 of the game with UN-enjoyable buggy experience for a more expensive price, as oppose to other players who get to enjoy the full game with cheaper price.

4) Games / MMO / third party that will expire when the publisher deem them not profitable

Obviously all GOG current games are single player / lan games with only some games have online multi player function. Whatever server for online multi player should be gone by now and gamers buy the games for mostly single player and lan.

There are some new games that emphasis the online multi player exclusively. If the publisher for said game (EA) deems the game not profitable for server cost and take them down, the gamers are screwed. Will GOG reject such games or will be hosting their own server for that? (I think it is better to reject as maintenance is expensive) Or will GOG state the responsibility is the developer while making a profit from the sales?

Some publisher employ third party to handle server / account / compatibility issues, like the Unreal Tournament 3 Black Edition require you to create an account to save your campaign progress. The third party retire, although you can still access your save game, if you lost / forget your password you have to start from scratch again as the third party is not there to handle your password reset. With a number of games requiring their own account, it is hard press to remember all password, especially they have different password strength requirement, need 3 capital words, at least 3 letters, need mix numbers with letters, need to be this long, need to be this strength, need a special character......

In short the peace of mind of buying games in GOG like the good old days where you only need to check the hardware requirement may be gone. The only poor games in GOG are the expansion to a game where there are gamers want to complete the collection despite the game is lousy. It is usually GOG gamers that ask to add games to the catalog or GOG adds games that has stood the test of time itself. As such the quality of GOG games is assuring. With new games, pre-order game, indie games coming to GOG, the peace of mind that games in GOG are good may be gone as new games are untested.

My friends in GOG, there is really more worrying factor than the regional pricing when GOG open it's market of new games. We have been pampered by GOG excellent support and games quality that we did not realize the foully of bringing new games GOG that have to be address. I know these all too well since I migrated from steam to GOG. We need GOG to address the Game support issue first before anything else. Regional pricing can be circumvented by waiting for sales but game tech support cannot. What if you cannot play the game and the developers says it is your PC problem, not theirs?
Post edited March 01, 2014 by Gnostic
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Gnostic: 1) Tech support
Then in the future the dev gone bankrupt or does not want to support the game anymore, and we upgrade to windows 9, 10, 11 or other new operating system, what happen to our games?
2) Day 1 DLC and overpriced micro-transaction
Will GOG allow such games?
3) Actually charging for Beta and a sell first fix later attitude
4) Games / MMO / third party that will expire when the publisher deem them not profitable
I'll point out that the situation you suggest in 1) is pretty much exactly what GOG does with their catalog of older games. Unless you feel that GOG will change how they maintain their game library, then this one's actually easy: GOG will patch those "older" (present-day "new") games to run on then-current operating systems.

For 2, 3, and 4, it's sort of a split: buying something new is always a small risk. You do what you can to make a good purchase and you try to buy from people and companies that make good products. Happily there are laws and social effects which pressure developers to make a working game, and fix problems if they arise. As to free-to-play and MMO, I can't offhand think of a way that GOG could make money on them, since they're generally free to obtain. So it doesn't look like that's liable to happen, either. Game servers going offline, and the like, though? Might be a problem for multiplayer...at least until someone goes and patches the code to allow LAN or direct connect play.
LOL, whats a "Gogger" :))
Cut the crap GOG, you just want to make more money and you think that the old business model is obsolete, now you are trying to compete with big boys like Steam and your old promises (and old clients) stand in the way. I think that this is risky, Humble Bundle showd us that they can tear you apart (ultra cheap games with adidtional content), Steam may do the same so you better try to keep your old loyal clients or you will become another random store.
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Unclean: I logged in to gog at work, added AoW3 to my cart, and it wants to charge me in dollars. I live in Sweden. Will i get banned if i buy it?

edit: We have some crappy Wyse cloud setup in the lunch room. Power of the cloud?!
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Selderij: You'd be ripping GOG and Triumph off for sure. You'd be a complete tool, according to The Enigmatic T.
You got it all wrong. They want to rip ME off by charging 45 euro (61 dollars!). How am i ripping them off if i pay 45 dollars?!
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EPurpl3: Cut the crap GOG, you just want to make more money and you think that the old business model is obsolete, now you are trying to compete with big boys like Steam and your old promises (and old clients) stand in the way. I think that this is risky, Humble Bundle showd us that they can tear you apart (ultra cheap games with adidtional content), Steam may do the same so you better try to keep your old loyal clients or you will become another random store.
The humble store has nothing on GOG they are full of DRM and regional pricing, and don't have the kind of quality control that GOG has.
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JudasIscariot: Regarding VPN's here is TET's earlier response.
I don't see VPNs mentioned anywhere in that post...
While I am unhappy with regional pricing, I am happy with this response. I understand that in order to stay alive you've had to adopt a policy that you didn't want to touch,

These knee jerk reactions are unfair over a price difference that is literately only a few dollars.
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Magmarock: While I am unhappy with regional pricing, I am happy with this response. I understand that in order to stay alive you've had to adopt a policy that you didn't want to touch,

These knee jerk reactions are unfair over a price difference that is literately only a few dollars.
No, this policy wasn't needed at all, nor was CD PROJEKT in any danger. They were posting record profits!
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kaileeena: My guess would be with (a), they want to compete with Steam as now they are #2 digital store after collapse of Impulse but they forgot they are #2 because of people supporting their values not because of what they offer.

For (b) CDPR is making good revenue, I don't see any reason to sell a part of your company that is making increasing profit year after year, specially when the big company is very strong right now.
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Bloodygoodgames: Actually, the best time to sell is when your company is showing increasing profits as few people want to buy a failing business.

Look at the recent acquisition of What's App by Facebook for $19 billion. What's App was increasing its number of users, and thus its potential income, by hundreds of millions of users a month. That's when a sale was accepted, and at a huge windfall for the owners of What's App. If they'd left it another year, however, there's likely no way Facebook would have paid them anywhere near that kind of money as increasing numbers of users would have flattened off and, thus, so would potential revenue.

GOG has just seen its best year yet. Add on regional pricing with the 'selling point' to potential buyers that it's likely to see a much higher increase in profits in the coming years, and when would be a better time to sell? :)

When it is proven GOG's big gamble for increased profits was a massive fail, and that they are now no longer any different than a second-rate Steam with a miniscule number of customers?

Just sayin' :)
Its totally different between a small company getting eaten by a big one VS a big company selling one of its subsidiaries. Anyhow in both cases GOG sucks now and they showed their true colors.
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Ichwillnichtmehr: I just don't see how capitulating to the industry standard, would change the industry standard.

Why would any publisher change their model now, when "everyone is doing it".

And just to add, everything you just said could be used as an excuse for the abandoning of DRM-free, and the keeping of fair pricing.
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Bloodygoodgames: (...)
I'm guessing it will be one of two things.

a) An eventual move to DRM, with the same excuse used here -- it's the only way to 'grow' and 'keep GOG staff employed' -- as, what they are offering now ie: regional pricing isn't anywhere near enough incentive to get most big publishers on board as DRM is what they are all about.

b) GOG is positioning itself for a sale. Extreme changes in a company's philosophy tend to occur right before it puts itself on the market. Owners, of course, will say "No, we're never going to sell", when in reality they're already in talks with various purchasers. Happens all the time.
I think you're right. Better save this post before they delete it to cover their tracks. Honestly, I used to think that GOG was the only good big "player" in the gaming industry but unfortunately it's not the case. They're just another money-grabbers and the principles where introduced only to make a name for themselves. Now that they're big (and loud) enough they think they can piss on their clients and get into the biggest league. This is what happens when a Frenchman is giving directions. In before GOG is taken over by Ubisoft.
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Selderij: 1. As far as I know, anyone who preorders one of the three regionally priced titles will get a free game, not just Europeans. This is a point for which I'd warrant the maximum font size if it was available! It's not exactly compensation for paying more if you would've gotten it anyway when paying in dollars or rubles! The free game is constantly and falsely used as an argument to give GOG some slack for the higher European prices, including by GOG itself!
Wait, what ? Anyone who pre orders ?

The preorder post for AoW3 clearly states that the aditional game is to mitigate the financial rape, oops, regional pricing i mean, to, and i quote, "accommodate those of you, who end up paying more than the others"

The only game i see something similar to that happening would be TW3, but i assume that on top of a free game for everybody with the pre order people shafted by a regional price would get a second free game - like it happened with TW2.
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Selderij: Here are my compiled issues regarding this debacle. They don't strictly require staff input as they're not matters that can be changed by words unless there's a factual correction to be made. It doesn't mean that I wouldn't welcome a try, however.

I: Communication

1. Before any of this even started, GOG was basically waving its dick around by loudly proclaiming their everlasting commitment to fair global prices and ridiculing other distributors for succumbing to regional pricing. GOG used it as a means to get more customers on their side. In retrospect, it was false and exploitative marketing that resulted in a bigger customer base than GOG would have gotten with the fewer unique selling points that it now has.

2. The initial news about regional pricing was embedded into a post exclaiming how cool it is to get three new and "big" mystery titles and wrapping it up in "good news". It was an obvious and insulting attempt to confuse customers into accepting the change or remaining oblivious to its actual effects.

3. The regional pricing bomb was tactically dropped on a Friday when GOG could use the weekend as an excuse to ignore the community and hopefully wake up to find a calm and resigned forum come Monday. As a deliberate move it was very sleazy and calculating. If by some chance it was pure coincidence, it was incredibly bad form to leave the mess brewing over the weekend.

4. Concerned users rightly pointed out that GOG had betrayed one of its core values. Videos that the users found clearly proved that GOG had not long ago aggressively touted its flat pricing model as a unique selling point and called regional pricing an unfair rip-off. GOG promptly made one of the videos private as a desperate and naïve attempt to prevent anyone from seeing it. Needless to say, that was extremely disrespectful towards everyone.

5. In Mr. Rambourg's letter, my biggest gripes are the lines about the new classic game pricing policy, saying "We’ll do our best to make that happen" and "I'm making the promise that we will have converted our classic catalog over to fair regional pricing". He makes it seem as if making classic game prices unequal is an improvement over the current, flat pricing model, all for the customers' benefit. What's more, he's so concerned with "doing right by us" that he's ready to publicly shame himself and two of his colleagues if he doesn't succeed in it within the year. Personally, I find that sort of talk unforgivably condescending. Why does he speak of a change that negatively affects a large portion of the customer base in a way that makes it sound like an awesome improvement to have? A classic and most of all sleazy and disingenuous PR spin if there ever was any, and I detest the letter for it.

6. The letter failed to address actual concerns and arguments against the change, but in GOG's defense, its policy change is very much a hypocritical and indefensible betrayal from any except the "we're a growing business that wants to get more publishers in order to keep growing for growth's sake, principles and customers be damned" standpoint.

7. The staff implied that people who choose to do their shopping as Russian residents are "complete tools". As if the new publishers/developers weren't already massive tools themselves for charging roughly as much extra for the European "version" as the Russian "version" costs in its entirety? I suppose GOG is an entire toolshed, then, for allowing such avaricious pricing in its until recently fair-priced catalog. GOG itself has admitted between the lines (and very clearly in the past) that the pricing model for these new games is a blatant rip-off. Is it really the "Russian" customers then, who are the biggest abusers here? In the end, GOG and the publishers will still get their money at agreed share percentages, as opposed to none at all if the users instead resorted to boycott or piracy. Isn't it half the point of regional pricing anyway to get at least a little money from those who wouldn't otherwise pay at all?

II: Fairness

1. As far as I know, anyone who preorders one of the three regionally priced titles will get a free game, not just Europeans. This is a point for which I'd warrant the maximum font size if it was available! It's not exactly compensation for paying more if you would've gotten it anyway when paying in dollars or rubles! The free game is constantly and falsely used as an argument to give GOG some slack for the higher European prices, including by GOG itself!

2. Even if only Europeans were getting a free game, its value is much less than the appalling difference to the normal (American) price. Additionally, a free game is not worth much to the customer if the customer already owns or never really wanted that game in the first place.

3. Regional prices aren't fair to begin with, if by fair you mean that poor people get games cheaper. Russians, Poles and Pope Francis(?) get their games cheaper, everyone else pays the same or more than North Americans. That includes Africans, Asians, Latin Americans and Eastern Europeans. It can also be argued that rich countries also have their share of small-income people who are especially disadvantaged by any region-based extra.
Thanks man for taking the time to write that and hopefully someone in GOG is able to understand not just read. For now I am done with this topic and this DD, maybe if there is a great deal , I will consider them but for now my backlog is huge to consider buying any other games for years to come:) Peace guys
One pricepoint. One region. No DRM. Anything else doesn't really feel like gog.

I am sorry, but I refuse the letter from the M.D. with all my heart. I acknowledge that there are certain unfortunate realities for a publisher-dependent store, but this is one of the times where I choose to adopt a zero tolerance policy.

Sure, localized pricepoints are all cute and stuff until you realize this means gog has to implement a filtering system to digitally fence off parts of their userbase. And because it's there, people will want to use it. Something similar happened with Stardock Central/Impulse and that client went down the crapper really fast soon after.

Regional lockdown is pure and utter crap. I am not a happy camper about these changes, no matter the intentions or reasons. With stuff like this, GOG is losing its identity - and without that, they will drown in the sea of competitors.

Please, GOG. Reconsider your stance on this.