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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
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dhundahl: if you want to play the game from day 1 but don't want to pay the release day price then pirate the game now, play until the price drops, and then pay. Then you've done things just about by the book, with a small demo exception obviously, but at least your conscience is mostly clean, isn't it? Or you could, I don't know, do things entirely by the book, let someone else crash into all those "recent release" bugs, wait for major patching to be done, and then pick it up at what by then is likely to be a reduced price.
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Hakim: No offense but your argument that playing the pirated version until there is some significant price drop (discount) is ok and paying slightly less (up to 27%) for the game is not ok is just plain ridiculous...
If you're going to break the rules in order to get the game then why not go all the way and get a 100% discount? You're knowingly taking steps to cheat their store into giving you a lower price. The price in your region is what it is and you're trying to get your hands on a legit version without paying that price. You might be able to make it happen and you almost certainly won't get caught, but I'd have some concern as to whether it counts as fraud.
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dhundahl: If we assume ten cents per sold game then ten thousand units add up to one thousand euros. Now keep in mind that we're talking about a business. What practical difference is a mere thousand euro going to do for their overall revenue? And now imagine that the euro weakens relative to the dollar. Suddenly Europeans will be paying half a percent less than what the equivalent dollar price was. How is that going to boost GOG's revenue?

And changing the goalposts by suddenly talking about the aggregate pricture won't change that the biggest difference for users expected so far is a few eurocents, as long as we're talking about the classics.
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Ichwillnichtmehr: The goalpost was: "Not getting ripped off".

You were talking about "a few eurocents".
The discussion was individual users getting ripped off. Trying to make it appear as if that's happening because of a potential price increase of a few eurocents by shifting over to an aggregate perspective is definitely moving the goalposts. And getting ripped off, by the way, means engaging in a bad transaction. Would you say that all those six dollar games have no become bad transactions because some people might experience an inflation of a few eurocents due to the price conversion? Are those games worth exactly $5.99 but not $6.14?

Anyways, I'm done for tonight. My apologies if I've offended anyone, as I don't think that was ever my intention.
Post edited March 01, 2014 by dhundahl
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Ichwillnichtmehr: I would point you to: http://www.youtube.com/watch?v=b6P3yOTR2Vc&t=1194 , where they said things like "No compromise." and "The moment we'll betray our values, the whole GOG will explode and that's the end of it."

But I guess they were wrong, as you and others don't seem to have a problem with their compromise, and no problem with them betraying their core values.
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adamhm: Well, they're right to an extent. If they compromised on DRM then I'd absolutely never buy anything here again. But I don't have a problem with this compromise on regional pricing (although they could have handled it much, much better), and nor do I see it as a betrayal of their core values either. Partly because they've always been about DRM-free gaming to me, partly because I have faith that they'll continue to push for worldwide pricing (they just won't keep it mandatory), but also because I see it as more of a strategic move on their part which will ultimately be of more benefit to us than if they were to continue to stick so resolutely to worldwide pricing.

The way I see it, the end goal is to have both DRM-free and fair pricing. Now they can't do anything about the pricing issue for newer games because it's completely out of their control & will be for quite some time. DRM however is an issue that's both more important and relatively easier to get developers/publishers to compromise on.

So it makes sense to compromise on the price issue for now in order to make greater advances in their fight against DRM while still doing their best to maintain fair(ish) pricing for their classic games, and to push harder for fairer pricing later when the time is right to do so.
I just don't see how capitulating to the industry standard, would change the industry standard.

Why would any publisher change their model now, when "everyone is doing it".

And just to add, everything you just said could be used as an excuse for the abandoning of DRM-free, and the keeping of fair pricing.
I logged in to gog at work, added AoW3 to my cart, and it wants to charge me in dollars. I live in Sweden. Will i get banned if i buy it?

edit: We have some crappy Wyse cloud setup in the lunch room. Power of the cloud?!
Post edited March 01, 2014 by Unclean
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Unclean: I logged in to gog at work, added AoW3 to my cart, and it wants to charge me in dollars. I live in Sweden. Will i get banned if i buy it?

edit: We have some crappy Wyse cloud setup in the lunch room. Power of the cloud?!
You'd be ripping GOG and Triumph off for sure. You'd be a complete tool, according to The Enigmatic T.
Post edited March 01, 2014 by Selderij
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Ichwillnichtmehr: I would point you to: http://www.youtube.com/watch?v=b6P3yOTR2Vc&t=1194 , where they said things like "No compromise." and "The moment we'll betray our values, the whole GOG will explode and that's the end of it."

But I guess they were wrong, as you and others don't seem to have a problem with their compromise, and no problem with them betraying their core values.
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Selderij: GOG did explode like they anticipated, though. :)

"If there's a backbone of your business and you change it, you are destroying your business. It will come in time, maybe today you will make a fast dollar but afterwards you will deeply regret it." -iWi
As there are a lot of people here saying they have no problem being ripped off(because they don't feel ripped off), I'm no longer sure about that quote.
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Ichwillnichtmehr: The goalpost was: "Not getting ripped off".

You were talking about "a few eurocents".
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dhundahl: The discussion was individual users getting ripped off. Trying to make it appear as if that's happening because of a potential price increase of a few eurocents by shifting over to an aggregate perspective is definitely moving the goalposts. And getting ripped off, by the way, means engaging in a bad transaction. Would you say that all those six dollar games have no become bad transactions because some people might experience an inflation of a few eurocents due to the price conversion? Are those games worth exactly $5.99 but not $6.14?

Anyways, I'm done for tonight. My apologies if I've offended anyone, as I don't think that was ever my intention.
If the same game, with the same conditions, at the same store has a higher price for person A than for person B, then I would consider that a rip off, no matter the difference in price.

Personally, I wasn't offended by you, wether that was your intention or not. ;)
Post edited March 01, 2014 by Ichwillnichtmehr
Can't post anymore in this thread huh?

Edit: Oh, you could. Thought they closed it down.
Post edited March 01, 2014 by Kennethor
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Kennethor: Can't post anymore in this thread huh?

Edit: Oh, you could. Thought they closed it down.
They said theyl leave it open thill monday.

Going to bed. 00:35 now here.
Post edited March 01, 2014 by Matruchus
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Kennethor: Can't post anymore in this thread huh?

Edit: Oh, you could. Thought they closed it down.
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Matruchus: They said theyl leave it open thill monday.

Going to bed. 00:35 now here.
So they ll close it on Monday as they answered all the questions, right :P Man they are getting cheaper and cheaper
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Kennethor: Can't post anymore in this thread huh?

Edit: Oh, you could. Thought they closed it down.
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Matruchus: They said theyl leave it open thill monday.

Going to bed. 00:35 now here.
Night.
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Matruchus: They said theyl leave it open thill monday.

Going to bed. 00:35 now here.
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kaileeena: So they ll close it on Monday as they answered all the questions, right :P Man they are getting cheaper and cheaper
We'll, they responded at least.
Post edited March 01, 2014 by Ichwillnichtmehr
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adamhm: Well, they're right to an extent. If they compromised on DRM then I'd absolutely never buy anything here again. But I don't have a problem with this compromise on regional pricing (although they could have handled it much, much better), and nor do I see it as a betrayal of their core values either. Partly because they've always been about DRM-free gaming to me, partly because I have faith that they'll continue to push for worldwide pricing (they just won't keep it mandatory), but also because I see it as more of a strategic move on their part which will ultimately be of more benefit to us than if they were to continue to stick so resolutely to worldwide pricing.

The way I see it, the end goal is to have both DRM-free and fair pricing. Now they can't do anything about the pricing issue for newer games because it's completely out of their control & will be for quite some time. DRM however is an issue that's both more important and relatively easier to get developers/publishers to compromise on.

So it makes sense to compromise on the price issue for now in order to make greater advances in their fight against DRM while still doing their best to maintain fair(ish) pricing for their classic games, and to push harder for fairer pricing later when the time is right to do so.
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Ichwillnichtmehr: I just don't see how capitulating to the industry standard, would change the industry standard.

Why would any publisher change their model now, when "everyone is doing it".
Because it would help to weaken the physical retail market, reducing its influence over publishers which will in turn weaken their main argument for regional pricing.

e.g. If I decide to buy a new game I will almost always buy a retail copy because they're a lot cheaper here and will activate on Steam anyway (i.e. it's exactly the same, but far cheaper). But if said game was available on GOG, I'd buy it here instead because it'll be DRM-free - that's extremely valuable to me, enough so that I'll pay the extra cost to "own" it here DRM-free instead of the much cheaper boxed "long-term rental" retail copy. I know there are many others that take a similar view.

On top of this, even if it doesn't help with the pricing for now it will encourage further DRM-free releases and help to significantly improve at least one of the worst things about this industry.

And just to add, everything you just said could be used as an excuse for the abandoning of DRM-free, and the keeping of fair pricing.
As I've explained before:

I'm sure GOG would never start to allow DRM. If they did then they'd offer absolutely nothing over Steam and therefore be unable to compete. Either that, or they'd have to become merely yet another Steam key reseller. And then what would differentiate them from the many other Steam key resellers out there?

What would they have to gain from that? DRM-free is their #1 unique selling point. How many other stores insist that all of the games they sell must be DRM-free? Sure GOG might be able to "sell" more games if they allowed DRM or started just selling Steam keys... but then, to whom? They built up their userbase first and foremost on the DRM-free aspect of their business, it is their identity; it's been given as the main motivation behind almost every change in policy they've made so far. When I recommend GOG to people and whenever I've seen others recommend GOG it's always the DRM-free aspect that's mentioned as the main reason to buy here (the other being compatibility, when older games are involved). GOG have always been about DRM-free first and foremost and if they ever dropped that then they'd also be throwing away almost their entire userbase. It would be suicide for them.

Here's a hypothetical scenario- If GOG decided to adopt DRM (by selling Steam keys, as it would be pointless to try any other DRM scheme) and kept worldwide pricing. What do you think would change? How would that help them? Answer: not at all. They wouldn't get any more signficant titles. Certainly none of the major titles, as those would still be bogged down with retail agreements mandating regional pricing. All that would happen is you'd start to see indie developers selling only Steam keys here, that they would also be selling elsewhere at the same price through e.g. Humble Widgets on their own site.
Edit: To add to this scenario, as I've said before there is one way they could get big/AAA titles with worldwide pricing: They could charge the highest amount anywhere in the world. This would be completely self-defeating though, as then almost nobody would want to buy it here.

e.g.: How do you think people would have reacted if GOG had put AOW3 up with a flat price of $54.99/$61.99, while it retained its regional pricing everywhere else?
Post edited March 01, 2014 by adamhm
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Matruchus: They said theyl leave it open thill monday.

Going to bed. 00:35 now here.
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Ichwillnichtmehr: Night.
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kaileeena: So they ll close it on Monday as they answered all the questions, right :P Man they are getting cheaper and cheaper
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Ichwillnichtmehr: We'll, they responded at least.
The fact that we are happy that they responded at least is big problem specially if the response was as useless as no response at all.
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Ichwillnichtmehr: I just don't see how capitulating to the industry standard, would change the industry standard.

Why would any publisher change their model now, when "everyone is doing it".
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adamhm: Because it would help to weaken the physical retail market, reducing its influence over publishers which will in turn weaken their main argument for regional pricing.

e.g. If I decide to buy a new game I will almost always buy a retail copy because they're a lot cheaper here and will activate on Steam anyway (i.e. it's exactly the same, but far cheaper). But if said game was available on GOG, I'd buy it here instead because it'll be DRM-free - that's extremely valuable to me, enough so that I'll pay the extra cost to "own" it here DRM-free instead of the much cheaper boxed "long-term rental" retail copy. I know there are many others that take a similar view.

On top of this, even if it doesn't help with the pricing for now it will encourage further DRM-free releases and help to significantly improve at least one of the worst things about this industry.
The main argument for regional pricing is: "People go along with it"


And just to add, everything you just said could be used as an excuse for the abandoning of DRM-free, and the keeping of fair pricing.
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adamhm: As I've explained before:

I'm sure GOG would never start to allow DRM. If they did then they'd offer absolutely nothing over Steam and therefore be unable to compete. Either that, or they'd have to become merely yet another Steam key reseller. And then what would differentiate them from the many other Steam key resellers out there?

What would they have to gain from that? DRM-free is their #1 unique selling point. How many other stores insist that all of the games they sell must be DRM-free? Sure GOG might be able to "sell" more games if they allowed DRM or started just selling Steam keys... but then, to whom? They built up their userbase first and foremost on the DRM-free aspect of their business, it is their identity; it's been given as the main motivation behind almost every change in policy they've made so far. When I recommend GOG to people and whenever I've seen others recommend GOG it's always the DRM-free aspect that's mentioned as the main reason to buy here (the other being compatibility, when older games are involved). GOG have always been about DRM-free first and foremost and if they ever dropped that then they'd also be throwing away almost their entire userbase. It would be suicide for them.
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adamhm:

Here's a hypothetical scenario- If GOG decided to adopt DRM (by selling Steam keys, as it would be pointless to try any other DRM scheme) and kept worldwide pricing. What do you think would change? How would that help them? Answer: not at all. They wouldn't get any more signficant titles. Certainly none of the major titles, as those would still be bogged down with retail agreements mandating regional pricing. All that would happen is you'd start to see indie developers selling only Steam keys here, that they would also be selling elsewhere at the same price through e.g. Humble Widgets on their own site.
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adamhm:
I was under the impression, that they build up their userbase by sticking to their core values, and not ripping off their customers, but I guess I was wrong.
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Ichwillnichtmehr: Night.

We'll, they responded at least.
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kaileeena: The fact that we are happy that they responded at least is big problem specially if the response was as useless as no response at all.
I'm not happy(with their response or otherwise), just pointing out that they did respond.
Post edited March 01, 2014 by Ichwillnichtmehr
It's really a shame.

The name is GOG (good OLD!! games) and now they are trying to "sell" us higher prices because we ought to want the newest games.

It's a load of bullshit and you know it. I bought several games on Gog.com not just because I like some of the older games but of the "don't be evil" attitude.

Now you're only for the big buck, kicking (especially European customers) in the back.

I won't honor this, going to Humblepack or others in the future.

GOG - f**k off ...
Post edited March 01, 2014 by joblack
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joblack: The name is GOG (good OLD!! games)
The name WAS "Good Old Games", now it's simply just "GOG.com" (and has been for a while).
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Ichwillnichtmehr: The main argument for regional pricing is: "People go along with it"
The main argument is that publishers have agreements with local distributors with regards to retail pricing. If they don't abide by the terms of those agreements, then the affected distributors will refuse to carry their games, resulting in the loss of both sales and exposure, and possibly with the publisher getting sued like CDPR did with TW2. I've already gone over this point numerous times before.

Also, "people go along with it"... then don't! Don't buy something if you don't like the pricing! This applies here just as much as anywhere else.
I was under the impression, that they build up their userbase by sticking to their core values, and not ripping off their customers, but I guess I was wrong.
They are sticking to their core values, for the most part (they're not giving up on fair pricing completely). It's more that they're having to adapt and compromise on something in the industry that they can't change, in order to make significant progress with something they can change and improve regarding their single most important value and "mission" of DRM-free gaming.