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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
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Brasas: GOG likes to keep things simple and I think this is a case where they haven't thought it through to the end. Also let's not forget they are not a huge operation in terms of HC.

The more I think on this the more I see it as great solution:
A: Every game has fixed prices in whatever currencies GOG serves - different fields in the DB basically as agreed with the publisher.

Now let's think of the classic games:
B: All prices remain equivalent (within some % range, but that's going to be mostly irrelevant)
C: Dropdown for currency selection in the checkout, with predefined option based on region / IP (whatever method they are planning to implement really)

Possible downsides - the interface will have to be more robust, the sales reporting will be more complex but theoretically speaking nothing that cannot be automated.
Upsides - customer empowerment in particular for countries where the currency is not served, marketing prices less likely to change as you can pretty much wait for the community to highlight huge FX swings which distorted the market, and you can even say this is Worldwide Pricing 2.0 with Worldwide Prices rather than Worldwide Price which is at least as fair as what we have today - just giving more options.

Then for regionaly priced games (in the sense of pricing discrimination due to PP considerations or distribuion contracts or whatever):
D: Lock the appropriate options from the purchase interface as defined by the region / IP determination method.

Downsides are same as above. The mixed bag is getting DRM free but without the equivalent Worldwide Prices. An upside would be you can actually leave the higher prices available, and customers can use that as a PWYW mechanism, rewarding you if they want.
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wintermute.: Funny. People don't understand how pointless their ideas are. They don't care, how hard is to get this? They don't want to loose their customers and therefor they use nice words to say basically the same on and on: "we made a decision, eat what we feed!". Gog isn't interested in some other way to handle this, they don't would step back and say "Ok, this was a bad move and a bad idea either". They only care to increase their business and thats fine, it's up to you if you show them the middle finger or if you bow down let them treat you with disrespect, because this is exactly happen. You only see the calm words but not what they are telling you. There is no compromise, there is no interest in finding a solution which would even partially hold true to their oh so holy core principals. And this is only the beginning, it's the same over and over again. They don't care, they don't care fr the guys who can't afford the prices for new titles and they don't care for the people who believed them when they promised to be the nicer company caring about fairness and being best friends with us gamers.
So deal with it. Gog will loose customers by this stunt but the facepalm part is how enough people will bow before them without understanding how they got betrayed. Yes, betrayed. It is business if some tells a price for a good and you accept it, but they went another road. They tried to befriend with their customers, told them how they understand them and how they are the good guys, how the others are bad and made mockery of business practices of other companies, told the customers how they try to change the game in their favor. So, how much do you need to get it into your head that you get fucked right now? I made my decision, make your own. But it's pathetic to see people making a decision without even understanding the facts.
"Thank you sir, may I have another" :'(
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Selderij: Because it would be too complicated for us to choose a currency at checkout, hurr durr.

That excuse really does make me wonder if they are just trolling us.
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kaileeena: no man, they know we are stupid, we just don't know it. Too many options will be too hard for our 2 brain cells. Please refer to the video again :)
"Best DRM-free wishes"
Post edited March 01, 2014 by Ichwillnichtmehr
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Gearmos: With 1€=1$ conversion they are increasing prices at 38%. And 38-19=19%. So they are charging us twice the VAT amount.
GOG is charging you what every distributor out there is charging you. They didn't choose the 1€ = 1$ rate just to screw you over, they chose it because it was a condition to offer DRM-free AAA games on release day.

To find the real margin you're being "screwed" for, you'll have to look at their classic pricing. Which we don't really know yet. The numbers GOG have suggested involve ripping you off for a few cents, which strikes me as a hugely draconian display of greed that should have us lobby our politicians for military intervention in Poland. But until we actually know, then we don't know at all.
low rated
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DubConqueror: I've not spoken up thus far, considering GOG to be far more about DRM-free than worldwide the same price, but I was definitely shocked by the prices in Africa:

Normal / Deluxe

Africa
-------
Algeria: $54.99/$61.99
Egypt: $39.99/$44.99
Ghana: $54.99/$61.99
Kenya: $54.99/$61.99
Morocco: $54.99/$61.99
Nigeria: $54.99/$61.99
Senegal: $54.99/$61.99
South Africa: $54.99/$61.99

I got this from Fakum12's topic 'Post your regional price for AoW3'

That's some of the world's poorest countries there and they dare charge 54,99? Wouldn't it be fairer if prices were lower there than in the US, like in Russia: $16.99/$19.99. That would be fair pricing!
Unfortunately, the whole thing is one gigantic scam for just about everyone except the citizens of a handful of countries.

All I can say is, if you are as genuinely outraged as I am, don't ever buy another game on GOG. It really is that simple as, if you do, all you are doing is rewarding them and the developers/publishers for scamming a few million people.

I don't know about you, but I work hard for my money so, no, GOG isn't getting it anymore.
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Gearmos: With 1€=1$ conversion they are increasing prices at 38%. And 38-19=19%. So they are charging us twice the VAT amount.
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dhundahl: GOG is charging you what every distributor out there is charging you. They didn't choose the 1€ = 1$ rate just to screw you over, they chose it because it was a condition to offer DRM-free AAA games on release day.

To find the real margin you're being "screwed" for, you'll have to look at their classic pricing. Which we don't really know yet. The numbers GOG have suggested involve ripping you off for a few cents, which strikes me as a hugely draconian display of greed that should have us lobby our politicians for military intervention in Poland. But until we actually know, then we don't know at all.
Actually, it would have to be in Cyprus. I believe that's where their company is based officially :P.

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Bloodygoodgames: All I can say is, if you are as genuinely outraged as I am, don't ever buy another game on GOG. It really is that simple as, if you do, all you are doing is rewarding them and the developers/publishers for scamming a few million people.

I don't know about you, but I work hard for my money so, no, GOG isn't getting it anymore.
That would only work if GOG dictated the terms.

As it is, I'd say don't buy their Indie/classics if you disagree with their pricing on those and abstain from buying AAAs at all.

I mean, what kind of message are you sending if you don't purchase an AAA game with regional pricing here, but you do so elsewhere?

A rather nonsensical message if you ask me.
Post edited March 01, 2014 by Magnitus
I'd like to thank GOG and their folks for speaking out about their plans and how they are going to grow the site. While I tend not to buy newer games, hence the reason I keep coming here, I am glad they can offer some newer stuff for those who want them. I'm still waiting for so many older games to come to GOG, like Warlords 2 & 3!

I see all this angst on these comments but I'm not sure why that is. Different countries have different values for the dollar, GOG has to be fair and charge what the developers want but still make their profit.

Thanks GOG, love the site.
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Matruchus: Yeah I think most users here are the same as zombies on steam who buy anything for any price.
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dhundahl: People are zombies if they're not up in arms about potentially (not necessarily since exchange rates fluctuate both ways) losing a few cents on the purchasing price of a game, which in itself is nothing but a conversion of money into entertainment? That's not a very nice thing to say, Matruchus.

I know this might sound elitist, but if a few cents is a problem then you've got bigger issues to worry about than the price of games, don't you? If your budget is that tight then, in my opinion, you should consider playing less games and investing more time and energy into improving your situation, if at all possible. That said, I know how it feels to be in a hopeless job market with practically no options anywhere.
I don't know about you, but I work hard to earn money, so getting ripped off(even for a few cents), is something I take seriously.

If you are rich enough that money doesn't matter to you, maybe you will pick up the "few cents" difference for everyone here on GOG.com.
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dhundahl: People are zombies if they're not up in arms about potentially (not necessarily since exchange rates fluctuate both ways) losing a few cents on the purchasing price of a game, which in itself is nothing but a conversion of money into entertainment? That's not a very nice thing to say, Matruchus.

I know this might sound elitist, but if a few cents is a problem then you've got bigger issues to worry about than the price of games, don't you? If your budget is that tight then, in my opinion, you should consider playing less games and investing more time and energy into improving your situation, if at all possible. That said, I know how it feels to be in a hopeless job market with practically no options anywhere.
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Ichwillnichtmehr: I don't know about you, but I work hard to earn money, so getting ripped off(even for a few cents), is something I take seriously.

If you are rich enough that money doesn't matter to you, maybe you will pick up the "few cents" difference for everyone here on GOG.com.
Yeah not everybody has hunderts of dollars or euros spare cash. Most of us just barely can get trough the month and cents do matter. Afterall an old european saying says a penny on penny a palace becomes.

And the price difference for AOW3 is now again bigger for 1.5 dollars since euro increased in value in comparison to us dollar. At the moment 1 euro= 1.38 dollars -so we now have to pay 55.5 $
Post edited March 01, 2014 by Matruchus
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Gearmos: With 1€=1$ conversion they are increasing prices at 38%. And 38-19=19%. So they are charging us twice the VAT amount.
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dhundahl: GOG is charging you what every distributor out there is charging you. They didn't choose the 1€ = 1$ rate just to screw you over, they chose it because it was a condition to offer DRM-free AAA games on release day.

To find the real margin you're being "screwed" for, you'll have to look at their classic pricing. Which we don't really know yet. The numbers GOG have suggested involve ripping you off for a few cents, which strikes me as a hugely draconian display of greed that should have us lobby our politicians for military intervention in Poland. But until we actually know, then we don't know at all.
The games that triggered this aren't AAA games.
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Hakim: Those who live in Europe and don't want to overpay for the games, can just use "Hola Better Internet" browser extension to change their country.
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dhundahl: I'm not sure if this qualifies as fraud, but it definitely is a good way of showing that the DRM-drones are right not to trust you. If you want the game cheaper then just pirate the damn thing. It's not particularly hard. If you want the game legally then buy the game legally. That's not particularly hard either. Going through hoops to pretend to buy the game legally by spoofing your country of origin to not pay the price it actually costs to buy the game legally in your country seems like too much effort for practically no gain.
Crossing borders to buy something that is cheaper in a foreign country happens every day IRL.

If Denmark is your real country, you should know that much, as people are crossing Swedish/Danish and German/Danish borders on daily basis to buy things which are cheaper on the other side of the border.

Why something that is legal with physical items and physical locations would be illegal over the Internet?
Just because publishers don't like it, doesn't make it illegal.

If there's any frauds involved here, the real fraud is the regional pricing, which includes fees which are not clearly stated in the receipt. For instance, even today, GOG's order confirmation doesn't give a clear answer to what taxes were paid, and how much. In many European countries not showing that information clearly IS illegal.

Something to consider.
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dhundahl: People are zombies if they're not up in arms about potentially (not necessarily since exchange rates fluctuate both ways) losing a few cents on the purchasing price of a game, which in itself is nothing but a conversion of money into entertainment? That's not a very nice thing to say, Matruchus.

I know this might sound elitist, but if a few cents is a problem then you've got bigger issues to worry about than the price of games, don't you? If your budget is that tight then, in my opinion, you should consider playing less games and investing more time and energy into improving your situation, if at all possible. That said, I know how it feels to be in a hopeless job market with practically no options anywhere.
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Matruchus: You have no idea how bad it is here. Since we are now expecting Troika to arrive. Every three months now the government takes 2.5 billion credits when our state budget is 8 billions. Every other pearson has to go for food to red cross or caritas. New property tax which is up to 100x times bigger depending on the type of property you have will force companys to close down and so on and on and on.
And not to forget the ice rain that destroyed 40% of power supply delivery system in the west of the country in february. That part is still runing on power generators. Now you can perhaps understand my frustration.
Thats where we are and then gog comes with pay 38% more than US and "regional fair pricing". If you believe them the prices to stay as they are then think again.

Just to show you what I mean about the ice rain catastrophy.
You're right, I don't know what it's like in Slovenia, and I'm not pretending otherwise. What I am trying to convey can probably be boiled down to this:
1) Playing games won't improve your situation. it might relieve stress, it might be an enjoyable break from a harsh reality, but it won't improve your situation.

2) If you're in a situation where every cent truly matters then you should not in a million years consider buying games on release day. Release day prices always, always, always suck for the customer. And if you're not buying on release day, you're not getting hit by the crazy regional price differences on new release titles like AOW3. At least not for now. It might come in the future but then so might world war 3. Spending energy on future worries that you can't change is not a good investment.

By the way, the Euro is currently quite strong relative to the dollar. This is because the Euro-zone "handled" the PIIGS-rubbish while the US is having problems. But with the Ukraine-mess, unemployment issues all over, a general economy that hasn't quite surged yet, an EU council that is extremely determined to not be in touch with reality, future energy issues (apparently the choice is between crap hydro fracking and unreliable and inefficient wind turbines), and of course a future potential for PIIGS + France running into yet another bankruptcy scare, there should be plenty of chances for the Euro to drop in value relative to the dollar. It all depends, of course, but it could happen. Unless GOG then changes prices rapidly, you'd actually be saving a few cents on the hard price conversion.
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Ichwillnichtmehr: I don't know about you, but I work hard to earn money, so getting ripped off(even for a few cents), is something I take seriously.

If you are rich enough that money doesn't matter to you, maybe you will pick up the "few cents" difference for everyone here on GOG.com.
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Matruchus: Yeah not everybody has hunderts of dollars or euros spare cash. Most of us just barely can get trough the month and cents do matter. Afterall an old european saying says a penny on penny a palace becomes.
It doesn't even matter how much or how little money you earn, or about how much money we are talking.

If you get ripped off, you get ripped off, period.
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Matruchus: Yeah not everybody has hunderts of dollars or euros spare cash. Most of us just barely can get trough the month and cents do matter. Afterall an old european saying says a penny on penny a palace becomes.
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Ichwillnichtmehr: It doesn't even matter how much or how little money you earn, or about how much money we are talking.

If you get ripped off, you get ripped off, period.
Yes people with high income as that gamer from denmark probably dont understand what a few difference in cents mean. And we do have to do something next to jobs or might as well hang ourselves as a lot of people do now here since the situation is so bad.

And everybody is talking about AOW3 since the pricing regime from this game will probably become standard for gog in future since they allowed regional pricing of old games. And there can be no far pricing if the prices in different currencies are different.
Post edited March 01, 2014 by Matruchus
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dhundahl: I'm not sure if this qualifies as fraud, but it definitely is a good way of showing that the DRM-drones are right not to trust you. If you want the game cheaper then just pirate the damn thing. It's not particularly hard. If you want the game legally then buy the game legally. That's not particularly hard either. Going through hoops to pretend to buy the game legally by spoofing your country of origin to not pay the price it actually costs to buy the game legally in your country seems like too much effort for practically no gain.
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PixelBoy: Crossing borders to buy something that is cheaper in a foreign country happens every day IRL.

If Denmark is your real country, you should know that much, as people are crossing Swedish/Danish and German/Danish borders on daily basis to buy things which are cheaper on the other side of the border.

Why something that is legal with physical items and physical locations would be illegal over the Internet?
Just because publishers don't like it, doesn't make it illegal.

If there's any frauds involved here, the real fraud is the regional pricing, which includes fees which are not clearly stated in the receipt. For instance, even today, GOG's order confirmation doesn't give a clear answer to what taxes were paid, and how much. In many European countries not showing that information clearly IS illegal.

Something to consider.
Yeah, Swedes buy booze in Denmark and we buy it in Germany. I know. But in those cases, you're actually in a foreign coutry. If all you're doing is proxy'ing through a different country then you're not actually in that country, you're just routing a data stream through that country with the intent to fool a naive purchasing system into giving you a discount that you know you aren't actually legally entitled to.

As far as regional pricing, it's not really fraud. The tax evasion some internet-based companies engage in is arguably fraud, the transfer-pricing rubbish that McD, Starbucks, and other international chains engage in clearly fraud, but regional pricing strikes me more as general capitalist crap. Regional pricing isn't about selling a lie to anyone, it's just a question of someone raising prices because they can.
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Ichwillnichtmehr: It doesn't even matter how much or how little money you earn, or about how much money we are talking.

If you get ripped off, you get ripped off, period.
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Matruchus: Yes people with high income as that gamer from denmark probably dont understand what a few difference in cents mean. And we do have to do something next to jobs or might as well hang ourselves as a lot of people do now here since the situation is so bad.
I'm from Germay, and I have a job with which I earn a good amount of money.

Doesn't mean I ignore getting ripped off.
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Matruchus: Yes people with high income as that gamer from denmark probably dont understand what a few difference in cents mean. And we do have to do something next to jobs or might as well hang ourselves as a lot of people do now here since the situation is so bad.
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Ichwillnichtmehr: I'm from Germay, and I have a job with which I earn a good amount of money.

Doesn't mean I ignore getting ripped off.
I understand you and did not wan't to anger you, cause German culture is a lot different to most other countries in eu when it comes to money management - I have relatives there.