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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
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Silverhawk170485: Ok it wouldn't be a big difference, but it feals like GOG fears that the USA goes bankrupt and you'll get $1.000.000 for €1.
It can be the other way around :)
Or even $1 = €1 = 0,000001 RMB :)
That's the stupidest thing you have ever done!

You just lost a customer! ;)

Funny how you change your mind so fast: http://www.youtube.com/watch?v=DzIYJ15CMbk
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StingingVelvet: For all those saying people from the US basically can't have an opinion on this: I pay more for every game on Steam than people in Eastern Europe and Russia do. I still think regional pricing, when done right, is a good thing. It's a global issue not a Western Europe issue.
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blotunga: I am in Eastern Europe. But apparently I pay about thrice the russian price.
I am in Eastern Europe. Well, I was, now I am in Sweden. But anyways, Macedonia gets the Western European prices. It is only Russia which gets lower prices, even though they have better life standards and wages than us.
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Chacranajxy: People who want a bigger selection of games?
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Mr_GeO: That "bigger selection" that they could not buy, due to much higher prices?
Ah yes, forgot that's not your problem: "I don't feel any particular need to burden myself with the world's myriad inequities".
Right. Moving on, nothing to see here...
What, like I'm supposed to feel some sense of responsibility for supporting it? At the end of the day, games are a luxury good. Nobody needs them. You're not entitled to them. So while the situation sucks for some people, it's hardly important enough that I feel like I should care.
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StingingVelvet: Well your country is too cool then. You need to downgrade.
Yes, I think I have to move somewhere else. How are prices in Kongo (there was a joke in 2004 that if a guy nicknamed "Bombo" would become president, we'll emigrate into Kongo).
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StingingVelvet: For all those saying people from the US basically can't have an opinion on this: I pay more for every game on Steam than people in Eastern Europe and Russia do. I still think regional pricing, when done right, is a good thing. It's a global issue not a Western Europe issue.
Sure, and I'd still be if the policy changed tomorrow that suddenly you now had to pay a higher price than Eastern Europe, Russia, Western Europe, Africa, Asia, Australia, and South America you'd suddenly feel differently about regional pricing.
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StingingVelvet: For all those saying people from the US basically can't have an opinion on this: I pay more for every game on Steam than people in Eastern Europe and Russia do. I still think regional pricing, when done right, is a good thing. It's a global issue not a Western Europe issue.
You are confusing two issues, and making a mistake. You pay more than *some* coutries in that area that have low wealth and (more importantly) high rates or piracy, and this is a measure to address that (issue one). You pay less that most other western nations purely for the reason of 'suck it non-americans' (issue two).
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Caladus: Thanks GoG. As if we Americans needed even more reason to be privileged and hated by the world. First because we're dicks and now because we get games on the cheap. ...
I think people will rather admire the US for the cheap prices. It will be seen as a sign of economic strength and the advantages of low taxes and a huge single market. Combined with the high salaries (average) it means that people still want to live there, to go there and have a share in this paradise on earth where much is given and can be consumed.
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keeveek: So, regional pricing is good for them, it's shit for us.

Thanks for stating that honestly.
Regional pricing or DRM seems to be the fight. Between the two, regional pricing gets less harsh as the price lowers. DRM is forever.
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keeveek: By the way, if you are going to make all games to use regional pricing, you will soon HAVE TO use some form of DRM.
Yep, this has been making me wonder, too.
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darthvader39560: To be honest, even if I do have to pay some extra money, the two things that attracted me to GOG have not changed. No DRM and classic games.
Likewise.
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Emob78: ... Ok, but again, what does your country's financial laws and economic reality have anything to do with GOG's pricing policy? A company can set its own policies anytime and in anyway it chooses. The consequences for its decisions are reflected in the success or failure of its investments and sales. ...
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Trilarion: That's true although there are limits to the freedom. You cannot charge a women more than a men, you cannot charge a black more than a white. And sometimes I think this should also apply to origin. At least for kind of homogeneous trade zones there should be a limit to regional pricing. So I guess there are limits, even before commercial success or failure sets in.

Please note that if I would happen to go into a computer games retail shop anywhere in the world I would have the pay not a single cent more than a local usually.
Idealistic, but untrue in practice. Women tend make less money than men in society, despite most nations having laws against gender bias. Same goes for minorities. Different groups get slandered or favored all the time. This reality plays out the same way in market economics, and to me is one of the few saving graces of the modern world. No matter how far we wreck the world while trying to save it, nature finds a way to balance the scales. Fair trade policies? How about buying from whom you have mutual contract with, and walk away from those you don't. That's as fair as the market can or will ever be.

Perhaps these VATs and devalued currencies you Europeans use should spark a deeper debate within yourselves. After all, don't those taxes all go to pay for those 'free' social services you like so much?
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almabrds: That's the stupidest thing you have ever done!

You just lost a customer! ;)

Funny how you change your mind so fast: http://www.youtube.com/watch?v=DzIYJ15CMbk
Don't let the door hit you on the way out.
low rated
I don't understand what everyone's so upset about. Being American I've never had to deal with regional pricing except for those few times I tried to buy games while I was vacation in Europe. In those cases the prices seemed to be $1 =1 euro or 1 pound, a game I could buy for $19.99 in America, I could buy for 19.99 GBP in the UK. Which was obviously a rip off for me, but as for whether it was a rip off to UK citizens I had no way of knowing, I just assumed that even though my dollar was valued lower than the British pound, that this didn't mean that a UK citizen would view a pound as valuable as I would view $1.49 or whatever the current exchange rate is. It was kind of hard to wrap my head around, honestly.

Here, it looks like everyone has been paying US prices for GOG games. That's fantastic but, that would mean people are paying fluctuating prices for the games they want which means your making a gamble every time you pay. One day it could mean your overpaying, the next day your paying so little that it should be illegal (possible over exaggeration). It seems like regional prices would mean that you know exactly what your paying when you make the purchase. No gamble, and so I would feel like that would mean that as long as GOG gets the prices they say they're going for, you would be paying almost exactly what you were paying before except without the chance for overpaying unless the value of the dollar goes down even more, or the value of your local currency goes up, but that won't be something you'd notice unless you looked it up, since the price would be fixed. I know that I don't look at $20 on a game one day and see $20 on a game a month from now and think, wow that's so much more expensive now.

If anything I think it's the American customers that have been getting screwed over because we didn't get to gamble on paying less than the asked price. What we see is what were going to pay.

Maybe I'm incredibly ignorant in the things I've just said but this is how it seems to me, please tell me if I'm wrong.

If I'm not than I don't see why we I shouldn't support GOG with this, it sounds better than what they had before, honestly, so long as the prices they get are fair and exactly are what they say they are going to be. Other websites and companies would try to screw you over with regional pricing but I trust GOG. I think they'll do it right.

EDIT: Also, this is my very first post on the community forums, hopefully it doesn't make everyone hate me...
Post edited February 25, 2014 by staffordw1
Will there be the possibility to keep paying in USD?

Despite living in Spain, I work a lot with this currency...