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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
Today:

$5.99 = €4.33 Euro (proposed 4.49, over by .16 euro-ettes less)
$5.99 = £3.57 British Pound Sterling (proposed 3.49, which is 8 pense less)
$5.99 = 215 RUB (proposed 199, which is 16 RUB less)
$5.99 = $6.71 Australian Dollar (proposed 6.49, which is .22 Australian pennies less)

I fucking hate pricing that ends up with a "whatever dot 99". but anyway.

and where is the Loonie, the Brazilian Real, the Yen?

If they have a recalc trigger based on exceeding a threshold on exchange rate swings, I'm all for that on the "fair" local pricing. because that's fair (and hopefully not too "thrashy" at the arbitrary 5% swing level). if they're eating VAT, i suppose that's good, too? but why i am crying... i'm American (and in America).

Unless i'm missing something, most of Europe is getting the 16 or whatever cent shaft, but everyone else is making out? Might be my ignorance on the matter, so please correct my view of it all.
the gog staff have royally fucked up

watch and see how many sales / promotions pop up in desperation to maintain sales when everything else nosedives

can the last one out hit the lights?
Post edited February 28, 2014 by cunt_munch
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petegall79: Today:

$5.99 = €4.33 Euro (proposed 4.49, over by .16 euro-ettes less)
$5.99 = £3.57 British Pound Sterling (proposed 3.49, which is 8 pense less)
$5.99 = 215 RUB (proposed 199, which is 16 RUB less)
$5.99 = $6.71 Australian Dollar (proposed 6.49, which is .22 Australian pennies less)

I fucking hate pricing that ends up with a "whatever dot 99". but anyway.

and where is the Loonie, the Brazilian Real, the Yen?

If they have a recalc trigger based on exceeding a threshold on exchange rate swings, I'm all for that on the "fair" local pricing. because that's fair (and hopefully not too "thrashy" at the arbitrary 5% swing level). if they're eating VAT, i suppose that's good, too? but why i am crying... i'm American (and in America).

Unless i'm missing something, most of Europe is getting the 16 or whatever cent shaft, but everyone else is making out? Might be my ignorance on the matter, so please correct my view of it all.
Europe is getting ripped off by the "fair local prices" for new games, so why not there too?
/sarcasm
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petegall79: Today:

$5.99 = €4.33 Euro (proposed 4.49, over by .16 euro-ettes less)
$5.99 = £3.57 British Pound Sterling (proposed 3.49, which is 8 pense less)
$5.99 = 215 RUB (proposed 199, which is 16 RUB less)
$5.99 = $6.71 Australian Dollar (proposed 6.49, which is .22 Australian pennies less)

I fucking hate pricing that ends up with a "whatever dot 99". but anyway.

and where is the Loonie, the Brazilian Real, the Yen?

If they have a recalc trigger based on exceeding a threshold on exchange rate swings, I'm all for that on the "fair" local pricing. because that's fair (and hopefully not too "thrashy" at the arbitrary 5% swing level). if they're eating VAT, i suppose that's good, too? but why i am crying... i'm American (and in America).

Unless i'm missing something, most of Europe is getting the 16 or whatever cent shaft, but everyone else is making out? Might be my ignorance on the matter, so please correct my view of it all.
avatar
Ichwillnichtmehr: Europe is getting ripped off by the "fair local prices" for new games, so why not there too?
/sarcasm
point was the "fair local pricing" for their classics category. the regional pricing thing on new games i took as a separate topic and decided to ignore, mostly because of the following:

i haven't bought a new game in ages, to be honest. but the exercise is equally simple for new games, go to google, type in currency converter in their search box, and punch in your USD price to the web app, read the EURO price, and paste into GOG forum post.


EDIT: oops - forgot the <sarcasm>...</sarcasm> tags - hope you got the joke/reference to your post
Post edited February 28, 2014 by petegall79
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Ichwillnichtmehr: Europe is getting ripped off by the "fair local prices" for new games, so why not there too?
/sarcasm
avatar
petegall79: point was the "fair local pricing" for their classics category. the regional pricing thing on new games i took as a separate topic and decided to ignore, mostly because of the following:

i haven't bought a new game in ages, to be honest. but the exercise is equally simple for new games, go to google, type in currency converter in their search box, and punch in your USD price to the web app, read the EURO price, and paste into GOG forum post.
No need, prices are already up: http://www.gog.com/forum/age_of_wonders_series/post_your_regional_price_for_aow3/page1
Post edited February 28, 2014 by Ichwillnichtmehr
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petegall79: point was the "fair local pricing" for their classics category. the regional pricing thing on new games i took as a separate topic and decided to ignore, mostly because of the following:

i haven't bought a new game in ages, to be honest. but the exercise is equally simple for new games, go to google, type in currency converter in their search box, and punch in your USD price to the web app, read the EURO price, and paste into GOG forum post.
avatar
Ichwillnichtmehr: No need, prices are already up: http://www.gog.com/forum/age_of_wonders_series/post_your_regional_price_for_aow3/page1
good call.
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Senteria: 2. You don't care about the new releases, but like the classic games & indies? Well the regional pricing is going to be fair and they will keep an eye out on the exchange rates so people will not pay a lot more than others.
Now here's a question though, if the regional pricing on classic games is going to be 'fair', why not make it optional? After all, if it's all supposed to be the same, why not let the users choose which they prefer?
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Senteria: 2. You don't care about the new releases, but like the classic games & indies? Well the regional pricing is going to be fair and they will keep an eye out on the exchange rates so people will not pay a lot more than others.
avatar
SirPrimalform: Now here's a question though, if the regional pricing on classic games is going to be 'fair', why not make it optional? After all, if it's all supposed to be the same, why not let the users choose which they prefer?
Because it would be too complicated for us to choose a currency at checkout, hurr durr.
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TheEnigmaticT: For the majority of people who use any website, complicating the checkout process is a surefire way to make them not want to buy.
Post edited March 01, 2014 by Selderij
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Senteria: 2. You don't care about the new releases, but like the classic games & indies? Well the regional pricing is going to be fair and they will keep an eye out on the exchange rates so people will not pay a lot more than others.
avatar
SirPrimalform: Now here's a question though, if the regional pricing on classic games is going to be 'fair', why not make it optional? After all, if it's all supposed to be the same, why not let the users choose which they prefer?
Because all prices are now subject to publisher approval, and if the publisher doesn't want "fair" regional prices, then that is that.
Post edited March 01, 2014 by Ichwillnichtmehr
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TheEnigmaticT: Alien Rape Escape: 0 (<-thank heavens. That....that can't be a good game.)
So, by not wanting this game in the store, I can only assume that GOG is against people escaping from rapacious aliens. First you implement regional pricing, now you're pro-alien rape... you've changed. I think adding this to the catalog would really help to differentiate yourselves from your competitors. Or maybe we can get Steam to greenlight this... the possibilities are endless!
avatar
SirPrimalform: Now here's a question though, if the regional pricing on classic games is going to be 'fair', why not make it optional? After all, if it's all supposed to be the same, why not let the users choose which they prefer?
avatar
Selderij: Because it would be too complicated for us to choose a currency at checkout, hurr durr.
avatar
TheEnigmaticT: For the majority of people who use any website, complicating the checkout process is a surefire way to make them not want to buy.
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Selderij:
That excuse really does make me wonder if they are just trolling us.
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TheEnigmaticT: Alien Rape Escape: 0 (<-thank heavens. That....that can't be a good game.)
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Kronojon: So, by not wanting this game in the store, I can only assume that GOG is against people escaping from rapacious aliens. First you implement regional pricing, now you're pro-alien rape... you've changed. I think adding this to the catalog would really help to differentiate yourselves from your competitors. Or maybe we can get Steam to greenlight this... the possibilities are endless!
GOG could give this away as a freebie to everybody. It would go along great with the fair regional prices. You cant escape them so take it up the ^#% could be the new slogan :D
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Selderij: Because it would be too complicated for us to choose a currency at checkout, hurr durr.
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Ichwillnichtmehr: That excuse really does make me wonder if they are just trolling us.
It is possible that they don't think we're too clever, I suppose. There's bound to be a wide range of cognitive abilities amongst the customer base and maybe I'm not the sharpest tool in the shed.

However, I've never met a European/Australian/Brit who are scared of dealing in USD, so I don't know why that's a concern. Lots of Americans are cautious about foreign currencies, but that's mostly, I think, because it's a huge country so when people go on vacation, they tend to do it within US borders. Limited exposure to currency exchange rates.

It makes me sad when these explanations sound like I'm just too intellectually limited to understand what's in my best interest.
I may be posting this in the wrong place but here goes: the first thing that drew me to GOG was being able to pay in USD, rather than EUR. For me that always works out cheaper, as $1 is less than 1 EUR. 50 EUR is NOT the same as €50 and obviously not the same as £50.

It made me feel a winner, not being forced into paying in EUR.

Put another way, it plain and simple annoys me when I am forced to pay in EUR. EUR is not a legal currency where I live. I cannot go into a shop and pay in euroes. Steam however deems me to live in EUR country (though as mentioned I do not).

Admittedly I have not bought an awful lot of games on GOG, but a dozen or so. If GOG is atempting to bring in new games in order to expand your business (or survive as you outline it) that makes sense from a business viewpoint. From a consumer viewpoint however, I am less likely to buy a game on GOG in EUR than for instance on Steam.

I like the idea of Steam having competition, but as you obviously are aware you are walking out onto very thin ice. I will not buy an identically priced game on GOG in favour of Steam, DRM free or not.

Sorry !
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Yeti575: I may be posting this in the wrong place but here goes: the first thing that drew me to GOG was being able to pay in USD, rather than EUR. For me that always works out cheaper, as $1 is less than 1 EUR. 50 EUR is NOT the same as €50 and obviously not the same as £50.

It made me feel a winner, not being forced into paying in EUR.

Put another way, it plain and simple annoys me when I am forced to pay in EUR. EUR is not a legal currency where I live. I cannot go into a shop and pay in euroes. Steam however deems me to live in EUR country (though as mentioned I do not).

Admittedly I have not bought an awful lot of games on GOG, but a dozen or so. If GOG is atempting to bring in new games in order to expand your business (or survive as you outline it) that makes sense from a business viewpoint. From a consumer viewpoint however, I am less likely to buy a game on GOG in EUR than for instance on Steam.

I like the idea of Steam having competition, but as you obviously are aware you are walking out onto very thin ice. I will not buy an identically priced game on GOG in favour of Steam, DRM free or not.

Sorry !
I agree.
If Steam and GOG would at least do their homework and let people in the EU who don't have the Euro pay in $, that would be nice. Forcing undiscriminated prices down everyones throat (regardless if the euro is the legel currency in their country or not) will really make the crowds love you GOG!

I'm sorry but that's just stupid. At least let those people decide in which currency they would like to pay.

You know what? I get it!
You are the owners of the company, you can do whatever you like without asking for permission, but you have to live with the consequences.
So don't come back after this has backfired in your face and blame the customers for turning their backs on you ok?

Thanks.