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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
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GreatEmerald: Well crap. Russian prices for games on GOG may be nice, but I'd rather they weren't forced D:
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Matruchus: Yeah at moment it seems they are still only on crimea. It is now confirmed by Ukrtelecom Ukraine TELECOM that all telekomunikation lines from crimea into ukraine have been cut.

I think this really classes it as military invasion. I hope this does not spread in to rest of eastern europe since now US president warned that US will respond to the aggression. MI-24 attack helicopters sighted - not firing yet. Local people speak of several Russian tanks in the city of Sevastopol.

What ever will happen will be bad. Russia will not give Crimea back that is for sure.
Not good, not good at all.
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PaladinWay: You know, if your desire here is to be fair with regional pricing as an option on old games, why not offer the choice? Nobody could be mad about that. So for Eurozone customers with old games list both the US $ and Euro prices on the store page and at checkout put a radio button saying "Pay in Euros" or "Pay in US dollars" and let the individuals decide which is better for them personally. Anyone who says you're being greedy bastards for giving them an additional option is clearly dumb, however you can have a lot of people who've figured out nice exchange rate tricks or perhaps keep an account in US dollars that they populate at favorable exchange rates for this sort of purchase and you can't argue with all the possible scenarios there.
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TheEnigmaticT: Offering the choice causes a few problems:

1. We've complicated checkout. That's not good from a business perspective, a usability perspective, and even a customer support perspective.

2. Suppose we don't care about complicating checkout because all of our users are smart enough to not get lost when presented with a choice like that. From there we have two choices on our side: fixed local currency prices or dynamic local currency prices.

2a. Fixed prices make us more or less a ForEx speculation website. Before buying, then you have to check to see which is better for you today.

2b. Dynamic pricing means that we can't advertise our prices anywhere, because we have no idea what the price will be the day after the ad is done.

Wrap into that the fact that the complications on reporting and paying royalties to our partners are literally inconceivable (as in, I literally cannot conceive of all of the ways that could go badly for us), and I think you can see how this is not a good choice for us.

I do not argue that offering pricing in EUR or RUB is not ideal; our previous flat pricing worldwide was also not ideal. We believe that this new alternative is better for users and developers alike than what we had been doing in the past.

I'll be going through and trying to answer more questions here, but if you've got another one please hit me up and I'll try to reply. :)
I appreciate the answer and it makes sense. As a US native, it honestly won't impact me either way and I don't so much care which way it goes as I care that the decision is one that the users who would be impacted can get behind.

To what degree would an account-level option work? Say everyone gets a choice and can't change it more often than once/month. Ads can go in the currency chosen. People could still choose without checkout confusion or store confusion as only one price would be listed when they check out.

It seems to me that any form of localized pricing is some degree of currency speculation, though. If unrest in a given monetary region caused a huge jump or dip in the exchange rate, wouldn't you pretty much have to change some prices then or be either losing your shirt or quickly undercut by everyone else?
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silentbob1138: How is that competitive? If you are selling it for the same price as every other store it is the complete absence of competition.
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Matruchus: Agree. Gog is not competing anymore its just folding to standard industrial practise. Pricing is not competitive its the same as everywhere else. That is all. And nothing good is coming out of this. Especially "frendly regional pricing". And drm not long away.
To be fair here, the anticompetitive part is the publishers being able to dictate the price to all resellers. If GoG stood their ground about fair regional pricing until publishers allowed it, they STILL wouldn't be competitive as the publishers would just be mandating fair regional pricing for all resellers. Which would be good, but it's just that competition doesn't really enter into it.
Post edited February 28, 2014 by PaladinWay
Reading over their letter again, it bothers me a little how they suggest that they already have a big percentage of the classic games out there and won't have much left to add if/when they bring LucasArts, Microsoft, Take2 and Bethesda on board.

Are they kidding? The current GOG.com catalogue is great and certainly a lot of really well known classics are already there, but they don't have more than a very very small percentage of all the PC games made during the 80s, 90s and early 00s, let alone all the potential console games that could be ported over.

You could probably pick any year from the early-mid 1990s and find more DOS games for that year alone than there are in the entire GOG.com library currently. Sure, not all of them are going to sell like the Infinity Engine games, but it gives some idea just how much is missing from the catalogue.
Post edited February 28, 2014 by turin1988
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TheEnigmaticT: At that point, it still comes back to the quality of the title or the fit for our audience (since that's another aspect I didn't go into last night; you could make the best Flappy Bird clone in the world, but we'll never carry it here). We've turned down games offered in that manner before simply because either the calibre of the game or the type of game it was doesn't match what we sell.

Exact numbers, sadly, I can't share. Both because I should not and because it's the job of TurnipSlayer and others to project if it's worth it for us to acquire a game.
Perfectly fair. Thanks for what you could share.
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turin1988: Reading over their letter again, it bothers me a little how they suggest that they already have a big percentage of the classic games out there and won't have much left to add if/when they bring LucasArts, Microsoft, Take2 and Bethesda on board.

Are they kidding? The current GOG.com catalogue is great and certainly a lot of really well known classics are already there, but they don't have more than a very very small percentage of all the PC games made during the 80s, 90s and early 00s, let alone all the potential console games that could be ported over.

You could probably pick any year from the early-mid 1990s and find more DOS games for that year alone than there are in the entire GOG.com library currently. Sure, not all of them are going to sell like the Infinity Engine games, but it gives some idea just how much is missing from the catalogue.
They confirmed that they only have 5% of all available classic games. I dont know where is that post with this data in these 3922 posts.
Post edited February 28, 2014 by Matruchus
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turin1988: Reading over their letter again, it bothers me a little how they suggest that they already have a big percentage of the classic games out there and won't have much left to add if/when they bring LucasArts, Microsoft, Take2 and Bethesda on board.

Are they kidding? The current GOG.com catalogue is great and certainly a lot of really well known classics are already there, but they don't have more than a very very small percentage of all the PC games made during the 80s, 90s and early 00s, let alone all the potential console games that could be ported over.

You could probably pick any year from the early-mid 1990s and find more DOS games for that year alone than there are in the entire GOG.com library currently. Sure, not all of them are going to sell like the Infinity Engine games, but it gives some idea just how much is missing from the catalogue.
Wiki-List: http://en.wikipedia.org/wiki/Lists_of_video_games

Even if most of them are "not worth it", there is still a long list.
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turin1988: Reading over their letter again, it bothers me a little how they suggest that they already have a big percentage of the classic games out there and won't have much left to add if/when they bring LucasArts, Microsoft, Take2 and Bethesda on board.

Are they kidding? The current GOG.com catalogue is great and certainly a lot of really well known classics are already there, but they don't have more than a very very small percentage of all the PC games made during the 80s, 90s and early 00s, let alone all the potential console games that could be ported over.

You could probably pick any year from the early-mid 1990s and find more DOS games for that year alone than there are in the entire GOG.com library currently. Sure, not all of them are going to sell like the Infinity Engine games, but it gives some idea just how much is missing from the catalogue.
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Ichwillnichtmehr: Wiki-List: http://en.wikipedia.org/wiki/Lists_of_video_games

Even if most of them are "not worth it", there is still a long list.
Go to moby games catalog with all game listed that exist from 1971 to 2014
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turin1988: Reading over their letter again, it bothers me a little how they suggest that they already have a big percentage of the classic games out there and won't have much left to add if/when they bring LucasArts, Microsoft, Take2 and Bethesda on board.

Are they kidding? The current GOG.com catalogue is great and certainly a lot of really well known classics are already there, but they don't have more than a very very small percentage of all the PC games made during the 80s, 90s and early 00s, let alone all the potential console games that could be ported over.

You could probably pick any year from the early-mid 1990s and find more DOS games for that year alone than there are in the entire GOG.com library currently. Sure, not all of them are going to sell like the Infinity Engine games, but it gives some idea just how much is missing from the catalogue.
Bear in mind there are also a LOT of old games which are actually crap as well...but ur right there are plenty of old classic games not caught up in legal hell etc which they havent brought onboard...
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Ichwillnichtmehr: Wiki-List: http://en.wikipedia.org/wiki/Lists_of_video_games

Even if most of them are "not worth it", there is still a long list.
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Matruchus: Go to moby games catalog with all game listed that exist from 1971 to 2014
Thanks, even easier to navigate. ;)

And let's not forget, new games are still being made.
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turin1988: Reading over their letter again, it bothers me a little how they suggest that they already have a big percentage of the classic games out there and won't have much left to add if/when they bring LucasArts, Microsoft, Take2 and Bethesda on board.

Are they kidding? The current GOG.com catalogue is great and certainly a lot of really well known classics are already there, but they don't have more than a very very small percentage of all the PC games made during the 80s, 90s and early 00s, let alone all the potential console games that could be ported over.

You could probably pick any year from the early-mid 1990s and find more DOS games for that year alone than there are in the entire GOG.com library currently. Sure, not all of them are going to sell like the Infinity Engine games, but it gives some idea just how much is missing from the catalogue.
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Niggles: Bear in mind there are also a LOT of old games which are actually crap as well...but ur right there are plenty of old classic games not caught up in legal hell etc which they havent brought onboard...
Counting the Moby Games Catalogue: 66555 games from 1971-2014, so even if you discount "crap" and "new" games, there are probably some classics left, which they could sell.
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Novotnus: He's disguised now but >pssst< it's the good old Giand Zombie Cat in that disguise!
I don't see... wait if I tilt my head to the left, or there's something in that white square...

Well, I hear he's coming back tomorrow anyway.
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Claude80: Sorry if my demand has been posted or even been answered by some gog employee before...
A helpful trick is appending ?staff=yes to the end of the base post URL.

User found it in the last large thread and [url=http://www.gog.com/forum/general/letter_from_the_md_about_regional_pricing/post1919]MoP pointed it out to me yesterday.

http://www.gog.com/forum/general/letter_from_the_md_about_regional_pricing/page1/?staff=yes will work. I haven't gone through what's been added since last night, though, so I can't tell you if they provided the info you're looking for or not. However, it's a handy link to know, so I thought I should pass it on.
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Gydion: Well, I hear he's coming back tomorrow anyway.
More like next week :) For now everybody has to put up with this Russian version :)
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Tooms: If you guys could cut out the America hate based on your ignorance of American values, that would be great. It is hardly a solely American idea that companies tend to choose profit over people. We don't need a health care or capitalism debate in this thread. Stay on topic.
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PixelBoy: America hate is an unavoidable side effect caused by regional pricing.
What else do you expect?

Americans get same games cheaper than Europeans, althought statistically speaking USA is wealthier than most European countries. Purchases done by US dollars don't get extra charge, but Euro prices get "fair" conversion rates.

While this has nothing to do with politics or countries, it does make America look bad. Those who have more to begin with, are made to pay less.

I would be surprised if this move DIDN'T create any hate between continents/countries, as we are getting treated unequally after all.

Back when GOG used to fair, nice and true to its values, this forum hardly ever had any flame wars or negative commenting. Those days are long gone now.
It makes America look bad? Yes, the people of America have declared that your country gets a higher price for video games. Great conclusion there. Matruchus is just another troll.
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Claude80: Sorry if my demand has been posted or even been answered by some gog employee before...
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PaladinWay: A helpful trick is appending ?staff=yes to the end of the base post URL.

User found it in the last large thread and [url=http://www.gog.com/forum/general/letter_from_the_md_about_regional_pricing/post1919]MoP pointed it out to me yesterday.

http://www.gog.com/forum/general/letter_from_the_md_about_regional_pricing/page1/?staff=yes will work. I haven't gone through what's been added since last night, though, so I can't tell you if they provided the info you're looking for or not. However, it's a handy link to know, so I thought I should pass it on.
Or, if you don't want to type anything, you can always just click on the little exclamation point symbol on the board listing. It's like clicking on the arrow for a reply, takes you right to the pertinent info.