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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
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Trilarion: You know the big publishers are US based, most of the distributors are, TET probably already plans to buy a house in Malibu... they all like each other, like a big family, and who would let a family member pay more, and the US market is big and efficient and VAT is lower... and retailers somehow charge less, so the lower limit is lower ....

So I don't really know. I think VAT and the market size have an influence but I think that it shouldn't give the close to 40% the $1=1€ amounts to. Maybe the reason is simply that it works. As long as people buy it.
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Brakiri: Thats exactly right.
They do it, because they can. No deeper reason.

But it doesn't work for me.
I will not buy a game here that's priced 37% higher than before.
I have never payed more than 30€ for a game, and i certainly won't start now.

To be honest, i think introducing NEW games at regional pricing is ok.
If you don't want to pay that much money on realese, don't!
Wait for a sale or whatever.

The only REASON because they reduce prices after a while is to get all potential buyers with their different marginal willingsness to pay.
So if you refrain from buying the game for 40€, they will eventually reduce prices..it's really that simple :)
But the game will still be more expensive, for most of the world, because the base-price(40$ vs. 55$ for example) will be different.
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Brakiri: Thats exactly right.
They do it, because they can. No deeper reason.

But it doesn't work for me.
I will not buy a game here that's priced 37% higher than before.
I have never payed more than 30€ for a game, and i certainly won't start now.

To be honest, i think introducing NEW games at regional pricing is ok.
If you don't want to pay that much money on realese, don't!
Wait for a sale or whatever.

The only REASON because they reduce prices after a while is to get all potential buyers with their different marginal willingsness to pay.
So if you refrain from buying the game for 40€, they will eventually reduce prices..it's really that simple :)
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Ichwillnichtmehr: But the game will still be more expensive, for most of the world, because the base-price(40$ vs. 55$ for example) will be different.
Exactly discounted EU price will still be about 37% higher in AOW3 case.
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Brakiri: ... I will not buy a game here that's priced 37% higher than before. ...
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Trilarion: Oh I would so much like to see the number of AoW3 preorders broken down to region. How many people do really spend $55 on the game? Is Triumph already bathing in gold? But I'll never know.
That people here know the difference in price, probably doesn't help either.
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Trilarion: Oh I would so much like to see the number of AoW3 preorders broken down to region. How many people do really spend $55 on the game? Is Triumph already bathing in gold? But I'll never know.
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Ichwillnichtmehr: That people here know the difference in price, probably doesn't help either.
Off course we will always do know the difference. For example steamgames look at steamprices.com - there you can see if you are getting ripped off.
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Ichwillnichtmehr: That people here know the difference in price, probably doesn't help either.
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Matruchus: Off course we will always do know the difference. For example steamgames look at steamprices.com - there you can see if you are getting ripped off.
Since I don't use Steam, I didn't know about that before all this.

That they have a site, to see how much they are getting ripped of, is really something else.
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Matruchus: Off course we will always do know the difference. For example steamgames look at steamprices.com - there you can see if you are getting ripped off.
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Ichwillnichtmehr: Since I don't use Steam, I didn't know about that before all this.

That they have a site, to see how much they are getting ripped of, is really something else.
Well this is just for reference. And we will need something like this here with time.
Post edited February 28, 2014 by Matruchus
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Trilarion: Sure, that's life. You have to trust someone as long as you're not a computer specialist yourself. It doesn't work without trust. Just don't trust completely and try to rely always on different people. But if you cannot trust, you'll get paranoid and that doesn't help either.
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lunah: You don't need to be paranoid even if you don't trust. You can just accept the fact that you have no guaranteed privacy and that is life. You know they have spy drones that can watch you have sex? You can choose to be paranoid and never have sex, or just say "oh well, enjoy the show" and have sex.
Well to stay with your picture:
You could use the curtains that you know have really big holes(software by people that work with the NSA) or you could use the curtains that many people have looked at and said that they have seen no holes (open source software). Or you could open the windows(use no security software whatsoever), if you are an Exhibitionist, i guess.
What i want to say is that you can never be 100% safe, but you can lower the chances of being unsafe. And your best chances are certainly not with closed source software.
O people this is off topic but Russia just invaded Ukraine. 2000 troops landed on Crimea. There is going to be real shit in the east now.
Post edited February 28, 2014 by Matruchus
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Brakiri: why charge 37% more?
The short answer is: Because enough of your fellow citizens are willing to pay such a price.

In theory, the prices aren't simply guessed. They are set based on purchasing habits for the region. The price is chosen because that is what will generate the most profit. When you get into it, it's not a simple analysis, because the prices of games fall fairly quickly, and an excellent rival game released at the same time will lower the money gamers have to spend on your own release. But really, prices are set at a level which will yield the most gain.

There are exceptions, of course. It may be that the regional price in central Africa isn't set by careful analysis, because the expected returns aren't worth the cost of the analysis. So what the hell, stick 'em for $55. We're only going to sell two copies in Kenya, anyway.
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Matruchus: O people this is off topic but Russia just invaded Ukraine. 2000 troops landed on Crimea. There is going to be real shit in the east now.
Thanks for the info!
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Matruchus: O people this is off topic but Russia just invaded Ukraine. 2000 troops landed on Crimea. There is going to be real shit in the east now.
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Ichwillnichtmehr: Thanks for the info!
Yeah read about in Sueddeutsche

Invasion now officialy confirmed by several news services. No fighting as yet.

Really bad stuff going on.
Post edited February 28, 2014 by Matruchus
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skeletonbow: The fact is that every video game with online multiplayer is practically guaranteed to have a billion selfish people show up playing with cheats to ruin the game for everyone else and that it is very rampant. Game companies have tried to prevent this via various anti-cheat measures but in order for such techniques to generally be effective the game company needs to have some way to uniquely identify the gamer so they can ban them or whatnot and the only really viable way to do that is to require a unique login ID of some sort bound to the customer which once revoked for cheating insures the person can't come back and do it again unless they go out and buy the game again.
Anti-cheat measures are pointless if I am playing 1v1 online against a friend via a direct IP connection, or if I am playing on a LAN server. Cheating is virtually a non-issue for both of these forms of multiplayer.

Both direct IP and LAN play were the standard for every single multiplayer PC game released until sometime during the last decade, when publishers began to exclude both of those options and started forcing everyone to sign up for a 3rd-party account. That shift had nothing to do with cheating and everything to do with anti-piracy and farming personal information from customers. Regardless of their motivation however, it is DRM. Period.

Even today, there are still occasionally games released (like the recent Rise of the Triad remake) that allow direct IP or LAN play, without mandatory account requirements. Those games are truly DRM-free both for single-player and multiplayer.
Post edited February 28, 2014 by ThreeSon
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Matruchus: O people this is off topic but Russia just invaded Ukraine. 2000 troops landed on Crimea. There is going to be real shit in the east now.
Well crap. Russian prices for games on GOG may be nice, but I'd rather they weren't forced D:
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Matruchus: O people this is off topic but Russia just invaded Ukraine. 2000 troops landed on Crimea. There is going to be real shit in the east now.
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GreatEmerald: Well crap. Russian prices for games on GOG may be nice, but I'd rather they weren't forced D:
Yeah at moment it seems they are still only on crimea. It is now confirmed by Ukrtelecom Ukraine TELECOM that all telekomunikation lines from crimea into ukraine have been cut.

I think this really classes it as military invasion. I hope this does not spread in to rest of eastern europe since now US president warned that US will respond to the aggression. MI-24 attack helicopters sighted - not firing yet. Local people speak of several Russian tanks in the city of Sevastopol.

What ever will happen will be bad. Russia will not give Crimea back that is for sure.
Post edited February 28, 2014 by Matruchus
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PaladinWay: You know, if your desire here is to be fair with regional pricing as an option on old games, why not offer the choice? Nobody could be mad about that. So for Eurozone customers with old games list both the US $ and Euro prices on the store page and at checkout put a radio button saying "Pay in Euros" or "Pay in US dollars" and let the individuals decide which is better for them personally. Anyone who says you're being greedy bastards for giving them an additional option is clearly dumb, however you can have a lot of people who've figured out nice exchange rate tricks or perhaps keep an account in US dollars that they populate at favorable exchange rates for this sort of purchase and you can't argue with all the possible scenarios there.
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skeletonbow: No offense but your question shows that you're not paying attention. The game publisher is deciding they're not going to release DRM-free games on GOG.com without regional pricing period, so the choice is to either not sell these games at all, or to sell them and bend on regional pricing and try to make it work out the best way possible within the constraints of what the game publisher is willing to do.

You're telling GOG to let the customer decide, like GOG actually has that choice to begin with. GOG actually wants everyone to have one price, so if they could decide to let you choose, then they could also decide to make the decision themselves and just keep one fixed global price. The fact that they can't offer a fixed global price for these games is the decision of the game publisher and that precludes them from allowing the customer to make the choice.

It's simple connecting the dots really. The question should be directed at the game publisher as they're the one who decides what their product sells for and how, or not at all.
No, the game publisher was deciding regional pricing on new games. On old games it was GoG stating it was intended to introduce regional pricing to be helpful. See the "So, what is going to happen with classic games then? " section of the original post and the first four posts from staff members in this thread (helpfully linked below):

The one my comment you comment on is in reply to
A valid response to someone with the same confusion as you, as the 1 dollar = 1 euro was for some new releases and not what was stated about old games
A statement of surprise about the exchange rate from someone stating that the suggested old game regional prices were still higher
A reply from TheFrenchMonk responding to a question which quotes just the part of the original letter talking about this.

This is talking about something entirely voluntary, and probably not any form of attempt at profiteering, just setting some prices that seem like they're a good average guess so that sometimes they'll be a bit lower and sometimes a bit higher but it'll come out roughly even over time. Probably erring on the side of being a bit higher to take exchange rates into account, though. As a note, I didn't look up exchange rates and see how any of these matched.