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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
Hmm I didn't read the entire topic (I DID read the ENTIRE letter), because the first pages were some hatefilled, unlogical and flatout wrong replies. I do understand the anger, since I feel it too. I felt it when steam enforced the new pricing and this somehow hits harder and closer to home (since this community is actually the only one i actively try to participate in).

My thoughts: I don't really care for indies. I stated my feelings about them on more then one occasion so I will not repeat that here. I actually don't really care for DRM, if it's seems reasonable to me. I have problems with origin and uplay, mostly for pricing and inconvenience. I have no issue with the DRM that steam enforces so for new games, chances are Always in favor for steam. I am sorry, but that's my preference.

I come here for the real classics, for the memories that you guys let me relive and for making new ones that i missed growing up. Steam is selling some of them now too but since you guys started this all those years ago, i feel a certain loyalty towards you when it comes to the classics. Lately those classics weren't all that exciting but that just luck of the draw really. They weren't exciting to me, but a lot of the classic releases are truely classics and deserve to be here. (I just hope that the games I am still hoping for are still coming some day ;) )

This shift in pricing is concerning to me. The way you guys communicated this shift was just rubbish and you should have written this letter instead of the "Good News"- topic. No that this is explained, I understand some reasoning. That doesn't mean I like it or feel that it was necessary. Also the shift in pricing for classics troubles me since you litteraly say that it's not really needed. The conversion seems to be fair enough for my region ( concerning classics), but what when dollar/euro ratio changes? I really dislike how this all was communicated Friday and many of us who have been here a long time feel that a lot of changes are because of games we (the ones who were here from the start for the classics) never wanted in the first place so please understand our anger and fears and don't treat us like stupid suckers who can't read between the lines...

This letter is a good step, but this weekend could have been avoided. You guys released a great game today (Summoner) and I have yet to buy it. I probably will but this would have been an instabuy a year ago. Please treat us with respect and honesty in the future. Don't try to downplay something you know we will hate and call it good news. When communicated in a way not unlike this letter this could have been a far smoother affair. Sure we still wouldn't have liked it, but we probably wouldn't feel so betrayed or let down. I feel sorry for what impact this weekend might have on you, the guys at Triumph and at Larian because since they will be the first if this has an severe impact; they will feel it the hardest, because so many people are angry right now.

To conclude (and I do apologise for the long post), I wish to say that I hope this will work out fine for all of us. Because we wouldn't be so passionate about this if we didn't truly love gaming and it would be a terrible loss if this somehow would mean that all those almost lost classics would be degraded back to the shadows, when you guys brought them back into the light so succesfully. I wish you guys all the luck you need in figuring this out, I'll still be here to see it through.
I also came here few years ago because of GOG core values, but I mostly came here for "DRM free" part (and DRM free games).

As somebody wrote before me- if that's the price for DRM free revolution - we should pay it.
If we will stop supporting GOG, nobody else will fight for DRM free, and soon we will be back in the point where we started!

Keep that in mind!




[I will think about something that FrenchMonk and TeT could do on YT, but I really trust that they wont have to]
well.. this is disappointing.
hope it is the only thing about gog that will change...
I don't know why they want to make fixed regional prices for low priced games, especially for the old classic dos games. PayPal calculates the prices by itself and after the exchange rate. Ok it wouldn't be a big difference, but it feals like GOG fears that the USA goes bankrupt and you'll get $1.000.000 for €1.
Post edited February 25, 2014 by Silverhawk170485
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cmdr_flashheart: It just seems to me like there's not enough consideration of people who want DRM-free non-indie, non-classic games.
It is because most of those people are primarily Steam customers, as the letter says they are changing it up to widen their customer base as well, they want GOG to expand and be relevant by competing with other digital retail stores directly to stand the test of time, but then there is a very real danger of abandoning their core customers the fans who made GOG what it is. It is a slippery slope and only time will tell how it plays out.
Post edited February 25, 2014 by stg83
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nansounet: Whait?? iam the only one in the EU whos ad conversion fee or what??? 7.49€ is far better than 7,XX€ + 1.5€ for convertion fee...
nope, I pay via Paypal without any conversation fees o_O (and I buy often worldwide (US, Japan etc.)
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Sachys: *prepares regional voltage nipple clamps
Don't forget your outlet adapters. Some of those things look like alien sex toys.
To add my thoughts to this issue:

I supported GOG because they priced much fairer than the most shops out there and they will continue it with the classics as stated which deserves a big thumb up, thanks guys it's wonderful to watch out for in example Dollar to Euro differnces, continue with this please.

But if you will allow developers and publishers to determine your prices, you undermine all that made GOG big and supported GOG with the fandom and love of their customers.

As I had seen your offer for Age of Wonders 3, I started my steam to laugh at their overpriced offer in comparison and was simply shoked to see the same price there. As you said yourself retails gamesales is a matter of time, but someone has to start showing devs and publishers the future, that digital sales is much cheaper and more profitable.

We put our trust in you, don't say "you can wait for month if you don't like the high prices" that's not how you guys are, you can do better, we know it from your classic sales.
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Chacranajxy: People who want a bigger selection of games?
That "bigger selection" that they could not buy, due to much higher prices?
Ah yes, forgot that's not your problem: "I don't feel any particular need to burden myself with the world's myriad inequities".
Right. Moving on, nothing to see here...
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Emob78:
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blotunga: Flat pricing was a "core value". Now it's not. DRM Free is a core value. Tomorrow it will come with regional locks. That day is the day I quit GOG completely and wish them happy bankruptcy.
DRM free has always been THE core value. Why do you think people in general associate DRM free with GOG?. Nice. Wishing a company to go under who hasn't done anything (til now) negative
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Emob78: ... Ok, but again, what does your country's financial laws and economic reality have anything to do with GOG's pricing policy? A company can set its own policies anytime and in anyway it chooses. The consequences for its decisions are reflected in the success or failure of its investments and sales. ...
That's true although there are limits to the freedom. You cannot charge a women more than a men, you cannot charge a black more than a white. And sometimes I think this should also apply to origin. At least for kind of homogeneous trade zones there should be a limit to regional pricing. So I guess there are limits, even before commercial success or failure sets in.

Please note that if I would happen to go into a computer games retail shop anywhere in the world I would have the pay not a single cent more than a local usually.
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stoicsentry: There is no tax? Why do games usually cost so much more in Australia than, for example, the States? As far as I knew, Australians had less in the way of disposable income than Americans (more government services but less disposable income in general). Is that not the case? What about your censorship bureau or whatever that thing is that you have over there--is there some kind of surcharge to pay them? Thanks for filling me in.
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Ekaros: Publishers can get away with it... Because many sides comply and now GoG will likely do too...
Hm. Ok.
Post edited February 25, 2014 by stoicsentry
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Starmaker: #fucktheolympics
Don't worry, another oh-so-fun sport event happens in Cracow, because nobody else wanted to host it and Poland is so wealthy we can afford it :)
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GOG.com: First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).
Yeah, your mission. Of course, we believe you. We are so dumb that we need your help in converting our currencies. So we'll surely believe everything you say.
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Trilarion: At least this period of history is over, thank God. ;) I guess tomorrow morning TET or the Monk will have to read all that which is punishment enough. :)
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Sachys: *prepares regional voltage nipple clamps
Im actually quite curious as to your opinion about all this - i notice many of the regular posters don't comment on these things (or sit on the fence and couldnt be arsed lol).