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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
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graspee: Sorry that's not good enough.

You deliberately mis-characterize the reaction, saying we are "worried". This makes it sound very different to the reality, where lots of us really hate you for making this change. We're not worried and uncertain about the future, we have seen the future, we hate it and we aren't going to give you any more money.

You say you'll do your best to "fight for gamers", you call the regional pricing "fair". Either you are deliberately lying to us or you are living in a dream world.

edit: Why did I get rated down? That's mysterious. "really mysterious".
To be fair to GOG, the regional pricing they mention is much better than normal. Gamers will save on conversion fees and pay a close approximation of the original price.

But since their pricing is theoretical...theoretical fairness is kind of a cold comfort.
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Matthew94: >Third, we will switch to fair local pricing for classic games, as I mentioned above.

So local pricing for all games? Yay, we're being screwed more.
My thoughts exactly.

And if you check the numbers of those currency conversions, they do not match the real conversion rates.


Goodbye, GOG.
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TheEnigmaticT: Did you...read the letter? The pricing for classic games is going to likely be better for most everyone once it's implemented.
Not according to my calculator.
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Wolfsherz: $9.99 is not €7,49! ==> Should be €7,26
$5.99 is not €4,49! ==> Should be €4,35
The difference is actually not that big, but why at all? And what if the real conversion rate changes? Or simply, why at all?
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seriously ???

1.) Original Sin is a Kickstarter project no fucking publisher is behind this ... thats just a issue you could have made larian break there promise to the bakers or at least explain why they didn't publish on gog like they promised.

2.) The Witcher 3 ... a game you are basically the IP Holder off ? So basically youself want regional prices ? Do i get it right ?

3.) AoW ... sorry i even don't care.

Sorry ... no ... no ... no to regional pricing. None of the games gives any reason to hurt your brand rules. But you decided to go hurt your brand. I make it short i will vote with my money.
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TheEnigmaticT: Did you...read the letter? The pricing for classic games is going to likely be better
9.99 USD = 2243.76 HUF
7.49 EUR = 2312.05 HUF

Cheaper eh ?
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Hard to put my feelings into words, but I'll try.

First, those three big name titles? Hardly exciting, I'm afraid. We already knew they were coming, no big reveal other than the downer of regional pricing.

Second, selling new games is all OK, but you get new "classic" games at the same rate you get new games, because you only need to follow the release schedule of 5 years ago. That's no reason to need to sell new games.

Third, wanting to grow is all fine and good, but please don't forget that a big reason you got where you are is because this was pretty much the last ressort for people not wanting to deal with constant patches and DLC fests. I've bought day 1 releases on GOG before in order to support you guys, and even though I ended up with a game I didn't like I was still satisfied. I won't be supporting this one, though, because (besides DRM) it applies a lot of the things I don't like on current games, and I most certainly don't want to support them on GOG.

I don't know. The more I think about it, the more my points will have been made a hundred times by the time I post, so I'll leave it there.

EDIT: I now had some time to think about things a bit more, here's a few more points.

Fourth, to respond to TET's word about "people not avoiding/exploiting regional pricing the same way people don't pirate DRM-free stuff". Well, it's not the same. I don't pirate DRM-free stuff because I think DRM is not nice, and I don't want that on my gaming, but I still find it reasonable to pay for my games. However, I call bullshit on regional pricing and will avoid it if I can. And I already do on steam, mind you, but more on that later.

Fifth, the new regional pricing itself. TBH, I'm not particularly bothered by that one, because it doesn't affect my gaming experience after purchase and the pricing of classic games seems reasonable. The patching and DLCs following new releases is what really annoys me, one of the reasons I hardly ever buy on release (price being the other one). However, I don't believe for a second regional pricing will make gaming cheaper, not for me at least. It's pointless to spend the resources on that unless in exchange you get a higher benefit. Such as day 1 releases with 1$=1€.

Sixth, no the free games don't make the deal sweeter. Maybe if I could choose any 10$ game, and I could get something from my meager wishlist, but I've already bought all those games offered. As will have most people interested on AOW3 (and have 55$ to blow on it) who have been on the site for a while, I'd wager. The only point of the free game is doing a giveaway on the forums, and for that I prefer to give away Deus Ex as usual.

Seventh, about "the big bad publishers force it on us, it was regional pricing or no DRM-free release". It's been made clear that this game change has been made for 3 games, and 3 games only: AOW3, D:OS and TW3.
- TW3 was going to be DRM free yes or yes. TW2 was flat price until you were forced by court, what has changed now? If you don't believe on flat pricing anymore, just say it.
- D:OS was going to be DRM free too anyway, if I recall the kickstarter. Plus larian has released other big name games, such as Dragon Commander, right here with flat price. So, again, what changed? Maybe larian has come out and said that flat pricing with Dragon Commander was a sales failure or whatever, I don't follow things to that extent, but I would like to know.
- Which leaves us with AOW3, the most likely candidate to force this change. Unfortunately I don't know enough about this one, but was it worth the mess? I can't know your inner workings, but I hope it was worth it for you. Because it certainly wasn't for me.

Eight, will I buy this games? I'm a D:OS backer, so that one's out. AOW3? No fucking way, thank you very much. That leaves me with TW3, a game I said I would preorder to support you. However, this just makes it harder, because now not only do I have to buy a game I won't be able to play for years (due to not having a good enough computer) but also a store implementing changes I just don't like. Should I buy it on steam, where I can sidestep regional pricing, and probably still get a GOG key there? Or maybe a retail box, it would look cool on my room... except I don't have a frigging room. I just don't know, I'll have to think more about it.

Ninth, how is this regional pricing implemented? Long ago, I was locked out of purchasing from steam. When in Ireland, I was forced to use the Irish store, however since my visa card was Spanish it didn't match and the transaction was rejected. Similar with paypal, where even now I still can't buy anywhere but in Spain because my payments are domiciliated there, but I only spend a few weeks per year within Spanish territory so I can't buy a thing anytime else. Luckily they changed policies or whatever, and now I can use my credit card from wherever I am at the moment. In fact, since I was in Nicaragua for a month or so and bought a few things from there, I can still tell steam I live there and I'm able to buy in $, which I do. Will I have to deal with crap like this on GOG starting now? At least let me buy things while traveling, pretty please?

Tenth, restrictions! What will happen to the gifting? What will happen with regional censorship? We want to know about that.

I think I typed enough for now.
Post edited February 26, 2014 by P1na
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Wolfsherz: So, you take a lot of words to tell European Customers that the prices on GOG actually increase.

$9.99 is not €7,49! ==> Should be €7,26
$5.99 is not €4,49! ==> Should be €4,35

I understand that you need to find a price thats more business-like looking, but fair is something else.

I am disappointed and feel like never going to buy here again if the prices in Euro are more than the prices in $US.

Regional pricing for newer games? OK, if it can't be avoided, but don't you toch the classics!

Back to abandonware. I know how to configure DosBox on my own.
You save on conversion and bank fees, though. I know those were a huge source of complaints for EU customers here. I think the price works out very, very close. Possibly better once all the transfer fees are included.
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Wolfsherz: So, you take a lot of words to tell European Customers that the prices on GOG actually increase.

$9.99 is not €7,49! ==> Should be €7,26
You mean to tell me that your currency exchange fees are less than 26 eurocents?
You did not had to do this. AoW nor any of these other "AA+" titles are worth it.
I think many can live without those infamous "AA+" titles.

As I thought, regional pricing as a standard for all games. Sorry, you just made it all worse.

I'm really not sure if GoG is going to be "my place" from now on.
And I don't think you really hear us loud and clear - you are just pretending. Otherwise I can't see how you came to the conclusion that 2) is a good thing.
Guess those "alternate channels" mentioned in another thread are really an alternative for new games after all.
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http://www.xe.com/currencyconverter/

$9.99 is not 7.49€. $5.99 is not 4.49€. Also, the prices before have fluctuated depending on the currencies - and they should.

I for one have been really happy for the pricing model of GOG.com, keeping the price for everyone in USD => EXACTLY THE SAME. Now you are going to go and change the model.

I'm not going to say I will never again buy anything from GOG.com, but I'm really unhappy about you even considering a change like this. You are no longer the good guy you were, pushing for no-DRM and other relevant issues in game publishing, such as the "no continents" -movement (i.e. games should be published simultaneously all around the world, because there is NO reason except marketing for not doing that). You've changed.

EDIT: And if you really feel like you have to implement this, implement it the right way. Make the baseline price e.g. $5.99 and then dynamically determine the daily prices for the other currencies, based on the currency exchange rates. That way the price stays the same for everyone and it stays "fair".
Post edited February 25, 2014 by Preyer
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Hmm this is either going to work or be extremely bad.
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Wolfsherz: $9.99 is not €7,49! ==> Should be €7,26
$5.99 is not €4,49! ==> Should be €4,35
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Trilarion: The difference is actually not that big, but why at all? And what if the real conversion rate changes? Or simply, why at all?
There were many people complaining about bank and conversion fees. Same currency transactions are a help for those people.
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TheEnigmaticT: ...I understand that other stores have trained a basal ganglia to fire that "regional pricing = BAD", but we're trying to do something new here.
Sorry, nothing new. This looks to me exactly like all the other regional pricings. Worldwide equal prices were something new. This is rather old. Any competitor has a similar system, or is there somone else out there?
I do understand your reasoning and the logic that you need to expand to other territories or other GOG will wither and die is a sound one and if you did manage to pull a large sell percentage it will help you in future negotiations for classical games, I'm just not sure that the two titles you mention (TW 3 would always gonna be here) could be such a game changer.