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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
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Brakiri: ...Maybe someone can explain this to me on a slow sunday afternoon.
I will even offer tea and some cookies.
It's not yet sunday afternoon but...

You know the big publishers are US based, most of the distributors are, TET probably already plans to buy a house in Malibu... they all like each other, like a big family, and who would let a family member pay more, and the US market is big and efficient and VAT is lower... and retailers somehow charge less, so the lower limit is lower ....

So I don't really know. I think VAT and the market size have an influence but I think that it shouldn't give the close to 40% the $1=1€ amounts to. Maybe the reason is simply that it works. As long as people buy it.
Post edited February 28, 2014 by Trilarion
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Matruchus: This a rule of Acqusition that really pictures gogs policie now ;)

2. You can't cheat an honest customer, but it never hurts to try
or this one
37. You can always buy back a lost reputation

Maybe gog read these rules when they made the decision about regional pricing it seems so surreal that the rules collide with gogs doing.
283. Rules are always subject to change

284. Rules are always subject to interpretation

285. No good deed ever goes unpunished
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Matruchus: This a rule of Acqusition that really pictures gogs policie now ;)

2. You can't cheat an honest customer, but it never hurts to try
or this one
37. You can always buy back a lost reputation

Maybe gog read these rules when they made the decision about regional pricing it seems so surreal that the rules collide with gogs doing.
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Ichwillnichtmehr: 283. Rules are always subject to change

284. Rules are always subject to interpretation

285. No good deed ever goes unpunished
good ones

well al thes 3900 posts are making the forum lagg now really badly
Post edited February 28, 2014 by Matruchus
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lunah: ... So you're saying, you have to just "trust" the auditors. ...
Sure, that's life. You have to trust someone as long as you're not a computer specialist yourself. It doesn't work without trust. Just don't trust completely and try to rely always on different people. But if you cannot trust, you'll get paranoid and that doesn't help either.
I have really mixed feelings about this. I don't really like the way this is shaping up, and at the very least, I think GOG should make it easy to filter out games with regional pricing (if they absolutely must go this route).

I'm not really that informed, so I'll keep watching and hopefully learn something. I think lower prices for regions with low median income has debatable merit, at least at first glance. But throwing your hands up and giving Russia 60% off because "lol pirates" isn't a cool move at all.

I love GOG and I love AoW, but I can't pre-order right now. Money is a bit tight, but I'd consider this purchase just because it's GOG and its AoW3, but not right now. It would have to be at least 50% off before I'd get my wallet out, whenever that happens. I hope I'm not missing out on too much with the preorder-only content.

AoW is one of those series where you get hooked for 1-2 months and then you stay the hell away from it for a year or three because you're not ready for the time investment. The complexity is a two-edged sword. So I'm content to just wait anyway.

This is mildly disappointing, but at least AoW3 isn't stooping to Blizzard levels of greed and hubris. I would love to hear more from Triumph Studios on the issue, though. :-/

(Yes, I'm from the US and I'll accept that I might feel more strongly if I lived elsewhere.)
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GreatEmerald: I'm not talking about SSL, I'm talking about a program called OpenSSL. It does more than just SSL. And you can't hide backdoors in it, because it's free software, everyone can inspect and verify the code (and do, companies have auditing teams whose job is just that).
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Matruchus: Yeah I understand that but the problem is if you make a code open source even the bad guys seen and find doors in that others dont see. There is always a crack somewhere. And I like linux since im using it now when im typing - ubuntu 12.04
Bad guys have no trouble finding doors in closed-source software (decompiling and reverse engineering works just as well), and the doors in closed-source software are more plentiful, slower to patch, or their existence can be withheld by the controlling entity.

But anyway, this is really getting off-topic and I want to go to sleep.
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lunah: The open source community could already been infiltrated by the NSA. No one person reads every line of code in a good-sized open source project. The community relies on "trusted" people to read different pieces of code. Of course, any one of those "trusted" people could be easily working for the NSA.
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Trilarion: Fix that a bit. And open source is still the best because in principle everyone can check the code. You don't have to rely on "trusted" people and once a flaw is visible it tends to get attention very fast. So your best bet in case you are concerned about the security of open source would be to become an encryption specialist yourself or donate money to as many different persons to work on open source as possible. The more the higher the chance that at least one of them doesn't work for the NSA. Hell, they cannot have everyone on their payroll, can they. :)
All it takes is for one of them to work for the NSA. And he is adept at covering his tracks. Like I said, no one person reads every code. The open source community is already infiltrated. In the open source cryptographic community, many of the contributors are "former" employees of the government. Are you going to do a background check on every programmer, tester, system admin, etc... for every software you use?

And the exploit can be inserted during the compilation, so it doesn't need to even be in the source code. You can compile it yourself, but how do you know your compiler isn't compromised? The NSA has spent decades and millions of dollars infiltrating the software community. You are not safe.
Post edited February 28, 2014 by lunah
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Brakiri: ...Maybe someone can explain this to me on a slow sunday afternoon.
I will even offer tea and some cookies.
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Trilarion: You know the big publishers are US based, most of the distributors are, TET probably already plans to buy a house in Malibu... they all like each other, like a big family, and who would let a family member pay more, and the US market is big and efficient and VAT is lower... and retailers somehow charge less, so the lower limit is lower ....

So I don't really know. I think VAT and the market size have an influence but I think that it shouldn't give the close to 40% the $1=1€ amounts to. Maybe the reason is simply that it works. As long as people buy it.
Thats exactly right.
They do it, because they can. No deeper reason.

But it doesn't work for me.
I will not buy a game here that's priced 37% higher than before.
I have never payed more than 30€ for a game, and i certainly won't start now.

To be honest, i think introducing NEW games at regional pricing is ok.
If you don't want to pay that much money on realese, don't!
Wait for a sale or whatever.

The only REASON because they reduce prices after a while is to get all potential buyers with their different marginal willingsness to pay.
So if you refrain from buying the game for 40€, they will eventually reduce prices..it's really that simple :)
Post edited February 28, 2014 by Brakiri
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Trilarion: You know the big publishers are US based, most of the distributors are, TET probably already plans to buy a house in Malibu... they all like each other, like a big family, and who would let a family member pay more, and the US market is big and efficient and VAT is lower... and retailers somehow charge less, so the lower limit is lower ....

So I don't really know. I think VAT and the market size have an influence but I think that it shouldn't give the close to 40% the $1=1€ amounts to. Maybe the reason is simply that it works. As long as people buy it.
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Brakiri: Thats exactly right.
They do it, because they can. No deeper reason.

But it doesn't work for me.
I will not buy a game here that's priced 37% higher than before.
I have never payed more than 30€ for a game, and i certainly won't start now.
I have not bought a newly released game since Stronghold 3 fraud.
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mothwentbad: I love GOG and I love AoW, but I can't pre-order right now. Money is a bit tight, but I'd consider this purchase just because it's GOG and its AoW3, but not right now. It would have to be at least 50% off before I'd get my wallet out, whenever that happens. I hope I'm not missing out on too much with the preorder-only content.
Hmm, how about preorder discounts being included among regular game discounts? :D
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Trilarion: You know the big publishers are US based, most of the distributors are, TET probably already plans to buy a house in Malibu... they all like each other, like a big family, and who would let a family member pay more, and the US market is big and efficient and VAT is lower... and retailers somehow charge less, so the lower limit is lower ....

So I don't really know. I think VAT and the market size have an influence but I think that it shouldn't give the close to 40% the $1=1€ amounts to. Maybe the reason is simply that it works. As long as people buy it.
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Brakiri: Thats exactly right.
They do it, because they can. No deeper reason.

But it doesn't work for me.
I will not buy a game here that's priced 37% higher than before.
I have never payed more than 30€ for a game, and i certainly won't start now.

To be honest, i think introducing NEW games at regional pricing is ok.
If you don't want to pay that much money on realese, don't!
Wait for a sale or whatever.

The only REASON because they reduce prices after a while is to get all potential buyers with their different marginal willingsness to pay.
So if you refrain from buying the game for 40€, they will eventually reduce prices..it's really that simple :)
You are missing the point. Since the game is 37% more expensive at start in our currency even with the same discount its still 37% more expensive than in base currency which is always us dollar.
Post edited February 28, 2014 by Matruchus
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lunah: ... So you're saying, you have to just "trust" the auditors. ...
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Trilarion: Sure, that's life. You have to trust someone as long as you're not a computer specialist yourself. It doesn't work without trust. Just don't trust completely and try to rely always on different people. But if you cannot trust, you'll get paranoid and that doesn't help either.
You don't need to be paranoid even if you don't trust. You can just accept the fact that you have no guaranteed privacy and that is life. You know they have spy drones that can watch you have sex? You can choose to be paranoid and never have sex, or just say "oh well, enjoy the show" and have sex.
Post edited February 28, 2014 by lunah
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Brakiri: ... I will not buy a game here that's priced 37% higher than before. ...
Oh I would so much like to see the number of AoW3 preorders broken down to region. How many people do really spend $55 on the game? Is Triumph already bathing in gold? But I'll never know.
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Brakiri: ... I will not buy a game here that's priced 37% higher than before. ...
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Trilarion: Oh I would so much like to see the number of AoW3 preorders broken down to region. How many people do really spend $55 on the game? Is Triumph already bathing in gold? But I'll never know.
Well somebody said you can see the gog sales statistics somewhere and he said the sales on gog have gone to bottom.
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lunah: ... You don't need to be paranoid even if you don't trust. You can just accept the fact that you have no guaranteed privacy and that is life. You know they have spy drones that can watch you have sex? You can choose to be paranoid and never have sex, or just say "oh well, enjoy the show" and have sex.
Yes that's also a possible way of looking at it. Let's have ... :)