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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
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Novotnus: (and my Giant Zombie Cat will take his hat off)
Where? You keep mentioning it, but I only see a Big Russian Cat.
This a rule of Acqusition that really pictures gogs policie now ;)

2. You can't cheat an honest customer, but it never hurts to try
or this one
37. You can always buy back a lost reputation

Maybe gog read these rules when they made the decision about regional pricing it seems so surreal that the rules collide with gogs doing.
Post edited February 28, 2014 by Matruchus
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Trilarion: What I just mean is that trust usually is created by laws (and personal experience). You pay them and they have to deliver exactly the service they offered before. The only question is if you are still satisfied with them? That is the question every customer of GOG has to ask himself.
Well, laws don't mean anything if people don't trust the intentions behind them and ignore them. You can have the best laws in the world, but if everyone ignores them, then they are worth nothing.

But yes, you're generally right. Just that the selection of such shops is limited at the moment, and thus this change won't make me leave. However, if there was a shop that was DRM-free *and* provided Linux support, then they would have a case. The Humble Bundle store and Desura are the closest things at the moment, but they still aren't DRM-free.
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Senteria: Guys, I am content in the answers TeT has provided. Who's with me?
Regional lockouts/restrictions and regional censorship I would like to see addressed directly. From TeT's replies it appears regional lockouts/restrictions are blessed, screw the Japanese, and regional censorship, enjoy Germany & Australia, wasn't addressed at all. Particularly with regard to older games. Then again I may be reading too much into it or missed something.
Post edited February 28, 2014 by Gydion
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Trilarion: What I just mean is that trust usually is created by laws (and personal experience). You pay them and they have to deliver exactly the service they offered before. The only question is if you are still satisfied with them? That is the question every customer of GOG has to ask himself.
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GreatEmerald: Well, laws don't mean anything if people don't trust the intentions behind them and ignore them. You can have the best laws in the world, but if everyone ignores them, then they are worth nothing.

But yes, you're generally right. Just that the selection of such shops is limited at the moment, and thus this change won't make me leave. However, if there was a shop that was DRM-free *and* provided Linux support, then they would have a case. The Humble Bundle store and Desura are the closest things at the moment, but they still aren't DRM-free.
Yeah I agree although Germany is an exception, cause the trust in law is really paramount there - i know from personal experience. Yeah I would also like drm free for linux since I love linux.
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Senteria: Guys, I am content in the answers TeT has provided. Who's with me?
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Gydion: Regional lockouts/restrictions and regional censorship I would like to see address directly. From TeT's replies it appears regional lockouts/restrictions are blessed, screw the Japanese, and regional censorship, enjoy Germany & Australia, wasn't addressed at all. Particularly with regard to older games. Then again I may be reading too much into it or missed something.
Well as much I understood they say its a no go for now as it is drm but it might stay open for later. They are not sure yet about that.
Post edited February 28, 2014 by Matruchus
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skeletonbow: I'm not sure why people down-repped you for this as you're just stating what has been widely reported in the media. People might not be aware of it perhaps, but it is true. I encourage people who disagreed with his remarks to do a web search about the NSA's intentional tampering with the elliptic curve pseudo-random number generator that was submitted into and passed as an official standard by NIST. There have been leaks as well about how they've been backdooring popular hardware and software products including routers, cryptographic hardware and software such as that made by the security company RSA and lots of other stuff.

It is sad to hear, yes but it is true and worth reading about on either popular security related news sites and blogs, or right from big name mainstream media sites such as CNN, BBC, The Guardian, Washington Post etc. While most of the reports and leaks are concerning the NSA in the US, there are reports for the GCHQ in the UK, and in a number of other countries around the world.

I highly encourage people to explore some of these articles, it's kind of scary just how insecure the Internet really is right now.
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GreatEmerald: As long as you use audited open-source software, you're fine.
The open source community has long been infiltrated by the NSA. No one person reads every line of code in a good-sized open source project. The community relies on "trusted" people to read different pieces of code. Of course, any one of those "trusted" people can be easily working for the NSA.
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GreatEmerald: As long as you use audited open-source software, you're fine.
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lunah: The open source community has long been infiltrated by the NSA. No one person reads every line of code in a good-sized open source project. The community relies on "trusted" people to read different pieces of code. Of course, any one of those "trusted" people can be easily working for the NSA.
Yeah as i said before SSL encryption has been cracked and deemed unsafe since some time.
And SSL usage makes them look at you even more.
Post edited February 28, 2014 by Matruchus
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GreatEmerald: They really can't do anything to the likes of OpenSSL, though. As long as you use audited open-source software, you're fine.

But yes, the NSA has infiltrated a lot. Even the Copenhagen climate talks, which is utterly despicable.
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Matruchus: SSL has been confirmed cracked and deemed unsafe for encryption since some time.
I'm not talking about SSL, I'm talking about a program called OpenSSL. It does more than just SSL. And you can't hide backdoors in it, because it's free software, everyone can inspect and verify the code (and do, companies have auditing teams whose job is just that).
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Novotnus: (and my Giant Zombie Cat will take his hat off)
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Gydion: Where? You keep mentioning it, but I only see a Big Russian Cat.
He's disguised now but >pssst< it's the good old Giand Zombie Cat in that disguise!
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Matruchus: SSL has been confirmed cracked and deemed unsafe for encryption since some time.
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GreatEmerald: I'm not talking about SSL, I'm talking about a program called OpenSSL. It does more than just SSL. And you can't hide backdoors in it, because it's free software, everyone can inspect and verify the code (and do, companies have auditing teams whose job is just that).
Yeah I understand that but the problem is if you make a code open source even the bad guys seen and find doors in that others dont see. There is always a crack somewhere. And I like linux since im using it now when im typing - ubuntu 12.04
Post edited February 28, 2014 by Matruchus
Sorry, but i won't buy a game for 40€ that any US citizen can buy for 40$.
Why are EU prices higher than US prices anyway?

Funny fact:

The average per head income in the US is HIGHER than the PHI in the EU, even Germany.
The per head income in Germany is roughly comparable to the per head income of Alabama which is ranked 42th of all states in the US regarding per head income.

So..if the purchasing power of the average US citizen is higher than those of the average EU citizens..why charge 37% more?

Maybe someone can explain this to me on a slow sunday afternoon.
I will even offer tea and some cookies.
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GreatEmerald: As long as you use audited open-source software, you're fine.
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lunah: The open source community could already been infiltrated by the NSA. No one person reads every line of code in a good-sized open source project. The community relies on "trusted" people to read different pieces of code. Of course, any one of those "trusted" people could be easily working for the NSA.
Fix that a bit. And open source is still the best because in principle everyone can check the code. You don't have to rely on "trusted" people and once a flaw is visible it tends to get attention very fast. So your best bet in case you are concerned about the security of open source would be to become an encryption specialist yourself or donate money to as many different persons to work on open source as possible. The more the higher the chance that at least one of them doesn't work for the NSA. Hell, they cannot have everyone on their payroll, can they. :)
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Brakiri: Sorry, but i won't buy a game for 40€ that any US citizen can buy for 40$.
Why are EU prices higher than US prices anyway?

Funny fact:

The average per head income in the US is HIGHER than the PHI in the EU, even Germany.
The per head income in Germany is roughly comparable to the per head income of Alabama which is ranked 42th of all states in the US regarding per head income.

So..if the purchasing power of the average US citizen is higher than those of the average EU citizens..why charge 37% more?

Maybe someone can explain this to me on a slow sunday afternoon.
I will even offer tea and some cookies.
Well we are US colony obviously but we did not yet start our tea party.

Ok now back to reality. The question really is why shouldn't they if we allow them? If we boycott maybe they will change their mind.

The thing is this is the standard sales model every other seller besides GOG was using till now, cause people just accepted the way it works. And I really hate this model since it discriminates everything outside of US since base game price is alwasy in us dollars.
Post edited February 28, 2014 by Matruchus
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Matruchus: SSL has been confirmed cracked and deemed unsafe for encryption since some time.
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GreatEmerald: I'm not talking about SSL, I'm talking about a program called OpenSSL. It does more than just SSL. And you can't hide backdoors in it, because it's free software, everyone can inspect and verify the code (and do, companies have auditing teams whose job is just that).
So you're saying, you have to just "trust" the auditors. Anything that requires trust is not secure. Even if you read every line of code and find no programmatic backdoors, there could exist a mathematical backdoor/weakness in the encryption algorithm itself implanted by the NSA or other parties.
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GreatEmerald: As long as you use audited open-source software, you're fine.
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lunah: The open source community has long been infiltrated by the NSA. No one person reads every line of code in a good-sized open source project. The community relies on "trusted" people to read different pieces of code. Of course, any one of those "trusted" people can be easily working for the NSA.
Any other of those people can be not working for the NSA, and then the cat is out of the bag. Audits are done by different groups from different backgrounds and different locations. So while there is a chance that there can be a backdoor in open-source code, it's exceedingly less likely than in closed-source code; you'd have to bribe way more people, and if even one independent individual noticed it (and you can't hide it) or at least one bribe failed, all the auditing teams that went before that would be put to the question.