It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
avatar
Matruchus: The problem would be only that you would loose the right to the license you would have bought before and that means the game you had digitally saved would be not quite legal anymore.

Genau. Der ist schon jetzt zu gross :) lol
avatar
Ichwillnichtmehr: xD

Jedenfalls können wir immer noch lachen.
Heute schon. Gestern war ich wie ein speiender drache das alles verbrennen wollte :)
Post edited February 28, 2014 by Matruchus
avatar
Matruchus: I will just say one thing. I am on this thread more or else two days now and no GOG employee could explain why is this change good for us (EU obviously). And why they did it at all. And we have to feed our employees does not hold since they made a respectable profit last year.
You have to be listening closer. Then you hear what GoG says. We are making money, but breaking the trust of a few of our customers will bring even more new customers that don't care about principles. It's always the same. Once a company gets to a specific size, they get greedy and, that is the sad parts that, the big masses who don't care too much about principles get attracted and the company's change from trust to simple making more and more money will succeed.
avatar
blotunga: Gog would not survive for long as just another steam key reseller.
avatar
lunah: That would depend on their prices and other values offered. If GoG were to sell a steam key cheaper than anywhere else, or bundle a soundtrack w/o additional $, I would buy if from GoG than elsewhere. There are plenty of steam key sellers that remain in business.
Maybe, but adding DRM is simply bad for business. And Rule of Acquisition #125 says "You can't make a deal if you're dead".
avatar
Matruchus: I will just say one thing. I am on this thread more or else two days now and no GOG employee could explain why is this change good for us (EU obviously). And why they did it at all. And we have to feed our employees does not hold since they made a respectable profit last year.
avatar
john_hatcher: You have to be listening closer. Then you hear what GoG says. We are making money, but breaking the trust of a few of our customers will bring even more new customers that don't care about principles. It's always the same. Once a company gets to a specific size, they get greedy and, that is the sad parts that, the big masses who don't care too much about principles get attracted and the company's change from trust to simple making more and more money will succeed.
Yeah I see a connection there too DB there.
avatar
lunah: That would depend on their prices and other values offered. If GoG were to sell a steam key cheaper than anywhere else, or bundle a soundtrack w/o additional $, I would buy if from GoG than elsewhere. There are plenty of steam key sellers that remain in business.
avatar
GreatEmerald: Maybe, but adding DRM is simply bad for business. And Rule of Acquisition #125 says "You can't make a deal if you're dead".
Rule of Acquisition 1- You can make a deal with new publishers if you kill all old customers and get new ones with nice smelly gifts.
Post edited February 28, 2014 by Matruchus
avatar
Ichwillnichtmehr: xD

Jedenfalls können wir immer noch lachen.
avatar
Matruchus: Heute schon. Gestern war ich wie ein speiender drache das alles verbrennen wollte :)
Vielleicht nehmen wir es so persönlich, weil wir wirklich an GOG.com und ihre Ideale geglaubt haben.

"Wie konnte ICH nur so blöd sein, und glauben das GOG.com an ihren Idealen auch wirklich festhalten würden!"
Post edited February 28, 2014 by Ichwillnichtmehr
avatar
Matruchus: Heute schon. Gestern war ich wie ein speiender drache das alles verbrennen wollte :)
avatar
Ichwillnichtmehr: Vielleicht nehmen wir es so persönlich, weil wir wirklich an GOG.com und ihre Ideale geglaubt haben.

"Wie konnte ICH nur so blöd sein, und glauben das GOG.com an ihren Idealen auch wirklich festhalten würden!"
Ja ich auch. Wieder eine erfahrung ueber die kapitalistische gesselschaft - nichts is heilig.
avatar
Matruchus: ...I will just say one thing. I am on this thread more or else two days now and no GOG employee could explain why is this change good for us....
Well, in case you mean the regional pricing on the classics, they say something about in their version of the downfall meme. They say that saying different prices everyday would be too confusing for the customers. Obviously they fear customer getting confused (but don't mind starting mediocre news with "Good news"). Somehow they feel the need to convert everything to a local currency (I hope they don't forget that not all EU countries have the €) and then of course worldwide equal prices would mean fluctuating prices in the local currencies (as it was the whole time along only we didn't see it because it was all displayed in US $ - and were we confused - not so much, really). They don't want that so absolutely true worldwide equal prices must go.

Actually with their recent AoW3 regional prices which are different everywhere and displayed in local currency (or sometimes another dominant currency close to your home country) but then when ordering converted to US $ only to be converted back to your real local currency during the transaction process - now this is a bit confusing maybe. I hope they fix this.

I would say that so far having volatile prices worked exceptionally well and there would be at first glance little to no reason to change it. They seem to be obsessed with local currencies. I don't really trust them that they keep the prices equal (roughly, let's say +/- 10%). I think they will forget to adapt for currency exchange rate changes if it suits them and will slowly drift towards $1=1€. Beside all other points it is an invitation to cheat. But we'll see.

If they manage to keep the prices in balance, then they made a lot of effort for basically not much of a gain, at least for me. My transaction fees are independent of the currency and my confusion is quite limited, I could cope with the dollfar prices very well. But if they manage it then also not much harm is done. So I should take back some things I said here.
avatar
Matruchus: ...I will just say one thing. I am on this thread more or else two days now and no GOG employee could explain why is this change good for us....
avatar
Trilarion: Well, in case you mean the regional pricing on the classics, they say something about in their version of the downfall meme. They say that saying different prices everyday would be too confusing for the customers. Obviously they fear customer getting confused (but don't mind starting mediocre news with "Good news"). Somehow they feel the need to convert everything to a local currency (I hope they don't forget that not all EU countries have the €) and then of course worldwide equal prices would mean fluctuating prices in the local currencies (as it was the whole time along only we didn't see it because it was all displayed in US $ - and were we confused - not so much, really). They don't want that so absolutely true worldwide equal prices must go.

Actually with their recent AoW3 regional prices which are different everywhere and displayed in local currency (or sometimes another dominant currency close to your home country) but then when ordering converted to US $ only to be converted back to your real local currency during the transaction process - now this is a bit confusing maybe. I hope they fix this.

I would say that so far having volatile prices worked exceptionally well and there would be at first glance little to no reason to change it. They seem to be obsessed with local currencies. I don't really trust them that they keep the prices equal (roughly, let's say +/- 10%). I think they will forget to adapt for currency exchange rate changes if it suits them and will slowly drift towards $1=1€. Beside all other points it is an invitation to cheat. But we'll see.

If they manage to keep the prices in balance, then they made a lot of effort for basically not much of a gain, at least for me. My transaction fees are independent of the currency and my confusion is quite limited, I could cope with the dollfar prices very well. But if they manage it then also not much harm is done. So I should take back some things I said here.
Well I saw all of these post you mention. Customers getting confused my ass - what are we 2 years old. Even 6 years old kids can calculate currency rates if they arent disabled. Yeah I have the same fear about 1=1 scheme.
Post edited February 28, 2014 by Matruchus
avatar
Ichwillnichtmehr: Vielleicht nehmen wir es so persönlich, weil wir wirklich an GOG.com und ihre Ideale geglaubt haben.

"Wie konnte ICH nur so blöd sein, und glauben das GOG.com an ihren Idealen auch wirklich festhalten würden!"
avatar
Matruchus: Ja ich auch. Wieder eine erfahrung ueber die kapitalistische gesselschaft - nichts is heilig.
:'(
avatar
lunah: How have I glorified capitalism? I merely explained how companies work. I did not say if it is good or bad. Whether it's good or bad is irrelevant because no one here has the power to change it, but you can help yourself by reacting wisely to the mechanism. The best way is to not put your faith in companies. It is foolish to delude yourself into falling in love with any company, because a company will never love you back, they only love $.
Eh, I'm not too certain about that. Companies are made of people. And while many people are greedy, some people are bold enough to say "screw the money, I have rules". As long as they keep doing that, it's fair game to trust them. And it's fair game to stop trusting that if they stop, too.

For what it's worth, I haven't heard Stardock going against their own Gamers' Bill of Rights so far. Neither has GOG, for what it's worth. If they did, it would be further cause for concern.
avatar
spindown: Unless you encrypt all your emails and cloud data, simply switching to European services will not make any difference.
avatar
lunah: Even encryption will not help you. The NSA, and who knows who else (especially the Chinese), have spent years infiltrating and influencing the cryptographic and software development community to create back-doors and weaknesses in popular software, operating systems, and encryption algorithms.
I'm not sure why people down-repped you for this as you're just stating what has been widely reported in the media. People might not be aware of it perhaps, but it is true. I encourage people who disagreed with his remarks to do a web search about the NSA's intentional tampering with the elliptic curve pseudo-random number generator that was submitted into and passed as an official standard by NIST. There have been leaks as well about how they've been backdooring popular hardware and software products including routers, cryptographic hardware and software such as that made by the security company RSA and lots of other stuff.

It is sad to hear, yes but it is true and worth reading about on either popular security related news sites and blogs, or right from big name mainstream media sites such as CNN, BBC, The Guardian, Washington Post etc. While most of the reports and leaks are concerning the NSA in the US, there are reports for the GCHQ in the UK, and in a number of other countries around the world.

I highly encourage people to explore some of these articles, it's kind of scary just how insecure the Internet really is right now.
avatar
lunah: How have I glorified capitalism? I merely explained how companies work. I did not say if it is good or bad. Whether it's good or bad is irrelevant because no one here has the power to change it, but you can help yourself by reacting wisely to the mechanism. The best way is to not put your faith in companies. It is foolish to delude yourself into falling in love with any company, because a company will never love you back, they only love $.
avatar
GreatEmerald: Eh, I'm not too certain about that. Companies are made of people. And while many people are greedy, some people are bold enough to say "screw the money, I have rules". As long as they keep doing that, it's fair game to trust them. And it's fair game to stop trusting that if they stop, too.

For what it's worth, I haven't heard Stardock going against their own Gamers' Bill of Rights so far. Neither has GOG, for what it's worth. If they did, it would be further cause for concern.
Well gogs bill of rights included fair worldwide pricing and this means they did go against their own bill of rights.
And this right was enforced on gog for several years now and two days ago they say that they dont care anymore.
Post edited February 28, 2014 by Matruchus
avatar
Trilarion: Well, in case you mean the regional pricing on the classics, they say something about in their version of the downfall meme. They say that saying different prices everyday would be too confusing for the customers. Obviously they fear customer getting confused (but don't mind starting mediocre news with "Good news"). Somehow they feel the need to convert everything to a local currency (I hope they don't forget that not all EU countries have the €) and then of course worldwide equal prices would mean fluctuating prices in the local currencies (as it was the whole time along only we didn't see it because it was all displayed in US $ - and were we confused - not so much, really). They don't want that so absolutely true worldwide equal prices must go.

Actually with their recent AoW3 regional prices which are different everywhere and displayed in local currency (or sometimes another dominant currency close to your home country) but then when ordering converted to US $ only to be converted back to your real local currency during the transaction process - now this is a bit confusing maybe. I hope they fix this.

I would say that so far having volatile prices worked exceptionally well and there would be at first glance little to no reason to change it. They seem to be obsessed with local currencies. I don't really trust them that they keep the prices equal (roughly, let's say +/- 10%). I think they will forget to adapt for currency exchange rate changes if it suits them and will slowly drift towards $1=1€. Beside all other points it is an invitation to cheat. But we'll see.

If they manage to keep the prices in balance, then they made a lot of effort for basically not much of a gain, at least for me. My transaction fees are independent of the currency and my confusion is quite limited, I could cope with the dollfar prices very well. But if they manage it then also not much harm is done. So I should take back some things I said here.
avatar
Matruchus: Well I saw all of these post you mention. Customers getting confused my ass - what are we 2 years old. Even 6 years old kids can calculate currency rates if they arent disabled. Yeah I have the same fear about 1=1 scheme.
I don't know if I remember correctly, but I think TheFrenchMonk said in one of his posts, that his french friends often confused 5.99$ with 5.99€.
avatar
GreatEmerald: Well, if they got Mass Effect on GOG for it, it would be pretty amazing. But I wouldn't count on things like that. Though yes, we have no choice but to wait and see.
avatar
Matruchus: Yeah I agree but I also agree they automatically lost a big amount of EU customers with this.
Definitely. I'm not even sure if the losses will be outweighed by the gains, but we'll see. Worth noting is that GOG will still have a lot of losses even if they do a 180 on this, so there is no turning back now.
avatar
GreatEmerald: Eh, I'm not too certain about that. Companies are made of people. And while many people are greedy, some people are bold enough to say "screw the money, I have rules". As long as they keep doing that, it's fair game to trust them. And it's fair game to stop trusting that if they stop, too.

For what it's worth, I haven't heard Stardock going against their own Gamers' Bill of Rights so far. Neither has GOG, for what it's worth. If they did, it would be further cause for concern.
avatar
Matruchus: Well gogs bill of rights included fair worldwide pricing and this means they did go against their own bill of rights.
NoNoNo, they removed it from their bill of rights, so that doesn't count. ;)