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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
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scampywiak: No hyperbole here. Did you even understand the OP?
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SirKen: I understood the part in which they are going back on their words. Isn't that enough? How can you guarantee that they won't start adding DRM soon to attract bigger publishers?
There is no quarantee there. If you shift or erase one policy in this case you're leaving all of them open.
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scampywiak: No hyperbole here. Did you even understand the OP?
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SirKen: I understood the part in which they are going back on their words. Isn't that enough? How can you guarantee that they won't start adding DRM soon to attract bigger publishers?
That's the thing, I don't think they will, but they've already abandoned all their other principles, so who knows.

I think the main reason why they won't is that being DRM free for all titles is now the only thing they do differently from everybody else, rather than one of the things they do differently
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scampywiak: No hyperbole here. Did you even understand the OP?
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SirKen: I understood the part in which they are going back on their words. Isn't that enough? How can you guarantee that they won't start adding DRM soon to attract bigger publishers?
Because at that point everyone would either move to Steam or else pirate their games. Or a combination of both.
I do have two simple questions I would like an answer to.

1. How can I be sure that breaking one core principle (I'm still waiting for the explosion of GoG as mentioned in the video posted earlier) doesn't lead to selling out the other core principles? Since abandoning core principles seems to bring more customers.
2. Do I get a million Dollars if I now predict that Euro prices will ALL be higher than the respecting USD prices? Because that is what I think will happen for sure.
Post edited February 28, 2014 by john_hatcher
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SirKen: I understood the part in which they are going back on their words. Isn't that enough? How can you guarantee that they won't start adding DRM soon to attract bigger publishers?
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hedwards: That's the thing, I don't think they will, but they've already abandoned all their other principles, so who knows.

I think the main reason why they won't is that being DRM free for all titles is now the only thing they do differently from everybody else, rather than one of the things they do differently
Yeah as long they dont get a good enough offer from publisher to sell games with drm.
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Matruchus: Yeah for anybody thinking that people that are complaining are crazy look at the former basic principle from gog: https://www.youtube.com/watch?v=nRdfYwvGTos

The principle was valid since GOG came in to existence and it has been swallowed.

So sad to see GOG is no more. They should just change their name to MAGOG it would fit the nicely.
Haa, I saw what you did there, you cheeky imp you.
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Leroux: snip

I guess the answer to that question is that the change in the regional pricing policy was decided a long time before GOG announced it to the public.
And that's a thought that keeps surfacing in my mind ever since Divinity: Original Sin was hinted to be one of the three games.
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Matruchus: Yeah for anybody thinking that people that are complaining are crazy look at the former basic principle from gog: https://www.youtube.com/watch?v=nRdfYwvGTos

The principle was valid since GOG came in to existence and it has been swallowed.

So sad to see GOG is no more. They should just change their name to MAGOG it would fit the nicely.
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GreatEmerald: Haa, I saw what you did there, you cheeky imp you.
good one

I think its just fair to repost the above link from time to time that people who dont understand us see what is the point of world war 3 on gog regional pricing thread.
Post edited February 28, 2014 by Matruchus
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SirKen: I understood the part in which they are going back on their words. Isn't that enough? How can you guarantee that they won't start adding DRM soon to attract bigger publishers?
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Matruchus: There is no quarantee there. If you shift or erase one policy in this case you're leaving all of them open.
Really? so how have they managed to offer new and indie games, and increase the price point range, all while keeping DRM free and every other good aspect of the site intact?
low rated
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john_hatcher: I do have two simple questions I would like an answer to.

1. How can I be sure that breaking one core principle (I'm still waiting for the explosion of GoG as mentioned in the video posted earlier) doesn't lead to selling out the other core principles? Since abandoning core principles seems to bring more customers.
2. Do I get a million Dollars if I now predict that Euro prices will ALL be higher than the respecting USD prices? Because that is what I think will happen for sure.
1. who care? you want game you buy game. you don wan game you don buy game
2 yes
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scampywiak: No hyperbole here. Did you even understand the OP?
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SirKen: I understood the part in which they are going back on their words. Isn't that enough? How can you guarantee that they won't start adding DRM soon to attract bigger publishers?
This was discussed to the death. We (the customers) solemnly promise that if GOG even tries to shove on us some drm, we'll never return. They will loose all of their competitive advantage.
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Ichwillnichtmehr: Yes, we all know how bad it is when people abandon things like "values" and "principles", right?
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Matruchus: Yeah especially everything is OK if you GOG abandon your values and principles right?
That's... the joke. You ruined it by (unintentionally) explaining it. :\
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Matruchus: There is no quarantee there. If you shift or erase one policy in this case you're leaving all of them open.
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scampywiak: Really? so how have they managed to offer new and indie games, and increase the price point range, all while keeping DRM free and every other good aspect of the site intact?
Well I think you did not understand my statement above. I just said that since they erased one of their core principles which was held in the same esteem as drm-free it really means everything is open. How can you trust a company who changes their principles on a whim.
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blotunga: We can't do much about it... so yeah I am content for now. However on the first sign of region lock or other shady business I'm out of here. Until then I will give them the benefit of doubt.
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skivvy: Region lock would not be a good thing. I wonder whether GOG will resist that pressure from the publishers.
For a while they will resist it. If for no other reason, just to keep people calm about those things.
But it is inevitable that the system gets abused.

Even if all tools on GOG forums would show respect for GOG (and that can't be expected, as GOG didn't show much respect to keep their word either), there will be those who smell the business opportunity and start reselling gift codes for profit.

At that point they MUST have region locks/restrictions, and then GOG is no longer DRM-free.

The only surprise will be, how are they going to spin that PR-wise.


"Great news! GOG is improving their service.

On our never-ending quest to improve customer experience, we are introducing some new features starting today. These features are designed to improve GOG's gifting functions, making them better for both the giving and receiving party.

In the past, there have been problems arising from the fact that some gift givers and gift receivers are located in different countries or continents. As you know, on GOG, we are offering games on many languages. However, this has caused some problems when people receiving the gifts have gotten games which are not in their local language. We feel this is like receiving a foreign language book as a gift. It is impressive looking, looks great on your shelf, but it's totally useless, as you can't read it.

To counteract these unfortunate and often disappointing moments for our users, we are introducing a gift localising service, which will guarantee that your gifts will go to a person, who can appreciate and use it. What this means in practise? It means that you are unable to accidentally gift games to people outside of your language/geographical area.

The system we have implented compares your location with the receiver's location, and prevents unfortunate gifting mistakes outside of your own area. You will also be automatically getting a version specifically localised to your area, and our system prevents users from accidentally installing a version designed to other areas of the world.

This service is already in place, and for your convenience, has been enabled on all of our titles. So if you ever wanted to give a gift of gaming, but hesitated to do so, now you can do that without any worries.

As this new feature causes some extra work on our database management, there has been a small change in gifting purchase pricing. The prices for the games themselves remain as they were. However, as the game gift code has to be transfered from buyer's account to receiver's account, this causes some costs on our end. The good news is, we have managed to keep the costs as low as possible, and for gift purchases, you will be getting only a fair 1% transfer fee charge per game to cover these costs. This will add only few cents more to your total sum, much less than the coins you have in your pocket.

Buy all those gifts now that you always wanted to, and tell your friends too."
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john_hatcher: I do have two simple questions I would like an answer to.

1. How can I be sure that breaking one core principle (I'm still waiting for the explosion of GoG as mentioned in the video posted earlier) doesn't lead to selling out the other core principles? Since abandoning core principles seems to bring more customers.
2. Do I get a million Dollars if I now predict that Euro prices will ALL be higher than the respecting USD prices? Because that is what I think will happen for sure.
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cunt_munch: 1. who care? you want game you buy game. you don wan game you don buy game
2 yes
1. I care. Maybe that is why I asked and surely I didn't ask you but GoG officials.
2. Will you pay me?