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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
aahhh, what a wonderfull flame war!
we have already reached the Godwin's law point?
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HypersomniacLive: The way I read the above is either no negotiations took place or they have zero negotiating power; either way, nth will actually differ with the next regionally priced game that comes here except for the pool of "compensation" games - and I put it this way, because if you're an old customer it's more likely than not that you already have those games and if you don't, you probably have no interest in them anyway.

As for AoW3's regional pricing, yes it looks completely bonkers, but it's not unlikely that it's based on the poor (imho) notion that prices are set taking markets size in account in order to make comparable profit on most (if not all) of them.
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Reever: I won't read up the posts for the context since I don't have the time right now, but maybe he was at one point talking about the classic games, where they'd have the clout to influence publishers and then about the new games where they wouldn't have any influence over.
But they did mention they'd try to talk some sense into the publishers, so who knows. Maybe they'll get lucky with a few of them. Might also depend on sales etc.
That's what it said.

GOG doesn't have influence over new game prices yet. But they *do* for classic games. So they're going to have to put up with current regional prices for new releases, but classic games will be translated to more currencies fairly.

They're hoping to get many more new releases and some influence over new game prices based on the 3 mentioned releases.
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Matruchus: You do know that this happens to you because your food is genetically different/artificial in comparison to natural food and you can not digest that anymore. And if you trust to your governemnt agencies then you are not in your right mind. You can ask any european if they trust in their government agencies - they would say no. Maybe the acception would be germans but that is all.

They dont tell us about that. But its not part of our mind set. Its utterly alien to us.

The same as US policy security first then privacy. Well ours is turned around first privacy then security.
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lunah: Who is "us"? Your common people or the intelligence bureau of your government?

How would you know the secret policies of your governments most secret bureaus?
Look first of all we cant afford the spying that you can. Afterall 30% of your GDP goes into your army and spying and other unnecesary shit. At the moment its cca. 500 billion dollars that you use for that. Our state budget is 8 billions so much for you comparison. We really cant spend money on that - what would be the point. We know if you wanted to invade any country in the world besides Russia you could do that so.

This just is not our mindset. All this nonsense you have came from the cold war and that is gone now since 20 years ago.

I think nobody on this planet can understand your spying and paranoia.

And for the record privacy laws are above security laws here. Thats why guns are not allowed in eu. If you want to carry them you have to go through psych test and stuff and stuff.

If you really want to understand us come live here (the continent not UK) for a few years and then you could understand.
Post edited February 28, 2014 by Matruchus
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Beregorn: aahhh, what a wonderfull flame war!
we have already reached the Godwin's law point?
It's not that hot of a flame war. We did hit Godwin's law a while back.

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TheEnigmaticT: That's...actually pretty awesome. I hope you won't mind if we reply in kind. ;)
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Wishbone: You completely missed the point. Hedwards wasn't referring to the typo, he was referring to the fact that your PR Manager (or whatever his official title is) just officially referred to your customers as "complete tools". Which, from a PR point of view, could be said to maybe not be the best way of winning back your alienated customers' affections.
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TheEnigmaticT: If we're seeing some crazy 40% of revenue from a game coming from RUS buyers, it's because people in Russia are reselling our game codes on some forum somewhere. And, yeah. The guys who are breaking their ToU to make some money? Tools.
And what if the people in russia are just doing a favour and not earning anything from doing it? I mean gifting games has always been something done out of generosity, not to make money out of it, well it's not like any could until the regional pricing. I guess that's a risk you have to take, just like selling DRM free. Yes, people can pirate the game. Yes people can gift games to another user. I hope it won't change.

Also, you can not truly know for sure which user is gifting a game out of generosity and who is trying to make a profit. However I think selling codes for profit is more of a steam thing than I'd consider it to become a GOG thing.
Post edited February 28, 2014 by Senteria
low rated
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lunah: Who is "us"? Your common people or the intelligence bureau of your government?

How would you know the secret policies of your governments most secret bureaus?
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Matruchus: Look first of all we cant afford the spying that you can. Afterall 30% of your GDP goes into your army and spying and other unnecesary shit. At the moment its cca. 500 billion dollars.
How do you know those numbers are correct? I thought you don't trust government agencies?

You are right in saying if you trust government agencies, you're not in your right mind. I am also right in saying it's foolish to trust in a company.
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lunah: Who is "us"? Your common people or the intelligence bureau of your government?

How would you know the secret policies of your governments most secret bureaus?
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Matruchus: Look first of all we cant afford the spying that you can. Afterall 30% of your GDP goes into your army and spying and other unnecesary shit. At the moment its cca. 500 billion dollars.
1) Doesn't rebut his point at all. You're trying to distract attention from the fact that your argument *has no* facts.

2) The US has been Europe's defense force for decades. The reason EU countries get away with being tiny and having no defense force is because the US stepped up. Otherwise, everyone would need a network of defense alliances ala WWI, or Europe would have many fewer, larger countries.

ETA: Just read your statements about spying 'not being in the mindset' of European cultures. Only possible response is LOL. If you really believe that, you are completely ignorant of both European history and current events. Read up on anti-piracy measures in the EU and how privacy was viewed in the EU historically as a starting point.

Different countries in the EU handle things differently, but nothing I've seen suggests that privacy treated with the same respect. Consumer rights, EU is definitely more in favor of. Privacy, not so much. Also, less stringent water quality regulations, just for starters.

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TheEnigmaticT: If we're seeing some crazy 40% of revenue from a game coming from RUS buyers, it's because people in Russia are reselling our game codes on some forum somewhere. And, yeah. The guys who are breaking their ToU to make some money? Tools.
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Senteria: And what if the people in russia are just doing a favour and not earning anything from doing it? I mean gifting games has always been something done out of generosity, not to make money out of it, well it's not like any could until the regional pricing. I guess that's a risk you have to take, just like selling DRM free. Yes, people can pirate the game. Yes people can gift games to another user. I hope it won't change.

Also, you can not truly know for sure which user is gifting a game out of generosity and who is trying to make a profit. However I think selling codes for profit is more of a steam thing than I'd consider it to become a GOG thing.
That's what TeT was saying. They don't think this will be a problem with the typical GOG user. If they see strong evidence that someone is abusing the system, they may have to reexamine.
Post edited February 28, 2014 by HGiles
Let it go lunah.
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Bloodygoodgames: I dumped all my American email and cloud service accounts as soon as I heard about the NSA spying on everyone and immediately switched to European ones.

I now use German, Spanish and Icelandic services. Wouldn't touch an American email service with a 10 foot pole :)
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spindown: Unless you encrypt all your emails and cloud data, simply switching to European services will not make any difference.
Many countries in Europe have lower standards for privacy than the US does. The UK and Germany off the top of my head. France also tried some very shady stuff with anti-piracy laws.
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Tooms: If you guys could cut out the America hate based on your ignorance of American values, that would be great. It is hardly a solely American idea that companies tend to choose profit over people. We don't need a health care or capitalism debate in this thread. Stay on topic.
Ironically, every single company involved in the first regionally priced game is European. Developer, distributor and publisher are all in Europe.

This isn't a national issue. I wish people would stop trying to make it one.
Post edited February 28, 2014 by HGiles
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Reever: snip

But I'm really asking you guys to try to negotiate fairer prices for different regions, because what we can see in that one thread someone posted a link to is just crazy unfair.
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HypersomniacLive: TET said two contradicting things regarding (negotiations on) regional prices:

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TheEnigmaticT: We have discussed the regional prices with all of our publishers and tried to find the prices that are fairest for everyone. What you see for any game we release with regional pricing is the result of that negotiation.

snip
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HypersomniacLive:
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TheEnigmaticT: snip

For some new games (those which are regionally priced in other stores) we will be charging the same amount here on GOG.com that you'd be charged anywhere else in the world.

snip
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HypersomniacLive: The way I read the above is either no negotiations took place or they have zero negotiating power; either way, nth will actually differ with the next regionally priced game that comes here except for the pool of "compensation" games - and I put it this way, because if you're an old customer it's more likely than not that you already have those games and if you don't, you probably have no interest in them anyway.
I don't think those statements contradict each other at all. They have done their best to negotiate the best prices with publishers, and as a result of that some games will be the same prices as they are elsewhere - presumably because they were unable to convince the publisher to change their prices in these negotiations. Just because they negotiate doesn't mean that they will get a better deal for us here, it means they are going to /try/ to get a better deal, and he did use the words "and tried to find the prices that are..." To try something isn't to necessarily succeed.

The second statement simply reflects the fact that after those negotiations they were unable to get a better deal and will be charging the same prices as elsewhere for "some" games. That also means that for "some" games they were able to negotiate a better deal.

Not seeing any conflict there.
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skeletonbow: "Additionally a company that is trying to make the world a better place by offering DRM-free games with various benefits as a way to encourage people to buy from them instead of pirating games should not themselves be pirating video games in order to track down the owner. That is not a sensible way of doing business and has serious ramifications which one should not overlook when considering such an idea."
Well, of course. That is common sense. But then, it was never meant as a serious suggestion. At least not from me, nor from most of the people who have raised the idea in the past.
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skeletonbow: That's a much better representation of my intent and in a much better wording I believe, but with the same message. I guess it pays to proofread every post including edits before hitting submit eh? ;oP
Hey, we all do similar stuff once in a while ;-)
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spindown: Unless you encrypt all your emails and cloud data, simply switching to European services will not make any difference.
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HGiles: Many countries in Europe have lower standards for privacy than the US does. The UK and Germany off the top of my head. France also tried some very shady stuff with anti-piracy laws.
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Tooms: If you guys could cut out the America hate based on your ignorance of American values, that would be great. It is hardly a solely American idea that companies tend to choose profit over people. We don't need a health care or capitalism debate in this thread. Stay on topic.
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HGiles: Even more ironic: Every single company involved in the first regionally priced game is European. Developer, distributor and publisher are all in Europe.

This isn't a national issue. I wish people would stop trying to make it one.
Why would we need your defense - there is nobody threatening us since we dont threaten anybody. Come on did you see our bombers over irak, afghanisthan and other killing millions of people for no reason.
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HGiles: Many countries in Europe have lower standards for privacy than the US does. The UK and Germany off the top of my head. France also tried some very shady stuff with anti-piracy laws.

Even more ironic: Every single company involved in the first regionally priced game is European. Developer, distributor and publisher are all in Europe.

This isn't a national issue. I wish people would stop trying to make it one.
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Matruchus: Why would we need your defense - there is nobody threatening us since we dont threaten anybody. Come on did you see our bombers over irak, afghanisthan and other killing millions of people for no reason.
You are obviously ignorant of both 20th century history and current events, and I'm not going to do the job your school teachers should be doing. Googling 'NATO' will get you started.
Post edited February 28, 2014 by HGiles
Guys, I am content in the answers TeT has provided. Who's with me?

Basically:

1. You want the newest releases? You can buy them from GOG now but it will cost the same as in other stores but you get bonus content and a free game
2. You don't care about the new releases, but like the classic games & indies? Well the regional pricing is going to be fair and they will keep an eye out on the exchange rates so people will not pay a lot more than others.

I have to applaud TeT and other staff for listening to their customer response and answering them.
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Beregorn: aahhh, what a wonderfull flame war!
we have already reached the Godwin's law point?
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HGiles: It's not that hot of a flame war. We did hit Godwin's law a while back.

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TheEnigmaticT: That's...actually pretty awesome. I hope you won't mind if we reply in kind. ;)
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HGiles:
LOL

I like when steam become Stalin... and when she says: "Why are you crying? You are American"