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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
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TheEnigmaticT: For our catalog of classic content, I think we can make it really damn close to flat pricing everywhere (and we will, of course, re-adjust the currency exchange if something goes titanically weird with them. I believe our current target is that if the price difference between <<local>> and <<USD>> gets to be more than 5%, it gets looked at? The numbers aren't final yet, of course...), but with the convenience of the fact that we're now charging in local currencies.
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Wishbone: See, this is the sort of explanation that should have been made as soon as you said "we're also converting the classic catalog to regional pricing".
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TheEnigmaticT: Some of you feel betrayed by this change. I understand that. Some of you are incandescently angry about it. I'm sorry that we've made you so upset. Every change that we've made in the last 5 years has been a change that we believe will help make GOG.com bigger, bring us more gamers, and help us sign more big content DRM-Free on GOG. We're sorry if you feel we've betrayed everything that made us special to do so. It's your feelings, and it's your right to feel that way. I hope that, when you've had some time to cool down and some time to see what we're actually doing, you'll feel that we haven't let you down, in the end.
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Wishbone: But you have let us down. Even if this change turns into a huge success, you have let us down. If nothing else, then by the spectacularly incompetent way you went about introducing this change.

After having spent five years harping on about how one of your core values is "one world, one price", how regional pricing is grossly unfair, making fun of other distributors who used regional pricing, and saying how important it is to be open and honest with your customers, you choose to announce that now you are introducing regional pricing for new games in a "Good news!" news post.

Then you tried to remove evidence that you had ever spoken out against regional pricing... From the internet...

Then, after 4 days you said that "oh, by the way, we are also converting the classic catalog to regional pricing". Then you clammed up for a couple of days.

From all of this, I can draw one of two conclusions:
1. You are idiots. Or...
2. You think your customers are idiots.

Neither conclusion really appeals to me, but I can't really interpret it any other way.

I don't actually think you are all evil corporate moneygrubbing bastards, I do believe you are acting from the best of intentions, but I also believe that you truly are out of touch with your community. Otherwise, you would have known exactly what kind of reaction you would get from this. The notion that you did know, and just didn't care, is one I am not prepared to entertain just yet. So far, I'll have to go with "incompetent".
“Never attribute to malice that which can be adequately explained by stupidity.”

- Hanlon's Razor
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Agrilla: If GOG relay insist that we get beep'ed wit unfair prising. They should at lest do so with style. Showing us just hov mutch extra we are asked to pay :D
And it would be in line with their former principles, too. Which would be so comforting to see.
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TheEnigmaticT: There are a variety of reasons why you don't see some games from already-agreed upon partners in our catalog. Rights is often one of them (maybe the soundtrack was only licensed for 10 years, maybe the in-game cinematics were contracted out and no one knows if the rights got transferred to the new IP holder, etc. etc. etc.). Sometimes it's because you, an external person, may think that it's clear who holds the rights, but in truth it is not actually that clear at all. Other times who knows why? Because ponies, or any other reason. Sometimes we have permission to sell the game, but it is a completely broken mess. We had a hell of a lot of trouble with Carmageddon 2 and Theme Hospital, and it took over a year to release each of them due to how long fixes took. Some games have been in our "graveyard" for 4+ years because of technical problems.
Haven't I mentioned already that software market is sick?
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TheEnigmaticT: Okay, y'all. It's 7.30 here, and I've been at this for a touch under 6 hours. I'm pretty much done for the night, because the monthly company party is going on and I promised Judas that I'd teach him how to juggle flaming chainsaws.

Thanks for talking, I hope I answered the most pressing of your questions, and I'll check back in on Monday--or possibly earlier, although I make no promises--to see if there is anything I've left unanswered that I actually know the answers to.

EDIT: I don't know how to juggle, but Judas doesn't know that. I think I'll let him go first. >.>
Thanks for your effort. And have fun.

But I'm really asking you guys to try to negotiate fairer prices for different regions, because what we can see in that one thread someone posted a link to is just crazy unfair.
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weissel: [[lots of maths]]
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TheEnigmaticT:
:-)

Minimal maths, more "download CSVs" and "Perl coding".

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TheEnigmaticT: Thanks for the full breakdown there. I think it demonstrates our point as well as anything I could offer.
Yep. I was surprised, too, even though I took a fairly simplicistic approach ... ignoring:
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TheEnigmaticT: I believe our current target is that if the price difference between <<local>> and <<USD>> gets to be more than 5%, it gets looked at? The numbers aren't final yet, of course...)
(A very very VERY important point --- you should really, really hire a customer relations person making sure such info is prominent in the very first announcement on the topic and in every following one. You need to make sure you communicate even the things that are completely obvious to you, like "we'll adjust the prices if they go off by ... or something"!) Maybe you should also allow (with "fair region prices", where the 5% applies) customers to choose between <<local>> and <<USD>>?

Combine that with:
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TheEnigmaticT: I'd note that, in our new setup, we're still eating the costs of VAT, which means we make less from EUR and UK than we do from the rest of the world for every game sold.
and I'm getting (worst case) a 14% cheaper price --- it's 19% MwST (VAT). "Fair" to the right owners were if they got the same money from each sale, but they want (and sometimes must) the most money (and hence need differential pricing, at least at first, and high entry prices which are then dropping over time).

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TheEnigmaticT: PWYW is fair, kind of, although I'd argue it's pretty crap for the game makers.
And HumbleBundle is working on that (and the charity and often the Windows + Mac + Linux ) angle (and only sometimes on the no-DRM angle), (and maybe you could cooperate in some things ... don't let Steam be the only one) --- the existence of a HumbleBundle Store implies PWYW might not work well for non-time-delimited offers. Maybe a possibility (semi-hidden and no pressure) to flag a few games I have as 'cool game, do add a dollar' and have that transacted on the next buy (if I keep it in the cart) --- some games turn out to be real gems only after they were bought ...

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TheEnigmaticT: Unless we require you submit us your tax statements for the last year and use that to evaluate what we should charge you, it will never be "fair" in the social justice sense of the word.
Devil's Advocate: How about "pay per use" or "pay while having fun"? (Yes, it'd completely negate "buy" and become "rent", which is a "State of New York" sized can of worms, which should only be opened when one has a larger number of larger nukes nearby for worm elimination.)

As to Steam versus GOG: What Steam has is an automatic patching system, a mod distribution system (Workshop), newer games (which GOG's working on), Linux support. What GOG has is: *good* games (and please make sure to stay selective, buying on GOG should make sure "no stinkers here"), DRM free (what happens if Steam folds up?), prices for (most) games that don't break the bank, old games work on modern hardware.

Which means: Low hanging fruit: Tag games as Linux (or "Linux-but-you-must-configure-by-hand-see-the-forums-and-no-guarantee-for-every-distribution") that can be made to run under DosBox or wine. Eases the searching lots. Is an extra selling argument to me (Main systems: all Linux (Debian)).
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PixelBoy: Old text-only adventures? Rubbish. No graphics, and all you do is type. Take 'em and shove 'em. It doesn't matter if that happens to be the very foundation of the later adventure genre.
I'd hoped that by 2014 we'd have many more text adventures than just Zork here. (thanks for that post, echoes my thoughts)

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TheEnigmaticT: Our net is as wide as it can be, practically. I think the thing that is least known by gamers is that the rights for pretty much every single 10+ year old game are complicated. The level of complication varies immensely, but the more old-school and indie that the industry was, the fewer details were handled with things like "contracts" or "documentation." The more obscure a game is, the harder it is for us to get it, because likely the odder the rights are.
I think the threads by those community members here that have tried their hands in this (with success -massive respect yo again-) show just a glimpse of how much of an undertaking this job really is. So I don't think it's a matter of being unaware of the complexities, "impassable roadblocks" and amount of work needed.

I had thought that the more obscure the game, theoretically the less problematic it could be though, as there should be potentially less entities involved and/or interested. Seeing devs show up a few times on adventure forums when their otherwise unknown (small publisher, or that retained the rights themselves) game was brought up made me wonder just how many of those devs with a few "unnoticed gems" under their belt are out there. But that's just an impression, and I for one am grateful to everyone that even tries to start digging, let alone successfully brings a classic back to life.

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TheEnigmaticT: To that end, when you say we have 5.35% of the adventure games market on GOG.com
Counting only up to the year 2000 (wonder if that rough stat would be more, or less favourable after adding the next 5 years).

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TheEnigmaticT: I'd suggest that's we probably actually have 25% of all of the adventure games that would be most worth bringing to GOG. I would find it believable to say we're working on acquiring at least another 25% of them (based on who owns them and who we're talking to constantly), we've tried to acquire another 25% and couldn't get the rights, and the last 25% may never have even been released on the PC market.
Well going by that, 25% of the "worthy titles" lasted for, more or less, 5 years? So shouldn't the other 25% that's theoretically at least attainable last for another? And that gives You 5 more years of "potential classic material" to scourer from. Also, some people sometimes complain how many point'n'clicks show up here; wonder what the stats would be on other, less represented genres. And I also still wonder how many titles have You gone through to arrive at those conclusions.

I'm probably repeating myself here, it's just hard to believe that all of that, along with indies, other platforms and venues You could pursue, was not enough to prosper and grow, without sacrificing a "principle" that was pretty heavily marketed and brought many people here in the first place. I guess Your "bigger dreams" must be bloody expensive; enough to let down and antagonize some of those old-timers that went out of their way to support this weird little place called "good old games" back in the day?

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TheEnigmaticT: We will never give up looking for more classic games. (...) We have found that adding in the revenue from newer games helps us acquire classics (by signing package deals with partners).
And that sounds much nicer than "we'd have to leave the site as is and pack our bags if we just stuck to classics" (I guess timing pressure played a role, but that letter really didn't come off very well in some spots... at least it didn't have any more "good news").

I have issues with the "selective process" of what is "worthy to be released" (at least for as much as You've outlined it), but normally I'd swallow that and cheer on.
Unfortunately Your "surrendering" on this whole "regional pricing" thing made it much harder to just blindly and fearlessly believe in Your assurances, especially of the "We will never give up something" type. And the way it's been handled and conveyed didn't help either.

Anyway, again, thanks for indulging. Hope no lemmings died in the process.

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TheEnigmaticT: The challenge of releasing 2 - 6 classic games a week remains a pretty hefty one.
There was a week with 6 classics? :O
Post edited March 04, 2014 by MoP
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skeletonbow: Agreed. If I might put forth a solution suggestion should that occur...

price.russia == price.russia * 2;
problem_solved();

I license that code under the standard BSD license without the advertising clause, feel free to use it royalty free. ;o)
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Novotnus: I'm afraid giving the publishers free hand means that GOG can't set the price higher either :)
The publisher can do it. Or they can say "the game can't be sold in Russia anymore, pull it there". Problem solved. It's really that simple IMHO and should it come as a surprise to people? Oh sure, people will whine and complain - but people will whine and complain about everything you do good or bad always every time no matter what period. Someone always complains. But if a problem like that arises, then a company like GOG and the publisher have every right to try to prevent the problem they perceive from happening, whether it is the publisher changing the price in a given region, or removing the game from a region or whatever. It's their property and their decision ultimately and it should be.

Some people might think the world owes them something and have a huge sense of entitlement believing they should get to decide what is sold where and for what price under what conditions, but it is disillusion and there are S&P500 companies that make pills for that. ;o)
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MoP: There was a week with 6 classics? :O
Perhaps he was referring to the release of the "Might & Magic 6-pack". That inlcuded 6 classics after all... :p
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Novotnus: I'm afraid giving the publishers free hand means that GOG can't set the price higher either :)
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skeletonbow: The publisher can do it. Or they can say "the game can't be sold in Russia anymore, pull it there". Problem solved. It's really that simple IMHO and should it come as a surprise to people? Oh sure, people will whine and complain - but people will whine and complain about everything you do good or bad always every time no matter what period. Someone always complains. But if a problem like that arises, then a company like GOG and the publisher have every right to try to prevent the problem they perceive from happening, whether it is the publisher changing the price in a given region, or removing the game from a region or whatever. It's their property and their decision ultimately and it should be.

Some people might think the world owes them something and have a huge sense of entitlement believing they should get to decide what is sold where and for what price under what conditions, but it is disillusion and there are S&P500 companies that make pills for that. ;o)
I think you misunderstand all the people complaining. We all thought GOG was something good, something different than steam, gamersgate, humblebundle, desura or whatever else you want. Gog had for five principles:
1.worldwide flat price
2. no drm
and three others you cant find here anymore since they erased them all from the site today and that should tell you something

Go look at the GOG facebook site if you dont think that most of us dont think this way. Backlash is the same.
Post edited February 28, 2014 by Matruchus
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Hatch: It's very frustrating reading the arguments in favor of regional pricing, because without exception all of them could be used to justify DRM as well. I'm not suggesting that GOG's decision is a slippery slope that will lead to DRM on GOG; I'm suggesting that when your argument could also be used to support GOG introducing DRM, you need to seriously consider what you're saying.

Take a look:

"Regional pricing is an industry standard and mandated by the publishers. GOG has no control over it. If they don't use regional pricing in these cases, they simply wouldn't be able to offer these games.

"DRM is an industry standard and mandated by the publishers. GOG has no control over it. If they don't allow DRM in these cases, they simply wouldn't be able to offer these games.

The point here is that GOG's entire business model has been pushing against the "industry standards" and "publisher mandates". If a publisher will only sell a game if it includes DRM, GOG will simply decline to carry that game. The same was once said for regional pricing, as it was also one of the core principles that GOG was operating under. So when they turn their backs on that, you can't just blame the publishers. It means that GOG has rolled over and compromised what they stand for.
I wonder how many people would then say: "Well, GOG.com wouldn't be able to sell the game without DRM, so it's a compromise!"
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MoP: There was a week with 6 classics? :O
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RS1978: Perhaps he was referring to the release of the "Might & Magic 6-pack". That included 6 classics after all... :p
That is actually a fair point. We often forget that some of the 'bundled packs', like trilogies, were still all individual games at some point.
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TheEnigmaticT: Okay, y'all. It's 7.30 here, and I've been at this for a touch under 6 hours. I'm pretty much done for the night, because the monthly company party is going on and I promised Judas that I'd teach him how to juggle flaming chainsaws.

Thanks for talking, I hope I answered the most pressing of your questions, and I'll check back in on Monday--or possibly earlier, although I make no promises--to see if there is anything I've left unanswered that I actually know the answers to.

EDIT: I don't know how to juggle, but Judas doesn't know that. I think I'll let him go first. >.>
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Reever: Thanks for your effort. And have fun.

But I'm really asking you guys to try to negotiate fairer prices for different regions, because what we can see in that one thread someone posted a link to is just crazy unfair.
I think the idea is that that has already happened for 5 years already and we're at the point where it isn't working and they're not budging. Of course GOG is keeping trying anyway, that's what they've been doing all along. It isn't working. They can simultaneously compromise and also keep trying to make it happen at the same time however but without having to suffer from a smaller catalogue in the process.
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MoP: There was a week with 6 classics? :O
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RS1978: Perhaps he was referring to the release of the "Might & Magic 6-pack". That inlcuded 6 classics after all... :p
Well played :salute:
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skeletonbow: The publisher can do it. Or they can say "the game can't be sold in Russia anymore, pull it there". Problem solved.
Whoever introduces regional locking on GOG, can as well replace this guy in his movie series.
Such move would bring hell here. Real hell, with demons, tortures and all :)
high rated
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TheEnigmaticT: Some of you feel betrayed by this change. I understand that. Some of you are incandescently angry about it. I'm sorry that we've made you so upset. Every change that we've made in the last 5 years has been a change that we believe will help make GOG.com bigger, bring us more gamers, and help us sign more big content DRM-Free on GOG. We're sorry if you feel we've betrayed everything that made us special to do so. It's your feelings, and it's your right to feel that way. I hope that, when you've had some time to cool down and some time to see what we're actually doing, you'll feel that we haven't let you down, in the end.
That's exactly the reason why I am not supporting GOG anymore. As a company you dropped one of your core values (deleting it from main page and FAQ doesn't make it disappear), instead of respecting your customers' intelligence, you keep going in circles indicating its better for us and giving fake PR apologizes.

It seems that GOG is betting (maybe you have statistics supporting that), that people buy from GOG instead from Steam and others because of the value (better deal, more extras, maybe DRM-free) instead of supporting the values that GOG stands for. For me that's a bad bet, cause you converted a loyal customer to someone who is going to check for better deals.

Until GOG stop wasting time going in circles, and step-up and respect their customers again, I am certainly looking for better deals.

"Best core-values free wishes"