It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
avatar
TheEnigmaticT: They're not paying more money than they would have paid to buy it from us: this game is priced at this amount everywhere in the world. We're giving them more value (aforementioned free game) than any other store out there because we're trying to be decent about this.
avatar
GhostwriterDoF: Just make sure you don’t eat your hat... I'm still waiting to win it in a contest... :P

Patience Team GoG, you shall weather this storm over time. The winds of change often churn up disharmony. Bring on the new releases, of games new and old, and let the prices fall when they may, over time, and in your weekly promos.

The DRM-Free Revolution continues...
I wonder, does TheEnigmaticT even have a hat? I demand proof!
avatar
TheEnigmaticT: There are a variety of reasons why you don't see some games from already-agreed upon partners in our catalog. Rights is often one of them (maybe the soundtrack was only licensed for 10 years, maybe the in-game cinematics were contracted out and no one knows if the rights got transferred to the new IP holder, etc. etc. etc.). Sometimes it's because you, an external person, may think that it's clear who holds the rights, but in truth it is not actually that clear at all. Other times who knows why? Because ponies, or any other reason. Sometimes we have permission to sell the game, but it is a completely broken mess. We had a hell of a lot of trouble with Carmageddon 2 and Theme Hospital, and it took over a year to release each of them due to how long fixes took. Some games have been in our "graveyard" for 4+ years because of technical problems.

Once we have a partner signed on GOG, *generally speaking*, the problems that need to be addressed with them are no longer DRM or pricing. Well, sometimes pricing. But rarely. Usually it's rights or the game is an omnishambles.
Excellent information, thank you, thank you.

(And damn, I had no idea about Theme Hospital! I thought it would have been a simple DOSBox job.)

"Technical graveyard" - so there may be highly-sought classics you have the rights to but can't bring due to tech issues. That sounds incredibly frustrating and depressing, even to me, an outsider.

I'm telling you, you have GOT to make a behind-the-scenes video that shows all the blood, sweat, and tears that goes into making these classics run again! (This was mentioned on an old Silver thread, a year+ ago.) I believe that's still a huge reason people come to GOG, getting old games that run on new machines, and while maybe you don't want to "give away" technical secrets of some kind (or something like that), transparency on this issue would be a HUGE boost for customer appreciation, I believe.
Post edited February 28, 2014 by tfishell
avatar
TheEnigmaticT: That's...actually pretty awesome. I hope you won't mind if we reply in kind. ;)
That's quite funny. Chapeau!
"It makes me angry enough to punch a unicorn"! XD
avatar
TheEnigmaticT: snip

Given the contractual obligations that many devs work under, flat pricing was more worrying to many of them than DRM.
[...]
It's not like they were choosing to miss out on the revenue from us: they knew that if they put the game on GOG, the trouble they would get in would cost more than the money they would make from us. It's happened before with our sister company CDP RED, and we certainly wouldn't want to get any of our partners in the same trouble again
avatar
HypersomniacLive:
avatar
TheEnigmaticT: snip
If they haven't put much thought into the matter either way, we'll try to sway them with sweet reason to adjust their prices a bit.
avatar
HypersomniacLive: Since the contractual obligations are brought up, I'd like to say that according to the devs of AoW3 , they'll have a limited Europe focused retail release - don't know if and how it'll change in the future, but I doubt that some markets will see a retail edition at all.
We have discussed the regional prices with all of our publishers and tried to find the prices that are fairest for everyone. What you see for any game we release with regional pricing is the result of that negotiation.

avatar
HypersomniacLive: Which brings me to my actual point and question - have you seen the list compiled in this thread here?

I can only assume that you did not try to sway them with "sweet reason" or did you?
The reason I'm asking is because, no matter how I try to analyse it, the price for the African and South American countries make absolutely no freaking sense.
What exactly is the business POV behind charging the folks in some of these countries such high prices for digital content?
I couldn't speculate on why a developer set prices as they did; that's (in a very literal sense) not my department.

avatar
TheEnigmaticT: snip
[...] we all know that games will go on steep sale, and at that point the difference between prices will be a few pennies at most.
avatar
HypersomniacLive: Since math was also mentioned and praised, I'd just like to point out that no matter the sale, a difference of 37%+ will always be a difference of 37%+.

avatar
TheEnigmaticT: I do indeed know that the purchasing power for EU countries varies about as widely as the purchasing power of the dollar varies throughout the US.
avatar
HypersomniacLive: The difference being that the US is one single country while the EU is not.

And one more question - is the announcement with a list of answers you mentioned yesterday still coming?
I've been sitting here in the office for 5 hours answering questions. I'd say the answers you are looking for have arrived.
avatar
tfishell: I'm telling you, you have GOT to make a behind-the-scenes video that shows all the blood, sweat, and tears that goes into making these classics run again! (This was mentioned on an old Silver thread, a year+ ago.) I believe that's still a huge reason people come to GOG, getting old games that run on new machines, and while maybe you don't want to "give away" technical secrets of some kind (or something like that), transparency on this issue would be a HUGE boost for customer appreciation, I believe.
We're in pre-production of just such a thing, although if the footage coming out of it ends up being a complete mess, we probably won't run it. :">
Post edited February 28, 2014 by TheEnigmaticT
avatar
Wishbone: You completely missed the point. Hedwards wasn't referring to the typo, he was referring to the fact that your PR Manager (or whatever his official title is) just officially referred to your customers as "complete tools". Which, from a PR point of view, could be said to maybe not be the best way of winning back your alienated customers' affections.
avatar
TheEnigmaticT: If we're seeing some crazy 40% of revenue from a game coming from RUS buyers, it's because people in Russia are reselling our game codes on some forum somewhere. And, yeah. The guys who are breaking their ToU to make some money? Tools.
Ah, thanks for clearing that up. So I take it that's an official statement that Russian users are henceforth banned from making giveaways?
avatar
TheEnigmaticT: If we're seeing some crazy 40% of revenue from a game coming from RUS buyers, it's because people in Russia are reselling our game codes on some forum somewhere. And, yeah. The guys who are breaking their ToU to make some money? Tools.
avatar
Wishbone: Ah, thanks for clearing that up. So I take it that's an official statement that Russian users are henceforth banned from making giveaways?
That would mean that GOG is extremely unfriendly to users. And besides they are releasing games drm free so it would be a cancelation of another policys > to free use of their games after purchase and that would be drm, cause it would regulate your usage and what ever you do with the game..
Post edited February 28, 2014 by Matruchus
avatar
Magnitus: What they really meant was that it's fairER to Australians and some wealthier European countries and even then, I'm not so sure about European countries if it's all about avoiding government sanctioned taxes. I'm a bit of a leftist and skipping on taxes is a touchy area for me.
To Australians and the less wealthy European countries, actually, who otherwise end up paying the same hiked up EU price as the wealthy ones.

avatar
Magnitus: I know it's a bit extreme of an example to give, but if someone held a family at gunpoint and told you to break a promise, I'm sure you'd readily do so.
In extreme circumstances, true (though not sure about family in my case...). However, now they chose to do it to get more games, chose to say that DRM free "beats" flat price among their principles. Or, at least, as far as we know they didn't have the Russian Mafia holding their families hostage because Russians get games at higher prices on GOG than they do on other services.
avatar
TheEnigmaticT: If we're seeing some crazy 40% of revenue from a game coming from RUS buyers, it's because people in Russia are reselling our game codes on some forum somewhere. And, yeah. The guys who are breaking their ToU to make some money? Tools.
avatar
Wishbone: Ah, thanks for clearing that up. So I take it that's an official statement that Russian users are henceforth banned from making giveaways?
Are you intentionally trying to misunderstand/put words in his mouth? Nobody said anything about banning.
high rated
avatar
TheEnigmaticT: If we're seeing some crazy 40% of revenue from a game coming from RUS buyers, it's because people in Russia are reselling our game codes on some forum somewhere. And, yeah. The guys who are breaking their ToU to make some money? Tools.
avatar
Wishbone: Ah, thanks for clearing that up. So I take it that's an official statement that Russian users are henceforth banned from making giveaways?
No, not really. Russian users are, what, 15% of the market? The regional price they have is also much less than the rest of the worldf. The kind of market-distorting effects required to have Russia spontaneously outsell the rest of the world by a factor of some 3 to 1 aren't going to happen organically by some people going giveaways in the forums.

If some website sells 50,000 codes for Age of Wonders 3 on GOG.com, yeah, then we have problems. Even if in a spirit of generosity brought on by love of their fellow man in the wake of the Olympics we see dozens of Russian codes being distributed, it would pretty much sink into the statistical noise. You seem to be underestimating the kind of tomfoolery that is required for this to be an issue.
avatar
StormHammer: - Will certain games be region-locked, or not be available in a region, if requested by the publisher? If so, how will that be implemented?
avatar
TheEnigmaticT: It has not really come up yet. That said, I don't know that regional availability of a game is crappy treatment from us. Preventing you from playing a game you bought because of your physical location is definitely crappy treatment and would fit under any definition of DRM I can think of. So that's certainly not in the works.

I guess the question is one of philisophy: if we can get a game, but are not allowed to sell it in a few countries that collectively make up less than 1% of our users, should we? Is a DRM-Free game (classic or new) for 99.5% of us worth denying the .5%?
I think that is reasonable personally. I mean ultimately I'd want to see anyone anywhere be able to buy a product, but if some publisher or company has a reason they feel they don't want to sell their product somewhere I would have to ask myself "why is that?" and I can't imagine someone not selling a product somewhere and throwing away potential revenue unless they have very very good reasons really. I would personally be more upset to find out that I couldn't buy a game myself because it couldn't be sold in one country somewhere else in the world and there was an all or nothing policy in place. I'd be more upset about that than if a game was available for sale everywhere except Canada where I am. In the first case nobody can buy the game at all here, and in the second case everyone except Canadians can buy it, and only then just Canadians that don't have VPNs or tunnels or friends in other places in the world.

avatar
TheEnigmaticT: For the moment, yes. If we see something crazy like 40% of the revenue from a game comes from gift codes sold from Russia and redeemed elsewhere, we'll have to investigate other options. Basically, if people are complete tools, things will remain as they are.
avatar
hedwards: Emphasis mine.

Do you still not understand that a huge part of what's pissing people off here isn't the change, but the arrogant attitude that you guys are displaying? It was going to be messy anyways, but insulting us isn't going to improve things.
It's not an insult unless you are a tool. ;o)
Post edited February 28, 2014 by skeletonbow
avatar
TheEnigmaticT: I know we'll be rolling out more currencies in the future. The exact what and when I do not know. I can guarantee that for some of the countries it won't be any time soon that they see their local currency on GOG. We're looking into whether it's generally better to keep countries that aren't on Euro on USD or if they'd be better off with EUR instead.
It would be better for the users to keep the prices in USD.

As you've mentioned, the main argument in favour of regional prices [from the user's perspective] is avoiding the conversion fee, which in these cases is invalid, as we'd have to pay in a foreign currency anyway.

So that's a conversion fee on top of a higher price.
avatar
tfishell: I'm telling you, you have GOT to make a behind-the-scenes video that shows all the blood, sweat, and tears that goes into making these classics run again! (This was mentioned on an old Silver thread, a year+ ago.) I believe that's still a huge reason people come to GOG, getting old games that run on new machines, and while maybe you don't want to "give away" technical secrets of some kind (or something like that), transparency on this issue would be a HUGE boost for customer appreciation, I believe.
avatar
TheEnigmaticT: We're in pre-production of just such a thing, although if the footage coming out of it ends up being a complete mess, we probably won't run it. :">
Sweet buttery goodness, please release it even if it's a complete mess! :) Even if it's a bunch of technical mish-mash ("And here we see Firek working to get [name bleeped and screen blurred] working; he's having problems because the flux capacitor line of code in Alpha 7G won't associate itself with the Norm Chomsky hisodorlf driver..."), it helps show the transparency people crave, and will help to rebuild connections. At least, that's the way it seems to me.

Also, I dunno why I'm sharing this as you basically explained why these games aren't here yet, but I did create this thread: http://www.gog.com/forum/general/the_mostvoted_games_not_here_from_publishers_that_are (As I assume the rights aren't mish-mashy but Runic is worried about DRM-free outside their store, I nevertheless hope you're able to bring Torchlight 2 sooner than later.)
avatar
TheEnigmaticT: I know we'll be rolling out more currencies in the future. The exact what and when I do not know. I can guarantee that for some of the countries it won't be any time soon that they see their local currency on GOG. We're looking into whether it's generally better to keep countries that aren't on Euro on USD or if they'd be better off with EUR instead.
avatar
DrYaboll: It would be better for the users to keep the prices in USD.

As you've mentioned, the main argument in favour of regional prices [from the user's perspective] is avoiding the conversion fee, which in these cases is invalid, as we'd have to pay in a foreign currency anyway.

So that's a conversion fee on top of a higher price.
There is no conversion fee when paying with paypal god dammit. I know gog has to pay processing fees and that is probably why they are going for "fair regional pricing" thing.
avatar
TheEnigmaticT: That's...actually pretty awesome. I hope you won't mind if we reply in kind. ;)
That's awesome.^^
May I add this although it doesn't fits perfectly?
Yeah, I'm a little attentionwhore...

by the way:
Why haven't someone came up with a video of the final fight between Anakin and Obi-Wan with GOG as Anakin and Obi-Wan as the customers? Wouldn't that fit better?
high rated
Okay, y'all. It's 7.30 here, and I've been at this for a touch under 6 hours. I'm pretty much done for the night, because the monthly company party is going on and I promised Judas that I'd teach him how to juggle flaming chainsaws.

Thanks for talking, I hope I answered the most pressing of your questions, and I'll check back in on Monday--or possibly earlier, although I make no promises--to see if there is anything I've left unanswered that I actually know the answers to.

EDIT: I don't know how to juggle, but Judas doesn't know that. I think I'll let him go first. >.>
Post edited February 28, 2014 by TheEnigmaticT