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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
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TheEnigmaticT: You're missing step 3.5:

3.5 Spend about $4 million in legal fees for each game we do this with. Go bankrupt. ;__;
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Cavalary: The bankrupt part would probably depend on the win/lose ratio for those cases, and somehow I imagine that plenty will rush to sue at first and lose... at which point you may ask for damages for dragging you through it. And after a few such cases others will think hard about rushing into it.
It really doesn't. Many of the rights-holders would be in the US, where the loser doesn't pay the winners legal bills. It's a (very, very) well known trick in the US for big companies to simply out-spend small guys in legal bills when they can't win a case on merits, bankrupt them, and win a default judgement.
Guys, guys... You are making lists of games that are highly unlikely to appear here, but at the same time, there are more than a few games that could've been here, but are not, because fuck you, that's why.

The rest of Conflict series, expansions for Ghost Recon, Ghost Recon 2, the rest of Rainbow Six franchise, the rest of Hitman games, Sim City 3000, Black and white games, Theme Park world, Emperor: Rise of the middle kingdom, Cossacks 2, shitton of Paradox games, many SEGA games (even DotEmu has Sega on board), The Sting!, Pizza Syndicate , Pizza Connection 2, Chicago 1930, Gangsters 2, Medal of Honour Pacific Assault....

GORILLION GAMES, to say the least. These are just from the top of my head.

Right now, all that GOG seems to be doing is to release their Nordic games infinite bag of games...
Post edited February 28, 2014 by keeveek
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Davane: I think the impression here is that GOG will enforce Regional Pricing by using Region Locking, which is "a class of technologies[1] that are used by hardware manufacturers, publishers, copyright holders, and individuals with the intent to control the use of digital content and devices after sale."
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TheEnigmaticT: I'm not sure if I answered this or not yet: if we were to add some kind of program that checked to see what region of the world you were in and either prevented installation or else prevented launching of the game based upon where in the world you are? Yeah, I'd agree that's completely impermissible behavior.

Restricting the *sale* of games in certain regions? I dunno. I wouldn't think that's DRM. If, once you have the game, you can do what you want to with it no matter where you are (i.e., after the sale), it would definitely fall more under regional pricing (as in: there is none) than regional locking to me. Would you agree with that or not?
I would agree with you on that. No company is obligated to sell their products everywhere in the world if they don't want to even if people somewhere feel entitled to be able to buy it. So if a game publisher or even GOG themselves chose to not sell a game in a particular region that's entirely up to them really IMHO and is not right or wrong but just how it is.

Mind you, if people want a game and can't buy it legitimately anywhere where they happen to live, well... there are videos on Youtube of Marcin talking about what happens under that sort of situation which I'm sure everyone understands well enough. ;o)
well I have always disliked regional pricing because I often have had to pay quite a bit extra for new games for no real reason

if it becomes a growing thing with gog I will probably buy less games than I do currently which I must admit has already become nearly non existent

I understand there are issues with publishers etc and even convincing them to trust you but you remember that regional pricing hurt steam to begin with as well, many australians dumped it because we suddenly were again paying far too much for digital sales just as we were from retail

I wasn't too big a fan of the newer games from here so I expect it won't be much of an issue for most of my purchases but it will make me think twice about any newer games I would buy here and possibly the classics as with the fluctuations in currency values I could end up paying more for the games with the flat price

I will wait and see how this pans out overall I guess
Can someone explain this regional pricing vs global pricing thing to me numerically? I'm having a hard time wrapping my head around it.

This is my understanding so far, is this correct?

Global Pricing:

Game costs $5 USD, and $5.60 Australian dollars

Regional Pricing: Game costs $5 USD, and $10 Australian dollars

Is that how this works?
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keeveek: Guys, guys... You are making lists of games that are highly unlikely to appear here, but at the same time, there are more than a few games that could've been here, but are not, because fuck you, that's why.

The rest of Conflict series, expansions for Ghost Recon, Ghost Recon 2, the rest of Rainbow Six franchise, the rest of Hitman games, Sim City 3000, Black and white games, Theme Park world, Emperor: Rise of the middle kingdom, Cossacks 2, shitton of Paradox games, many SEGA games (even DotEmu has Sega on board), The Sting!, Pizza Syndicate , Pizza Connection 2, Chicago 1930, Gangsters 2, Medal of Honour Pacific Assault....

GORILLION GAMES, to say the least. These are just from the top of my head.

Right now, all that GOG seems to be doing is to release their Nordic games infinite bag of games...
*cough* Tomb Raider 1/2 Gold, Tomb Raider The Lost Artifact *cough*
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paulrainer: actually - if theeir main office was close to me i would be protesting outside their doors , with 5ltrs of petrol ready to burn the place down

just because i can ;)
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Wishbone: Are you aware that making death threats (even half-assed ones that you don't actually mean) is generally frowned upon, both by people in general, and especially by law enforcement agencies?

You need to get off the forum and cool off for a while.
Wow, no kidding. I've read news articles of people having SWAT teams boot their doors down and march them off to the police station for questioning for making statements far lighter and subtle than that - in particular in the UK for example, and some of them ending up with prison sentences afterward even if a reasonable person would conclude it was a statement meant in jest.

It really is risky to make such statements in today's world of mass school and movie theatre shootings, global government surveillance where they take such things extremely seriously regardless of whether a person means what they say literally or not. Even if you say something like this and nothing happens about it, next time maybe the door gets kicked in and you have a few hours minimum of wasting your time with red tape and being put on "a list" of people that get monitored or whatever. Not worth it to take such risks for a laugh or any other reason IMHO but... to each their own I guess. :)
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TheEnigmaticT: snip

Given the contractual obligations that many devs work under, flat pricing was more worrying to many of them than DRM.
[...]
It's not like they were choosing to miss out on the revenue from us: they knew that if they put the game on GOG, the trouble they would get in would cost more than the money they would make from us. It's happened before with our sister company CDP RED, and we certainly wouldn't want to get any of our partners in the same trouble again
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TheEnigmaticT: snip
If they haven't put much thought into the matter either way, we'll try to sway them with sweet reason to adjust their prices a bit.
Since the contractual obligations are brought up, I'd like to say that according to the devs of AoW3 , they'll have a limited Europe focused retail release - don't know if and how it'll change in the future, but I doubt that some markets will see a retail edition at all.

Which brings me to my actual point and question - have you seen the list compiled in this thread here?

I can only assume that you did not try to sway them with "sweet reason" or did you?
The reason I'm asking is because, no matter how I try to analyse it, the price for the African and South American countries make absolutely no freaking sense.
What exactly is the business POV behind charging the folks in some of these countries such high prices for digital content?


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TheEnigmaticT: snip
[...] we all know that games will go on steep sale, and at that point the difference between prices will be a few pennies at most.
Since math was also mentioned and praised, I'd just like to point out that no matter the sale, a difference of 37%+ will always be a difference of 37%+.


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TheEnigmaticT: I do indeed know that the purchasing power for EU countries varies about as widely as the purchasing power of the dollar varies throughout the US.
The difference being that the US is one single country while the EU is not.

And one more question - is the announcement with a list of answers you mentioned yesterday still coming?
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TheEnigmaticT: Mechwarrior is actually weirder than that. Microsoft made MW 3 & 4, I think, but not one of the expansions. Activison makes MW, MW2, MW2: Ghost Bear's Legacy, and MW2: Mercenaries. I believe the IP for "BattleTech" itself now lies in the hands of WizKids. I think MW2 uses the Bink video codec, which was under license and is no longer actually legally allowed in the game and also doesn't work in any modern Windows OS...and so on.

I looked into Mechwarrior because it's my personal favorite series, and I wanted to see how hard to get it would be for GOG. This gives you an idea what I mean when I say the rights are completely hosed. Imagine this for every single game on my list above.
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tfishell: Shhhheeeeeeeettt. I appreciate the information, though; it really does give some context as to what GOG has to really do to bring games. I guess it's really not as simple as just looking at the publisher on Wikipedia, lol.

-------------------

Since I have your attention, if there is anything you can say one this subject, could you provide some clarification on something that's been bothering me for some time: I've noticed that we haven't seen any recent releases, new or old, from established publishers here on GOG - Activision, Ubisoft, Square Enix, Hasbro, etc. I'm kind of worried about that, since there are still plenty of fantastic games they can release here.

Even if they're technically a publisher here, does GOG have to sometimes get publishers' "attention" so that they're will to release games here, or do they have to wait for an opportunity several months down the line so they can sign more than just one or two games? (Does GOG have to get publishers' attention by being ready so sign "batches" of games?) It appears the last 6-ish Activision games were brought mid-2012, but we haven't seen anything from Activision since.

Or is it more having to do with other disagreements - price, DRM-free-fear, regional restrictions, etc. Maybe we don't have Vampire the Masquerade Bloodlines or Worms Armageddon, Final Fantasy anything because of DRM-free-ness?

Again, not sure what you can say on this, but this has been bothering me for many months now.

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skeletonbow: Bwahahahahahahhahaa! That was awesome! LOL
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tfishell: You know, for the longest time I honestly believed that was a scene from Inglorious Basterds. Finally did some research, and NOPE.
There are a variety of reasons why you don't see some games from already-agreed upon partners in our catalog. Rights is often one of them (maybe the soundtrack was only licensed for 10 years, maybe the in-game cinematics were contracted out and no one knows if the rights got transferred to the new IP holder, etc. etc. etc.). Sometimes it's because you, an external person, may think that it's clear who holds the rights, but in truth it is not actually that clear at all. Other times who knows why? Because ponies, or any other reason. Sometimes we have permission to sell the game, but it is a completely broken mess. We had a hell of a lot of trouble with Carmageddon 2 and Theme Hospital, and it took over a year to release each of them due to how long fixes took. Some games have been in our "graveyard" for 4+ years because of technical problems.

Once we have a partner signed on GOG, *generally speaking*, the problems that need to be addressed with them are no longer DRM or pricing. Well, sometimes pricing. But rarely. Usually it's rights or the game is an omnishambles.
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Cavalary: The bankrupt part would probably depend on the win/lose ratio for those cases, and somehow I imagine that plenty will rush to sue at first and lose... at which point you may ask for damages for dragging you through it. And after a few such cases others will think hard about rushing into it.
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TheEnigmaticT: It really doesn't. Many of the rights-holders would be in the US, where the loser doesn't pay the winners legal bills. It's a (very, very) well known trick in the US for big companies to simply out-spend small guys in legal bills when they can't win a case on merits, bankrupt them, and win a default judgement.
Ah well, did say it'll make lawyers tie their underwear in knots. And it was for those cases where nobody knows who has the full rights. Anyway, this isn't the topic and what is the topic makes it not matter anymore I guess.
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keeveek: Guys, guys... You are making lists of games that are highly unlikely to appear here, but at the same time, there are more than a few games that could've been here, but are not, because fuck you, that's why.

The rest of Conflict series, expansions for Ghost Recon, Ghost Recon 2, the rest of Rainbow Six franchise, the rest of Hitman games, Sim City 3000, Black and white games, Theme Park world, Emperor: Rise of the middle kingdom, Cossacks 2, shitton of Paradox games, many SEGA games (even DotEmu has Sega on board), The Sting!, Pizza Syndicate , Pizza Connection 2, Chicago 1930, Gangsters 2, Medal of Honour Pacific Assault....

GORILLION GAMES, to say the least. These are just from the top of my head.

Right now, all that GOG seems to be doing is to release their Nordic games infinite bag of games...
Well if any of those games don't come to GOG whats the point of it really then.
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TheEnigmaticT: They're not paying more money than they would have paid to buy it from us: this game is priced at this amount everywhere in the world. We're giving them more value (aforementioned free game) than any other store out there because we're trying to be decent about this.
Just make sure you don’t eat your hat... I'm still waiting to win it in a contest... :P

Patience Team GoG, you shall weather this storm over time. The winds of change often churn up disharmony. Bring on the new releases, of games new and old, and let the prices fall when they may, over time, and in your weekly promos.

The DRM-Free Revolution continues...
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TheEnigmaticT: Sometimes we have permission to sell the game, but it is a completely broken mess. We had a hell of a lot of trouble with Carmageddon 2 and Theme Hospital, and it took over a year to release each of them due to how long fixes took. Some games have been in our "graveyard" for 4+ years because of technical problems.
(Off the main topic again, but...) THAT would be worth knowing, wouldn't you think? I mean, you can't say what games you're negotiating, or in some cases games you were refused (though not sure why not a list of games you yourselves refused...), but there could be a list somewhere of "games we could sell but don't work, bear with us".
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Cavalary: Never said it was (well, my title says, but that was the "campaign" launched by someone and went with it... I'd have wanted "flat" myself instead of course). Fair price going by average wage would have prices for me about 60% of those for Russia for example...
So then, perhaps you have been treated unfairly by flat pricing. Perhaps you should have paid 60% of the listed price.

I once had a conversion with a guy from Serbia years ago and talking about how much he made (for a job comparable to mine) really opened my eyes about how ludicriously expensive some things, priced equitably for someone here, were for him.

Imo, GOG did make a mistake, though the mistake they made isn't recent. The mistake they made was years ago when they labeled flat pricing fair.

What they really meant was that it's fairER to Australians and some wealthier European countries and even then, I'm not so sure about European countries if it's all about avoiding government sanctioned taxes. I'm a bit of a leftist and skipping on taxes is a touchy area for me.

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Cavalary: Oh, noticed your edit now: Personally I can say that I have never broken a promise. Also make them extremely rarely, will say so if I'm not entirely sure and won't promise, but when I do you know it stands... at times even after the other person no longer cares for it, because I make a promise to myself first. So I'm looking at it from that perspective. This was their promise and they broke it, that's where I end the discussion.
I don't believe we have it in us, in our human condition, to always keep our promises.

I know it's a bit extreme of an example to give, but if someone held a family at gunpoint and told you to break a promise, I'm sure you'd readily do so.

I consider promises to be more of a statement of intent at the time they are made that you'll try hard to keep them.
Post edited February 28, 2014 by Magnitus
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torqual76: Fallout 1 or 2 are not here anyway.
Not for sale, correct. But they're here for many of us who own the games from before they were removed from the catalogue for sale in January. When a game is removed from the catalogue, it remains in your shelf to download still.