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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
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TheEnigmaticT: For the moment, yes. If we see something crazy like 40% of the revenue from a game comes from gift codes sold from Russia and redeemed elsewhere, we'll have to investigate other options. Basically, if people are complete tools, things will remain as they are.
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hedwards: Emphasis mine.

Do you still not understand that a huge part of what's pissing people off here isn't the change, but the arrogant attitude that you guys are displaying? It was going to be messy anyways, but insulting us isn't going to improve things.
I'd just like to offer that at this point TET facepalmed so hard that I swear I saw little bits of brain shooting out of his good ear and splattering all over the wall.

"aren't"

And that's probably the most unfortunate slip of the keyboard (or mind) I saw him make since the infamous "Pharoah" typo that got sent to millions of people receiving our weekly newsletter.
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Darkalex6: It doesn't have less value. It's literally the same offer, except for a few pictures (much value, #wow).
It does have DRM though, but I am a vidicative little bastard and I should like to buy from people that don't lie to me - Steam never claimed to have any rules, I know what I am getting into.
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Bloodygoodgames: I think that's many of us, and why GOG will lose so many customers.

.....
GOG built its whole business on two main principles, and then dropped one overnight, It then treated its customers like children or idiots when it decided to tell us. Something each GOG employee still seems to be doing with their condescending attitudes and false apologies.

.....

I have principles and, unlike GOG, I was brought up to stick with them not drop them if something a little easier came along.
It is the second time a core principle was dropped. The first time around was, when good old games died and gog.com was born. We are only for good old games. Oh no suddenly we are for new, old, good old, indie and all the other games too. Not so much disturbing but it was abandoning of a core principle in a way.

Have a nice weekend.
Post edited February 28, 2014 by torqual76
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tfishell: Mechwarrior is Microsoft, afaik; maybe having regional pricing will finally convince them to come aboard, but who knows.
Mechwarrior is actually weirder than that. Microsoft made MW 3 & 4, I think, but not one of the expansions. Activison makes MW, MW2, MW2: Ghost Bear's Legacy, and MW2: Mercenaries. I believe the IP for "BattleTech" itself now lies in the hands of WizKids. I think MW2 uses the Bink video codec, which was under license and is no longer actually legally allowed in the game and also doesn't work in any modern Windows OS...and so on.

I looked into Mechwarrior because it's my personal favorite series, and I wanted to see how hard to get it would be for GOG. This gives you an idea what I mean when I say the rights are completely hosed. Imagine this for every single game on my list above.
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paulrainer: actually - if theeir main office was close to me i would be protesting outside their doors , with 5ltrs of petrol ready to burn the place down

just because i can ;)
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Wishbone: Are you aware that making death threats (even half-assed ones that you don't actually mean) is generally frowned upon, both by people in general, and especially by law enforcement agencies?

You need to get off the forum and cool off for a while.
Stop Feeding The Troll!
Please, it's like a lot of people have never been on a forum before.
Btw. Sorry if that insults you but i can't stand that guy (even though i share the general opinion) and he WANTS you to get offended by his posts, so just ignore him.
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torqual76: It is the second time a core principle was dropped. The first time around was, when good old games died and gog.com was born. We are only for good old games.
And they are still coming here. I bought at least three new classic releases this year.
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StormHammer: - Will gifting across regions still be allowed for regionally priced titles?
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TheEnigmaticT: For the moment, yes. If we see something crazy like 40% of the revenue from a game comes from gift codes sold from Russia and redeemed elsewhere, we'll have to investigate other options. Basically, if people aren't complete tools, things will remain as they are.
If you weren't complete tools, the issue would never have arisen :-p

I think you have generally shown over the past 5 years, that if you treat customers with fairness and respect, they generally treat you the same way.

However, if you don't...? Well, they won't either. And regardless of whether you think this change is both fair and respectful to your customers, many of them won't see it the same way. And they will respond in kind. And then you will have to implement more restrictions. And then the service will be that much worse, and even more people will be pissed off and try to beat the system. So more restrictions will have to be made. And so it goes.

Is this a likely scenario? I don't know. I certainly think it's a possible one. And one that wouldn't have been possible before.
And with new talk about some games possibly not being available to all GOG customers if it benefits GOG and other gamers more to sign them, and a potential chance of region locks if too many people move to Russia (or act like 'complete tools' ---- how professional), it's patently obvious which direction GOG is going in and, I'm guessing, it's not where many of us have any interest in going.

What's also interesting is all these little 'changes' keep being dribbled in every couple of days, as if GOG is trying to slowly let their customers see what the real reality is going to be, and not the reality we were told less than a week ago.

I never thought I would say this, but Steam is looking more appealing as the days go on.
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TheEnigmaticT: Mechwarrior is actually weirder than that. Microsoft made MW 3 & 4, I think, but not one of the expansions. Activison makes MW, MW2, MW2: Ghost Bear's Legacy, and MW2: Mercenaries. I believe the IP for "BattleTech" itself now lies in the hands of WizKids. I think MW2 uses the Bink video codec, which was under license and is no longer actually legally allowed in the game and also doesn't work in any modern Windows OS...and so on.

I looked into Mechwarrior because it's my personal favorite series, and I wanted to see how hard to get it would be for GOG. This gives you an idea what I mean when I say the rights are completely hosed. Imagine this for every single game on my list above.
So basically we won't see any games using blink? But wait even HOMM2 used it, I clearly remember it.
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tfishell: Mechwarrior is Microsoft, afaik; maybe having regional pricing will finally convince them to come aboard, but who knows.
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TheEnigmaticT: Mechwarrior is actually weirder than that. Microsoft made MW 3 & 4, I think, but not one of the expansions. Activison makes MW, MW2, MW2: Ghost Bear's Legacy, and MW2: Mercenaries. I believe the IP for "BattleTech" itself now lies in the hands of WizKids. I think MW2 uses the Bink video codec, which was under license and is no longer actually legally allowed in the game and also doesn't work in any modern Windows OS...and so on.

I looked into Mechwarrior because it's my personal favorite series, and I wanted to see how hard to get it would be for GOG. This gives you an idea what I mean when I say the rights are completely hosed. Imagine this for every single game on my list above.
Random idea (that I'm sure will may lawyers tie their underwear in knots through sheer mental strain, but anyway):
1. Ask around for the rights of an older game that isn't sold anywhere else. (Because if it is, somebody'll know who has the rights, right?)
2. Nobody seems to have them, or not enough to be able to negotiate them with you.
3. Put out a message that whoever can prove they have the rights will get their part of the revenue, release it for $9.99 and put aside 70% (I believe that was the usual dev's share?) from any revenue from it.
4. Whoever sues you over it and wins, proving they're the rights holder, gets the money, and you know who to negotiate with from then on. Whoever loses, well, loses.
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TheEnigmaticT: For the moment, yes. If we see something crazy like 40% of the revenue from a game comes from gift codes sold from Russia and redeemed elsewhere, we'll have to investigate other options. Basically, if people aren't complete tools, things will remain as they are.
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Wishbone: If you weren't complete tools, the issue would never have arisen :-p

I think you have generally shown over the past 5 years, that if you treat customers with fairness and respect, they generally treat you the same way.

However, if you don't...? Well, they won't either. And regardless of whether you think this change is both fair and respectful to your customers, many of them won't see it the same way. And they will respond in kind. And then you will have to implement more restrictions. And then the service will be that much worse, and even more people will be pissed off and try to beat the system. So more restrictions will have to be made. And so it goes.

Is this a likely scenario? I don't know. I certainly think it's a possible one. And one that wouldn't have been possible before.
Them wanting to expand doesn't give us the right to rip them off. If we don't like it, we don't have to be involved with it. The right to feel upset or betrayed doesn't extend any further. We didn't donate a kidney to them. They don't owe us.
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vojtasass: @TheEnigmaticT:

Are you still going to treat residents of new EU-countries (Poland, Czech Republic, Slovakia, Hungary, Bulgaria etc) like inhabitants of old EU (France, Germany, Spain, Italy etc.)? I'm asking about this, because I would like to know, if I could start buying new games on GOG. Unfortunately I can't do it right now, because prices are too high. Average Polish wage =/= average Western European wage. VERY FAR from it. You live in Poland, you should know it better than any other Westerner.
I do indeed know that the purchasing power for EU countries varies about as widely as the purchasing power of the dollar varies throughout the US. For our classic games, the intent remains to charge very close to the same amount we have been, but in local currencies instead. For the new games that we sell with regional pricing, we will price them as the developer / publisher requires and then add something in ourselves to try and even out the difference. If they have adjusted their pricing for CZ, PLN, HUN, etc., we will do so, too. If they haven't put much thought into the matter either way, we'll try to sway them with sweet reason to adjust their prices a bit.

For example, I believe that the current price for AoW3 is actually pretty comparable in EUR to what you'd be paying for the game in the shops here, yes?
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DianamicAbrasi0n: Stormhammer wrote:
Will certain games be region-locked, or not be available in a region, if requested by the publisher? If so, how will that be implemented?

It's bad enough that console platforms still permit that. If it were to seep into PC that would be truly AWFUL. Choices matter, and everyone should be able to play and support ALL of the games.
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StormHammer: Unfortunately, it already has seeped onto PC on places like Steam. There are many games unavailable in the UK on Steam that are available in other regions, and vice versa. That is why I asked that specific question in relation to GOG.com.
noted. Although, this isn't a Steam forum. I quoted your post out of urgency to raise what to me is an instant black mark issue. That practice staying off of GoG.com will do as good enough for me, today.
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TheEnigmaticT: 2. That's problematic as I've mentioned in other posts. This would mean that the price for every game in the catalog would change every day. Also, we would be unable to advertise anywhere, send emails on the weekend to tell you what's on sale, or even post prices in sales to social media. It also means that anyone who comes to GOG.com will be unsure what price he or she will be asked to pay today, and in general results in a bad experience for the end users. For the majority of people who use any website, complicating the checkout process is a surefire way to make them not want to buy.
I for one would prefer it that way -- and if you aren't going to do it, at least show the USD price somewhere, so that there's a reference to what the original price was. The thing that's the most annoying on Steam is that there's no way to find out what the game costs in other places, because it only shows the local price.

In the same vein, I talked about this before: If you *are* going to use the VAT argument for differing prices, then why not at least keep the gross price (without VAT) consistent? And show it, too? What I would expect to see, looking at e.g. the AoW3 page, is the gross price in USD, then another line for regio-dependent VAT, then the netprice in USD and then in EUR/GBP/whatever. And obviously, the gross price would be the same all over the world. That offers transparency.

If you, however, sell AoW3 für 40 bucks in the US, and for 55 bucks in the EU, then what I see now is that 55 - 55*0,19 (the VAT in Germany) is 44.55, which is still not 40. If you have any argument to make at all to the publishers of AAA games, then use that leeway to make this one. Keeping the gross price consistent would at least be some sort of consistent price, in fact, that solution is so obvious that I don't believe you never thought of it yourselves.
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hedwards: Do you still not understand that a huge part of what's pissing people off here isn't the change, but the arrogant attitude that you guys are displaying? It was going to be messy anyways, but insulting us isn't going to improve things.
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G-Doc: I'd just like to offer that at this point TET facepalmed so hard that I swear I saw little bits of brain shooting out of his good ear and splattering all over the wall.

"aren't"

And that's probably the most unfortunate slip of the keyboard (or mind) I saw him make since the infamous "Pharoah" typo that got sent to millions of people receiving our weekly newsletter.
You completely missed the point. Hedwards wasn't referring to the typo, he was referring to the fact that your PR Manager (or whatever his official title is) just officially referred to your customers as "complete tools". Which, from a PR point of view, could be said to maybe not be the best way of winning back your alienated customers' affections.
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StormHammer: - What currency will take precedence for a gifted game - the gift-giver's region, or the recipient?
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TheEnigmaticT: I'm...not sure what you're asking. A gifted game is free for the user. Why would the currency matter?

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StormHammer: - How many lemmings died as a result of all these changes?
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TheEnigmaticT: Many lemmings died to bring us this information.
Thanks for the response, TeT. :)

Regarding the currency for gifts, it was something other people had asked, so I included it. I think they were worried that they would be charged the regional price of the recipient, as a measure to prevent people from asking, say, someone in the US gifting a game to someone in a region that pays a higher price, in an attempt to circumvent the regional pricing model.

It saddens me that so many lemmings had to die, but it was a noble sacrifice. :(